Baldur's Gate 3

Baldur's Gate 3

54 Achievements

200+h

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Leave No One Behind

Leave No One Behind

Save every tiefling refugee you can throughout the game in a single playthrough.

5.0%

How to unlock the Leave No One Behind achievement in Baldur's Gate 3 - Definitive Guide

In the 1st act:
1. We need to convince Rolan to go with the refugees.
2. Don't let the Arch kill the goblin Sazz. (see achievement "She Cannot be Changed" 1 Act)
3. Save Mircon from the harpies.
4. Save Arabella (a Tiefling girl who was caught stealing)
5. After entering the grove, turn right, climb the mountain, and see how the goblin attacks Nadira, save her.
All this is done before you defend the emerald grove from the Minthara
6. All Tieflings are in the emerald grove, no one can be allowed to die


In the 2nd act
1. In the tavern "the last light" to learn from Tiefling Rolan that some Tieflings were caught and taken to prison, to rescue all Tieflings from prison
P.S.: Don't forget to walk around the tavern after the rescue and talk to the rescued Tieflings.
2. In the tavern "Last Light" do not let Isobel be kidnapped, otherwise everyone who was inside will die.
3. After the battle, find out from the children that Mol was kidnapped. (We will meet with the Pier in the 3rd act)
4. help Arabella find her parents (Arabella will be near the entrance to the "House of Healing" And the parents are inside)
5. Save Rolan, after our conversation he will go himself to save his friends, we will meet him near the river, below the central bridge that leads to the "Customs"
All this must be done before we go to look for the "Song of the Night"
6. After the battle with Keterik Torm, he will go after him, find the Tiefling Zevlor there and Save him, he will be closed in one of the capsules

In the 3rd act
1. To complete the quest "Save the Tieflings", we go and talk to Danis\Bexom, who is in a refugee camp.
2. If you decide not to give Lorroacan the Song of the Night, you must not allow Rolan to be killed.
3. Mot is in the Thieves Guild.


Achievement is given after completing the game.


Credit to HSePa on Steam Community Forums
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04 Sep 2023 00:00

2 Comments
I didn't find Zevlor in Act 2 and still got this achievement.
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By pape on 16 Jan 2024 14:55
Just a heads up, it should also be noted if you summon Zevlors Hellriders into the final battle you can possibly miss this achievement. The summon will call for 3 of them. One of them is Zevlor, the other 2 may be unnamed I dont remember. I my first attempt I lost Zevlor and another one but the cheevo didnt pop afterwards. I reloaded and in my second attempt I did not summon them at all and the cheevo did pop.
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By xoURMOMox on 19 Sep 2023 13:38
Act 1
-One must be rescued from a hobgoblin assassin in a druid grove.
-Don't let the evil druidess kill the child Arabella.
-Save the kid from the harpies on the beach.
-Talk another one out of killing a gobliness in the prison.
Act 2
-Don't let any Tiefling die during Marcus and the flying creatures' raid. And prevent him from kidnapping Isobel.
-Take quests to rescue tieflings who have been taken, including the petty thief Mol.
-Save Rolan at the bottom of the map at the river before the place where you can jump into the Towers.
-Find Arabella near the House of Healing and fulfill her quest. Her parents seem to be unsalvageable.
-Save all the Tieflings from the Towers prison BEFORE you go to fulfill the quest about Nightsong.
-Save Zevlor in the Illithid colony.
3 act.
-The thief's children will be in the refugee camp.
-Bard Alfira and Lacrissa at the Elven Song tavern (Elfsong).
-Rolan at his master archmage in the tower. Joins in battle with the master if you don't give him Night Song.
-Mot is in the thieves' guild (at least if she is dissuaded from accepting the devil's offer in the second act).
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06 Nov 2023 00:00


5
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07 Sep 2023 15:38

6 Comments
I confirm what is said in the first tip at the very end.

If you summon tiefling allies in the final battle and one of them dies during it, the trophy will not drop. Therefore, it is better not to call the Zevron Squad, for example.

It is also worth picking up the Maul contract from the House of Hope Vault from Raphael. And then give it to Mol in the Guild.
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By Arsentio on 23 Sep 2023 12:54
Out of all my tieflings, it seems like one archer died during the siege of the lunar towers. I went through this until the end and the trophy fell out.
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By AshJsp on 16 Oct 2023 21:37
In the Emerald Grove, Roland must be convinced to stay in the camp (through the die)!
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By KryskaLarisca on 19 Nov 2023 19:44
There was no time to save Nadira; the goblin killed her off-screen. I didn't even understand what was happening. I saved the rest without any difficulties, the trophy fell.
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By bloodhound on 26 Nov 2023 17:58
Why does the arch die when attacking the goblin camp?
He didn’t let Saaz kill her. I tried to keep him alive and tried to kill him with my own hands. There is a living creature in the druid camp. When attacking Mintara and the other leaders, the corpse of an arch appears near the goblin camp. Who is killing her and how to avoid it?

upd. The achievement came out despite the dead Arch.
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By yomadlib on 12 May 2024 15:54
I'll add that a HUGELY MISSED moment: Roland's rescue in Act 2
After the attack on the tavern, he goes in search of his own and at the entrance to Reitvin, with a high probability, dies.
Near the river at the edge of the map he is attacked by 2 shadows and the trigger area is very large. You can initiate an enemy attack on Roland without even noticing it, then when you arrive at this place he will already be dead. Plus, the shadows continue to hit him while you are still running up to the place of aggro and there is a very high probability that he will die in a couple of hits even before the encounter begins.

Therefore, I recommend going to save him immediately after the attack on the tavern, making a save first. We jump to the required place/make a teleport in the shortest possible way and immediately cast something on Roland, invisibility, healing, etc. I had 17 HP with the shadow trigger, I was able to save after a bunch of reloads, randomizing good initiative/aggro to myself.
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By HSmzg on 07 Sep 2023 15:15
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Hint for those who encountered a hostile Roland
In order to save Roland in the second act, you need to go the following way

It's better to use a misty step at the end
Our task is to NOT let the shadows damage Roland. If they hit him, he will become hostile. If you go across the bridge on the left, you won't have time to get there. To save him, you need to quickly rush into the fight and prevent the shadows from attacking him. Otherwise he is dead or hostile
Also in the Steam achievement it is written that it can be turned into a sheep and cause non-lethal damage. Then he will cease to be hostile. This method does not work on the current version.
After the fight there should be a dialogue with him. If this dialogue does not happen, then the quest cannot be completed and Rolan is considered dead.
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17 Sep 2023 00:17

1 Comment
aggressive Rolan after an attack with shadows - this was probably a bug that has already been fixed.
Now, even if he takes damage, you can talk to him and after that he returns to the tavern.
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By Starcardus on 23 Oct 2023 10:22