Aven Colony
48 Achievements
1,000
25-30h
Speed Runner
Complete Vanaar by the end of Sol 5 (in campaign mode at Normal difficulty or higher) Details for this achievement will be revealed once unlocked
50
0.27%
How to unlock the Speed Runner achievement in Aven Colony - Definitive Guide
You will want to do a lot more workforce management here, filling drone construction buildings, research lab, chem plant, etc to make them 100% efficient and get that mission task over with. I also placed my earth history center within range of three different level 3 drone construction units so I had 9 drones working on it at 100% efficiency.
Note: commenters have noticed that you need 200+ citizens in order for the 'Survive 1 more Sol' objective to appear and qualify for the achievement criteria, so I also added this to the solution spoiler notes above.
Commenters also recommended the following additions to the guide:
- build extra iron/copper mines and nanite processors. @StevesTurn had 3 at max level.
- you have to win a referendum by the end of Sol 3, so you need at least 100 immigrants in Sol 2
You have to fulfill upcoming objectives well before they are presented to you. If you follow this list you should have the mission completed prior to Sol 5. The most important part is to build your colony quickly to have the "Win a Referendum" Objective completed during Sol 3. Not all Export missions are required to achieve the victory conditions. If anything is going to screw you out of this trophy, it will the food related trade missions but especially the ones for Broccoli and Barley so build as many farms and greenhouses as you can afford. Taking advantage of the Potash bonus will also help you out so make sure you build a Potash Mine.
Also note that abusing the x8 Speed option can cause you to lose out on the trophy so only use it briefly whilst building something, then put it back to x1 speed. Building whilst paused (speed set to 0) can also save you valuable time later on.
Build a Water Pump
Build a Farm
Build a Wind Turbine
Build a Mine on Copper
Build a Geothermal Generator
Build an Outpost
Build a Nanite Processor
Build a Mini-Storage Depot
Build an Immigration Center
Build a Habitat
Build an Intake Fan
Build a Trade Hub
Grow 100 Melons
Export 100 Melons
Upgrade the Geothermal Generator
Upgrade the Construction Drone Hub
Build a second Construction Drone Hub
Pick up the Cargo Pod (The nearest one is on the far left of the map)
Export 160 Rice
Build a Storage Depot
Build an Energy Battery
Build a Lightning Tower
Construct 3 Additional Buildings
Upgrade a Farm (though not a Greenhouse, as those don't count)
Export 200 Broccoli
Build a Research Center
Research Cerulean Glow
Build a Chemical Plant
Manufacture 200 Cerulean Glow
Export 250 Barley
Export 200 Cerulean Glow
Win a Referendum (Get to 100 Population ASAP)
Import 300 Goldbloom (Requires 250 Barley)
Build another Geothermal Generator
Build a Bar & Grill
Construct 4 Additional Buildings
Build a Skyscraper
Research Entari Bread & Entari Oatmeal
Build a Mill
Export 350 Entari Bread (It takes 350 Wheat & Entari to make enough Entari Bread to fulfil the contract)
Scrubber Drones
Build a Police Drone Hub
Build a Retail Center
Build a Hospital
Mine 100 Zorium
Build a Zorium Generator
Export 500 Xenoglow (Research & Xeno Sage Required)
Build an Earth History Center
Keep the Earth History Center Functioning for 1 Sol
If you get stuck, use this video as a baseline (credit to tyler Randumbness):
- we take the electrician skill (electricity will be needed for buildings depending on the population size and other nonsense + the construction of a zorium generator and a geothermal source will be cheaper);
- we remember that we need a zorium mine, so we lead the city in its direction, we build a geothermal source only on the way to it;
- as quickly as possible you need to build 1 mine and 1 nanite production with maximum up and maximum priority, then there will be no problems with nanites;
- The megastructure must be built no later than the end of the 4th sol, then upon receiving the task, the timer will start counting from the moment of actual construction (the center of earthly history);
- You will need at least 1 farm (upgrade task), so as not to build unnecessary things, when you realize that there is enough food, you need to collect components for azure shine (100 watermelons per task, entari and xenosage for azure shine);
- you will need at least 2 immigration centers (maximum priority), 1 shopping center (maximum priority for receiving the task) and a research center, remember this and build according to the availability of resources.
- remember that for the mission you need to reach 200 population;
- and, of course, we demolish all the original buildings, except for the population, as quickly as possible.
- build a water pump (don’t forget to improve it and keep an eye on the workers);
- build a farm (we build for watermelons + immediately improve and set maximum priority);
- build a wind turbine;
- build a mine on copper deposits (immediately maximum AP and priority, we always take nanites as a reward);
- build an outpost;
- build a nanite factory (immediately set maximum uptime and set maximum priority);
- build a small warehouse (can be immediately demolished after construction);
- build an energy battery;
- build a lightning tower;
- 1st: reach a population of 50 people, 2nd: build a dwelling (in front of the dwelling it is best to build an outpost at the zorium mine);
- build a shopping center;
- reach a population of 100 people;
- after the construction of the shopping center - export 100 watermelons;
- pick up a cargo container (can be completed without waiting for the task, the easiest way is in the southwest a little further than two bodies of water);
- build 3 additional buildings;
- develop azure shine (after studying the institute can be deactivated, but not demolished);
- win the referendum (if you don’t completely neglect the ventilation of the 1st level and police stations, then there will be no problems);
- produce 200 units of azure glitter;
- export 200 units of azure glitter (we demolish the chemical plant, all farms and greenhouses, remember the maximum priority of the shopping center; after completion, the shopping center can be demolished);
- build another geothermal generator (we build the 1st level without reaching the end of the road and immediately demolish it along with the technical buildings);
- build a snack bar;
- build 4 additional buildings (translation error, you need 5);
- build a drone-cleaner (try to place the drone in the center in a single copy, after completing the task the parasites will immediately arrive);
- build a police drone;
- build a retail store (it’s better not to demolish it; I still had a referendum for this task);
- build a hospital (it’s better not to demolish it; I still had a referendum for this task);
- build the center of earth's history;
- reach a population of 200 people.
The “last sol” countdown begins not from the moment the task is dropped, but from the moment the center is built. So after the elections, when I got the task, the “last sol” was already 80% progress.
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you need at least 3 emigration centers, at maximum copper and iron mines and at least two nanite factories. Take all prizes with nanites. Almost no air purifiers were built, morale for the elections was 48%. But I had the “politician” perk + to spirit and won with 45% of the votes. So you don’t have to worry too much about the morale of the colonists.