Alan Wake

Alan Wake

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1,500

19-26h

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Cardboard Companions

Cardboard Companions

You found all of your cardboard buddies.

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How to unlock the Cardboard Companions achievement in Alan Wake - Definitive Guide

This brief guide may include minor spoilers. There are six cardboard standees, which can be found in the following order:

Odin Anderson: You will be ambushed inside a store, and after fighting off the Taken you will emerge in a parking lot full of bright red lights. With your back against the door you exited from, head around the right side of the building to find this standee in a corner by the fence.

Sarah Breaker: After exiting the parking lot area mentioned above you can use the focus button to get a full view of the broken street ahead of you. Heading left from where you start, go around the corner, this standee is close to the edge of the street, and near the word ‘flare’. You will be able to see this standee while holding the focus button.

Barry Wheeler: The ‘memory’ of Sarah Breaker will open the church door for you. Turn left as you enter, and the standee is by a window, just before the first set of seats.

Cynthia Weaver: Using the searchlight on the three floating ‘bridge’ words will create a train car for you to use to access the next part of the level. When you drop through the train car, head to your right, and the standee will be right by the edge of the rocks.

Tor Anderson: After exiting the areas with the spontaneously flashing light poles, and before entering the lumber yard, turn right while facing the wrecked machinery leading into the next section. This standee is standing against the rocks in a corner.

Alice Wake: This final standee is found after dropping out of a warehouse room filled with ominous mist and red gas tanks (and of course, some enemies). There is a memory you can activate of Alice talking to Alan, and Alan will then remark that he has no idea how long ago he had saved Alice. From here there are two floating ‘bridge’ words. Head to the one furthest away and turn right. Alice’s standee will be by a few crates.
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27 Jul 2010 13:29

4 Comments
The Alice Wake standee gave me a bit of a worry, given that the first memory you have with her is also "after dropping out of a warehouse room filed with ominous mist and red gas tanks." I spent maybe five minutes searching and worrying that I had somehow missed it or that it had glitched. I guess I would have apprecieated your mentioning that it was the second memory with Alice; otherwise though, spot on and thank you for the help.
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By SpazCool on 01 Oct 2011 14:31
This is exactly where I found them, nice guide.
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By Baron Tanks on 27 Jul 2010 18:58
Spot on, thanks for that
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By UnderDawg2 on 28 Jul 2010 12:08
Worked great, achievement popped. Thanks for taking the time to write this up
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By Kindredfool on 07 Aug 2010 20:17
View all 4 comments Show less comments
Here are the collectibles in order you come across them in the dlc.
There´s a total of 10 alarm clocks and 6 cutouts

Clock: In the kitchen of the Oh Deer Diner

Cutout: After you leave the hardware shop turn right around the corner (Odin)

Cutout: Before you cross the broken street turn left along the cliffs - there are several words for ammo and flares around (Sarah)

Clock: On the playground on a bench

Cutout: As you enter the church, turn left (Barry)

Clock: As you go down into the church basement, it´s behind the stairs on a white seat

Clock: In the area where you found the "Boom!!" and "Fireworks" first and the invisible Taken appear, there´s an old train carriage (To the far left, end of the train tracks). The clock is in it, on the left side

Clock: At the end of the forest with the invisible Taken theres a word for a searchlight. Activate it and it will lit a tent with 3 "Boom!!" in which you´ll find the clock.

Cutout: After you used the big searchlight to burn the 3 fast moving "bridge" words and jumped through the train car go right (Cynthia)

Clock: It´s in the middle of the street lantern forest about half way through on a rock

Cutout: After the lantern forest and before you climb the broken crane it´s in a corner to the right (Tor)

Clock: On the "Crash Derby" site it´s in the far right corner beneath a word for "car"

Clock: After the ambush under the pier climb the ladder and turn left. It´s at the end on top of that pier

Clock: After you defeated the Chainsaw Taken and before you enter the building it´s in the back corner by a fence

Cutout: Stand in front of the switch which activates the crane and turn around (Alice)

Clock: Before you enter the living room go into Alan´s room. It´s on the right.
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28 Jul 2010 04:17

There are a total of 6 cardboard standees to find in "The Signal." They are all characters from around Bright Falls, and each one has its own little back-story. After reading your last standee, the achievement will unlock.

This video shows all 6 locations.
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27 Jul 2010 20:34

1 Comment
Nice video guide, thumbs up.
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By Scarey Turtle on 05 Aug 2010 10:44
This video is posted by RoosterTeeth and i do not take credit for the video. This is an easy way to find all the cardboard cutouts needed for the achievement. Happy Hunting!
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This is part of The Signal DLC.

There are a total of 6 Cardboard Standees, and each one will be of a different character.

Cardboard Standee 1 (Otis Anderson): After exiting the Tool store, take a right turn, and go towards the side of the building toward the street. You’ll find your first standee, Otis Anderson, there next to the fence.

Cardboard Standee 2 (Sarah Breaker): After hopping over the fence, you see a focus point where there’s a street that’s no longer there. Continue going left, and you’ll see plenty of words to shine your flashlight at. Among these words, is the second standee, Sheriff Sarah Breaker.

Cardboard Standee 3 (Barry Wheeler): After fighting off the deer float, and the truck, you should unlock the key to getting into the Church. Head inside, and Barry Wheeler’s stand is off to the left when entering. Behind all of the pews, near a window.

Cardboard Standee 4 (Cynthia Weaver): After using the massive floodlight shining on the moving words “Bridge,” you’ll see three train carts fall from the sky. Drop through the first one, and look off to the right. The standee is on a little cliff.

Cardboard Standee 5 (Tor Anderson): After running through the area of 1000 streetlights, you’ll come to an the entrance to the Sawmill. Before entering, there is an overturned Crane. Off to the right, you’ll see the
standee behind a tree.

Cardboard Standee 6 (Alice Wake): After jumping out of the warehouse building, you’ll come to the area with the words; “Memory,” “Bridge” and “Bridge.” Off to the right, you’ll see a truck next to a very large crane. Head toward the truck, and turn right again. The standee is in front of a pile of wood, next to the back end of a truck.
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There are a total of 6 cardboard standees to find in "The Signal." Each cardboard standee is different, as each one is a different character. They are all characters from around Bright Falls, and each one has its own little back-story for the player to enjoy. After reading your last standee, the achievement will unlock.

Cardboard Standee 1 (Otis Anderson): After exiting the Tool store, take a right turn, and go towards the side of the building toward the street. You’ll find your first standee, Otis Anderson, there next to the fence.

Cardboard Standee 2 (Sarah Breaker): After hopping over the fence, you see a focus point where there’s a street that’s no longer there. Continue going left, and you’ll see plenty of words to shine your flashlight at. Among these words, is the second standee, Sheriff Sarah Breaker.

Cardboard Standee 3 (Barry Wheeler): After fighting off the deer float, and the truck, you should unlock the key to getting into the Church. Head inside, and Barry Wheeler’s stand is off to the left when entering. Behind all of the pews, near a window.

Cardboard Standee 4 (Cynthia Weaver): After using the massive floodlight shining on the moving words “Bridge,” you’ll see three train carts fall from the sky. Drop through the first one, and look off to the right. The standee is on a little cliff.

Cardboard Standee 5 (Tor Anderson): After running through the area of 1000 streetlights, you’ll come to an the entrance to the Sawmill. Before entering, there is an overturned Crane. Off to the right, you’ll see the
standee behind a tree.

Cardboard Standee 6 (Alice Wake): After jumping out of the warehouse building, you’ll come to the area with the words; “Memory,” “Bridge” and “Bridge.” Off to the right, you’ll see a truck next to a very large crane. Head toward the truck, and turn right again. The standee is in front of a pile of wood, next to the back end of a truck.

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