Baldur's Gate 3

Baldur's Gate 3

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She Cannot be Caged!

She Cannot be Caged!

Rescued Sazza from the Emerald Grove, Goblin Camp, and Moonrise Towers in one playthrough.

15

1.63%

How to unlock the She Cannot be Caged! achievement in Baldur's Gate 3 - Definitive Guide

This achievement is tricky on the second step. If you don’t confirm Sazza is alive before moving to Act 2, you may be locked out of She Cannot Be Caged. Like most questlines in BG3, there are multiple ways to accomplish these. You will encounter Sazza 3 times during your playthrough if you manage to free her to make it to the next location.


A full achievement guide is available here: https://tigorestips.com/dnd/baldurs-gate-3-achievements-trop...

Emerald Grove
First, Sazza will be a prisoner in the Emerald Grove during Act 1. Free her by talking with her captors. Then, talk with Sazza and convince her that you are there to help by escorting her safely out of the grove.

Goblin Camp
The second encounter with Sazza is at the Goblin Camp. Meet her outside the camp, and she will begin escorting you inside. You don’t need to follow her to her destination.

Create a manual save before interacting with Sazza in the Shattered Sanctum. If something goes wrong, you will need to backtrack to here.

Once you find her in the Shattered Sanctum, she will introduce you to Nightwarden Minthara. Side with Sazza and say “She’s telling the truth. She didn’t know.” Then agree with Minthara by saying “I’ll get it done.” After that point, wait for Minthara to leave the camp. She won’t actually leave the sanctum until you walk near the entrance and the troops march off. Then, you’re free to take out the goblin leaders. Just watch for Sazza standing in the main hall and don’t kill her.

Don’t kill the goblin leaders before saving Sazza from Nightwarden Minthara. If you do, she will fight with the goblins and die. Killing the goblins before Minthara leaves the camp will also result in her death. After Minthara marches off, leave the camp, return, and cleared out the Shattered Sanctum. Then, fast travel out of the camp and across the map (like Emerald Grove). Upon returning to the sanctum, Sazza can be found standing in the main hall by herself. She should show as yellow/green, but you cannot talk to her. If she’s in this state or you left the goblins alive, you may continue to Act 2.

Moonrise Towers
The third encounter with Sazza should be when you arrive at Moonrise Towers in Act 2. Enter the Throne Room on the main floor and a cutscene will begin. If you see 4 goblins, including Sazza, you can earn the achievement/trophy. However, if you only see 3 goblins, something went wrong in Act 1 and you will need to reload your save.

Choose the following dialog options to ensure she is safely released and the achievement or trophy will unlock.

  • Don’t kill them! They’re loyal followers of the Absolute.
  • They’re faithful to the Absolute, I’ll give them that.
  • What am I meant to do with them, exactly?
  • Guards. Release them.
Immediately after you order their release, the She Cannot Be Caged achievement will unlock.
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14 Dec 2023 04:59

9 Comments
In my playthrough Sazza was standing next to Minthara when I told Minthara I was there to kill her. I fought all the goblins and the leaders but I knocked Sazza out, non lethal, and she appeared in act 2 at moonrise. This method was included in patch 5.
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By ANCIENT WARRI0R on 14 Dec 2023 07:21
Sazza never left the main hall for me after killing Minthara so I was forced to take the mountain pass route, yet she still was present at Moonrise.
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By AntiFederal1 on 14 Dec 2023 18:27
It sounds like the developers fixed some of the edge cases that were breaking this achievement for many of us at launch. Thanks for the updates.
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By Darth Tigore on 15 Dec 2023 03:44
If u do the Gauntlet of Shar and free a certain someone before going 2 moonrise sazza will be dead on the floor in the tower. I made a save went 2 moonrise talked my way in spared sazza my cheevo popped and I reloaded my save prior 2 the gauntlet.
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By Deathdealer1776 on 27 Dec 2023 15:21
I have a feeling I will not get this achievement. I followed this guide but I have the stupid "enemy of justice" debuff on absolute guards since I cleared the goblin camp.

I will be pretty annoyed if this locks me out of the achievement. I might need to kill my Tav and remove them from the party temporarily and resurrect her if/when I pop it.
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By BigDirtyFart on 03 Feb 2024 03:02
Its worth mentioning that the dialogue options are very different if you are playing as the Dark Urge, but they are still very obvious which ones you should pick!
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By Reelbiggerfish on 09 Apr 2024 15:32
Just a note: knocking out Sazza and Minthara before initiating dialogue with them will not work. Only Minthara will be at Moonrise. You must speak to them to "free" Sazza from Minthara, then knock Sazza out and kill the three goblin leaders (knocking out Minthara if you want to see her at Moonrise).
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By Ubula on 29 Apr 2024 02:59
I’ve cleared the goblin camp but the quest is stuck at “meet Sazza at the goblin camp”. Here’s what happened: I started eliminating all of the goblin leaders, which aggro’d me to the entire camp. When I was spotted by Minthara they both attacked. I knocked Sazza out and killed Minthara. Afterwards Sazza just kept saying “the master wants to speak with you” or something like that, and the quest is stuck. I will report back if things sort themselves out by the time I reach Moonrise.

Update: achievement did not unlock, and the quest is indeed bugged in my log. Had to reload the save for the achievement. For those in a similar boat, there is a “fast track” way to unlocking this: go the evil route by siding with minthara. Then just leave act 1 by misty stepping around the Githyanki. When at the mountain pass misty step around the undead, and enter act2. Once there, side with the goblins and follow the Drider spider all the way to the Moonrise Towers. Presto. I got this at level 4 without issue with only 1 fight.
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By WreckAtTech on 27 Aug 2024 20:01
I had to fight Sazza twice during the Goblin camp but knocking her out there twice she still showed up in moonrise towers.
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By LSK ArcAziel on 26 Oct 2024 07:23
View all 9 comments Show less comments
::New Solution, in combination with comments from Tylosargerchia::
Sazza is a Goblin you can find early in Act I within the Emerald Grove. She will tell you that she knows of a way to cure the parasite within you through her tribe's priestess, Priestess Gut. The goal of this trophy, and for the sake of the mission, you must first free her.

* Free Sazza from the cage.
Use someone adept at picking locks and make sure that the act isn't seen, or else you'll cause some further trouble in the grove.

* Help Sazza escape the Emerald Grove.
There is a small ledge further behind where her cage could be found. Use whatever traversal option you have available to you (Jump, Fly, etc) to make it onto the ledges following this space and you'll perceive a stone door that allows you to make a sneaky escape.

Do note that there are two traps tied to the druidic statues along the walls. You may want to separate your group temporarily to disarm the first, then deal with the raiders left in the tunnel that are trying to now kill Sazza and yourself. She is no longer allied with them, so any damage or kills done to the group will not hinder your attempts at this trophy. Make sure she lives and makes it to the other side to count this trophy 1/3rd complete.

* Spare Sazza under Minthara's inquisition.
After you've helped her escape, you will not see her again until you enter the goblin encampment. She will vouch for you, making it easier without having to do some dice checks to get through the numerous checkpoints to get into the temple. She will ask that you follow her, once inside, to meet up with Minthara. At this point, stay glued to her and talk with the Drow leader. Make sure that you vouch for her abilities so Minthara spares her, and from here, you should be done with Sazza in Act 1.

* Do not attack the goblin leaders once you've finished Sazza's quest.
At this point, Sazza is supposed to be marching on to Moonrise Towers. However, she will remain in the main chamber where you would find Priestess Gut, and will be tagged in any combat with the goblins at this point. Your choices for now are to dismantle the group without drawing aggro to anyone else (difficult but doable, wouldn't advise though, as you can see in the old solution), or simply become evil and help with the raid.

1) Good: Isolate Gut by either critical attacking her in her chambers, or if you allow her to help you with the parasite, she will actually poison you and you will be rescued. [[This is impossible for an Elf, Half-Elf, or Drow, as their Fey Ancestry will prevent the poison from knocking you out. Instead, she will catch on and try to call for support from anyone outside.]]
Gut will be killed if the imprisonment is successful, counting that as one of the three. From here, you can either try to take out Minthara cheaply (using the bridge or pushing her into any ravine, thus ending her life) or leave her at the raid for last.
Finally, Raglan and the goblins in the deepest chamber of the temple can be fought independently from the other groups as long as you do not pick up any aggro from the guards patrolling outside it. Keep the doors closed and try not to let any of the enemies near the patrol's line of sight to snag it. This is doable, but not advised for the difficulty that this trophy has.

2) Bad: After you get the dagger reward for Sazza's quest, simply decide now: do you want to aid the goblins, or do you want to leave the Tieflings to their own? Either way, it's not very nice and thus your hero reputation might be tarnished a little. You can either make your way to the Underdark > Shadowlands to Act 2, or you can use the trail on the other end of the goblin encampment to make it to the Rosymorn Monastery and start the progress that way. OR, third option: help Minthara raid the Grove for the goblins. It wouldn't hurt to get some more experience in, right?

Whichever choice you take is yours, but the difficulty is stated. From here, you've got one last thing to do to get this trophy.

* Meet with Thorm in Moonrise Towers to determine what should be done of the goblins that make there way there.
The route you take doesn't matter, but eventually make your way to Moonrise Towers and have an audience with Ketheric and Z'rell. If you kept Minthara alive, she will be taken to the jail for conditioning; a goblin will try to be defiant and slay the Immortal General, only to die quite easily to his skill; and then your presence will be noticed. He will let you decide what to do with the goblins, and hopefully (for the sake of this trophy at least), Sazza will be within the group left. Spare them, trophy will pop, and you will have one happy Goblin that you will never see again pilfering about within the realms.

Old Solution:
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0

30 Sep 2023 23:51

4 Comments
Something about this isn’t correct, at least in my playthrough. I’ve done all of this up to the point where you side with the tieflings and betray Minthara at the grove. When I go back to the Goblin Camp, all of the goblins are hostile, and Sazza is among them in the main chamber. Not sure if knocking her out will work, but it’s the only other thing I can think of to try.
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By Tylosargerchia on 04 Dec 2023 21:54
@Tylosargerchia: I'd hesitate suggesting going back inside the ruins at the goblin camp once you start knocking off the heads. Isolate Gut from her minions, and make sure to take Raglan and his chamber with the doors closed and staying away from any patrols.

Beyond that, I'll check to see if I can simplify this in another way.
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By KTKarona on 04 Dec 2023 22:11
Thanks, that would be helpful. The part I am most confused about is “defeat the bugbear in his chambers with his cohorts, and make sure to isolate Gut in her own cell.” Not sure how to get to the bugbear without alerting anyone by going through the main entrance. Also, I’m not sure how to isolate Gut in her cell. Do you mean the room she goes to after she offers to try and remove the parasite?

One thing I am attempting after already going inside the ruins is this: I’ve just killed Dror Ragzlin and all of the others in his room (with the doors closed) and without alerting Priestess Gut or any of the others in the main chamber. I entered the ruins through the Cracked Wall entrance on the high part of the outside ruins (near the waypoint). I used Karlack (high strength) and used a bludgeoning weapon to break the wall. Not every attack succeeds, but this will eventually break the wall. Then I snuck all my characters across the rafters and to the ladder near Ragzlin’s room. Two guards were alerted in the room below me, but I was able to kill them with ranged attacks, and they didn’t alert anyone. Then I snuck into Ragzlin’s room and closed the doors without alerting anyone and then slaughtered them all. I don’t know if this will work, but I’m wondering if I don’t fight Gut at all if Sazza will stay alive and move on to her next relevant trophy related plot point.

Edit: Oh, I just noticed that you updated the solution. Need to read through that real quick.
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By Tylosargerchia on 04 Dec 2023 23:52
Nice update to the solution. Very detailed.

One thing I will say is that in my playthrough, once I was alone with Gut inside her chambers (after saving Sazza from Minthara but prior to betraying Minthara at the Grove), I was never able to get her to put me in prison for me to be able to kill her while isolated. After the dialog to try and have her remove the parasite, she became aggroed and kept alerting others to come and help her kill me. It may be because my main character is a Drow, and I’m thinking Drow are immune to sleep, so the potion doesn’t work on me. At that point, I reloaded and left her in her room and then proceeded to the grove to deal with Minthara.

Anyway, I’m going to see if what I have listed above will work for myself and others who may be in the same boat I am in, but I won’t know that until i get to Act II. I’ll update here if it works.

Thanks for your response and update to the guide.
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By Tylosargerchia on 05 Dec 2023 00:10
View all 4 comments Show less comments
::New Solution, in combination with comments from Tylosargerchia::
Sazza is a Goblin you can find early in Act I within the Emerald Grove. She will tell you that she knows of a way to cure the parasite within you through her tribe's priestess, Priestess Gut. The goal of this trophy, and for the sake of the mission, you must first free her.

* Free Sazza from the cage.
Use someone adept at picking locks and make sure that the act isn't seen, or else you'll cause some further trouble in the grove.

* Help Sazza escape the Emerald Grove.
There is a small ledge further behind where her cage could be found. Use whatever traversal option you have available to you (Jump, Fly, etc) to make it onto the ledges following this space and you'll perceive a stone door that allows you to make a sneaky escape.

Do note that there are two traps tied to the druidic statues along the walls. You may want to separate your group temporarily to disarm the first, then deal with the raiders left in the tunnel that are trying to now kill Sazza and yourself. She is no longer allied with them, so any damage or kills done to the group will not hinder your attempts at this trophy. Make sure she lives and makes it to the other side to count this trophy 1/3rd complete.

* Spare Sazza under Minthara's inquisition.
After you've helped her escape, you will not see her again until you enter the goblin encampment. She will vouch for you, making it easier without having to do some dice checks to get through the numerous checkpoints to get into the temple. She will ask that you follow her, once inside, to meet up with Minthara. At this point, stay glued to her and talk with the Drow leader. Make sure that you vouch for her abilities so Minthara spares her, and from here, you should be done with Sazza in Act 1.

* Do not attack the goblin leaders once you've finished Sazza's quest.
At this point, Sazza is supposed to be marching on to Moonrise Towers. However, she will remain in the main chamber where you would find Priestess Gut, and will be tagged in any combat with the goblins at this point. Your choices for now are to dismantle the group without drawing aggro to anyone else (difficult but doable, wouldn't advise though, as you can see in the old solution), or simply become evil and help with the raid.

1) Good: Isolate Gut by either critical attacking her in her chambers, or if you allow her to help you with the parasite, she will actually poison you and you will be rescued. [[This is impossible for an Elf, Half-Elf, or Drow, as their Fey Ancestry will prevent the poison from knocking you out. Instead, she will catch on and try to call for support from anyone outside.]]
Gut will be killed if the imprisonment is successful, counting that as one of the three. From here, you can either try to take out Minthara cheaply (using the bridge or pushing her into any ravine, thus ending her life) or leave her at the raid for last.
Finally, Raglan and the goblins in the deepest chamber of the temple can be fought independently from the other groups as long as you do not pick up any aggro from the guards patrolling outside it. Keep the doors closed and try not to let any of the enemies near the patrol's line of sight to snag it. This is doable, but not advised for the difficulty that this trophy has.

2) Bad: After you get the dagger reward for Sazza's quest, simply decide now: do you want to aid the goblins, or do you want to leave the Tieflings to their own? Either way, it's not very nice and thus your hero reputation might be tarnished a little. You can either make your way to the Underdark > Shadowlands to Act 2, or you can use the trail on the other end of the goblin encampment to make it to the Rosymorn Monastery and start the progress that way. OR, third option: help Minthara raid the Grove for the goblins. It wouldn't hurt to get some more experience in, right?

Whichever choice you take is yours, but the difficulty is stated. From here, you've got one last thing to do to get this trophy.

* Meet with Thorm in Moonrise Towers to determine what should be done of the goblins that make there way there.
The route you take doesn't matter, but eventually make your way to Moonrise Towers and have an audience with Ketheric and Z'rell. If you kept Minthara alive, she will be taken to the jail for conditioning; a goblin will try to be defiant and slay the Immortal General, only to die quite easily to his skill; and then your presence will be noticed. He will let you decide what to do with the goblins, and hopefully (for the sake of this trophy at least), Sazza will be within the group left. Spare them, trophy will pop, and you will have one happy Goblin that you will never see again pilfering about within the realms.

Old Solution:
0
0

30 Sep 2023 23:51

4 Comments
Something about this isn’t correct, at least in my playthrough. I’ve done all of this up to the point where you side with the tieflings and betray Minthara at the grove. When I go back to the Goblin Camp, all of the goblins are hostile, and Sazza is among them in the main chamber. Not sure if knocking her out will work, but it’s the only other thing I can think of to try.
0
0
By Tylosargerchia on 04 Dec 2023 21:54
@Tylosargerchia: I'd hesitate suggesting going back inside the ruins at the goblin camp once you start knocking off the heads. Isolate Gut from her minions, and make sure to take Raglan and his chamber with the doors closed and staying away from any patrols.

Beyond that, I'll check to see if I can simplify this in another way.
0
0
By KTKarona on 04 Dec 2023 22:11
Thanks, that would be helpful. The part I am most confused about is “defeat the bugbear in his chambers with his cohorts, and make sure to isolate Gut in her own cell.” Not sure how to get to the bugbear without alerting anyone by going through the main entrance. Also, I’m not sure how to isolate Gut in her cell. Do you mean the room she goes to after she offers to try and remove the parasite?

One thing I am attempting after already going inside the ruins is this: I’ve just killed Dror Ragzlin and all of the others in his room (with the doors closed) and without alerting Priestess Gut or any of the others in the main chamber. I entered the ruins through the Cracked Wall entrance on the high part of the outside ruins (near the waypoint). I used Karlack (high strength) and used a bludgeoning weapon to break the wall. Not every attack succeeds, but this will eventually break the wall. Then I snuck all my characters across the rafters and to the ladder near Ragzlin’s room. Two guards were alerted in the room below me, but I was able to kill them with ranged attacks, and they didn’t alert anyone. Then I snuck into Ragzlin’s room and closed the doors without alerting anyone and then slaughtered them all. I don’t know if this will work, but I’m wondering if I don’t fight Gut at all if Sazza will stay alive and move on to her next relevant trophy related plot point.

Edit: Oh, I just noticed that you updated the solution. Need to read through that real quick.
0
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By Tylosargerchia on 04 Dec 2023 23:52
Nice update to the solution. Very detailed.

One thing I will say is that in my playthrough, once I was alone with Gut inside her chambers (after saving Sazza from Minthara but prior to betraying Minthara at the Grove), I was never able to get her to put me in prison for me to be able to kill her while isolated. After the dialog to try and have her remove the parasite, she became aggroed and kept alerting others to come and help her kill me. It may be because my main character is a Drow, and I’m thinking Drow are immune to sleep, so the potion doesn’t work on me. At that point, I reloaded and left her in her room and then proceeded to the grove to deal with Minthara.

Anyway, I’m going to see if what I have listed above will work for myself and others who may be in the same boat I am in, but I won’t know that until i get to Act II. I’ll update here if it works.

Thanks for your response and update to the guide.
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By Tylosargerchia on 05 Dec 2023 00:10
View all 4 comments Show less comments
8
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04 Sep 2023 22:25

4 Comments
How to get a trophy in 2 hours from scratch.
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By Reincor on 06 Oct 2023 03:42
On a good playthrough, she became amused with me and simply remained forever standing in the goblin camp at Mintara’s table, although I tried to comply with all the conditions for her to survive. If you are doing the dark temptation as a separate passage, the easiest way to do it there is to simply support the goblins in the battle for the grove.
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By HSmzg on 18 Sep 2023 22:03
If anyone is afraid that when Medvesych is liberated by “bloody” means from the goblin camp, she will die - don’t be afraid, everything was ok.
And during a dialogue with a Keterik, an ax will be thrown at him, this is also ok. I forgot about it and sat for about 20 minutes playing out different dialogue options, I just couldn’t figure out how to let the goblins go.
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By AshJsp on 01 Oct 2023 16:01
2-3 points from Ray69North's tip can be avoided:
After talking with Mintaka, when she leaves her room to collect goblins for attack, she crosses the wooden bridge, Sazza walks ahead of her - we wait until Sazza passes, set the turn-based mode to stop time and shoot with a crossbow at the side supports of the bridge.
Sazza moves on, Mintara flies into the abyss, no one gets angry.
After this, you can immediately go to Ketherick, Saaza will be there.

PS: I didn’t kill anyone in the goblin camp except Mintara.
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By bhf on 22 Oct 2023 20:22
View all 4 comments Show less comments
You can save Sazu by killing 3 goblin leaders and save the grove in one playthrough.
As I did: first I killed the intestine secretly. We talk to Mintara and agree to attack the grove. When she starts walking along the wooden beams, we throw her off so they don’t aggro at us and Saza goes into the main hall.
We kill the last leader so that the goblins who are nearby do not beat the drums. Part of the camp is attacking us and here we need to run to save Helsin (optional). You can kill everyone on the way to Helsin, the main thing is we don’t touch Sazu and don’t go to the main hall at all. We save Helsin and make a teleport to the grove with him.
As a result, in the 2nd act she will appear in the Lunar Towers, we just save her. It also works for dark temptation. In my version, none of the tieflings will be harmed and can be combined with the achievement where they all need to be saved
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16 Dec 2023 04:30