Assassin's Creed Valhalla
92 Achievements
2,110
131-161h
Xbox One
Xbox Series
High Kick
Knock 10 enemies off of ledges using the Kick of Tyr Ability (The Forgotten Saga)
30
0.3%
How to unlock the High Kick achievement in Assassin's Creed Valhalla - Definitive Guide
This achievement is cumulative across all runs of the DLC.
The Kick of Tyr, like all abilities in this mode, is obtained randomly during runs. You might start a run with it, might find it from an encounter during a run, or might not see it at all during a run. Once you do find it (you assuredly will during one of your multiple runs required for all achievements), you should make it a point to go for this achievement immediately. However, enemies in the third region, Nidheim, are extremely strong and tough to progress this achievement on, and the fourth section has barely any opportunities for this achievement. So, if you find this ability late in a playthrough, consider spending the 75 Memories with Nar in Odin's Camp to take this ability with you on your next run. The enemies in Kaldstad and Dokkerland are far weaker, and they are almost always on platforms that they can be kicked off of.
What is strictly required for this achievement is that the enemy is kicked off an edge and that they die from the fall damage. If the kick kills the enemy first, or they hit a wall and die before their body plummets, it won't count. Thankfully, pretty much every enemy in the first two areas will die pretty easily from fall damage. It then just becomes a matter of managing your adrenaline bar(s) so you can use the ability. An assassination kill will fill an adrenaline bar, so use that to your advantage to get one or two kills towards this achievement in each encounter, and you should easily be able to unlock it in a single run. If not, you should earn plenty of Memories in a run to pay for the Favor from Nar to take Kick of Tyr with you again, so you don't have to worry about finding it again.
The Kick of Tyr, like all abilities in this mode, is obtained randomly during runs. You might start a run with it, might find it from an encounter during a run, or might not see it at all during a run. Once you do find it (you assuredly will during one of your multiple runs required for all achievements), you should make it a point to go for this achievement immediately. However, enemies in the third region, Nidheim, are extremely strong and tough to progress this achievement on, and the fourth section has barely any opportunities for this achievement. So, if you find this ability late in a playthrough, consider spending the 75 Memories with Nar in Odin's Camp to take this ability with you on your next run. The enemies in Kaldstad and Dokkerland are far weaker, and they are almost always on platforms that they can be kicked off of.
What is strictly required for this achievement is that the enemy is kicked off an edge and that they die from the fall damage. If the kick kills the enemy first, or they hit a wall and die before their body plummets, it won't count. Thankfully, pretty much every enemy in the first two areas will die pretty easily from fall damage. It then just becomes a matter of managing your adrenaline bar(s) so you can use the ability. An assassination kill will fill an adrenaline bar, so use that to your advantage to get one or two kills towards this achievement in each encounter, and you should easily be able to unlock it in a single run. If not, you should earn plenty of Memories in a run to pay for the Favor from Nar to take Kick of Tyr with you again, so you don't have to worry about finding it again.
This guide was translated automatically.
Can be done in more than one run
Also, if you die, you can buy "Bright Memory" from Nar in the hub and have "Tur's Kick" at the start if you had it in the previous run.
Also, if you die, you can buy "Bright Memory" from Nar in the hub and have "Tur's Kick" at the start if you had it in the previous run.
2 Comments
The enemy needs to die from falling. It's not necessary to kick him into the abyss.
By Belvar on 11 Sep 2022 16:29
To the comment above:
The enemy does not necessarily have to die. Elite fighters fell from a height on the last lap and the progress bar filled up.
The fall must be from a great height, small gaps did not count. (I tracked it using the "achievement tracker" in the xbox overlay)
The enemy does not necessarily have to die. Elite fighters fell from a height on the last lap and the progress bar filled up.
The fall must be from a great height, small gaps did not count. (I tracked it using the "achievement tracker" in the xbox overlay)
By Str3psils on 16 Jul 2024 20:16