Alan Wake
67 Achievements
1,500
19-26h
Xbox 360
Xbox One
Xbox Series
Meet the Deadline
You made it all the way to the Cauldron Lake lookout in under 30 minutes.
30
How to unlock the Meet the Deadline achievement in Alan Wake - Definitive Guide
"Mirror Peak" is in chapter three. When you start towards Cauldron Lake, the timer starts—thirty minutes. Essentially, you'll need to evade every battle that you can, and the run will still be relatively tight. (You'll most likely come within five minutes of the deadline.) Try to only bother with the Taken/poltergeists DIRECTLY in your way. This run is good practice for doing Nightmare mode.
Technique-wise: (1) Complete the level once, first. You won't be able to reasonably collect everything AND make the time on your first run. If you do a second run right afterwards, you'll be familiar with the locations of the ladders and switches. I linked a great collectibles guide for other Alan Wake solutions. (2) When you replay the episode (from the title screen), set the difficulty low. This will reduce the amount of health for each Taken/poltergeist on the chance that you need to defeat one. (3) Hit up the supply crates that do not take you far off the path, as your flares and flare gun ammo are extremely precious. Hold flares for escaping packs of Taken and for burning away poltergeist walls while under attack. Most of the time, you'll need to just run for the next light. If it's a generator, always throw down a flare while you start it up. (4) Either fight poltergeist objects with an object in your path (so they don't hit you), or dodge them so you can make a run for it. This goes for the train, unless you need the achievement for destroying it. (5) The car will protect you, stay inside of it.
YES, you can pause the game, or even turn it off. It's counting the seconds you're running. I'm not sure how it handles deaths—you can certainly die a handful of times, and it has been said that your run times are based on your checkpoint times and not on your cumulative time in the level. This has been confirmed in the comments.
And if you want a visual, here's a three parter from YouTube by Flikffxi:
Technique-wise: (1) Complete the level once, first. You won't be able to reasonably collect everything AND make the time on your first run. If you do a second run right afterwards, you'll be familiar with the locations of the ladders and switches. I linked a great collectibles guide for other Alan Wake solutions. (2) When you replay the episode (from the title screen), set the difficulty low. This will reduce the amount of health for each Taken/poltergeist on the chance that you need to defeat one. (3) Hit up the supply crates that do not take you far off the path, as your flares and flare gun ammo are extremely precious. Hold flares for escaping packs of Taken and for burning away poltergeist walls while under attack. Most of the time, you'll need to just run for the next light. If it's a generator, always throw down a flare while you start it up. (4) Either fight poltergeist objects with an object in your path (so they don't hit you), or dodge them so you can make a run for it. This goes for the train, unless you need the achievement for destroying it. (5) The car will protect you, stay inside of it.
YES, you can pause the game, or even turn it off. It's counting the seconds you're running. I'm not sure how it handles deaths—you can certainly die a handful of times, and it has been said that your run times are based on your checkpoint times and not on your cumulative time in the level. This has been confirmed in the comments.
And if you want a visual, here's a three parter from YouTube by Flikffxi:
24 Comments
My recommendation is to first familiarize yourself with the episode during your normal run and get all collectibles except for the three nightmare manuscripts. Make a mental note of how you use the equipment in the mine so you don't have to do any puzzle solving.
When you play your nightmare run, get all flares and flashbangs in the first half of the episode that you can and conserve them. Also get the one nightmare manuscript in the first half of the episode. I didn't use any flares against the bulldozer. I let it rampage around killing the three Taken. When they were out of the way I collected the flares from the supply boxes. Since I already had the bulldozer achievement, when I collected all the goodies, I just let myself out the gate.
When you get the phone call that starts the timed run, you should have a full load of flares and almost a full load of flashbangs. Now, you can go through the episode like a hot knife through butter. Just follow the map using flares against poltergeists & birds and flashbangs against enemies. I had both flares and flashbangs left over at the end of the episode so, if you did a good job collecting them in the first half of the episode, you have plenty to deal with all the enemies you encounter.
When you get to the place with the crosses that should be a cue that the Nightmare manuscripts are coming up. Just after you dispatch the enemies, there is a poltergeist car. Once you have dispatched the poltergeist car go in the opposite direction of the bridge to get the first nightmare manuscript in the timed run and the second of three in the game. Then proceed across the bridge. When you jump down (a point of no return) look to your left and the last nightmare manuscript of the episode is in a building. The building is in pretty poor shape and you can see the manuscript gleaming through the broken boards. Continue on.
You pick up a flare gun and a few flares. I found I didn't need to use them but I liked the feeling that I had it as an insurance policy.
When you play your nightmare run, get all flares and flashbangs in the first half of the episode that you can and conserve them. Also get the one nightmare manuscript in the first half of the episode. I didn't use any flares against the bulldozer. I let it rampage around killing the three Taken. When they were out of the way I collected the flares from the supply boxes. Since I already had the bulldozer achievement, when I collected all the goodies, I just let myself out the gate.
When you get the phone call that starts the timed run, you should have a full load of flares and almost a full load of flashbangs. Now, you can go through the episode like a hot knife through butter. Just follow the map using flares against poltergeists & birds and flashbangs against enemies. I had both flares and flashbangs left over at the end of the episode so, if you did a good job collecting them in the first half of the episode, you have plenty to deal with all the enemies you encounter.
When you get to the place with the crosses that should be a cue that the Nightmare manuscripts are coming up. Just after you dispatch the enemies, there is a poltergeist car. Once you have dispatched the poltergeist car go in the opposite direction of the bridge to get the first nightmare manuscript in the timed run and the second of three in the game. Then proceed across the bridge. When you jump down (a point of no return) look to your left and the last nightmare manuscript of the episode is in a building. The building is in pretty poor shape and you can see the manuscript gleaming through the broken boards. Continue on.
You pick up a flare gun and a few flares. I found I didn't need to use them but I liked the feeling that I had it as an insurance policy.
By Allgorhythm on 04 May 2017 01:13
Hey everyone, I completed this game last summer and I'm here to offer some advice.
The achievement pops when you get to Cauldron Lake and there's a short cutscene, specifically at the point of the "Wheels Within Wheels" achievement.
General anecdotal advice for this achievement: I played through on Normal, not looking out for collectibles and taking my time, I didn't get the achievement on Normal. Then, I played through on Hard, while making sure to get every single collectible, still didn't get the achievement.
Then, I played through on Nightmare, getting every single Nightmare mode manuscript page along the way, including in this section. I even didn't bother trying for this achievement. I took my time, but having gained knowledge of the level from my Normal and Hard playthroughs, I went through it relatively smoothly and quickly. I even stopped completely for the day, shutting down my Xbox and everything. Then I continued the next day, dying a few times and going out of my way to get Nightmare mode manuscript pages, as well as not really avoiding any fight (but certainly not going to find the unnecessary ones), and I was surprised when the achievement popped. It really wasn't that difficult to be honest.
An important tip is that if you're going for collectibles, like I was, then grab them, and afterwards restart the checkpoint; the collectibles are saved through that (even though you can still pick up manuscript pages after you've found them before, they are still unlocked even if you choose not to pick them up because you did so before).
Good luck! If I can do it on Nightmare difficulty while taking my time and getting collectibles, anyone can do it on Normal difficulty without trying for collectibles and actually trying to go quickly.
The achievement pops when you get to Cauldron Lake and there's a short cutscene, specifically at the point of the "Wheels Within Wheels" achievement.
General anecdotal advice for this achievement: I played through on Normal, not looking out for collectibles and taking my time, I didn't get the achievement on Normal. Then, I played through on Hard, while making sure to get every single collectible, still didn't get the achievement.
Then, I played through on Nightmare, getting every single Nightmare mode manuscript page along the way, including in this section. I even didn't bother trying for this achievement. I took my time, but having gained knowledge of the level from my Normal and Hard playthroughs, I went through it relatively smoothly and quickly. I even stopped completely for the day, shutting down my Xbox and everything. Then I continued the next day, dying a few times and going out of my way to get Nightmare mode manuscript pages, as well as not really avoiding any fight (but certainly not going to find the unnecessary ones), and I was surprised when the achievement popped. It really wasn't that difficult to be honest.
An important tip is that if you're going for collectibles, like I was, then grab them, and afterwards restart the checkpoint; the collectibles are saved through that (even though you can still pick up manuscript pages after you've found them before, they are still unlocked even if you choose not to pick them up because you did so before).
Good luck! If I can do it on Nightmare difficulty while taking my time and getting collectibles, anyone can do it on Normal difficulty without trying for collectibles and actually trying to go quickly.
By Paul Zap on 06 May 2013 22:43
So as the achievement states, you have to make it from the Coal Mine Museum down to Cauldron lake in 30 real time minutes.
NOTE: I set a timer for myself as a way to keep track and to ensure that I would not fail. Whatever you choose will work.
This "timer" starts after you receive the phone call from the kidnapper and it pops up when the mini cut scene when Alan sees the flashing light once you are out of the mine and looking down on Cauldron Lake.
Another tip for this achievement is do it separately from your play-throughs. I did it on Normal, and whenever possible, bypass the Taken. When you have the car by the train tracks, drive to the generator to switch it off, but before you get out, park it close to the stairs so you can easily get right back in and drive back to the previously electrified fence.
Last note, if you get stuck or get lost, restart your checkpoint because it will also reset your time from what it was when you FIRST hit that checkpoint.
Hope this helps!
NOTE: I set a timer for myself as a way to keep track and to ensure that I would not fail. Whatever you choose will work.
This "timer" starts after you receive the phone call from the kidnapper and it pops up when the mini cut scene when Alan sees the flashing light once you are out of the mine and looking down on Cauldron Lake.
Another tip for this achievement is do it separately from your play-throughs. I did it on Normal, and whenever possible, bypass the Taken. When you have the car by the train tracks, drive to the generator to switch it off, but before you get out, park it close to the stairs so you can easily get right back in and drive back to the previously electrified fence.
Last note, if you get stuck or get lost, restart your checkpoint because it will also reset your time from what it was when you FIRST hit that checkpoint.
Hope this helps!
8 Comments
i enjoy beating a dead horse also...and by horse I also mean guide. Pretty sure the other author did a superior job; there didn't need to be one more
By Solo P3T3R on 09 Mar 2011 16:23
Well Lushion, you can go F yourself...all the other author did was post a video and thats the majority of his guide. You're entitled to your opinion, and I can ignore yours :)
By G#2309 on 04 Apr 2011 15:30
It is a good idea to have played chapter three through a few times so that you are familiar with the landscape, Taken attacks, and tricky sections. This way you will be aware of big ambush locations, bottlenecks, and how much you'll likely need to ration your ammo (as well as how much of the good stuff you'll end up with).
The key piece of advice is to handle this as you would the 'Gunless Wonder' achievement or a run through on Nightmare, i.e avoid every fight if at all possible, stay in the car as much as you can, and RUN. Large packs of Taken can be largely avoided through smart use of flares or by a well aimed/timed flare-gun/flash-bang shot, and poltergeist objects can be dodged and eventually outrun, so don't waste time and ammo on them unless you absolutely have to or have managed to get penned in.
Don't waste time on collectables or out of the way chests and only go for 'safe chests' - namely the ones which don't come with a nasty Taken ambush - if you feel you need to. When you reach the train yard, there is a car at the exact point where you drop down. Use it. It will shave a large amount of time off your run and save priceless ammo and risk of death. Hop in, drive to the end of the yard and park up. As soon as you hit the switch, jump back in, ignoring the poltergeist objects and Taken and drive for the end of the yard where the broken fence is, ignoring everything, but avoiding a head-on with poltergeist stuff if you can. Don't worry if your car gets bashed to hell before the end, just bail out and run... as soon as you jump over the broken section of fence, no Taken can reach you or will follow you, so don't bother fighting and just make this your goal. The dodge move will be your friend here!
The other big panic sections are the large Taken smashing down the door at the top of the mine (flashbang him for a swift exit, don't muck about) and Cynthia Weaver's old mansion. The mansion is the last big hurdle and is a royal pain if penned in. It will essentially be a bottleneck of Taken as you fall through the floor and have to get back up to the top again. Don't waste time fighting here... you won't need any gear from this point, so if you have flash bangs, then use them to clear your way to the stairs, or if you have flares, drop them. But don't fight, run. Head straight for the stairs (it can be easy to get disoriented in the confusion) and run up. Drop a flare behind you if you're panicky and keep going. Be careful how you jump the gap - you don't want to fall back down there - and drop down off the roof. Now breathe. And run.
The key piece of advice is to handle this as you would the 'Gunless Wonder' achievement or a run through on Nightmare, i.e avoid every fight if at all possible, stay in the car as much as you can, and RUN. Large packs of Taken can be largely avoided through smart use of flares or by a well aimed/timed flare-gun/flash-bang shot, and poltergeist objects can be dodged and eventually outrun, so don't waste time and ammo on them unless you absolutely have to or have managed to get penned in.
Don't waste time on collectables or out of the way chests and only go for 'safe chests' - namely the ones which don't come with a nasty Taken ambush - if you feel you need to. When you reach the train yard, there is a car at the exact point where you drop down. Use it. It will shave a large amount of time off your run and save priceless ammo and risk of death. Hop in, drive to the end of the yard and park up. As soon as you hit the switch, jump back in, ignoring the poltergeist objects and Taken and drive for the end of the yard where the broken fence is, ignoring everything, but avoiding a head-on with poltergeist stuff if you can. Don't worry if your car gets bashed to hell before the end, just bail out and run... as soon as you jump over the broken section of fence, no Taken can reach you or will follow you, so don't bother fighting and just make this your goal. The dodge move will be your friend here!
The other big panic sections are the large Taken smashing down the door at the top of the mine (flashbang him for a swift exit, don't muck about) and Cynthia Weaver's old mansion. The mansion is the last big hurdle and is a royal pain if penned in. It will essentially be a bottleneck of Taken as you fall through the floor and have to get back up to the top again. Don't waste time fighting here... you won't need any gear from this point, so if you have flash bangs, then use them to clear your way to the stairs, or if you have flares, drop them. But don't fight, run. Head straight for the stairs (it can be easy to get disoriented in the confusion) and run up. Drop a flare behind you if you're panicky and keep going. Be careful how you jump the gap - you don't want to fall back down there - and drop down off the roof. Now breathe. And run.
The achievement pops when you get to Cauldron Lake and there's a short cutscene, specifically at the point of the "Wheels Within Wheels" achievement.
General anecdotal advice for this achievement: I played through on Normal, not looking out for collectibles and taking my time, I didn't get the achievement on Normal. Then, I played through on Hard, while making sure to get every single collectible, still didn't get the achievement.
Then, I played through on Nightmare, getting every single Nightmare mode manuscript page along the way, including in this section. I even didn't bother trying for this achievement. I took my time, but having gained knowledge of the level from my Normal and Hard playthroughs, I went through it relatively smoothly and quickly. I even stopped completely for the day, shutting down my Xbox and everything. Then I continued the next day, dying a few times and going out of my way to get Nightmare mode manuscript pages, as well as not really avoiding any fight (but certainly not going to find the unnecessary ones), and I was surprised when the achievement popped. It really wasn't that difficult to be honest.
An important tip is that if you're going for collectibles, like I was, then grab them, and afterwards restart the checkpoint; the collectibles are saved through that (even though you can still pick up manuscript pages after you've found them before, they are still unlocked even if you choose not to pick them up because you did so before).
Good luck! If I can do it on Nightmare difficulty while taking my time and getting collectibles, anyone can do it on Normal difficulty without trying for collectibles and actually trying to go quickly.
General anecdotal advice for this achievement: I played through on Normal, not looking out for collectibles and taking my time, I didn't get the achievement on Normal. Then, I played through on Hard, while making sure to get every single collectible, still didn't get the achievement.
Then, I played through on Nightmare, getting every single Nightmare mode manuscript page along the way, including in this section. I even didn't bother trying for this achievement. I took my time, but having gained knowledge of the level from my Normal and Hard playthroughs, I went through it relatively smoothly and quickly. I even stopped completely for the day, shutting down my Xbox and everything. Then I continued the next day, dying a few times and going out of my way to get Nightmare mode manuscript pages, as well as not really avoiding any fight (but certainly not going to find the unnecessary ones), and I was surprised when the achievement popped. It really wasn't that difficult to be honest.
An important tip is that if you're going for collectibles, like I was, then grab them, and afterwards restart the checkpoint; the collectibles are saved through that (even though you can still pick up manuscript pages after you've found them before, they are still unlocked even if you choose not to pick them up because you did so before).
Good luck! If I can do it on Nightmare difficulty while taking my time and getting collectibles, anyone can do it on Normal difficulty without trying for collectibles and actually trying to go quickly.
The achievement guide/solution is in the attached video:
(Disclaimer: May contain spoilers)
(Credits: Frozen Nut Studios & Gamerscore Whores)
(PM me for any achievement related to Alan Wake)
(Disclaimer: May contain spoilers)
(Credits: Frozen Nut Studios & Gamerscore Whores)
(PM me for any achievement related to Alan Wake)
Quite possibly the most annoying achievement of the game, this occurs during Episode 3 Chapter 2 (Mirror Peak). Alan sucks at running, and takes forever to recover from a sprint, but dash as much as you can from the beginning through to the end. You can avoid a lot of fights here, so getting good at dodging Taken is beneficial. You can also run past the Steam Engine and the possessed items before it to save a lot of time. The "timer" for this begins after the phone call at the Mine Museum, and you can reload checkpoints to reset the time if you messed up along the way.
1 Comment
Not a bad "solution", but this video may help others: https://www.youtube.com/watch?v=7HKSx_JpAck
By Quoth_the_Raven on 30 Jun 2017 13:31
This is 100% complete guide to all achievement/collectibles and full game. Timestamps are in comment on YouTube:
Load up episode 3, part 2 (Mirror Peak) & dash from the beginning to the end in 30 mins. Quite easy, so long as you just concentrate on moving forward quickly.
The starting point is actually after a phone call cutscene at the mine museum, not the beginning. You can reload checkpoints to reset the times if you screwed up and went the wrong direction or couldn't figure out where to go.
We cannot show the content due to copyright protection. Please click the link below to view the guide.