Alpha Protocol
50 Achievements
1,000
50-60h
One With The Shadows
You went 3 missions unnoticed and with minimal casualties.
5
How to unlock the One With The Shadows achievement in Alpha Protocol - Definitive Guide
DESCRIPTION
(Must Get Through 3 Missions Without Anyone Alerted To Your Presence)
Does Difficulty Affect Achievement? Possibly (Play Easy Just To Be Safe)
Making Life Easier
Weapons/Armour
-Stealther Armour
-Silencer On Pistol
-Tranquiliser Bullets (Careful You May Not Take Them Out Instantly)
-Lower Noise Bullets
-Stock Up On EMP Grenades (Saves Hacking/Unlocking Anything)
-Shock Traps (May Be Attract Attention And Difficult To Use)
Skills
-Stealth (Obviously)
[Important: Awareness (Master)/Shadow Operative]
-Sabotage
[Binary Invisibility]
-Awareness (Red Arrows - No, Yellow Arrows - Yes (But Be Careful) , Blue/Green Arrows - Yes [Aim For All Blue/Green Arrows To Be Safe])
-Shadow Operative (Probably The Best At Doing This Is To Activate Skill, Walk Around, Hide Before It Fades, Wait For Skill To Regenerate, Repeat...) [You Can Walk Infront Of Someone And They Will Not See You]
-Binary Invisibility (Stops Cameras Setting Off Alarms When Spotted)
Other Methods
-Level Up Your Character So You Can Upgrade Stealth & Sabotage Skills More Before Attempting The Missions Below
[Go To Different Cities Doing Missions Other Than The Ones Below, Collect Stuff Etc To Gain Experience]
-Perks (Aim For Stealth Perks Like Reduced Range Of Enemies/Noise Reduction)
-Patience & Knowing Your Surroundings (Play The Mission Through Beforehand To Know Enemy Patterns & Where Cameras Are Located)
Other Helpful Tips
-Checkpoint System (If You Get Spotted Reload Previous Checkpoint, No Need To Restart Mission)
-If Someone Is Shooting At You, An Alarm Goes Off Restart Check Point
-Try Not To Kill Anyone (Only Last Resort & Use Tranquiliser Bullets)
-If You Take Someone Down (CQC) Don't Press A (Kills Them) Press B
-Missions Can Be Made So Much Easier By Buying Help/Intel In The Clearinghouse Before You Start The Mission
Where? (Missions Without Alert Triggers)
Saudi
-Bugging The Airbase
-Nasri Mission (Very Tricky Defeating Nasris Guards Before Meeting Nasri Without Alerting Them)
[This Can Be Tricky Early On As You Are Lower In Level]
Rome
-CIA Listening Post (Be careful With The Ventilation System, It May Make The Guards Suspicious)
Moscow
-Molotek Warehouse (Must Make Sure To Agree With Surkov When You Get To Him)
[Prerequisite: Meet Surkov After The Embassy In His Office & Do Not Kill Brayko Instantly Without Interrogating Him About Surkov Beforehand]
Taipei
-G22 Warehouse
Some Useful Ideas
http://www.xbox360achievements.org/forum/showthread.php?t=23...
[Thread started by bmakar83]
http://www.xbox360achievements.org/forum/showthread.php?t=23...
[Thread started by Ferocious]
You will need to complete 3 missions without having red or yellow arrows while using the awareness ability, in one go.
Talking missions like "Contact agent Steven Heck" do not count.
Best missions to get it in are: "Meet Nasri the arms dealer", "Bug Al Samad airfield" and "Bug CIA listening post"
I recommend: Starting the game as Veteran Class, Spending all APs for STEALTH, SABOTAGE and PISTOLS, Using only Tranquilizer ammo with pistol.
This achievement is much more easily acquirable, if you use only Silent Takedowns and avoid any bullet to be fired from your gun.
Allowed weapons: Silent Takedowns, Tranquilizer ammo (Pistol), Subsonic ammo (Rifle, ONLY HEADSHOTS)
This achievement is a complete pain, as not only are you limited to not being able to kill enemies, you must also finish the missions without an enemy being alerted to you. What makes it so bad is that out of all of the missions in the game, there are only five missions where it's possible to pull it off. Every other mission in the game at one point or another forces you into a firefight, which automatically alerts all enemies to your presence.
The five possible missions in the game where it is possible to complete without alerting enemies at all are as follows.
Saudi Arabia:
Bug Al-Samad Airfield
Intercept Nasiri the Weapons Dealer: This mission is very difficult to complete stealthily, especially the final room, due to the fact it's so early in the game. If you cannot pull it off, you can try to play the other missions and get the achievement through them.
Moscow:
Prevent Surkov's Escape: Must make a deal with at the end of the mission with Surkov, or you will be forced to fight.
Rome:
Bug CIA Listening Post
Taipei:
Investigate Warehouse District
There are many things you need to keep in mind when focusing on stealth missions. Here are some tips to help make it easier on yourself.
-If someone sees you, just load your last checkpoint. You do not need to reload the entire level, so don't worry about that.
- If you plan on getting this achievement, you can make it much easier on yourself by putting 5 points into the Stealth skill right away for Master Awareness. Awareness is a very useful skill, as it will not only tell you where all the enemies are, but it will also tell you their status. Blue arrows above means they are normal, yellow means they are investigating, and red means they have been alerted to you. Many people believe that if the enemies status ever changes from normal, that they need to load the last checkpoint. This is not the case. As long as an enemies are not fully alerted(red arrow), you're fine.
- Never, ever kill anyone. No matter if you knock someone out or kill them, they will be down for good, so there really is no point in actually killing. That means, there are only two ways you can properly take care of enemies. You can either use Tranquilizer Darts, or Take down's.
- Pay very close attention to what armor you are wearing. While heavy armor increases your endurance and allows you to carry more items, it also makes you walk heavier. Whenever you do a mission solely for stealth, stick with armor that does not decrease your sound dampening. Endurance does not matter, as if you play the mission right, you don't need to be able to take more hits.
- As well as heavily investing into Stealth, Pistols should be the very next important thing. Pistols are the only firearm that are capable of not killing, via Tranquilizer Darts. As such, it's the only way of knocking out guards without getting close for a take down. On top of that, using Chain Shot with tranquilizer rounds will allow you to take down multiple enemies all at the same time. At the beginning of the game, you are automatically given a silencer, make sure you put it on right away!
- Using gadgets for a stealth mission not only costs you extra money, but is a huge mistake, save for the Sound Generator. Even still, the Sound Generator is very expensive, so it isn't something you should rely on. Every offensive gadget aside from the Shock Trap kills, so you cannot use them. Even the Shock Trap isn't good, as after it activates, it doesn't knock an enemy out right away. For a few seconds, they will be stunned, and during that time, they will automatically be alerted to you, even if they didn't see you, forcing you to have to reload.
- If anyone ever sees a body lying around, they will automatically start investigating, which can be a pain to deal with. Unfortunately, you cannot move bodies around, so this can be a huge pain if you knock an enemy out too close to another ones pathway. There is, however, one way to avoid this for the most part. As soon as someone's been knocked down, make sure that you move the camera around so that you cannot see them, and start moving away from the body. Stay away for about ten seconds or so, and when you come back, the body will have disappeared, leaving no chance of someone finding their fallen comrade.
Killing less than five people isn't that difficult, as long as you remember to load tranquilizer rounds in your pistol and always use for a non-lethal takedown and not which instead performs a stealth kill. Stealth is a very useful ability in Alpha Protocol, and I would recommend that you purchase 5 ranks in Stealth as fast as possible in the game to permanently activate the Awareness ability. This displays a directional arrow that indicates an enemy's facing, direction, approximate distance to you, and awareness level. This arrow will normally be blue, turn yellow when they hear or see something suspicious, or red when actively hostile.
Enemies are considered "alerted" if you set off an alarm or if their arrow turns red. Contrary to popular belief, an enemy is not considered "alerted" if their arrow turns yellow. If you evade them for long enough, or enter a new area, their state of suspicion will go back to blue. Alternately, performing a stealth takedown with or knocking them out with a tranquilizer dart will eliminate your problem handily. Takedowns will always be the safer choice, since a glancing hit from a tranquilizer may not knock out the enemy immediately, and with any shot there is always the chance that the target may reflexively pull the trigger of his gun as he falls, alerting any other enemies in the area. When you have no other choice but to use the tranq rounds, take the time to aim for a critical hit to the head.
To minimize your chances of being detected, always wear armor with high noise reduction (if you wear armor at all), and of course only use your silenced pistol. Stay crouched, and watch your enemy's path to pick your moment carefully. Use the Stealth skills Silent Running or Shadow Operative if you have them for easy takedowns. The easiest missions to complete undetected are "Bug Al-Samad Airfield", "Prevent Surkov's Escape", "Bug CIA Listening Post" and "Investigate Warehouse District Data Trail". Any mission where an alert is automatically triggered by plot events or a boss fight will not be counted towards this trophy.
Bug Al-Samad Airfield (Saudi Arabia).
Find Nasri the Drms Dealer (Saudi Arabia).
Bug CIA Listening Post (Rome).
Investigate Warehouse District Data Trail (Taiwan).
Be careful, at the slightest suspicion of a red arrow, restart from the last save point (you can reboot, I got the trophy that way).
- Install a bug at the airport (Saudi Arabia)
- Bug in the CIA (Rome)
- Prevent Surkov's escape (Moscow)