Zen Pinball

Zen Pinball

48 Achievements

0-0h

PS3
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Exorcist

Exorcist

Get up to the attic of the Haunted Mansion and banish at least one ghost on the Paranormal table!

1.3%

How to unlock the Exorcist achievement in Zen Pinball - Definitive Guide

This is the toughest trophy on the table. You need to detect at least one ghost in the Haunted Mansion, then get on the balcony and shoot the ball into the attic to banish it.

Getting into the Mansion
First, you need to get access to the Mansion by opening the door (top left corner of the table). You can open the door two ways. One is to hit the targets on either side of the Mansion ramp. Each will light up when you hit it and you'll hear a knock, as well as a super scary voice growling super scary things. Once you hit both, the door will open. The other way to open the door is to actually hit the door with the ball once. Shoot the Mansion ramp and when the ball comes around to the top left flipper, hit it up the stairway and into the closed door. It will open immediately.

Now that it's open (you'll see a green swirl in the doorway), enter the Mansion by shooting the stairway with the top left flipper. As usual, use the Mansion ramp to get to that flipper.

Tip: If you open the door by hitting it with the ball (the second method), you can keep the top left flipper raised after the shot and sometimes it will catch the ball as it comes back down, enabling you to immediately shoot the stairway again.

Navigating the Mansion
Once in the Mansion, you have to first detect at least one ghost by hitting a drop target (there are 9, one behind each lamp in the Mansion). This is very easy and 99% of the time you will detect a ghost through the process of just getting to the balcony, so honestly I wouldn't worry about that and suggest you merely concentrate on getting to the balcony. The Mansion is very tricky and it may take a while to get the hang of the physics there, so keep practicing and don't get discouraged.

When the ball first enters the Mansion, hold the left flipper up to catch the ball. Hit the ball just before the end of the flipper to access the crack in the ceiling. If you do it right, the second ball stuck in the crack will pop up into the second floor. Make sure you hold the right flipper up immediately after shooting the first ball, that way you catch the second ball. From there, hit the ball from the very tip of the right flipper to get to the balcony (using the path with the solid lit arrow). Catch the ball with the balcony flipper. Please note that even though the balcony flipper is on the left of the screen, it's activated as a right flipper – your instinct will be to let go of the right and hold the left to catch it… resist it! Keep the right flipper up after the shot to the balcony to catch the ball. Hit it from the tip of the balcony flipper to get into the attic and activate the exorcising beam. A bright blue beam will shoot into the house and the trophy will pop.

If you drain the ball on the Mansion and have to get back in, it will save the number of ghosts you have detected for subsequent trips. Only if you lose the ball on the table proper does it reset the ghost count.

Here are a couple of basic tips to keep in mind while working on this trophy:

  • Don't panic and flail about with the flippers while in the Mansion, you'll just lose the ball. Catch the ball after every shot if possible and let it stop before continuing.
  • After every shot, keep the flipper raised to catch the ball again if you miss your shot. Most of the time the ball comes back to the same flipper you shot with.
  • If the ball falls off the balcony flipper, it will land back by the right flipper on the first floor.
  • On the first floor, to get the ball from the right flipper back to the left, shoot it from the very tip of the right flipper. If you shoot it too early, you'll end up getting caught by the UFO on the right side and tossed out of the Mansion.
  • On the second floor, to get the ball from the left flipper back to the right, shoot it from the very tip of the left flipper.
  • If you drain the ball in the Mansion (either through the floor or via UFO), it will dump out right on the top left flipper of the table. Immediately hit it to reopen the Mansion door and keep the flipper raised – sometimes you can catch the ball as it comes back down, enabling you to reenter the Mansion without falling back to the main table area.
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