Zero Escape: The Nonary Games

Zero Escape: The Nonary Games

38 Achievements

1,000

40-50h

PC
Xbox One
Xbox Series
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Who Set Up Us The Bomb, Part A

Who Set Up Us The Bomb, Part A

Opened the ninth lock.

10

4.91%

How to unlock the Who Set Up Us The Bomb, Part A achievement in Zero Escape: The Nonary Games - Definitive Guide

To unlock Lock 9, you must first reach the Alice ending:
Zero Escape: The Nonary GamesSecret AchievementMerlin17The Secret Achievement achievement in Zero Escape: The Nonary Games worth 46 pointsContinue playing to unlock this secret achievement

Which is found on path Cyan>Ally>Blue>Betray and blocked by Locks 5 and 6.

To open the nineth lock you must take the path Cyan>Betray>Red (Saying Yes to the proposed plan)>Ally. The path is also blocked by Lock 8:
Zero Escape: The Nonary GamesSecret AchievementMerlin17The Secret Achievement achievement in Zero Escape: The Nonary Games worth 15 pointsContinue playing to unlock this secret achievement

And that can be unlocked on the path by choosing Betray after the Red door.

If you are skipping through the dialog I recommend spamming cn_X as this seems to go through dialog faster than spamming cn_A. Otherwise, enjoy the story.
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26 Aug 2022 15:12

Similar to the seventh lock
Zero Escape: The Nonary GamesSecret AchievementThe Secret Achievement achievement in Zero Escape: The Nonary Games worth 15 pointsContinue playing to unlock this secret achievement
to unlock this lock you need to know who planted the bombs. You can find this out as part of Dio's ending
Zero Escape: The Nonary GamesSecret AchievementThe Secret Achievement achievement in Zero Escape: The Nonary Games worth 45 pointsContinue playing to unlock this secret achievement
.

To actually unlock the lock, first you need to follow the path used to reach the eighth lock
Zero Escape: The Nonary GamesSecret AchievementThe Secret Achievement achievement in Zero Escape: The Nonary Games worth 15 pointsContinue playing to unlock this secret achievement
and after unlocking the lock you just need to read the novel section until you make it to the ninth lock, which should unlock automatically.
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23 Apr 2022 20:34

Story locks are plot checkpoints that will not let you pass if you have not gained pertinent information from other routes. Trophy-wise, it does not matter if you actually are stopped by these locks when you're playing the game (as opposed to already having the information before hitting the lock in the first place).

The ninth lock is located via the following choices: Cyan / Betray / Yes / Red (you don't have a choice) / Ally / pass story lock 8 (see Why'd You Do That, You Dumas!).

To bypass this lock, you must play the following route: Magenta / Betray / Red (you don't have a choice) / Betray – i.e. clear Dio's ending AND Yellow / Ally / Red / cleared the laboratory escape.

Note that this story lock requires codes found in the Alice, Sigma, Tenmyouji and Dio endings.

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