Arcade Paradise
54 Achievements
40-50h
GOG
It's a horror game
Pass level 3 of Line Terror
0.2%
How to unlock the It's a horror game achievement in Arcade Paradise - Definitive Guide
While the concept is simple, completing any given level can be a huge pain. I am not sure how much of the challenge is good enemy A.I, and how much of it is luck based. Regardless, it can be quite a feat.
Fortunately, I found some useful strategies that make this much easier (although, still a challenge).
The basic strategy is broken down in two parts: isolate the main enemy, and trap the sparky things (not sure what they are called, but they travel around the parameter of the stage).
1.) First, you want to isolate the main enemy. To do this, we will kind of trap him on one side or the other. My preferred method is to travel to the bottom, center of the screen and start building boxes upwards. Basically, you are making a tower to the ceiling. Instead of making huge structures that leave you open for attack, I would recommend making moderately sized structures that give you plenty of time to close out your box before the main enemy can contact it.
You will want to continue building upwards, with the goal of keeping the main enemy on one side of it (preferably, the smaller side, so you get more % when you close it off.
For now though, we don't want to completely cut out half the screen. Instead, just make sure to make a gap small enough so the enemy can't get through.
2.) Now, we will trap the travelling, sparky enemies. This may not be necessary on the first stage, since there are only two and they can be easily avoided. However, this is absolutely necessary on stage 3 and I would recommend practicing it on each stage.
Once you have the main enemy trapped on one side, make your way to opposite side. First, make a 'box' on the ground. You don't want it too big, but not too small either. Basically, you need to ensure the sparky enemy will stay on there for a couple of seconds. The goal is to wait for a sparky enemy to approach the 'box', then start making a bigger structure around it WHILE THE ENEMY IS ON THE BOX. If done properly, the new structure will enclose the sparky enemy while it is still traversing across the original box, and will get stuck. This may not work 100% of the time, but once you figure out the process, it becomes pretty easy. You have the whole half of the stage to work with and plenty of time (since the main enemy won't reach you).
3.) Once the sparkies are trapped, you can focus on the main enemy area. Close of tower completely (since you are done with the trapping) to give you about 50% completion.
Next, you will start working on cutting down the size of the remaining area. The main enemy can move surprisingly fast and will tend to ruin any structure you are making at the last possible second. Focus on making smaller structures to avoid getting hit. This is much more manageable now that the sparkies are gone.
My personal strategy was to create another 'tower' structure to split the room. This time, I would start on the left and move to the right, basically trying to corral the enemy into a quadrant.
It will take plenty of practice and some frustrating losses, but this strategy should lead you to victory.
If you are having issues with trapping the sparky enemies, here is a short game clip showing it in action.
Fortunately, I found some useful strategies that make this much easier (although, still a challenge).
The basic strategy is broken down in two parts: isolate the main enemy, and trap the sparky things (not sure what they are called, but they travel around the parameter of the stage).
1.) First, you want to isolate the main enemy. To do this, we will kind of trap him on one side or the other. My preferred method is to travel to the bottom, center of the screen and start building boxes upwards. Basically, you are making a tower to the ceiling. Instead of making huge structures that leave you open for attack, I would recommend making moderately sized structures that give you plenty of time to close out your box before the main enemy can contact it.
You will want to continue building upwards, with the goal of keeping the main enemy on one side of it (preferably, the smaller side, so you get more % when you close it off.
For now though, we don't want to completely cut out half the screen. Instead, just make sure to make a gap small enough so the enemy can't get through.
2.) Now, we will trap the travelling, sparky enemies. This may not be necessary on the first stage, since there are only two and they can be easily avoided. However, this is absolutely necessary on stage 3 and I would recommend practicing it on each stage.
Once you have the main enemy trapped on one side, make your way to opposite side. First, make a 'box' on the ground. You don't want it too big, but not too small either. Basically, you need to ensure the sparky enemy will stay on there for a couple of seconds. The goal is to wait for a sparky enemy to approach the 'box', then start making a bigger structure around it WHILE THE ENEMY IS ON THE BOX. If done properly, the new structure will enclose the sparky enemy while it is still traversing across the original box, and will get stuck. This may not work 100% of the time, but once you figure out the process, it becomes pretty easy. You have the whole half of the stage to work with and plenty of time (since the main enemy won't reach you).
3.) Once the sparkies are trapped, you can focus on the main enemy area. Close of tower completely (since you are done with the trapping) to give you about 50% completion.
Next, you will start working on cutting down the size of the remaining area. The main enemy can move surprisingly fast and will tend to ruin any structure you are making at the last possible second. Focus on making smaller structures to avoid getting hit. This is much more manageable now that the sparkies are gone.
My personal strategy was to create another 'tower' structure to split the room. This time, I would start on the left and move to the right, basically trying to corral the enemy into a quadrant.
It will take plenty of practice and some frustrating losses, but this strategy should lead you to victory.
If you are having issues with trapping the sparky enemies, here is a short game clip showing it in action.
24 Comments
Had a bug on the PC version where the "cabinet" will not load the second level...
After a break and retrying it, the levels finally started working again. Good luck to everyone trying to get this achievement the minigame is frustrating.
Try to avoid going back into corners you have drawn yourself (exit early end join back after the corner) otherwise your movement might get completely stuck.
Watch out at minimum on level 2 start, as if you have the unfortunate luck of being spawned on the right side, i believe the invincibility timer counts down from the moment it shows the square on the bottom left so you have less invincibility when you spawn than you would have if it placed you at the bottom.
If you box one of the border enemies in be careful if you close the line close to it as it might instantly start climbing the box you just made to take a life.
After a break and retrying it, the levels finally started working again. Good luck to everyone trying to get this achievement the minigame is frustrating.
Try to avoid going back into corners you have drawn yourself (exit early end join back after the corner) otherwise your movement might get completely stuck.
Watch out at minimum on level 2 start, as if you have the unfortunate luck of being spawned on the right side, i believe the invincibility timer counts down from the moment it shows the square on the bottom left so you have less invincibility when you spawn than you would have if it placed you at the bottom.
If you box one of the border enemies in be careful if you close the line close to it as it might instantly start climbing the box you just made to take a life.
By Alteration on 25 Jul 2023 12:55
Thanks for this, it really helped.
I started by trying to trap the sparkies and although I could get it to happen I kind of scrapped that and mostly concentrated on building a tower through the middle vertically. I would also build a "step" on the left bottom consisting of a medium sized block and a larger one next to each other. I found sometimes the main enemy would get itself wedged in there. Not consistent but happened enough for me to do it just as a matter of course.
Then it was just a case of building upwards ensuring whenever a sparkie close to me I would make sure I'm creating a new block. Had a few happy accidents where I would trap a sparkie this way. Then just mop up the remaining space.
For those going for this, similar to Gravichase and Graffiti Ballz I initially had the feeling of that I'm never going to be able to do this, but it's very do-able with a bit of patience and perseverance. Good luck!
I started by trying to trap the sparkies and although I could get it to happen I kind of scrapped that and mostly concentrated on building a tower through the middle vertically. I would also build a "step" on the left bottom consisting of a medium sized block and a larger one next to each other. I found sometimes the main enemy would get itself wedged in there. Not consistent but happened enough for me to do it just as a matter of course.
Then it was just a case of building upwards ensuring whenever a sparkie close to me I would make sure I'm creating a new block. Had a few happy accidents where I would trap a sparkie this way. Then just mop up the remaining space.
For those going for this, similar to Gravichase and Graffiti Ballz I initially had the feeling of that I'm never going to be able to do this, but it's very do-able with a bit of patience and perseverance. Good luck!
By Gleaming Cube on 21 Jul 2023 09:37