Armello

Armello

50 Achievements

1,000

40-50h

Xbox One
Xbox Series
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Spirit Walker

Spirit Walker

Win a game with a Spirit Stone Victory.

30

7.59%

How to unlock the Spirit Walker achievement in Armello - Definitive Guide

Collect 4 spirit stones, enter the palace and survive until your next turn, then press "A" on the king. If the king dies of his rot infection the morning of this next turn you will lose so make sure he has at least 2 health if you get into the palace at night. One good strategy for surviving in the palace is to have a high wit value (more cards) and use a shimmer shield card. That card will turn all of the cards into shield type cards. This way, when either guards or other players attack you, you can burn your cards for extra shields. This prevents you from losing fights and being ejected from the palace (or killed).

I've had trouble earning this achievement and I don't think Sana is really the best choice. The AI seems to know when you're going for a spirit victory and does everything it can to stop you from staying inside the palace. Sana is a terrible fighter and just can't hold her own against the guards and other players.

Finally, it's also worth noting that this game operates on a seed. That means that if you quit the game and then continue the events will play out the same. For example, if you draw two item cards at the beginning of your turn then quit and continue, you will draw the exact same two item cards again. Creatures will perform all of the same actions if you don't change yours. This means that you can reload a turn and try different options until you find an outcome that you like. You can reload and draw different types of cards, attack different creatures, move to different areas, etc.

This can be useful near the endgame when you're trying to get into the palace to cure the king and other creatures are doing things that prevent you from reaching that goal. You must quit before the end of the turn (before the day/night switch) or the events become permanent.

Things that DON'T change (Assuming you do nothing different):
Cards drawn from each type
Quest outcomes (Though the positions changed, I failed a 70% 5 times in a row)
Creature movement/actions
Prestige leader options/choices
Dungeon Outcomes

Things that DO change:
Dice rolls in perils
Dice rolls in combat (unconfirmed)
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07 Sep 2016 23:52

2 Comments
Guide is misleading you do not need the king to have two health when you enter the palace.
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By NovelPounder on 15 May 2021 03:17
Things may have changed since I first wrote this solution. When I wrote the solution, the king took 1 damage each morning due to rot. If you entered the palace at night when he only had 1hp, he would die in the morning before the ending could activate.

Are you saying that this is no longer the case?
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By Kumekerion on 17 May 2021 17:19
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13 Jul 2021 21:50

To get a spirit stone victory you will need to gather 4 spirit stones and then enter the castle and “attack” the King. Spirit stones can be gotten as quest rewards, from exploring dungeons and occasionally will spawn inside the stone circle tiles. When you have 4 spirit stones you will instantly win the battle with the king, so stats are not an issue for this.

That being said, it is still best to play as a character with a lot of body and some good defensive items to help ward off the guards and other players as you go about collecting the stones. It may also be beneficial to be a character with higher wits or spirit in order to make the task of getting through the castle’s perils easier.

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You need to collect 4 Spirit Stones and enter the palace.
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29 Jun 2016 16:17