Alan Wake
67 Achievements
1,500
19-26h
Tick Tock
You found the 10 hidden alarm clocks.
30
How to unlock the Tick Tock achievement in Alan Wake - Definitive Guide
1: In the kitchen of the Oh Deer Diner, behind the Staff Only door. You can only reach the clock when a Taken knocks down the door.
2: You can hear this alarm clock when entering the playground. After fighting off the possessed play equipment (which is awesome), you can grab this clock from a chair next to the fallen trees near the entrance.
3: In the church basement with the blast furnaces. From where you enter down the broken stairs, it is behind you, and you will have to go around the furnaces to find it on an armchair. When I went for it, a Taken tried to take me by surprise, so be careful.
4: When you are introduced to the floating ‘boom!’ and ‘fireworks’ words you will be sent into the woods with a decent amount of Taken coming after you. There is a TV, announcing an attack, just before a forked path. Taking either side will lead you to a broken train cart by a set of train tracks, with the alarm clock poking out of its side.
5: On your way to the sawmill just past the above clock there is the floating word ‘turret’. Focusing your light on this creates a floodlight, pointed at a small tent with three floating ‘boom!’ words in it. Turn on the light, wait for the explosions, and check the tent for this clock.
6: You will come to an area filled with light poles that turn on and off spontaneously. At the first enemy encounter (Taken spawn rather rapidly here, so be careful), hug the wall on the left and follow it to a small cliff edge. There should be a gap between two broken fence pieces. This is where you will find the alarm clock.
7: In the first section where vehicles are available (labelled ‘wheels’) head straight from where you entered the area. There is an alarm clock on a vertical pole near a shed and a set of wheels.
8: You will come to a lake area and walk underneath a dock, where Alan on a TV will announce you’ve walked into a trap. After fending off the enemies, continue on and spawn a ladder, climb up and turn around. Walk to the edge of the dock and the alarm clock will be sitting on the right.
9: Moving ahead from above, you will come to a small maze of pallets and crates, accompanied by the lovely sound of a chainsaw. Take care of the Taken here and head to the far right corner for an alarm clock by the fence.
10: You can hear the final alarm clock ticking away as you walk out of the room with the memory of Alan’s photoshoot. The clock is inside Alan’s study, on an armchair by the door.
Note that you may want to find these collectibles on a separate play-through from the ‘Run-On Sentence’, as some alarm clock (most notably #6) are in areas with heavy amounts of Taken nearby. You can check how many you’ve collected in the statistics screen.
This Video shows all 10 Clock Locations in the Signal DLC.
What is DLC without collectibles? You'll know when an Alarm Clock is nearby due to its ticking sound, so walk up to the Alarm Clock and press B to pick it up. There are 10 in total.
Alarm Clock 1: The first alarm clock can be found in the first few minutes of going into the Oh, Deer Diner. After obtaining the flashlight and gun, go toward the entrance to the diner. There will be a large Taken that appears from the kitchen. It’s in the kitchen next to the sink.
Alarm Clock 2: Right after passing through the gate into the playground, you’ll see a few trees that have been knocked over. Jump over these trees, and the clock is sitting on a bench beneath them.
Alarm Clock 3: After trekking through the basement, you eventually come across a staircase that has the word “climb” at the top. On the opposite side of the staircase, you’ll see a chair. The alarm clock is on the chair.
Alarm Clock 4: When you first see the TV of Alan talking about the invisible Taken, continue going straight through the woods. After a bit, you’ll see a sign and an overturned train cart next to the train tracks. The clock is on the edge of the cart.
Alarm Clock 5: Traveling along the train tracks, toward the Sawmill, you’ll come across the word “Turrent.” Shine your flashlight on this word, and you’ll see that turning on the new floodlight will open up the area underneath the circus tent. The alarm clock is inside on a box.
Alarm Clock 6: You’ll come to an area where there are loads of streetlights. Continue going down the hill until you see a gap in the rocks. There is a little fence there that over-looks the final area of streetlights. Head behind the fence, and the clock is on a rock behind it.
Alarm Clock 7: When you enter the large open area of the Sawmill, you’ll see the words; “Red Box” and “Wheels.” From the entrance, continue straight. The clock is sitting on a pile of lumber near a building filled with more lumber in it.
Alarm Clock 8: You’ll come to a point where you are traveling underneath a dock. Continue on until you see the word “climb” shine your light on it, and climb upwards. Turn around, and go toward the end of the pier, and the clock is at the end.
Alarm Clock 9: After facing off against the chainsaw Taken, you’ll see a log-cabin. Off to the left of the cabin, is the clock. It is sitting up against the fence.
Alarm Clock 10: After entering Alan’s apartment, head into his office. The clock is on his lounge chair, near a lamp.
There are a total of ten hidden alarm clocks to be found in The Signal. You’ll know when a clock is nearby by the distanct ticking of an alarm clock. All you have to do for the clock to register as "found" is to walk up to it, and pick it up with . The achievement will unlock when you find your last clock.
Alarm Clock 1: The first alarm clock can be found in the first few minutes of going into the Oh, Deer Diner. After obtaining the flashlight and gun, go toward the entrance to the diner. There will be a large Taken that appears from the kitchen. It’s in the kitchen next to the sink.
Alarm Clock 2: Right after passing through the gate into the playground, you’ll see a few trees that have been knocked over. Jump over these trees, and the clock is sitting on a bench beneath them.
Alarm Clock 3: After trekking through the basement, you eventually come across a staircase that has the word “climb” at the top. On the opposite side of the staircase, you’ll see a chair. The alarm clock is on the chair.
Alarm Clock 4: When you first see the TV of Alan talking about the invisible Taken, continue going straight through the woods. After a bit, you’ll see a sign and an overturned train cart next to the train tracks. The clock is on the edge of the cart.
Alarm Clock 5: Traveling along the train tracks, toward the Sawmill, you’ll come across the word “Turrent.” Shine your flashlight on this word, and you’ll see that turning on the new floodlight will open up the area underneath the circus tent. The alarm clock is inside on a box.
Alarm Clock 6: You’ll come to an area where there are loads of streetlights. Continue going down the hill until you see a gap in the rocks. There is a little fence there that over-looks the final area of streetlights. Head behind the fence, and the clock is on a rock behind it.
Alarm Clock 7: When you enter the large open area of the Sawmill, you’ll see the words; “Red Box” and “Wheels.” From the entrance, continue straight. The clock is sitting on a pile of lumber near a building filled with more lumber in it.
Alarm Clock 8: You’ll come to a point where you are traveling underneath a dock. Continue on until you see the word “climb” shine your light on it, and climb upwards. Turn around, and go toward the end of the pier, and the clock is at the end.
Alarm Clock 9: After facing off against the chainsaw Taken, you’ll see a log-cabin. Off to the left of the cabin, is the clock. It is sitting up against the fence.
Alarm Clock 10: After entering Alan’s apartment, head into his office. The clock is on his lounge chair, near a lamp.