A Plague Tale: Requiem
35 Achievements
1000 XP
35-40h
Epic
Malignant
Fully improve the Opportunism skills
15 XP
1.0%
How to unlock the Malignant achievement in A Plague Tale: Requiem - Definitive Guide
TL;DR : Try to get the Malignant achievement out of the way by killing a moderate amount (between ⅓ and ⅔) of enemies per area, then go all or nothing, either killing the least amount of enemies (under ⅓ of the enemies killed) per section for the Sneaky achievement or exterminating all of them for the Fighter achievement (over ⅔ ; but killing all will guarantee you don't risk yourself to miscalculation).
Which Skill receives "XP" is determined purely by the numbers of enemies killed and the math is pretty simple :
You need a relatively good awareness of your surroundings so you can have an idea of approximately how many enemies you're dealing with.
Then I'd recommend getting Malignant (Opportunism skills) out of the way, so that if you're unsure of the numbers of enemies you have to kill, the worst case scenario is that you'll get "XP" for one of the 2 other skill bars.
Once you're done with this first achievement, simply go all or nothing : try to sneak through an area while killing the least amount of enemies. But if you have to kill to defend yourself and are unsure if you killed too many already, then go on a killing spree and clean the area of enemies.
Unfortunately, you will need more than one playthrough to unlock all 3 achievements (I got Opportunism done somewhere around Chapter IV on NG+ and the 2 others about midway through NG+, around Chapter VIII).
The Malignant achievement in A Plague Tale: Requiem worth 57 pointsFully improve the Opportunism skills
The Fighter achievement in A Plague Tale: Requiem worth 40 pointsFully improve the Aggressive skills
Skills System Explained
Skills aren't upgraded in real time, they receive progress at the end of a section, usually depicted by a door you lock behind you or a crack in a wall with an object in front that blocks it and falls back on it once you go through.Which Skill receives "XP" is determined purely by the numbers of enemies killed and the math is pretty simple :
- Lethality = Enemies killed / Enemies in the section
- Prudence : Lethality ⩽ ⅓
- Aggressive : Lethality > ⅔
- Opportunism : ⅓ < Lethality ⩽ ⅔
How to do the achievement.
From there, it's pretty straight-forward.You need a relatively good awareness of your surroundings so you can have an idea of approximately how many enemies you're dealing with.
Then I'd recommend getting Malignant (Opportunism skills) out of the way, so that if you're unsure of the numbers of enemies you have to kill, the worst case scenario is that you'll get "XP" for one of the 2 other skill bars.
Once you're done with this first achievement, simply go all or nothing : try to sneak through an area while killing the least amount of enemies. But if you have to kill to defend yourself and are unsure if you killed too many already, then go on a killing spree and clean the area of enemies.
Unfortunately, you will need more than one playthrough to unlock all 3 achievements (I got Opportunism done somewhere around Chapter IV on NG+ and the 2 others about midway through NG+, around Chapter VIII).
Additional Informations
All this has been tested on Chapter VII, part 5 : The Fishing Village. 9 enemies spawn in this section. I ran the section 10 times total, getting one more kill each time and here are the results :- 0/9 killed = 0% : Prudence
- 1/9 killed = 11% : Prudence
- 2/9 killed = 22% : Prudence
- 3/9 killed = 33% : Prudence
- 4/9 killed = 44% : Opportunism
- 5/9 killed = 56% : Opportunism
- 6/9 killed = 67% : Opportunism
- 7/9 killed = 78% : Aggressive
- 8/9 killed = 89% : Aggressive
- 9/9 killed = 100% : Aggressive
3 Comments
will replay a section works?
By LikingMallard44 on 09 Nov 2022 15:18
Thanks :-)
By Tier2016 on 01 Jan 2024 19:11
Although the guides helped me, I am going to talk from my personal experience, and it is not about percentages of deaths that are between 0% 33% 66% 100%, false.
It is like this:
1. Pacific: Do not kill.
2. Opportunist: Kill everyone without a helmet.
3. Aggressive: Kill them all, or almost all, make a carnage.
And that's it.
It is like this:
1. Pacific: Do not kill.
2. Opportunist: Kill everyone without a helmet.
3. Aggressive: Kill them all, or almost all, make a carnage.
And that's it.
HOW TO QUICKLY UNLOCK THE OTHER 2 SKILL BASED TROPHIES AFTER BEATING THE GAME.
After almost two months break from paying the game, I finally cleaned up my last two TROPHIES in Requiem (Malignant and Fighter). Took me around 4hrs total.
Here are some tips I want to share:
2-4 (Confrontation in the stands) 5
2-7 (Gladiators) 7
3-5 (At the edge of the city) 7
3-6 (At the herbalist) 7
4-6 (The mass grave of the marshes) 13
6-3 (Connection) 3+4 (in 2 "rooms")
6-4 (The ochres) 8
6-6 (Hunting lesson) 11
7-3 (More Rats) 3
7-4 (The combat according to Arnaud) 18 (+2 are scripted on the beginning)
10-3 (Slavers) 10
10-5 (Approaching the fort) 12
10-6 (In the courtyard) 9+2
13-3 (Fresh air) 8
13-4 (Ruined village) 9
I unlocked my 2nd skill based TROPHY (Malignant) after CH7-4.
Hope this helps whoever likes a quicker clean up.
After almost two months break from paying the game, I finally cleaned up my last two TROPHIES in Requiem (Malignant and Fighter). Took me around 4hrs total.
Here are some tips I want to share:
2-4 (Confrontation in the stands) 5
2-7 (Gladiators) 7
3-5 (At the edge of the city) 7
3-6 (At the herbalist) 7
4-6 (The mass grave of the marshes) 13
6-3 (Connection) 3+4 (in 2 "rooms")
6-4 (The ochres) 8
6-6 (Hunting lesson) 11
7-3 (More Rats) 3
7-4 (The combat according to Arnaud) 18 (+2 are scripted on the beginning)
10-3 (Slavers) 10
10-5 (Approaching the fort) 12
10-6 (In the courtyard) 9+2
13-3 (Fresh air) 8
13-4 (Ruined village) 9
I unlocked my 2nd skill based TROPHY (Malignant) after CH7-4.
Hope this helps whoever likes a quicker clean up.
This guide was translated automatically.
Text guide (en).
I am attaching a translation of the main points:
Comments to mechanics:
List of battles and number of kills for the “Villain” boost:
It is allowed to kill +-1 portfolk if you remain in the theoretical 34%-66% of the total number of opponents.
Chapter Title - Number of Kills/Total Number of Enemies - Commentary
Chapter 2.4 (Skirmish in the stands) - 2/5
Chapter 2.7 (Gladiators) - 3/7
Chapter 3.5 (Outskirts) - 4/7
Chapter 3.6 (Herbalist's House) - 3/7
Chapter 4.6 (Burnt Offering in the Swamps) - 6/13
Chapter 6.3 (Communication) - 4/7
Chapter 6.4 (Ochre) - 4/8
Chapter 6.6 (Hunting Lesson) - 5/11 - The last 2 portages will appear as you approach the exit
Chapter 7.4 (Arno's Lessons) - 11/18 - Two enemies killed by Arno according to the script will not appear when the section is restarted. If the section is completed the first time, then there are only 20 opponents.
Chapter 10.3 (Slavers) - 6/10
Chapter 10.5 (On the approaches to the fort) - 6/12
Chapter 10.6 (Courtyard) - 5/9 - The last 2 porticoes will appear when the gate is opened
Chapter 13.3 (Air) - 4/8
Chapter 13.4 (Ruined Village) - 5/9
I am attaching a translation of the main points:
Comments to mechanics:
- The skill system takes into account only killed opponents.
- The method of murder does not matter.
- You can be noticed and still get experience for "Silent"/"Villain", and you can stealth kill and still get experience for "Fighter".
List of battles and number of kills for the “Villain” boost:
It is allowed to kill +-1 portfolk if you remain in the theoretical 34%-66% of the total number of opponents.
Chapter Title - Number of Kills/Total Number of Enemies - Commentary
Chapter 2.4 (Skirmish in the stands) - 2/5
Chapter 2.7 (Gladiators) - 3/7
Chapter 3.5 (Outskirts) - 4/7
Chapter 3.6 (Herbalist's House) - 3/7
Chapter 4.6 (Burnt Offering in the Swamps) - 6/13
Chapter 6.3 (Communication) - 4/7
Chapter 6.4 (Ochre) - 4/8
Chapter 6.6 (Hunting Lesson) - 5/11 - The last 2 portages will appear as you approach the exit
Chapter 7.4 (Arno's Lessons) - 11/18 - Two enemies killed by Arno according to the script will not appear when the section is restarted. If the section is completed the first time, then there are only 20 opponents.
Chapter 10.3 (Slavers) - 6/10
Chapter 10.5 (On the approaches to the fort) - 6/12
Chapter 10.6 (Courtyard) - 5/9 - The last 2 porticoes will appear when the gate is opened
Chapter 13.3 (Air) - 4/8
Chapter 13.4 (Ruined Village) - 5/9
2 Comments
If you kill with rats, then the kills don't count at all.
By tvorojock on 13 Jan 2024 12:58
7.5 fishermen's village
4/8-9
Killed three with a sling, one big guy at the end with rats
4/8-9
Killed three with a sling, one big guy at the end with rats
By fiery_matsu on 18 Feb 2024 22:14
This guide was translated automatically.
Ignore enemy killing methods. Dear developers from Asobo didn’t bother to make smooth mechanics. And it is as follows:
0-30% of kills from the total number of enemies in the location = Quiet
30-70% of kills from the total number of enemies in the location = Villain
70%-100% of the total number of enemies in the location = Fighter
Count enemies first through “Photo Mode”.
0-30% of kills from the total number of enemies in the location = Quiet
30-70% of kills from the total number of enemies in the location = Villain
70%-100% of the total number of enemies in the location = Fighter
Count enemies first through “Photo Mode”.
5 Comments
To make it easier to understand
1-2 kills - Quiet
3-4 kills - Villain
5-6 kills - Fighter
The information is not 100%, but only your kills count, at least when I paid attention to this, I killed 2 enemies myself and sent two to an ally, the progress was counted in Quiet.
If you didn’t manage to earn achievements during your first playthrough, all progress is transferred to New Game +. For me, all 3 achievements took the first playthrough, and the completion of seven chapters in the New Game plus
1-2 kills - Quiet
3-4 kills - Villain
5-6 kills - Fighter
The information is not 100%, but only your kills count, at least when I paid attention to this, I killed 2 enemies myself and sent two to an ally, the progress was counted in Quiet.
If you didn’t manage to earn achievements during your first playthrough, all progress is transferred to New Game +. For me, all 3 achievements took the first playthrough, and the completion of seven chapters in the New Game plus
By YIDDO on 23 Oct 2022 07:49
The number of kills it took me to get the trophy. Until chapter 9 I downloaded “Sneaky/Quiet”, so the list starts from the last chapters and continues in NG+. He killed with a sling and a crossbow, without the help of allies, and did not catch the eye of the survivors.
Chapter 10
3. Slavers - 6
4. On the approaches to the fort - 6
5. Courtyard - 5
Chapter 13
3. Air - 5
4. Ruined village - 5
Chapter 2
7. Gladiators (In front of the tower) - 3
Chapter 3
5. Outskirts (to the herbalist’s house) - 6
6. Herbalist's house - 3
Chapter 4
5. Helpers willy-nilly - 1
6. Burnt offering in the swamps - 9 (Joseph killed the first 4 from the boat, 5 he killed himself)
Chapter 10
3. Slavers - 6
4. On the approaches to the fort - 6
5. Courtyard - 5
Chapter 13
3. Air - 5
4. Ruined village - 5
Chapter 2
7. Gladiators (In front of the tower) - 3
Chapter 3
5. Outskirts (to the herbalist’s house) - 6
6. Herbalist's house - 3
Chapter 4
5. Helpers willy-nilly - 1
6. Burnt offering in the swamps - 9 (Joseph killed the first 4 from the boat, 5 he killed himself)
By frost16 on 06 Nov 2022 22:12
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