Zen Pinball

Zen Pinball

48 Achievements

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PS3
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Slingshot Master

Slingshot Master

Defeat all 10 spiders in the Arachnid Attack cellar mode within 20 seconds from start.

1.1%

How to unlock the Slingshot Master achievement in Zen Pinball - Definitive Guide

The Arachnid Attack is one of the 6 story missions listed on Sorcerer's Lair. It's played on a playfield outside of the main table. Starting the mission, and even beating it, is pretty easy. Killing all 10 spiders within 20 seconds however, is not.

Starting Arachnid Attack
In order to start any of the story missions you'll have to free up the "Magical Cellar" sinkhole by hitting the 3 "Guardian Stones" in the center of the table. After all 3 targets are lit, the blue spinning disk in front of them will rise, opening up the sinkhole. Hitting the sinkhole will start the mission that is currently lit on the table. Hitting the bumpers will switch between the uncompleted missions listed on the table. For this trophy, you'll want to look for the Arachnid Attack mission (4th from the top). Once it's lit, hit the ball up the cellar and find yourself on a completely seperate mini pinball table.

Killing the spiders
Spiders will quickly appear in front of all of the 5 ramps/orbits. In order to beat the mission, you'll have to hit all 5 spiders twice and leave the cellar using the exit that's lit thereafter. For the trophy however, you'll have to hit all 10 spiders within a 20 second time frame, which leaves virtually no room for error.

Keep in mind that the spiders can only be hit if the ramp/orbit it's hanging above is actually lit. Also remember that every spider will respawn once, and it takes quite a bit of time for it to do so. It's best you go through your first set of 5 spiders entirely before you start killing your second set. You don't want to go through 9 of the spiders really fast, only to find yourself waiting for the last one to respawn. Also keep in mind that the orbits will send the ball through 2 of the spiders, so it's best to have them both lit before aiming at them.

Another thing to remember is the pin between the flippers. As counter-intuitive as it may feel, using it to let the ball settle is often a better decision than to try and save the ball with the flippers.

Lastly, a riccochet off the wall after a very late flipper shot sometimes sends the ball on a path skimming multiple spiders at once. It's a lucky shot, but it's a very welcome one if it does happen.

If all goes well, the trophy will pop up upon hitting the 10th spider. So you don't actually have to exit the cellar and complete the mission. If you've failed the mission, or didn't complete it in time, restart the game entirely, or you won't be able to play the Arachnid Attack mission again untill you've played though all the other missions.

Check Midnight Madness for a video of how it's done.

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