Yu-Gi-Oh! Master Duel
11 Achievements
1,000
40-50h
Xbox One
Xbox Series
Let's Duel!
Declare an attack on a monster 100 or more times in Ranked/Event Duels
75
6.7%
How to unlock the Let's Duel! achievement in Yu-Gi-Oh! Master Duel - Definitive Guide
This achievement can be quite difficult due to modern day Yu-Gi-Oh! being focused on using cards + effects to deal with your opponent's field before the battle phase takes place. I'd strongly recommend prioritising this achievement BEFORE entering platinum rank.
That said, the way I got this achievement was by using the monster card "Fortress Warrior" in combination with revival cards such as "Call of the Haunted" and "Monster Reborn". Additionally, you can quickly summon Fortress Warrior with the trap card "Reinforce Truth" to special summon it from the deck.
Fortress Warrior is a good choice because you can attack your opponent's monsters without receiving battle damage, and it requires your opponent to attack it twice in order to be destroyed.
Additional tips: If your primary goal with Master Duel is to get the achievements, then I'd recommend the following tips:
- Invest your gems in decks that specifically aid to the completion of achievements
- Purchase the duel pass with 600 gems to obtain SR/UR crafting materials
- Do NOT surrender in a duel where you have made progress to an achievement. Stats are added up AFTER the duel has been completed, not during.
- Prioritise getting the achievements BEFORE reaching platinum rank. They become very difficult in higher ranks due to how the game is
- Focus crafting generic staples such as Ash Blossom, Maxx "C", Pot of Extravagance early as they can be applied to any deck to improve their performance
That said, the way I got this achievement was by using the monster card "Fortress Warrior" in combination with revival cards such as "Call of the Haunted" and "Monster Reborn". Additionally, you can quickly summon Fortress Warrior with the trap card "Reinforce Truth" to special summon it from the deck.
Fortress Warrior is a good choice because you can attack your opponent's monsters without receiving battle damage, and it requires your opponent to attack it twice in order to be destroyed.
Additional tips: If your primary goal with Master Duel is to get the achievements, then I'd recommend the following tips:
- Invest your gems in decks that specifically aid to the completion of achievements
- Purchase the duel pass with 600 gems to obtain SR/UR crafting materials
- Do NOT surrender in a duel where you have made progress to an achievement. Stats are added up AFTER the duel has been completed, not during.
- Prioritise getting the achievements BEFORE reaching platinum rank. They become very difficult in higher ranks due to how the game is
- Focus crafting generic staples such as Ash Blossom, Maxx "C", Pot of Extravagance early as they can be applied to any deck to improve their performance
UPDATE : so today, I ended up against a guy which was stalling with an undestructible monster, so I filled up my field and kept attacking it each turn. Turns out attacks count even if the opponent's monster isn't destroyed. I was able to do 57 attacks in this single duel !
Pretty straightforward achievement but it can be a bit time consuming depending on how your duels go. Just don't be tricked like I was, only attacks on your opponent's monsters count, direct attacks do not count. The most annoying thing is that a lot of players surrender before the end of the duel if they know they have lost.
DO NOT SURRENDER, if you do so, the attacks made during the duel will not count !
I don't know a deck in particular to boost this but one which allows you to negate effects or prevent special summons will do wonders as the meta heavily relies on special summoning. For example, you can use a card like Vanity's Ruler which requires 2 tributes and works well with decks who can fill up the field quickly. The advantage of this card is that your opponent can't special summon monsters but you still can. It's basically an upgraded version of Vanity's Fiend which prevents both players to special summon monsters.
I personnaly use a Drytron deck which has several cards like that and is meta : https://ygoprodeck.com/ocg-yu-gi-oh-drytron-deck-2021
If it's your last achievement, you can just let your opponent summon monsters and attack them on your turn to accumulate attacks.
Also note that like the other achievements in this game, the tracker only updates after you finish the duel.
Pretty straightforward achievement but it can be a bit time consuming depending on how your duels go. Just don't be tricked like I was, only attacks on your opponent's monsters count, direct attacks do not count. The most annoying thing is that a lot of players surrender before the end of the duel if they know they have lost.
DO NOT SURRENDER, if you do so, the attacks made during the duel will not count !
I don't know a deck in particular to boost this but one which allows you to negate effects or prevent special summons will do wonders as the meta heavily relies on special summoning. For example, you can use a card like Vanity's Ruler which requires 2 tributes and works well with decks who can fill up the field quickly. The advantage of this card is that your opponent can't special summon monsters but you still can. It's basically an upgraded version of Vanity's Fiend which prevents both players to special summon monsters.
I personnaly use a Drytron deck which has several cards like that and is meta : https://ygoprodeck.com/ocg-yu-gi-oh-drytron-deck-2021
If it's your last achievement, you can just let your opponent summon monsters and attack them on your turn to accumulate attacks.
Also note that like the other achievements in this game, the tracker only updates after you finish the duel.
1 Comment
Just wanted to add that only your attacks count towards the total. If your opponent attacks your monster that doesn't count.
Spells/Traps that negate attacks, like Scrap-Iron Scarecrow work in your favor. But anything that causes a replay (change in monsters on the field/target) and negates your attack don't count, *Stardust Dragon line*.
The good thing is that if your opponent surrenders then all the attacks that you made still count towards your total.
Spells/Traps that negate attacks, like Scrap-Iron Scarecrow work in your favor. But anything that causes a replay (change in monsters on the field/target) and negates your attack don't count, *Stardust Dragon line*.
The good thing is that if your opponent surrenders then all the attacks that you made still count towards your total.
By Brawler rocks on 03 Feb 2022 04:07
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