Baldur's Gate 3
54 Achievements
200+h
GOG
Devil's in the Details
Defeat Commander Zhalk on the nautiloid.
27.9%
How to unlock the Devil's in the Details achievement in Baldur's Gate 3 - Definitive Guide
This can be completed on Explorer Mode and it helps to save "Us" the brain in the 2nd chamber which will fight along with you.
When you face the Commander on the Nautiloid he will be fighting a Mind Flayer and you'll have 15 turns to reach the controls (5 actually as his minions show up on turn 10 and will wreck you).
Before going into the chamber, prepare the Command spell for Shadowheart (whom you must rescue first). Kill the minions nearest you then Dash towards the commander with your characters. Once you are near the Commander, have Shadowheart cast Command and force the Commander to "Drop" his weapon. Have anyone in your party retrieve the weapon (it is a dominant weapon early on especially for Lazael).
At this point beat the Commander down until he dies (The Mind Flayer will deal good damage as well) and the trophy is yours.
When you face the Commander on the Nautiloid he will be fighting a Mind Flayer and you'll have 15 turns to reach the controls (5 actually as his minions show up on turn 10 and will wreck you).
Before going into the chamber, prepare the Command spell for Shadowheart (whom you must rescue first). Kill the minions nearest you then Dash towards the commander with your characters. Once you are near the Commander, have Shadowheart cast Command and force the Commander to "Drop" his weapon. Have anyone in your party retrieve the weapon (it is a dominant weapon early on especially for Lazael).
At this point beat the Commander down until he dies (The Mind Flayer will deal good damage as well) and the trophy is yours.
Your chance to earn this is in the first 15 minutes of gameplay. I did it as a Monk on normal difficulty, but I recommend story difficulty. Monk is the best class for this, as it's the only class that can make two attacks a turn with modifiers applying. A two-weapon fighting Fighter might be better if you only want to get this achievement, but two-weapon fighting is pretty weak overall. A Cleric using sacred flame might have a better chance to do damage.
Make sure you save Shadowheart. When you get to the bridge, you'll see three imps, a hellhound, and Zhalk fighting a mind flayer. Have your Githyanki fighter companion deal with the dog, and ignore the imps. Shadowheart should stay ten feet back and use Sacred Flame; it'll have a better hit chance than her mace. Move to Zhalk.
On normal, Zhalk has 150 hit points, and you have 15 turns before the ship crashes (and you die). However, After 8 turns, two level 4 devils spawn behind you, will take two turns to reach you, and then quickly kill you. So you really need to do this in ten turns. That means counting on the mind flayer to get lucky on scoring hits for you. Give it a few tries.
Make sure you save Shadowheart. When you get to the bridge, you'll see three imps, a hellhound, and Zhalk fighting a mind flayer. Have your Githyanki fighter companion deal with the dog, and ignore the imps. Shadowheart should stay ten feet back and use Sacred Flame; it'll have a better hit chance than her mace. Move to Zhalk.
On normal, Zhalk has 150 hit points, and you have 15 turns before the ship crashes (and you die). However, After 8 turns, two level 4 devils spawn behind you, will take two turns to reach you, and then quickly kill you. So you really need to do this in ten turns. That means counting on the mind flayer to get lucky on scoring hits for you. Give it a few tries.