Zen Pinball

Zen Pinball

48 Achievements

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PS3
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Warrior

Warrior

Win a Fight

3.0%

How to unlock the Warrior achievement in Zen Pinball - Definitive Guide

This is a pretty fun trophy to get because it really brings out the street fighter aspects of the table. There are 4 fighters you can choose from to start a fight. Each fighter can be used by hitting a different set of 4 ramp combos. The ramps are indicated by the symbols next to each fighter in the center of the table. The next ramp you have to hit in the combo is identified by the symbol that is blinking. When you start the table, the first symbol for all 4 fighters is blinking because you haven't hit any ramps yet. Once you hit the first ramp in a fighter's combo, that symbol will light up and the next symbol in the sequence will begin blinking. Once you've hit all 4 ramps in the combo for a fighter, all of the symbols will blink together indicating you have chosen that fighter.

Note: You have about 20 seconds after hitting a ramp to hit the next one in the sequence or you'll have to go back and hit the previous ramp again.

Once you've selected a fighter, you'll have to hit the ball into the fighter's locker to start a fight. Each fighter has a different set of combos and a different locker as described below:

Ken
o Ramp Combos

  1. Right orbit
  2. Akuma ramp - The ramp that goes through Akuma's legs and has the word "AKUMA" in front of it.
  3. Blanka ramp - On the right side of the table between the car and the right orbit with the word "CHARGE" in front of it.
  4. Left orbit

o Locker - Ken's locker is the toughest locker to get into because you have to use the upper right flipper to shoot into the jump tube. You can try getting to the upper flipper by shooting the left orbit, but I found it was easier to hit the Blanka ramp and then hold the upper flipper for a bit of control as the ball is coming down. It should help you time the shot into the jump tube better.

Chun-Li
o Ramp Combos

  1. Right orbit
  2. Right orbit
  3. Left Orbit
  4. Right orbit

o Locker - Chun-Li's locker pops up out of the table right in front of the left orbit above the blue "RAID" arrow. All it takes a left orbit shot to hit this target.

Ryu
o Ramp Combos

  1. Left orbit
  2. Left orbit
  3. Akuma ramp - The ramp that goes through Akuma's legs and has the word "AKUMA" in front of it.
  4. Left orbit

o Locker - Ryu's locker is at the top of the Akuma ramp so hit the Akuma ramp and you're all set!

Guile
o Ramp Combos

  1. Right orbit
  2. Blanka ramp - On the right side of the table between the car and the right orbit with the word "CHARGE" in front of it.
  3. Akuma ramp - The ramp that goes through Akuma's legs and has the word "AKUMA" in front of it.
  4. Right orbit

o Locker - Guile's locker is on the Blanka ramp so hit the Blanka ramp and you're good to go!

Once you've started a fight your goal is to hit any of the ramps or orbits, but avoid the bumpers and targets. Essentially if you hit ramps and orbits you attack the oppponent and if you hit bumpers or targets, they attack you. When a fight is started, the ball save is activated immediately and remains active for a minute. During this time if the ball drains it will be saved and the ball save will remain active, so you don't have to worry about draining your ball. At the bottom of the table parallel to the flippers you'll see two yellow energy meters. The one on the left represents your health and the one on the right is your opponent's health. The object in a fight is to take away all your opponent's health while not losing all of your own. Every ramp or orbit you hit takes away some of your opponent's health.

Tip: If you hit the Blanka ramp during a fight, it will open up a lane on the left side of the table, left of the outlane indicated by a purple "SPECIAL ATTACK" arrow. You can enter this lane by hitting the ball when it's on the tip of the right flipper. Doing this successfully will execute the fighter's special attack which I believe does a little more damage than a standard attack.

After you've hit enough ramps and orbits, you're opponents health will drain and you will be rewarded with a trophy!

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