Baldur's Gate 3
54 Achievements
200+h
GOG
Leave No One Behind
Save every tiefling refugee you can throughout the game in a single playthrough. Details for this achievement will be revealed once unlocked
5.0%
How to unlock the Leave No One Behind achievement in Baldur's Gate 3 - Definitive Guide
This achievement is one of the hardest to get right during your playthrough. Here is a rough list of tieflings and where to find them throughout the game. The bottom line is you need to make sure every tiefling in the game survives one way or another. Avoid going for this during your Dark Urge playthrough.
Emerald Grove: Act 1
- Don’t kill Lae’zel’s captors.
- Heal the tiefling being attacked by the bugbear.
- Save the tiefling child from the snake in the druid grove.
- Save the tiefling child from the harpies on the east coast.
- Avoid bringing the battle with the goblins to the Emerald Grove.
- Don’t let any tieflings die in combat.
- Heal the tiefling in the storage room.
- Roland’s adventurer group should stay to ensure the others survive to Act 2.
Last Light Inn: Act 2
- Keep Isobel and the tieflings alive during the fight at the Last Light Inn.
- Save the tieflings in Moonrise Towers Prison before finding the Nightsong.
- Save Roland when he leaves to find his siblings.
- Save Arabella and invite her to your camp. Then locate her parents’ bodies and follow Withers’ advice.
- Save Zevlor from under Moonrise Towers in the Mind Flayer Colony.
Baldur’s Gate: Act 3
- Meet the tieflings in the refugee camp.
- Meet Alfira and Lakrissa in tavern.
- Kill Lorrokaen and keep Roland alive during the fight.
- Steal Mol’s contract from Raphael.
20 Comments
Small addition for act 3; don't summon in Zevlor for your army during the finale. If he dies at any point after you call him in it voids the achievement.
By Blue Radium on 14 Dec 2023 19:04
Do I have to avoid the battle coming to the grove? Or can I just make sure everyone survives?
By Geralt 0f Rivii on 28 Dec 2023 03:13
In the 1st act:
1. We need to convince Rolan to go with the refugees.
2. Don't let the Arch kill the goblin Sazz. (see achievement "She Cannot be Changed" 1 Act)
3. Save Mircon from the harpies.
4. Save Arabella (a Tiefling girl who was caught stealing)
5. After entering the grove, turn right, climb the mountain, and see how the goblin attacks Nadira, save her.
All this is done before you defend the emerald grove from the Minthara
6. All Tieflings are in the emerald grove, no one can be allowed to die
In the 2nd act
1. In the tavern "the last light" to learn from Tiefling Rolan that some Tieflings were caught and taken to prison, to rescue all Tieflings from prison
P.S.: Don't forget to walk around the tavern after the rescue and talk to the rescued Tieflings.
2. In the tavern "Last Light" do not let Isobel be kidnapped, otherwise everyone who was inside will die.
3. After the battle, find out from the children that Mol was kidnapped. (We will meet with the Pier in the 3rd act)
4. help Arabella find her parents (Arabella will be near the entrance to the "House of Healing" And the parents are inside)
5. Save Rolan, after our conversation he will go himself to save his friends, we will meet him near the river, below the central bridge that leads to the "Customs"
All this must be done before we go to look for the "Song of the Night"
6. After the battle with Keterik Torm, he will go after him, find the Tiefling Zevlor there and Save him, he will be closed in one of the capsules
In the 3rd act
1. To complete the quest "Save the Tieflings", we go and talk to Danis\Bexom, who is in a refugee camp.
2. If you decide not to give Lorroacan the Song of the Night, you must not allow Rolan to be killed.
3. Mot is in the Thieves Guild.
Achievement is given after completing the game.
Credit to HSePa on Steam Community Forums
1. We need to convince Rolan to go with the refugees.
2. Don't let the Arch kill the goblin Sazz. (see achievement "She Cannot be Changed" 1 Act)
3. Save Mircon from the harpies.
4. Save Arabella (a Tiefling girl who was caught stealing)
5. After entering the grove, turn right, climb the mountain, and see how the goblin attacks Nadira, save her.
All this is done before you defend the emerald grove from the Minthara
6. All Tieflings are in the emerald grove, no one can be allowed to die
In the 2nd act
1. In the tavern "the last light" to learn from Tiefling Rolan that some Tieflings were caught and taken to prison, to rescue all Tieflings from prison
P.S.: Don't forget to walk around the tavern after the rescue and talk to the rescued Tieflings.
2. In the tavern "Last Light" do not let Isobel be kidnapped, otherwise everyone who was inside will die.
3. After the battle, find out from the children that Mol was kidnapped. (We will meet with the Pier in the 3rd act)
4. help Arabella find her parents (Arabella will be near the entrance to the "House of Healing" And the parents are inside)
5. Save Rolan, after our conversation he will go himself to save his friends, we will meet him near the river, below the central bridge that leads to the "Customs"
All this must be done before we go to look for the "Song of the Night"
6. After the battle with Keterik Torm, he will go after him, find the Tiefling Zevlor there and Save him, he will be closed in one of the capsules
In the 3rd act
1. To complete the quest "Save the Tieflings", we go and talk to Danis\Bexom, who is in a refugee camp.
2. If you decide not to give Lorroacan the Song of the Night, you must not allow Rolan to be killed.
3. Mot is in the Thieves Guild.
Achievement is given after completing the game.
Credit to HSePa on Steam Community Forums
2 Comments
I didn't find Zevlor in Act 2 and still got this achievement.
By pape on 16 Jan 2024 14:55
Just a heads up, it should also be noted if you summon Zevlors Hellriders into the final battle you can possibly miss this achievement. The summon will call for 3 of them. One of them is Zevlor, the other 2 may be unnamed I dont remember. I my first attempt I lost Zevlor and another one but the cheevo didnt pop afterwards. I reloaded and in my second attempt I did not summon them at all and the cheevo did pop.
By xoURMOMox on 19 Sep 2023 13:38
Act 1
-One must be rescued from a hobgoblin assassin in a druid grove.
-Don't let the evil druidess kill the child Arabella.
-Save the kid from the harpies on the beach.
-Talk another one out of killing a gobliness in the prison.
Act 2
-Don't let any Tiefling die during Marcus and the flying creatures' raid. And prevent him from kidnapping Isobel.
-Take quests to rescue tieflings who have been taken, including the petty thief Mol.
-Save Rolan at the bottom of the map at the river before the place where you can jump into the Towers.
-Find Arabella near the House of Healing and fulfill her quest. Her parents seem to be unsalvageable.
-Save all the Tieflings from the Towers prison BEFORE you go to fulfill the quest about Nightsong.
-Save Zevlor in the Illithid colony.
3 act.
-The thief's children will be in the refugee camp.
-Bard Alfira and Lacrissa at the Elven Song tavern (Elfsong).
-Rolan at his master archmage in the tower. Joins in battle with the master if you don't give him Night Song.
-Mot is in the thieves' guild (at least if she is dissuaded from accepting the devil's offer in the second act).
-One must be rescued from a hobgoblin assassin in a druid grove.
-Don't let the evil druidess kill the child Arabella.
-Save the kid from the harpies on the beach.
-Talk another one out of killing a gobliness in the prison.
Act 2
-Don't let any Tiefling die during Marcus and the flying creatures' raid. And prevent him from kidnapping Isobel.
-Take quests to rescue tieflings who have been taken, including the petty thief Mol.
-Save Rolan at the bottom of the map at the river before the place where you can jump into the Towers.
-Find Arabella near the House of Healing and fulfill her quest. Her parents seem to be unsalvageable.
-Save all the Tieflings from the Towers prison BEFORE you go to fulfill the quest about Nightsong.
-Save Zevlor in the Illithid colony.
3 act.
-The thief's children will be in the refugee camp.
-Bard Alfira and Lacrissa at the Elven Song tavern (Elfsong).
-Rolan at his master archmage in the tower. Joins in battle with the master if you don't give him Night Song.
-Mot is in the thieves' guild (at least if she is dissuaded from accepting the devil's offer in the second act).
This guide was translated automatically.
6 Comments
I confirm what is said in the first tip at the very end.
If you summon tiefling allies in the final battle and one of them dies during it, the trophy will not drop. Therefore, it is better not to call the Zevron Squad, for example.
It is also worth picking up the Maul contract from the House of Hope Vault from Raphael. And then give it to Mol in the Guild.
If you summon tiefling allies in the final battle and one of them dies during it, the trophy will not drop. Therefore, it is better not to call the Zevron Squad, for example.
It is also worth picking up the Maul contract from the House of Hope Vault from Raphael. And then give it to Mol in the Guild.
By Arsentio on 23 Sep 2023 12:54
Out of all my tieflings, it seems like one archer died during the siege of the lunar towers. I went through this until the end and the trophy fell out.
By AshJsp on 16 Oct 2023 21:37
This guide was translated automatically.
Hint for those who encountered a hostile Roland
In order to save Roland in the second act, you need to go the following way
It's better to use a misty step at the end
Our task is to NOT let the shadows damage Roland. If they hit him, he will become hostile. If you go across the bridge on the left, you won't have time to get there. To save him, you need to quickly rush into the fight and prevent the shadows from attacking him. Otherwise he is dead or hostile
Also in the Steam achievement it is written that it can be turned into a sheep and cause non-lethal damage. Then he will cease to be hostile. This method does not work on the current version.
After the fight there should be a dialogue with him. If this dialogue does not happen, then the quest cannot be completed and Rolan is considered dead.
In order to save Roland in the second act, you need to go the following way
It's better to use a misty step at the end
Our task is to NOT let the shadows damage Roland. If they hit him, he will become hostile. If you go across the bridge on the left, you won't have time to get there. To save him, you need to quickly rush into the fight and prevent the shadows from attacking him. Otherwise he is dead or hostile
Also in the Steam achievement it is written that it can be turned into a sheep and cause non-lethal damage. Then he will cease to be hostile. This method does not work on the current version.
After the fight there should be a dialogue with him. If this dialogue does not happen, then the quest cannot be completed and Rolan is considered dead.
1 Comment
aggressive Rolan after an attack with shadows - this was probably a bug that has already been fixed.
Now, even if he takes damage, you can talk to him and after that he returns to the tavern.
Now, even if he takes damage, you can talk to him and after that he returns to the tavern.
By Starcardus on 23 Oct 2023 10:22