Zen Pinball

Zen Pinball

48 Achievements

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PS3
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Paranormal Multiball

Paranormal Multiball

Lock at least one ball in the film reel and start a Multiball Phenomenon with the cube on the Paranormal table!

5.9%

How to unlock the Paranormal Multiball achievement in Zen Pinball - Definitive Guide

One of the easiest silvers in the entire game. You can start multiball with only one ball locked in the film reel. This guide will only discuss the double ball phenomena (Levitation and Doppelganger) since they are the easiest to start, and won't touch on the triple ball ones.

Lighting the Lock
The film reel is in the lower right of the table, behind the upper right flipper. To lock a ball, you first must light up the lock. You do this by hitting the loop that runs through the film reel. This can be hard to do from a flipper. The easiest way I found was to just hit the Bermuda Triangle holes (which activate Magna Save), as one of the places the ball shoots out from after hitting a hole sends it straight through the film reel loop. You will probably do this without really trying.

An alternative way to light the lock is to do the same thing you will do to start a Multiball Phenomenon (except without a ball locked). Basically, shoot the Mansion ramp and hit the ball from the edge of the top left flipper to gain access to the top of the multiball cube. Once there, you can use the kickers to drop the ball in the cube hole (see the "Starting Multiball" section below for details on this process for the default cube layout). Hitting this hole without a ball locked triggers a "Clairvoyance" award on the dot matrix. You will have only a few seconds to use the flipper buttons to quickly scroll through a few award options. One of them is "Lock is Lit" and if you select it in time the lock will automatically light up.

Whichever method you choose, you'll know when the lock is lit because the Newton's Cradle above the film reel will start, with the clicking of the balls serving as a timer.

Locking a Ball in the Film Reel
With the Cradle active, you'll have about 20 seconds to lock a ball in the reel. There are a number of ways to hit the lock:

  • Hit the Bermuda Triangle holes again, much like you did to light the lock – occasionally it will shoot the ball right into the lock.
  • Hit the drop target to the left of the chupacabra ball (one of the targets used to activated the kickback) – the ball will usually bounce right into the lock.
  • Take the Mansion ramp and go to the area above the multiball cube, but don't use a kicker - let the ball roll across and down a chute. It will land right in the lock.
  • Hit it from the very tip of the left flipper (this is somewhat hard).

If the Newton's Cradle stops clicking, your time has run out and you'll need to shoot the ball through the film reel loop again in order to lock a ball.

Once you successfully lock the ball, you get to choose your Multiball Phenomenon.

Starting Multiball
There are four different configurations (phenomena) available on the multiball cube (top center of the table, held by two skeletal claws). There are 4 "lanes" you can enter for each configuration, which guide the ball across its surface in different ways. Whenever you lock a ball into the film reel, you have the option to select a phenomenon on the cube (cycle through them with the flipper buttons and press to accept) and you can only select ones that correspond to the number of balls you have locked (one or two). It will automatically skip past ones you can't select.

Once you lock your first ball, you can either select "Levitation" (default) or "Doppelganger" (right flipper button once) as the phenomenon. The Levitation layout features a single hole at the bottom of the third cube lane and is the easier of the two to complete. The Doppelganger layout has a ball in the middle of the fourth cube lane and is a little harder to hit. I suggest you choose the Levitation one.

After selecting, you will get a new ball and you'll now need to get to the cube and drop the ball into the cube hole for your selected phenomenon. Hit the Mansion ramp and when the ball is at the very end of the top left flipper, hit it to access the area on the right, which is just above the cube.

In this area there are four kickers that hit the ball into the cube lanes. The first and third kickers are triggered by the left flipper button, the second and fourth by the right flipper button. Here is where you need to hit for each double ball phenomena:

  • Levitation: Press the left flipper button when the ball is under the third kicker. The ball should fall directly into the hole.
  • Doppelganger: Press the left flipper button just as the ball gets to the first kicker. If hit right it will curve along the path and hit the hole.

Once you hit the hole on the cube, the trophy will immediately unlock and the phenomenon will begin. You do not have to complete the phenomenon to get the trophy.

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