XCOM: Enemy Unknown Plus
48 Achievements
PSVITA
No Looking Back
Beat the game in Ironman mode on Classic or Impossible difficulty.
13.9%
How to unlock the No Looking Back achievement in XCOM: Enemy Unknown Plus - Definitive Guide
This guide was translated automatically.
The only difference between the game with the "Iron man" setting and the original game is that you cannot save; the game does this independently after each enemy move (in battle) and each decision made in base mode.
The game becomes more difficult due to the fact that bad moments cannot be replayed by loading the appropriate save, however, in battle mode, you can use the “ps” button if your opponents have caused you an unforgivable amount of damage and close the application without waiting for the “save game” sign and entering the game again you will find yourself exactly in at the beginning of your turn, so you can replay the last encounter.
The game becomes more difficult due to the fact that bad moments cannot be replayed by loading the appropriate save, however, in battle mode, you can use the “ps” button if your opponents have caused you an unforgivable amount of damage and close the application without waiting for the “save game” sign and entering the game again you will find yourself exactly in at the beginning of your turn, so you can replay the last encounter.
1 Comment
- It seemed to me that the most difficult battle here would be the battle to defend the XCOM base. More than 30 fat “aleni”. The attack on the base will occur some time after the assault on the alien base. I played in this speedrun mode and for this event I did not have plasma weapons or titanium armor. I went through this event with difficulty and loss. Keep this in mind.
- A sniper shot from a paralyzer at robots (Cyberdisk, Mechtoid, Sectopod) is very helpful.
- And one more thing, I almost forgot - don’t make MECs in this mode, don’t even build a laboratory for their production. They are not needed at all. A waste of resources (you will get trophies related to MECs on your first playthrough). MELD only for genetic modifications!
- Guide
- A sniper shot from a paralyzer at robots (Cyberdisk, Mechtoid, Sectopod) is very helpful.
- And one more thing, I almost forgot - don’t make MECs in this mode, don’t even build a laboratory for their production. They are not needed at all. A waste of resources (you will get trophies related to MECs on your first playthrough). MELD only for genetic modifications!
- Guide
By Stayer on 05 Sep 2018 11:12