XCOM: Enemy Unknown

XCOM: Enemy Unknown

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Edison

Edison

In a single game, complete every Research Project.

25

How to unlock the Edison achievement in XCOM: Enemy Unknown - Definitive Guide

As the achievement detail explains, one needs to complete every Research Project available.

Please note, finishing all of this research requires a sizable amount of these resources:
Elerium
Alien Alloys
Weapon Fragments
Various alien corpses

So, it might be smarter not to sell any of those items on the "Gray Market," until all of your research is completed.

**Edit: Also, if you find yourself well into the game and haven't yet caught a live Sectoid or Thin Man, make sure to use the Council Missions to your advantage -- the "Asset Recovery" Council Missions are almost exclusively populated with Sectoids, and most of the other council missions have Thin Men. Too, you may re-load saves just before Council Missions come up, and you will likely get a different council mission option, so you can pick exactly the kind you need.

If you're missing the basic Floater, keep an eye out for "Terror!" missions, as you will occasionally see groups of Floaters, as well as groups of Heavy Floaters, during these missions. End Edit**

Here is a list of ALL 53 Research Projects, as listed exactly in the Research Archives (it looks as though the completed list will be in the same order for each of us, as the list is not in any chronological order of research performed):

Xeno-Biology
Arc Thrower
Outsider Shard
New Fighter Craft
Hyperwave Communication
Ethereal Device
Weapon Fragments
Alien Materials
Experimental Warfare
Elerium
Psi Armor
Carapace Armor
Skeleton Suit
Titan Armor
Ghost Armor
Archangel Armor
Beam Weapons
Precision Lasers
Heavy Lasers
Plasma Pistol
Light Plasma Rifle
Plasma Rifle
Heavy Plasma
Plasma Sniper
Alloy Cannon
Plasma Cannon
Fusion Lance (requires obtaining an alien "Fusion Core" from a Battleship)
Guided Fusion Launcher (requires obtaining an alien "Fusion Core" from a Battleship)
Alien Nav Computer
UFO Power Source
EMP Cannon
Interrogate Sectoid
Interrogate Floater
Interrogate Muton
Interrogate Sectoid Commander
Interrogate Berserker
Interrogate Thin Man
Interrogate Heavy Floater
Interrogate Muton Elite
Interrogate Ethereal
Sectoid Autopsy
Sectoid Commander Autopsy
Floater Autopsy
Thin Man Autopsy
Muton Autopsy
Chryssalid Autopsy
Cyberdisc Autopsy
Berserker Autopsy
Heavy Floater Autopsy
Muton Elite Autopsy
Drone Autopsy
Sectopod Autopsy
Ethereal Autopsy

** Note: Having the "Slingshot" DLC will likely give early access to the "Fusion Lance" and "Guided Fusion Launcher" projects, as one of the missions in this DLC package will have you invading a grounded Battleship quite early in your campaign, where you may recover 2 alien "Fusion Cores" (they are recovered automatically, at the end of the mission, provided you haven't blown them up) that are required for these research projects.
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14 Oct 2012 21:44

22 Comments
Just an FYI for others, you should probably try to capture live specimens as soon as possible; it's hard to find some low level enemies towards the end of the game. (I'm only missing 'Interrogate Floater' but all I can find now are Heavy Floaters)
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By MetalThreshkeen on 15 Oct 2012 04:04
Yeah I didn't have appropriate ships when battleships showed up.
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By ChuckieJ on 18 Oct 2012 22:24
to help a little here is a link to a complete list of research and the requirements:

http://segmentnext.com/2012/10/09/xcom-enemy-unknown-researc...
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By LordAtrix on 19 Oct 2012 12:02
Does anyone know if you ever see a Sectoid Commander after the Ethereals show up? The only thing I'm missing for research is to interrogate the Commander and I can't recall running into him since I've found the Ethereals.
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By Bullers81 on 20 Oct 2012 01:42
The only Sectoid Commander I can recall seeing after you unlock the Ethereals is on the temple ship, and that's endgame, so no more research. I don't think I've ever seen just a random group of them (i.e., not at the ship's helm), otherwise, even on a Battleship. Sorry, Bullers81. :/
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By RougeRogue1 on 20 Oct 2012 03:48
There are sectoid commanders every now and again on downed ufo's... pretty rare but I have seen a pair of them spawn twice.
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By Quantum Binman on 26 Oct 2012 04:38
One of the little bastards even mind controlled one of my team and killed my colonel-ranked assault trooper [angry face]
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By Quantum Binman on 26 Oct 2012 04:39
Instead of sectiod commanders how about sectoids? I fucked up and missed my only 2 chances to cap one. I'm at the part where it's the no end return. Am I fucked or is it still possible to find one without starting my new playthroughs?
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By Its Uncle Kev on 02 Nov 2012 03:36
Also, for sectoids, if you come across an "Asset Recovery" special mission, given by the council (often involves Elerium as part of the reward), the aliens you go up against are usually sectoids.
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By RougeRogue1 on 03 Nov 2012 01:03
Before you go to the last mission you can simply keep on scanning till it found any alien's activities, and the hyperwave will tell you wt kind of aliens will show up in that mission. I find a group of sectiods, but still wishing luck to encounter another sectiod commander as it's the last of my research objective..
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By Tsukimi on 20 Nov 2012 18:29
I just got a pair of sectoids in a random alien abduction mission in the end game. There were heavy floaters, berzerkers, elite mutons and 2 sectoids. Did anyone ever confirm if regular floaters show up at all once heavy floaters are in the mix? That's one of the only things I'm missing this playthrough.
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By ThePootermobile on 24 Nov 2012 03:37
I have seen groups of regular floaters mixed with groups of heavy floaters on Terror! missions.
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By RougeRogue1 on 24 Nov 2012 12:18
I am currently playing on normal and am at the end game part. So far I have bumped into every interrogation alien so just keep scanning the world and your bound to happen onto the ones you are missing ( took me an hour to find a regular floater ^^)
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By GriffinThrale21 on 30 Nov 2012 03:44
THERE ARE BATTLESHIPS IN THE GAME? No wonder I didn't get
Plasma Cannon, Fusion Lance, Guided Fusion Launcher.
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By thomaskorat on 09 Dec 2012 08:41
Yep, I'd somehow not gotten a sectoid for interrogation. Turned into a pain trying to get them. They'd pop up in the odd council mission but kept getting killed while I was on overwatch. So I've spent about 2 hours holding off on the final mission waiting for the buggers then low and behold I get a council mission and there is nothing but Sectoids! happy days and achievement popped. Now to complete this first playthrough
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By Pvt Keogh on 19 Dec 2012 17:38
I put a comment to that effect (the catching of sectoids) a while ago, but, as people are less likely to see the comments, I've added an edit to reflect these most often missed research projects.
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By RougeRogue1 on 19 Dec 2012 18:51
im missing the fusion lance and launcher, but ive been given the hunter killer cheevo which means ive already shot down a battleship, and ive raided every ship ive shot down. any ideas? they are the only two things i need for this cheevo!
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By Jock o Strap on 16 Jan 2013 09:41
Is it possible that, while raiding the Battleship, you blew up the Fusion Core (an item only recoverable from a Battleship), which might preclude you researching these items? I'm only hypothesizing, as I've not heard of anyone else having this problem before, but this would mean that one not only need shoot down a Battleship, but one must recover said Fusion Core from a Battleship to enable this research -- if this is the case, I'll edit the solution to reflect this.
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By RougeRogue1 on 16 Jan 2013 17:41
thanks i had an idea it may have been something like that, i guess ill just keep scanning and shooting down ufos until another battleship appears
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By Jock o Strap on 17 Jan 2013 09:36
I think I saw a battleship once, and my fighter was underpowered. This was in my second playthrough, and since than, I havent seen it again.
I guess, i better keep scanning ^^
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By Basanakin on 30 May 2013 16:17
If you're missing...

Fusion Lance
Guided Fusion Launcher

These only unlock when you shoot down a battleship and check the wreckage, they show up late in the game. It's possible you've beaten the game before they show up so just wait before entering the point of no return.
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By BLUEBERRYPETE on 15 Oct 2012 06:35
Depending on what difficulty you're playing ('easy' may be the only one?), I have seen regular sectoids late in the game, though not often, and only on the scout ships. To test, load up your game, and ONLY accept the "shoot down alien craft" tasks from mission control, and since you have the Hyperwave Relay working, take a look at what is on each ship -- you should be able to shoot down 10-15 ships before losing 8 council nations, so you can test this way, to see if any of those ships carry regular sectoids, and if so, then re-load again, and play through normally, until you get one.
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By RougeRogue1 on 02 Nov 2012 09:20
View all 22 comments Show less comments
Here is a list of all 53 Research Projects, as listed exactly in the Research Archives:

Note: Sectoid Commanders rarely show up after you encounter an Ethereal for the first time so make sure to get one as soon as possible or hold off moving the story forward to make sure you capture one.

If you're missing "Floater Interrogation" terror missions will be your best bet to find one

If you're missing "Sectoid Interrogation" Asset Recovery council mission will be your best bet to find one

If you're missing "Thin Men Interrogation" just about any council mission will do


Xeno-Biology
Arc Thrower
Outsider Shard
New Fighter Craft
Hyperwave Communication
Ethereal Device
Weapon Fragments
Alien Materials
Experimental Warfare
Elerium
Psi Armor
Carapace Armor
Skeleton Suit
Titan Armor
Ghost Armor
Archangel Armor
Beam Weapons
Precision Lasers
Heavy Lasers
Plasma Pistol
Light Plasma Rifle
Plasma Rifle
Heavy Plasma
Plasma Sniper
Alloy Cannon
Plasma Cannon
Fusion Lance (requires obtaining an alien "Fusion Core" from a Battleship)
Guided Fusion Launcher (requires obtaining an alien "Fusion Core" from a Battleship)
Alien Nav Computer
UFO Power Source
EMP Cannon
Interrogate Sectoid
Interrogate Floater
Interrogate Muton
Interrogate Sectoid Commander*
Interrogate Berserker
Interrogate Thin Man
Interrogate Heavy Floater
Interrogate Muton Elite
Interrogate Ethereal
Sectoid Autopsy
Sectoid Commander Autopsy
Floater Autopsy
Thin Man Autopsy
Muton Autopsy
Chryssalid Autopsy
Cyberdisc Autopsy
Berserker Autopsy
Heavy Floater Autopsy
Muton Elite Autopsy
Drone Autopsy
Sectopod Autopsy
Ethereal Autopsy
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13 Oct 2013 13:38

Here is a list of all 53 Research Projects, as listed exactly in the Research Archives:

Note: Sectoid Commanders rarely show up after you encounter an Ethereal for the first time so make sure to get one as soon as possible or hold off moving the story forward to make sure you capture one.

If you're missing "Floater Interrogation" terror missions will be your best bet to find one

If you're missing "Sectoid Interrogation" Asset Recovery council mission will be your best bet to find one

If you're missing "Thin Men Interrogation" just about any council mission will do


Xeno-Biology
Arc Thrower
Outsider Shard
New Fighter Craft
Hyperwave Communication
Ethereal Device
Weapon Fragments
Alien Materials
Experimental Warfare
Elerium
Psi Armor
Carapace Armor
Skeleton Suit
Titan Armor
Ghost Armor
Archangel Armor
Beam Weapons
Precision Lasers
Heavy Lasers
Plasma Pistol
Light Plasma Rifle
Plasma Rifle
Heavy Plasma
Plasma Sniper
Alloy Cannon
Plasma Cannon
Fusion Lance (requires obtaining an alien "Fusion Core" from a Battleship)
Guided Fusion Launcher (requires obtaining an alien "Fusion Core" from a Battleship)
Alien Nav Computer
UFO Power Source
EMP Cannon
Interrogate Sectoid
Interrogate Floater
Interrogate Muton
Interrogate Sectoid Commander*
Interrogate Berserker
Interrogate Thin Man
Interrogate Heavy Floater
Interrogate Muton Elite
Interrogate Ethereal
Sectoid Autopsy
Sectoid Commander Autopsy
Floater Autopsy
Thin Man Autopsy
Muton Autopsy
Chryssalid Autopsy
Cyberdisc Autopsy
Berserker Autopsy
Heavy Floater Autopsy
Muton Elite Autopsy
Drone Autopsy
Sectopod Autopsy
Ethereal Autopsy
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31 Mar 2016 00:00

Throughout the course of the game, you will have to research alien technology. If you continue to research tech, you will get to a point where you run out of things to research. In this situation, you will need to shoot down an alien battleship, complete the corresponding mission, and you'll have two new research projects to undertake - "Fusion Lance" and "Guided Fusion Launcher." If you are having problems finding battleships, ignore a scout later in the game and a battleship will arrive to take down your satellite.

Widget624's list of projects:

Xeno-Biology
Arc Thrower
Outsider Shard
New Fighter Aircraft
Hyperwave Communication
Ethereal Device
Weapon Fragments
Alien Materials
Experimental Warfare
Elerium
Psi Armour
Carapace Armour
Skeleton Suit
Titan Armour
Ghost Armour
Archangel Armour
Beam Weapons
Precision Lasers
Heavy Weapons
Plasma Pistol
Light Plasma Rifle
Plasma Rifle
Heavy Plasma
Plasma Sniper
Alloy Cannon
Plasma Cannon
Fusion Lance
Guided Fusion Launcher
Alien Nav Computer
UFO Power Source
EMP Cannon
Interrogate Sectiod
Interrogate Floater
Interrogate Muton
Interrogate Sectiod Commander
Interrogate Berserker
Interrogate Thin Man
Interrogate Heavy Floater
Interrogate Muton Elite
Interrogate Ethereal
Sectiod Autopsy
Sectiod Commander Autopsy
Floater Autopsy
Thin Man Autopsy
Muton Autopsy
Chryssalid Autopsy
Cyberdisc Autopsy
Berserker Autopsy
Heavy Floater Autopsy
Muton Elite Autopsy
Drone Autopsy
Sectopod Autopsy
Ethereal Autopsy

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There is quite a bit of research in the game (compared to the original), and it is also quite fast (especially if you start in Europe and have a plus on scientists and laboratories). Interrogating living aliens gives a 50% increase in research speed in any area, so it makes sense to capture them as early as possible. In addition, some types of aliens disappear over time or are replaced with their improved versions

If you're facing the final mission and don't have the trophy yet, check two things:

1. Have you fought with an alien warship (Battleship). Capturing it will give you unique components that will allow you to research a homing blaster missile for your heavy infantry, and gain access to the most powerful weapon in the game for fighters. By the way, if you don’t touch the alien reconnaissance ship, then the next one (which will fly to shoot down the satellite) will most likely be a combat one.

2. Check again whether you have interrogated all the aliens. It is possible and necessary to capture everyone except robots and Chryssalids. Improved versions of aliens (eg heavy flyer) count as separate research. Compare the statistics on interrogations with the statistics on autopsies (you will have all the corpses)

It is logical to combine the trophy with those where you need 80 scientists, 80 engineers, and all the projects of the Foundry.
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21 Oct 2012 16:42

2 Comments
in the Russian version of BATTLESHIP it is a Dreadnought.
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By rune13 on 15 Jan 2014 23:01
I would like to add to the above. If you are in the final part of the game and are ready to fly to the last mission, but there is no trophy yet.

1) Most likely you have not yet shot down a giant combat UFO that has new technologies

2) You did not interrogate all the representatives of the aliens

If point 1 is completed and you have studied the latest weapons technologies, then the reason is in point 2. Look in the laboratory in the research archive, and check whether the list of interrogated people corresponds to the list of “opened” ones. Most likely someone was not taken alive. Don't despair - the game is set up in such a way that even before the final task you can fill this gap. To do this, you just need to turn the time on the globe and wait for either a UFO or a task of any type. In the first case it is easier. Since you will already have a hyperwave module built, which, in the event of a successful UFO attack, will tell you the number of surviving crew and who exactly was on board. ATTENTION! The number and types of aliens on UFOs may change! It's simple. Remember the date of UFO arrival. Make a save in front of her. Spin the globe. Shoot down a UFO and see who's on board. If there is a representative of an uninterrogated species on board, we grab the arc throwers and grab the prisoner. Upon arrival we interrogate and receive . If the desired “future” prisoner is not there, then load the save before the UFO arrives and shoot it down again. And so on until there is a future captive on board the downed UFO.

PS This method has been tested by me personally. Before the final task, it turned out that I had not been questioned by an ordinary flyer, who practically never occurs after the middle of the game. But reloading the save made before the arrival of the UFO bore fruit. After 5 reboots, the crew on board the downed UFO was an ordinary pilot. Who was taken alive. Questioned upon arrival. And actually open
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By U4oloG on 17 Dec 2012 11:04
It will be possible to carry out all the research if all possible UFOs were captured and studied and all types of ships were captured at least once. And so it’s a matter of time and game finances
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07 Jan 2013 20:50

1 Comment
This achievement is easy to miss!

The point is that you need to capture all possible aliens. For this you will need Ark Thrower. And then you need to catch them one by one on missions. Take care of this right away, as there are few enemies at the beginning of the game. You need to injure the alien to at least three hit points, come close to him and catch him in your pokeball.

Over time, weak aliens will disappear and be replaced by stronger ones. However, they can still be found. The exception is Sectoid Commander . Once Etherial appears, they will completely disappear from the game.

Robots themselves are not caught.

Here is a list of aliens:

Sectoid
Thin Man
Floater
Muton
Berserker
Muton Elite
Heavy Floater
Ethereal

There are also 2 upgrades that are unlocked after a successful attack on a Battleship -type UFO. They appear in the sky at the end of the game.

I advise you to devote an entire passage to this achievement. Play on Easy difficulty. Then you will have plenty of money and other resources. Choose Asia as your starting continent, as its bonus gives a 50% discount on Foundry upgrades.
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By Monkishprawn on 26 Mar 2017 14:23