ASTRONEER

ASTRONEER

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Secrets of the Universe

Secrets of the Universe

Solve all of the Gateway Chambers.

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0.41%

How to unlock the Secrets of the Universe achievement in ASTRONEER - Definitive Guide

to get this achievement you need to unlock all the gateway nodes (does not include the gateway engines at the center of the planet)

Things needed...

Large shuttle
4 medium storages
1 large storage
1 large platform B
32 small batteries
1 RTG
A lot of packagers (at least 34, but probs more because you will mess something up at some point)

How you do this the easy way is to orbit around each planet landing at the closest zone nearest to each of the gateway nodes.

Example...

I find a close landing spot to one of the gateway nodes. I find/remember which direction I need to go and I pick up and drop the entire shuttle as I head for the gateway node. Once I am there I unpack the large platform B and connect it to the gateway node. After that I bring over the large storage (which has 4 medium storages on it, and 8 small batteries on each medium storage) to unlock the gateway node. Once the gateway is activated you pack up your large platform B and put it back on the shuttle, put your large storage battery bank back on the shuttle and Take off. Then look for the next closest landing zone and repeat.

If you have the rtg in the little side compartment it will charge the battery bank. By the time you get to the next gateway node your battery bank will be recharged.

This will work for 32 of the gateway nodes as 2 on Atrox are semi burried (you will need at least a tier 2 drill head to dig it out) the process is the same to unlock the gateway nodes.

Have fun getting this achievement, it’s definitely a process.....

There are 6 gateway nodes on each planet and 2 gateway nodes on each moon. There is always a gateway node at the north and south poles, and4 gateway nodes around the equators of each main planet.

Now understand that you don’t need 32 amps of power (aka 32 batteries) to unlock the gateway nodes on each planet, but you will need 32 by the time you get to Atrox so it’s best to get them all ready and prepped before you begin this journey.
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15 Mar 2019 01:14

11 Comments
As pointed out by the other guides the game has evolved a lot.

Astroneer has really grown out of the dark ages from 3-4 years ago, Quality of life is amazing now. Of all of the additions and improvements the one most relevant to this achievement is the Compass and the fact gateways are now shown on it. One is shown and once you power it up it changes icons and the next is shown, taking all of the guess work and getting lost out of getting this done.

Video: https://youtu.be/yDFntjjowSs

Planet - Gateways - Power Required (2023 edition)
Sylva - 6 - 5U/s
Desolo - 2 - 8U/s
Calidor - 6 - 12U/s
Vesania - 6 - 16U/s
Novus - 2 - 21U/s
Glacio - 6 - 26U/s
Atrox - 6 - 30U/s

My Gateway Rig
- For Glacio and Atrox, all others downsize
2 Large Rover
1 Rover seat
1 Paver
1 Drill
3 Large Storage
4 Soil Canisters (Only 1 required - yet sky bridges on Atorx is so much faster)
3 RTG's (4U/s) (Only 1 required, Overkill, I like charged batteries)
6 Medium Batteries(5U/s) [30U/s] (Atrox)

Process
Dig and pave your way from your base to the first Gateway.
Back your rig up to the power port, connect it directly and once powered roll out.
Once powered the next gateway will pop up on radar. Head straight to it.
When you are done you have a nice highway connecting your base to all gateways.
Perfect for riding your hoverboard (OP item get that questline done asap) safely around the planet or a path to build a railway network (amazing for your automation and logistics needs).

Achievement
Once you power all 34 gateways the achievement will pop.
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By packetloss X on 06 Aug 2023 22:44
Thx for the info. And here i thought i was done with having activated 1 gateway per planet or moon. Well my job went from 7 activations to 34! No matter, I love exloring in this game, no zombies hunting you! (was playing 7 days to die before this).
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By GrumpyYogi1968 on 17 Jan 2020 03:26
I encountered the same exact glitch as @kugelblitz22. I talked to the admins on the Astroneer discord chat and they said it's a known glitch on Glacio where gateways spawn on top of each other making it impossible to activate them. The glitch also demolished my base. There is no fix but if you start a new game it shouldn't be an issue because it was patched for any new saves that are made.
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By ChooseMyFate on 02 Mar 2020 00:19
but then you have to do everything from the beginning with me only 3 game achievements and I would not like to start it again xD, now I have the 71% achievement of opening all doors and I still have Atrox, I hope I can finish it
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By on 17 May 2020 15:42
do you need to solve all of them or just the last one?
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By Clawed Fish on 23 Aug 2020 20:42
If I have a a friend in my world and they help me power some gateways. Will I still get the achievement?
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By OJLean on 24 Sep 2020 11:58
What if I want do them a second time ? Do I have to start a second save game ?
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By on 08 Nov 2020 21:32
There are only two left in Atrox. How am I supposed to find this?

Edit: There is no "buried" gateway. ALL emit a light signal that can be seen in the distance. What makes Atrox more difficult is that the clouds often prevent you from seeing such light. Take it easy you will surely find it.

It's finally over!
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By JWPeacemaker on 12 Feb 2021 23:02
I have to wait for the batteries to charge wen I get to one any way to fix that?
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By Look at ye pain on 17 Aug 2022 19:18
while i was working toward this one,i stumble across a bug.
On Glacio i activated one Gateway chamber, and head towards the core,just to find it still shieldet,i restarted the game,activated the chamber and checked the core again but nothing changed.
I thought maybe i need to activate more then one chamber because its a "hard" planet so i did so.
After i did this i figured out that i cant travel between the chambers i tried this about 10 times, but nothing changed.
So looks the game does not register that i actived the chambers,so the Core does not unlocks.
anybody have the same problem?
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By kugelblitz22 on 19 Nov 2019 17:30
I didn't have to start a new game actually. I was able to activate both gateways in some cases (some spawned too much on top of each other and I couldn't). I ended up getting credit for both of them and in the long run didn't have to get all the gateways on the last planet.
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By ChooseMyFate on 17 May 2020 19:28
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Since the Groundwork update (october 2019), this achievement becomes a lot faster to get thanks to the paver tool.

Build a large rover with :
- Rover seat
- 2 large storages
- Drill strenght 3
- Paver
- Medium canister
- Up to 8 RTG (8 required for Atrox, other planets needs less)

The combination of drill, paver and canister can make the travel around a planet a lot easier since it will create large roads to go. Just ensure that you keep enought soil in the canister when you create roads above craters (the circle visible on the screen is useful to know how much you have).

On planets, once you found one of the equator gateway chamber, use the compass to go straight to the east or west and you will easily find the 3 others. 2 more gateway chambers are located at the north and south poles, so are easy to find using the compass.
On moons, you only have to find 2 chambers, the second being at the opposing side of the first one.
You can see them from far away thanks to the blue light beam above each one. When you see one, go into that direction.
Once you reach a gateway chamber, remove the two tools at the front of the rover and plug it to the chamber (move it just next to the plug or use extenders), it will deliver enough power.

Here is a video of the use of drill/paver and gateway chamber activation :
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16 Nov 2019 13:27

3 Comments
This is by far the best method since the update described above. Don't waste your time orbiting each planet and walking to each node. The paver is easily the most useful tool in the whole game when combined with a rover and drill.
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By rockerdude2 on 23 Apr 2020 14:35
For Atrox, I attempted bringing 24 batteries and 2 RTGs. After plugging in my rover to the gateway, there wasn't enough power to start it. I ended up having to craft a couple medium platforms to plug the RTGs into the 2 other slots to split up where the power was coming from and that worked.
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By IReIoaded on 05 Aug 2020 03:09
If I have a a friend in my world and they help me power some gateways. Will I still get the achievement?
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By OJLean on 24 Sep 2020 11:58
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My approach to solve this achievement was to create a mobile power convoy setup.

For Sylva, Desolo & Calidor use
I built a large shuttle and stocked it with:
1 tractor
1 medium rover
2 medium battery
1 small solar panel
1 small wind turbine
5 small batteries
1 medium storage
2+ packagers or graphite


This setup allows for a user to fly above the planet and monitor for landing spots near gateways that have yet to be opened. You can pack more for the trip to help out if you package everything into its smallest forms. Note: Be aware of your rocket fuel levels during all this. Various planets will increasingly require more power generators or batteries to reach required power input. Check table listed at bottom of guide.

Land, unpack all the gear and set out to travel w/ the convoy setup. Place a small solar panel and small wind turbine on the front of your tractor as it should keep the vehicle powered all the time. Have the medium batteries unpacked on the medium rover so they charge while in transit. Once you reach a gateway plug the convoy in from the back end of the rover. When I needed extra power I would search the surrounding area for compound to create small generators and then organics for fuel.

Power Generation Output:
https://astroneer.gamepedia.com/Power
Medium Battery = 3A
Small Battery = 1A
Small Generator = 1A
Medium Rover = 1A
Small Wind Turbine = .5A
Small Solar Panel = .5A

With the equipment brought we can generate
2 med Battery = 6A
5 sml Battery = 5A
1 med Rover = 1A
----------------------------
12A

Once a gateway is solved, you can continue to roam the surface for more. Following the grid lines of the linked portals for fastest route. Otherwise, drive back to the shuttle, use the packager to pack up items and strap the shuttle for another launch and look in the sky to see where to land next.

This setup will work on every planet, however you will have to adjust for power requirements. You can use large rovers to carry more but they are slow moving and cumbersome on rough terrain. You will have to adjust the caravan load to accommodate the power requirements for each planet gateway listed below. Novus, Glacio, & Atrox require an atrocious amount of power.

I recommend use of the RTG if you can have it made.
RTG = 4A

This is the highest power output device in game currently

Here is a chart from the Astroneer wiki
https://astroneer.gamepedia.com/Gateway_Chamber

Planet | Chambers | Amps Required
Sylva | 6 chambers | 5A
Desolo | 2 chambers| 8A
Calidor | 6 chambers | 12A
Vesania | 6 chambers | 16A
Novus | 2 chambers | 21A
Glacio | 6 chambers | 26A
Atrox | 6 chambers | 30 A
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17 Feb 2019 14:20

9 Comments
How do you suggest we do the higher tier amps, for that amount it looks like we would have to take 2 ships, or 2 trips...
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By UKSpookus on 26 Feb 2019 14:16
The way I did this on Atrox is with a load of RTGs and put them on a large rover with large storage. I've then got a drill on the front to make driving easier (I create my own roads) and a couple of small generators which also act as extension cables. I then drove the whole planet round the equator and a quick couple of trips to the poles. It only took an hour or two. roll

Once you're finished you then use a repackager and take the RTGs to the next planet.

Making all the RTGs wasn't too bad as I'd set up a base on each planet and collected plenty of resources. Resources are only hard to find when you're looking for them - they're plentiful when you're doing something else.
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By KungFuStu72 on 08 Mar 2019 09:41
I finally got this last night and while working on it I noticed that the achievement tracker doesn't count each gateway you activate, it just counts the number of planets you have completed. This had me worried for a while but it worked out OK.

I've got to say this was an achievement too far and has made me start hating the game. The dodgy save system started randomly crashing me back to the dashboard so this took me about twice as long as it should have and became a real exercise in frustration.
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By KungFuStu72 on 11 Mar 2019 09:37
Yes, very good. I had recently moved up to a single large rover w/ 2 large storage on it so I can carry RTGs and Batteries to the portals.

This is tasking work and would be much easier in coop, but until the game gets optimized to allow for playability w/o crashing or massive frame drops, this will be a large effort playing solo
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By Sincap on 11 Mar 2019 13:23
I used a similar strategy to IckyIceman... Getting those small batteries are the most efficient in storage with a Medium Storage. I used two RTG to keep things charged. Rover driving is just too challenging with terrain change and too many chances to fall into a deep cave.
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By Fshguy on 27 May 2019 19:04
If I have a a friend in my world and they help me power some gateways. Will I still get the achievement?
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By OJLean on 24 Sep 2020 12:00
Thank you
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By Carbonitex on 08 Apr 2024 23:37
For the larger AMP required planets, we may need to go:
1 Large shuttle
1 Large Rover (packaged state)
2 Medium storage (loaded w/ packaged X medium batteries, extra packagers, 1 small turbine, 1 small solar, 1 tractor (packaged)

All of my worlds seemed to generate w/ major terrain elevation and dips. My travel is cumbersome so I try to stick w/ the smallest form factors for travel on the surface to avoid getting stuck. So I have yet to travel w/ a large rover.

You will have to unload batteries and charge them up, which can take a while. I would often scavenge for compound and organic to create generators to boost power production when possible.

If you can build a few RTGs, use medium batteries in series w/ the rovers maybe you can open up the gateways w/ a few improvised small generators.

I am currently on Atrox and powered it up 3/4. I will have to leave the caravan at the gateway, go home stock up and likely bring a small supplemental caravan alongside.

If Multiplayer can improve then the game won't crash and a friend may help share the burden
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By Sincap on 28 Feb 2019 16:10
My strategy has been a little different I literally carry everything I need to make a landing pad (AL, 2 cermaic, Med platform, med printer) and a beacon. I walk/run to the gateway from my shuttle. I then plant a beacon build the landing pad and die... I then respawn at the shuttle and launch and land at the new pad. In my shuttle I have a large storage with med storages with small batteries (24 small batteries and an RTG), I build a large platform for the large storage (resin stored in shuttle as well, using the med printer). On Atrox (30 power needed) I bring an extra RTG in the shuttle. This needs a lot of resources, but I hate driving the rovers.
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By IckyIceman on 12 Mar 2019 17:48
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the method i used was very simple and quick but its definetley risky

i used a hoverboard with a portable oxygenator, along with a medium liquid contained holding a lot of hydrazine so i could do this in one go with my thruster

for power, i used 30 small batteries, a medium storage silo and the rest in my backpack

i kept an rtg and medium batteries in a large storage in my ship to be able to charge the batteries.

for tables, all i did was cary a medium storage container with a lot of resin and a small printer to make discartable tables that i could quickly plug into the chambers


this is a very sloppy and dangerous way to do it, but if you want to be quick i would reccoment this way, if you want to have a super sick and complete world, follow the guide packetlog X made.

edit,
forgot the mention this but as long as you have your hoverboard deployed you can go super fast even when holding your ship!
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01 Sep 2023 22:44

The translation here is not entirely accurate. There is no need to go (teleport) through them to other cameras. You just need to power up and “wake up” all the transition chambers on all planets.
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10 Oct 2021 16:32

1 Comment
I knocked out this trophy as follows. I made a large planetary rover, 1 section, on which I hung everything necessary - a diamond drill, a road builder, a single cabin, 1 large RTG, a triangular stand for warehouses, and on it hung 4 medium generators charged with carbon but paused. and necessarily a medium storage area for soil, for road construction. and carry spare carbon in your backpack for each generator. on some planets, it is enough to activate 1 medium generator to start the transition chamber, on some 2, 3, 4. approaching the teleport, I removed the drill and builder from its muzzle and clung to it with my muzzle. on dangerous planets you need to be extremely careful before leaving the rover at the teleports. Sometimes flowers that shoot one-shots can grow next to the transition chamber, and if you exit the rover next to such a flower, it will quickly teleport you from this transition chamber and your rover to your spaceship, which can be very far away. in general - 1 sectional, but a fully charged large planetary rover is enough to activate any transition chambers on any planets. and this entire set is placed by the packers in a large shuttle. Well, the most unpleasant part of this trophy is driving around the planet at random in search of teleports. a little, as landmarks, roads that were built earlier during the search process can help to find the way back.
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By maeon on 24 Apr 2022 15:39