Amnesia: Rebirth
41 Achievements
1,000
12-15h
PC
Xbox One
Xbox Series
Gunner
Fired a cannon at the fortress gate. Details for this achievement will be revealed once unlocked
20
7.21%
How to unlock the Gunner achievement in Amnesia: Rebirth - Definitive Guide
Story related:
You earn this after completing chapter "Arsenal"
You earn this after completing chapter "Arsenal"
Massive Tip - Turn Gamma to max!
Quick guide - No collectibles
Once you have made it into the courtyard area with the tank you have to use the tank to shoot the gate out to progress. You will have to create the shell.
First get inside the tank and grab the key in front of you. Exit the tank and head towards the door near the tank that's down some small steps. Look left when exiting the tank. Use the key you just obtained on the door and enter. Head down the stairs and in front you will see the empty shell in a red pressing type machine.
You will need 3 different ingredients together to create the tank shell.
Move around the hall to the left (Mind the wire trap on the floor) and head in the right door and find the charcoal on the right also in the right of the room is the grinding machine. Here you need to open the machine, add the coal, close it and spin the handle at the top to acquire Milled Charcoal. Leave the room to the right and head into the next room.
Head to the windows on left side of the room and close the only open one now open the window on the furthest left. Climb out and keep moving right, at the end you will have to make a big jump to reach the closed windows straight in front. Jump across, open the shutters and head inside. In here is the Sulphur ointment you require so take this from the cupboard in the corner. It looks like a green glass bottle.
In this room you also get a chance to unlock:
To unlock this just be very careful when removing this hook on the door as it is connected to a hand grenade that the dead soldier has set up. So after you have unhooked it, drop the hook on the soldiers legs/chair. Don't let it hit the floor. On the soldiers left is another solder stuck in a door, grab the key from his hand and use it on the door you just unhooked. The achievement for Escape Artist should pop after leaving this room.
Now you need the final item the Saltpeter.
Head straight forward, follow the corridors round and head back outside through the main door you came in. Go towards the blue door and go inside.
Now depending what you did previous to this your game may vary in two different ways
I had two options when playing through twice. One where I had already completed this area and spoken on the telephone. If this is the case for you then once you get inside, just head left up the stairs to grab the Saltpeter on a shelf. Skip the next part.
The other option was having to complete this area while also unlocking:
So If you have this option head forward when entering the building and your goal is the locked lit up room on the right. Head past this room/locked door to the left and go through the door in the right corner of the room. Head directly left and at the end is the elevator we need to get working. Facing the elevator turn right and run to the end of the hall way, head right again and in a room off to the right you will find a big crossbow. Take the winch from it and head back to the elevator and use it on the elevators middle section to fix it. Use the long piece of wood on the right of the elevator to bridge the gap on the floor for you to stand on to use the winch. Spin the handle and head up in the elevator. From here head left and behind the broken pillar on the floor is a cannon we need to fix and push. So find the first wheel next top the cannon leaning against a pillar, attach this. The second one is direct in the room behind the cannon so head in there and grab the wheel from the right side of cannon on the right. Attach the second and last wheel and get behind and PUSH! Drop down and answer the phone on the table. This is the requirement for the Communicator achievement. Head out the other exit and up the stairs and around to the left. In the opposite corner of the room if the Quartermasters Stores. Go inside here and get the Saltpeter from the shelf, square metal can looking item. Head out of this storage room and go straight. I wasn't able to unlock this door so I removed the bricks in the hole on the right of the door and climbed on the barrel nearby and crouched through the hole. Head down the stairs and out the door. The achievement Communicator should be unlocked here.
Now with all 3 items in hand head back to the arsenal area. Quickly head back to the room downstairs where the charcoal was and boil the Sulfur Ointment using the boiler and a match then retrieve the sulfur grains.
Head back to the entrance/tank shell press and combine all 3 items inside the shell. Pull the handle to compress everything. Now take the newly created shell to the tank and jump inside. Turn the small orange lever on the left so you can aim/move the tank cannon. Now interact with the orange lever in front and release the old empty shell. Go into your inventory and select the newly craft shell and insert it into the tank. Aim at the gates in front and fire away!
The achievement will pop after the loading screen and pressing any button to continue.
Quick guide - No collectibles
Once you have made it into the courtyard area with the tank you have to use the tank to shoot the gate out to progress. You will have to create the shell.
First get inside the tank and grab the key in front of you. Exit the tank and head towards the door near the tank that's down some small steps. Look left when exiting the tank. Use the key you just obtained on the door and enter. Head down the stairs and in front you will see the empty shell in a red pressing type machine.
You will need 3 different ingredients together to create the tank shell.
Move around the hall to the left (Mind the wire trap on the floor) and head in the right door and find the charcoal on the right also in the right of the room is the grinding machine. Here you need to open the machine, add the coal, close it and spin the handle at the top to acquire Milled Charcoal. Leave the room to the right and head into the next room.
Head to the windows on left side of the room and close the only open one now open the window on the furthest left. Climb out and keep moving right, at the end you will have to make a big jump to reach the closed windows straight in front. Jump across, open the shutters and head inside. In here is the Sulphur ointment you require so take this from the cupboard in the corner. It looks like a green glass bottle.
In this room you also get a chance to unlock:
The Secret Achievement achievement in Amnesia: Rebirth worth 101 pointsContinue playing to unlock this secret achievement
To unlock this just be very careful when removing this hook on the door as it is connected to a hand grenade that the dead soldier has set up. So after you have unhooked it, drop the hook on the soldiers legs/chair. Don't let it hit the floor. On the soldiers left is another solder stuck in a door, grab the key from his hand and use it on the door you just unhooked. The achievement for Escape Artist should pop after leaving this room.
Now you need the final item the Saltpeter.
Head straight forward, follow the corridors round and head back outside through the main door you came in. Go towards the blue door and go inside.
Now depending what you did previous to this your game may vary in two different ways
I had two options when playing through twice. One where I had already completed this area and spoken on the telephone. If this is the case for you then once you get inside, just head left up the stairs to grab the Saltpeter on a shelf. Skip the next part.
The other option was having to complete this area while also unlocking:
The Secret Achievement achievement in Amnesia: Rebirth worth 40 pointsContinue playing to unlock this secret achievement
So If you have this option head forward when entering the building and your goal is the locked lit up room on the right. Head past this room/locked door to the left and go through the door in the right corner of the room. Head directly left and at the end is the elevator we need to get working. Facing the elevator turn right and run to the end of the hall way, head right again and in a room off to the right you will find a big crossbow. Take the winch from it and head back to the elevator and use it on the elevators middle section to fix it. Use the long piece of wood on the right of the elevator to bridge the gap on the floor for you to stand on to use the winch. Spin the handle and head up in the elevator. From here head left and behind the broken pillar on the floor is a cannon we need to fix and push. So find the first wheel next top the cannon leaning against a pillar, attach this. The second one is direct in the room behind the cannon so head in there and grab the wheel from the right side of cannon on the right. Attach the second and last wheel and get behind and PUSH! Drop down and answer the phone on the table. This is the requirement for the Communicator achievement. Head out the other exit and up the stairs and around to the left. In the opposite corner of the room if the Quartermasters Stores. Go inside here and get the Saltpeter from the shelf, square metal can looking item. Head out of this storage room and go straight. I wasn't able to unlock this door so I removed the bricks in the hole on the right of the door and climbed on the barrel nearby and crouched through the hole. Head down the stairs and out the door. The achievement Communicator should be unlocked here.
Now with all 3 items in hand head back to the arsenal area. Quickly head back to the room downstairs where the charcoal was and boil the Sulfur Ointment using the boiler and a match then retrieve the sulfur grains.
Head back to the entrance/tank shell press and combine all 3 items inside the shell. Pull the handle to compress everything. Now take the newly created shell to the tank and jump inside. Turn the small orange lever on the left so you can aim/move the tank cannon. Now interact with the orange lever in front and release the old empty shell. Go into your inventory and select the newly craft shell and insert it into the tank. Aim at the gates in front and fire away!
The achievement will pop after the loading screen and pressing any button to continue.
Story Related
This will unlock once you've complete the chapter The Arsenal and reloaded the tank/fired the missile (it's not a cannon, not sure why the trophy description says that - don't try firing from the actual cannons, you can't).
For collectible purposes, there are 0 Hank Notes you need to pick up in this chapter for Crewmember , and ~7 regular notes you can read for Archivist . Please see the Collectible Guide for more detailed instructions on where to find these.
Your main goal in this chapter will be to craft a shell and fire it from the tank just outside of the Arsenal. To get inside the Arsenal, you first need the key, which is waiting for you inside the tank.
Once inside, you'll need ground up charcoal, sulfur, and saltpeter. The charcoal is in the kitchen. It's in a wooden box on the right side, just next to the grinder you'll use to grind it up. The sulfur is in the cage in the next room over. To get into it, you need to go through a window and jump across a scaffolding to reach an open window. You need to boil the sulfur back down using a diffuser back in the kitchen. The Saltpeter is back in the main Fortress building. Go back in through the exit and on the second floor is a storage closet that has the Saltpeter on a shelf. When you have all 3, use the workstation/missile device in the Arsenal to make the shell. In the tank, use the levers to pop the empty shell out and place the new one in, then fire away.
This will unlock once you've complete the chapter The Arsenal and reloaded the tank/fired the missile (it's not a cannon, not sure why the trophy description says that - don't try firing from the actual cannons, you can't).
For collectible purposes, there are 0 Hank Notes you need to pick up in this chapter for Crewmember , and ~7 regular notes you can read for Archivist . Please see the Collectible Guide for more detailed instructions on where to find these.
Your main goal in this chapter will be to craft a shell and fire it from the tank just outside of the Arsenal. To get inside the Arsenal, you first need the key, which is waiting for you inside the tank.
Once inside, you'll need ground up charcoal, sulfur, and saltpeter. The charcoal is in the kitchen. It's in a wooden box on the right side, just next to the grinder you'll use to grind it up. The sulfur is in the cage in the next room over. To get into it, you need to go through a window and jump across a scaffolding to reach an open window. You need to boil the sulfur back down using a diffuser back in the kitchen. The Saltpeter is back in the main Fortress building. Go back in through the exit and on the second floor is a storage closet that has the Saltpeter on a shelf. When you have all 3, use the workstation/missile device in the Arsenal to make the shell. In the tank, use the levers to pop the empty shell out and place the new one in, then fire away.