Batman: Arkham Asylum

Batman: Arkham Asylum

47 Achievements

1,000

20-25h

Xbox 360
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Freeflow Gold

Freeflow Gold

Achieve 24 medals on combat challenges

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How to unlock the Freeflow Gold achievement in Batman: Arkham Asylum - Definitive Guide

This achievement is won by gold starring or getting a three batarang rating on all of the freeflow challenges. There is no specific way to get this achievement therefore I'm going to give tips and advice. A bit of warning, this achievement is a controller smashing, screen breaking, anger inducing achievement that should only be attempted by the brave and the bold. This achievement is pretty much 50% skill and 50% luck so it's not gonna be a walk in the park. Another warning, to make getting this achievement easier have the upgrade that gives you critical hits 2X, the combo takedown, the throw upgrade, and the upgrade that lets you use combo takedowns at a 5X multiplier instead of 8X.

Intensive Treatment Challenge: 18,000

This one is the easiest of all the challenges seeing as it has very few enemies compared to the others. The enemies here are all standard thugs who will occasionally grab pipes to bash you with. Counter, combo takedown and ground takedown them to get a nice multiplier.

Sewer Bat: 18,000

This challenge is a bit more difficult than the previous because you have more enemies to deal with. Starting in second round you have to deal with thugs with knives. Probably the most key thing to remember when facing them is to never attack them when trying to rack up a combo because they'll stop it dead in it's tracks. Try to combo takedown them as soon as possible so that they're out of the way. If you can't do that then stun them first and start your combo (Note: Jumping over them and trying to attack them from behind is pointless because they'll instantly block it, destroying your combo in the process). Knocking out the knife thug should be your first priority in later stages seeing as they can pretty much destroy your combo. In the fourth round you encounter thugs who pick up cinderblocks (or something) and throw them at you. Just hit them or grab them before they can throw it at you so you won't lose your combo

Shock and Awe: 30,000

In this challenge you have to race against time to beat all the thugs in each round (Note: You have to beat them within the time limit or you automatically die within a few seconds). To make matters worse in the second round you'll face off against a thug a with stun rod. The strategy for these thugs is the same as with the ones with knives. The only difference is that you can jump behind the stun rod thugs and hit them to continue your combo. In the third round you face two knife thugs so rack up a combo and use your combo takedown to dispose of them. In the fourth round you have a big group of enemies with a knife thug and stun rod thug as well. Use the other to make a combo and take out the knife thug, then go after the stun rod one.

Rumble in the Jungle: 30,000

This challenge has you facing off against a lot of enemies including knife thugs and stun rod thugs. This is also the first time you encounter a thug who a gun off the wall. If you ever see a thug with a gun, take them out as soon as possible. Not only will they destroy your combo from afar but they can also deal a lot of damage Batman if left unchecked (Note: Even if you take out the gun thug, be wary of other thugs picking up the gun and using it). Once you get to the fourth round you'll fight a bunch of thugs and one titan. When it begins charging at you throw your batarang at it's head and dodge him. Begin attacking him and counter any thugs who try to attack you. Once you weaken him enough you can ride him and whack the thugs, increasing your multiplier. To this until the beast and all the thugs are out of the picture.

Intensive Treatment (Extreme): 30,000

The same as the normal version, just more thugs, and the occasional cinderblock thug.

Sewer Bat (Extreme): 50,000

This again is much like it's normal version but with a lot more thugs. You have to really be careful here because there are a lot of thugs who will pick up cinderblocks and guns to try and wreck your combo. You'll also have to face knife and stun rod thugs, use the strategies I mentioned before to bring them to their knees... or break them.

Shock and Awe (Extreme): 30,000

This challenge by far I think is the hardest of them all. In this challenge you have to face off against more stun rod and knife thugs then ever before. On top off that you still have the timer and getting your flow messed up makes it harder to win within the time limit. My biggest advice is combo take down every knife thug you see to make your life easy because if you don't, they'll make it a living hell.

Rumble in the Jungle (Extreme): 50,000

This challenge to me seems easier then most people believe. By now you know what to expect, lots of thugs, knife and stun rod thugs, cinderblocks in the air, bullets flying. But what makes this challenge special is the fourth round where you face off against two titans and a sizable group of thugs. The most important thing here is to use the titans against each other. Once one of them is stun and primed for riding, attack the thugs first and then the other titan. The main reason being that you get a bigger combo and that after hitting the other titan three times, you get throw off. If you did it right the other titan should now be on the ground in the stun stated and you should be able to continue your combo and repeat the process. By doing that I was able to get to the number 2 spot on the leaderboards... no bragging intend just wanted to show it's an effective strategy. (Note: If a thug gets a gun while you're riding a titan, take them out as soon as possible because they are the only enemies that can stop your combo as you ride.)
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28 Aug 2009 20:52

24 Comments
The difficulty of the challenges are set to "Normal" difficulty regardless of what you picked for your game. That is why you are able to see the blue spark indicator above their heads. Therefore you can't make it easier in any way and are stuck with one universal difficulty to get this achievement.
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By InfernosPhoenix on 02 Sep 2009 22:23
if I have the bonus map Dem Bones from Gamestop does that mean, I have to beat that map as well to get the achievement?
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By Mrxknown JG on 13 Sep 2009 07:45
No you don't have to beat it as well to get the achievement (Or any other dlc for that matter). All you have to do is get three batarangs on each of the original combat challenges for the achievement to unlock.
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By InfernosPhoenix on 13 Sep 2009 23:10
But do DLC count towards the achievement?
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By MortyDice on 23 Sep 2009 22:55
No they do not count, I tried it. When I got the game I got both Dem Bones and Crime Alley. I beat both of those challenges with three batarangs before I got the achievement and I didn't unlock it.
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By InfernosPhoenix on 24 Sep 2009 00:59
Found that by using the batarang on the last 3 guys and then doing the RT+Y attack that you can rack up some serious points.

Wouldn't have got Silver without. Still can't be Shock & Awe (Extreme) so Gold is probably beyond me but this helped me get this far and it might be enough to get others over the top.
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By Mr J1m on 22 Oct 2009 20:30
On round 4 of Shock and Awe I ran up onto the right platform and sprayed my proximity gel. When it exploded I ground pounded lots of the fallen enemies in order to help thin the numbers. Focus on score for the first 3 rounds and focus on eliminating enemies in round 4!
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By LausDomini on 23 Mar 2010 21:04
also if there is a guy running toward the gun locker on the right platform, you can batclaw him off the ledge to stop him
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By LepraSaun on 15 Apr 2010 02:47
This achievement is so frustrating. I am so close to getting gold, but something always happens to mess my combo up. I truly hope they don't add an achievement like this to Arkham City.
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By WanderSoul923 on 21 Jan 2011 14:48
Thanks LausDomini... tried first time on Shock and Awe and got it!
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By KyleJones1989 on 16 May 2011 23:13
I just wanted to point out that trying to go for free flow perfection each round will give you 5000 points. If you can do that it should help get gold much easier.
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By Mikerat on 20 Aug 2011 00:01
@ Beso0282 I really hope they don't! Combat challenges suck ass!
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By Templar Punk on 23 Sep 2011 10:55
What gets me is Batman deciding to go the OPPOSITE of where I'm telling him to go or attacking the wrong guy or thin air. Please, Batman. Stop attacking walls, you insane fool.
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By Fire Hawk D on 21 Oct 2011 17:13
Argh finally thanks guys all helped me get this 1k.. God Dam Shock & Awe-ful.. Defiantly takedowns massively help I tried it got so close but not it's done on to city to get campaign medals. thumbs up here!!
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By I SC077Y I on 22 Jul 2012 12:01
f**k you shock and awe (extreme), f**k you!!
spent a good 2 hours on it last night and the highest I got was 2985 (or something that close) some good tips in here though so hopefully get it tonight!
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By Halder on 18 Mar 2013 10:38
Was hoping for a cheap way of doing these, the combat sucks. Not played this since my last achievement on BAA... Not got a single star/batarang yet for combat, not done any of the latter half yet, always found not being able to punch a guy because he's holding a knife/stunrod stupid, Batman is a martial artist & would know what to do angry
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By Mazrael on 01 Apr 2014 20:18
Just got this after a few solid days of trail and error and lots of frustration. I'm very glad there's not an easier way to do this because it makes the achievement (including the Perfect Knight one) all the more satisfying.

Thanks for all the tips, guys.

If I were to give any it would be that sometimes just getting a higher combo and then taking each one out with ground takedowns can sometimes work better than going for high variation bonuses.

I just made sure to get very high scores in the first few rounds so I didn't have to worry about messing up too bad later. In regards to Shock & Awe-ful (Extreme) this meant I could concentrate on just clearing the room before the time limit instead of focusing on my score. :)
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By AaronWi60 on 17 Oct 2014 17:38
Shock and Awe non extreme version is almost impossible to complete in a legit manner. You have to have two good rounds and a perfect last round, I got dark knight to get me over 30k. Registrations issues regrading blocks and evades not working seem to amplify to a point I believe where the developers must've changed how the game reads them for this one map.

Advice on the super giants at the end of the last challenge is hard to understand you essentially just have to keep going from giant to giant at then end. I got to 49.5 k with the last giant at a sliver of health and finally completed this hell.
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By My Ringtones on 16 Jun 2023 20:05
I agree Shock and Awe extreme was the hardest. I just thought I'd share my video on how i did it
https://youtu.be/S_ndwNJkVcA?si=LXXFLBHCh5ev2q3Z
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By dancrozier on 11 Jan 2024 21:26
Question: Are the challenges the same difficulty as the one you play the game on or, are they a standard difficulty regardless of what you selected? Cos I finished on Hard, but when I do the combat challenges the blue spark things appear above enemy heads to let me know I can counter. In game these only appear on Easy and Normal. And if the combat challenges reflect the difficulty you selected, is it easier to get the scores on Easy?

Thanks.
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By Deeds ZA on 02 Sep 2009 05:53
Shock and Awe is by far the hardest, and you will definitely want to break your controller. If you can manage to get perfect on rounds 1 and 2, things will be WORLDS easier. I start out rounds 1 and 2 with 2 punches and a counter. Remember to mix it up. Use of the cape is invaluable here along withe the Y+B takedown on thugs with knives. An occasional throw out of the ring is a good way to get points and pan the camera around to find your next victim. The Y+B takedown is great for thugs with guns, or throw them off the edge to get rid of the gun for the round. ALWAYS FINISH THE ROUND WITH A RT+Y TAKEDOWN. This will end up racking a HUGE bonus if you have a combo of 30+. Just vary your attacks and try to use everything except for maybe the batclaw and you'll get a score like I did of 65K.
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By a rabid fuzzle on 21 Dec 2010 21:27
Agreed, Ground Takedown is extremely useful and at times almost necessary. However, I never used the Batarang (it just never occurred to me to use it), but try to use as many combo moves as possible for the variation bonus, which can add 1000-2000 for just the basic moves (X, Y, B, AA, YB, AX, RT+Y). Throwing in the Batarang and the Grapple Hook can give you even more of a bonus (Up to 5000, I've heard). Using Insta-Takedown on the knife goons is very helpful because they wreck your combo easily and they like to get in the way. Also, watch out for guys throwing things, they are very annoying. Just some tips, hopefully someone finds them useful. I apologize if some of these have already been mentioned.
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By SemanticV0id on 27 Dec 2010 04:53
Just a hint on the shock and awe (extreme) since this seems to be the hardest by far. If you batclaw a stun rod guy and then jump out of the way they drop their stun rods when they get back up. Granted they can still pick them back up but then you can use them to work up to earning a takedown combo to get rid of the knife thugs. Also keep in mind ground pounds are where the points are at. Whatever attack you do it multiplies it by your current combo multiplier. For a hit it's 10 critcal strike 20 and for a ground pound its 100!! so if you have the room try to milk the last couple of guys by batclawing them then leaping over them (which makes them fall to the ground) then RT+Y to ground pound them. If you have a decent multiplier you can easily suck an extra 3k out of the last 3 guys. Also you do get a 5k bonus for including all the moves but you don't have to do that every round just including 7 gets you 2k and 6 gets you 1k so try to get used to using all of batmans moves. Hope this helps
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By JasonsOkay on 14 Oct 2011 15:19
Did this yesterday. Shock and Awe extreme is by far the most difficult and I only finished off the last inmate as the floor was heating up.

The most important rounds are 1 and 2. By the end of playing this over and over I was consistently racking up 12000 point on round 1. If you can then add enough points to get over 20K in round two then you can't miss this if you complete the challenge.

For rounds 3 and 4 the batclaw and batarang are essential, they thin out the number of inmates on their feet making it much easier to build enough strikes for a combo take down or throw. Try to throw inmates over the fencing off the edge and after taking the first couple out use your batclaw and batarang to knock the others off their feet. When they are down ground pound like crazy.
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By ExplosivKick on 25 Nov 2009 07:17
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Below are all of the Combat Challenges. Watching them may help give you an idea of a pattern which works.

Credit goes to DualWielderDotCom for the videos.
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30 Aug 2009 05:17

11 Comments
Thanks for your video man, its helps a lot!
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By Phil0s0pher on 08 Sep 2010 12:43
thanks for the video guide there the best better seeing it than reading how to do it
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By shugogh on 06 Sep 2009 13:10
crappy, i`m hangin on shock and jungle. jungle i think would also be possible, but shock F**** my brain.... urgh
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By SuperMaddin on 03 Oct 2009 02:56
btw. thanks for the realy god guide!
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By SuperMaddin on 03 Oct 2009 02:57
I would recommened that on "shock and awe (extreme)" you should go straight up to the right-hand area from the start. From round two onward, one or more of the goons will head up there at some point to get a pipe or the gun from the case. Rather than reacting to when this happens (which it almost always will) and having to lose your combo, get there first and use your ultraclaw to pull the first three over the fence and start attacking them.
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By Mr Fiddler on 28 Jan 2010 00:25
These are great, but I recommend doing a couple of things differently:

Shock and Awe Extreme - when the thug jumps up onto the platform to go for the gun, don't chase him. It takes too much time to chase him, and it isn't necessary. He will always come back to you before firing the gun. While he's going for the gun, continue fighting the other thugs on the main level, then batclaw the gun thug as he returns to you.

Rumble in the Jungle Extreme - when doing the titan takedowns, don't button mash. Time your hits to get 2x per hit.
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By Lt Davo on 19 Apr 2010 16:36
I feel I may go for this or at least silver.
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By matdan on 16 Aug 2011 13:58
After watching your videos I can see where I'm going wrong! Thanks, much appreciated :)
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By FreshScowl on 07 Sep 2011 12:10
i can see what im doing wrong i just cant do it right. i think its fair to say this is three achievement that im not going to get
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By JoeySJ95 on 21 Dec 2011 21:27
how did you get so many points for just your combos?
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By HighT3chR3dn3ck on 24 Jan 2014 18:13
These videos are helpful for inspiration alone. I am stuck in a rut with the way I am using the combo system, and here I see how I can utilize the bararang and the RT+Y takedown more. Going for the Freeflow Perfection achievement really improved my combat game, and these videos will help me take it to the next level. No doubt I will study these more after I try some of these moves out. Thanks!
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By Sticky Stalwart on 22 Feb 2011 17:20
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Having played through on hard it was only when I started on the combat challenges that I really learnt and understood the combat.

I've listed a few simple tips below..

Bonus points:
The following can be achieved in combat challenges
• Dark knight bonus - not getting hit
• Freeflow - kill all enemies in one flowing combo
• Variations - getting in all of Batman’s moves nets 5k

If you get the dark knight bonus on all rounds you also net 5k

To do well in combat challenges you have to get big combos 7-9 moves will really boost your points.
It's worth practising the perfect combo to really get a grip on this.

When fighting remember that getting hit and breaking your combo doesn’t mean it’s game over, quite often I would start a new combo mid round and get it into the 7+ range.

Fighting itself is not button bashing if you do you'll probably lose. Think about where the enemies are and who you plan to hit next and with what. Hit x once with just a direction will normally result in a critical hit (worth a few points more). When doing a ground takedown you can pan the camera around this really helps when planning the next move.

Finally you can sort of cue up a move so when doing a ground takedown you can press X once and batman will automatically hit the guy in that direction. Don't worry about getting over to him batman will do the distance no matter how far off they are.

Otherwise counter often and jump around to clear some space this will help out a lot.

I start each round as follows if this helps...
• Batclaw to pull them in
• strikes to knock them down
• either a counter and the aground take down or just a ground take down depending on the situation.
• allows you to pull of the special takedown
• then jump over and bat cape and you’re only missing the throw and the baterangs for a full combo.

As mentioned above you do need the upgrades to Succeed
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08 Sep 2009 12:44

The most difficult challenge in this achievement is the Shock and Awe Extreme one. Here is a detailed strategy walk-trough on how to make this one a bit easier.
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31 Dec 2011 02:37

it's only a little tip, as i'm still working on this achievement, but a few helpful things i've found along the way. but these things helped me score this achievement.

ring outs get a little point boost, plus if you do the throw combo you can sometimes get a vip (stun rod or knifed thug) out without actually having to fight them. but i will say remember to do the B button stun at some point in the round to get the variation bonus. i just think it's insult to injury to stun them then immediately throw them out of the ring. haha.

using the triple batclaw at the beginning of a round can buy you a few seconds if the pack of thugs is led by a vip. you can batclaw and immediately varial over them to fight less threatening thugs.

and my favorite thing to do is to go for the unarmed thugs and get a 5x multiplier and then do the Y + B takedown combo on a vip. i almost avoid vips entirely unless i'm doing a combo attack.

so most of my rounds start off with triple batclaw, overhead varial, punch a couple unarmed thugs and get a 5x combo, if i'm close enough to a vip, go for the takedown combo or throw combo for the ring out. the fewer knifed thugs or stun rod thugs there are, the less chance they'll break your multiplier, as when you attack them face to face, they block or stun you (plus they do mega damage, and their attacks can't be countered).

also, in later challenges keep an ear out for gun locker alarms. i usually try to do the takedown combo on a thug if they manage to get a gun from the locker because even if you disarm them, sometimes they'll jump up and immediately grab the gun again. :(
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26 Sep 2009 21:37

Everyone has pretty much covered eeverything in earlier guides so i will provvide a few key tips that got me the achievement.

-start every round with a grapple hook andd use as many moves as possible.

-when <3 enemies are remaining, use a batarang and knock them all down. use ground takedowns on all of them. they are worth 100x your combo which could possibly be 30+. this is a really good way to score points

-try an use your takedowns on knife eenemies and taser enemies to get them out of the way and dont let them kill your combo.
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17 Oct 2009 15:06

So...
You're down to solution 10.
You've read all the other solutions and still haven't got it have you.
You know what that means huh.
Well take heart as bad as you think you are I'm telling you I was worse.
I'm an cn_X button masher. are you? Most of the game I was either mashing cn_X or evading. Well mostly at least.
Still I believe you can mostly mash cn_X and still get this. I'll give you the method I used to get this and believe me, I thought I'd never get the 18,000 to get the first challenge complete, much less any of the other ones.
OK, first ( Captain Obvious alert ) it really is best to do all the moves, then go for a high combo. I can help out with this.
The first thing you should do is when starting any challenge is: if you don't get an epic score on the first round I'd restart. I've seen all the videos where the first round, the guy does OK in the first few rounds and then gets an epic score at the end and gets the score needed. Maybe some people can do that, I can't. I'll post about what I got for the first round and what you should shoot for.
Also you will want to learn where all the weapon lockers and other areas where these thugs can rip things off the wall to throw at you. Either hit or batterang these guys. This will get harder in later challenges because of the sheer number of guys in the challenges.
This is how I went about this and what you should try for.
You know there are moves you are not good at. I'd suggest when the challenge starts do these first.
So if you're like me, I am terrible at the counter cn_Y. I also never do the cape stun. So in every challenge I start with these 2. If it's just a normal guy, I counter, then cape stun the next guy. If it's a guy with the knife I cape stun until I can counter, then I counter. (Then I usually screw this part up so I restart the challenge, Just saying... )
Those are done, then I evade, followed by the batterang. next I'll do my typical cn_X mashing and evade til I get the combo up to 10 or so. Just forward and back.
I always try keeping everyone in front of me if possible. This will take some practice so don't give up, keep at this part. Also try not to evade into a group of guys, you may hit one of them, then another guy hits you and you lose your combo.
Once I get to a 10 combo I'll throw someone. That's 6 of 9 moves so far.
Next I'll continue to hit and evade til I get to at least 20 then I'll do the instant takedown cn_B + cn_Y. This will hopefully be the only time I do this. the reason for this is; you want to keep everyone coming after you as long as possible. Along the way you will be knocking people out, but not a lot. This was the way I could get a pretty high combo, I think my highest was around 50.
OK, I know what you're thinking. What about the guys with the knives, stun batons, guns and so forth. The solution for all these guys is the batterang. If I could emphasize anything in this solution it would be to get good at using the batterang. It's quick and it will take down anybody fast. I throw the batterang a lot in between hitting and evading to get rid of the guys who will ruin my combo.
OK, where were we, Oh yeah, so we were at 7 moves so far completed. Now once you have taken down most of the guys and have about 5-6 left after hitting and evading you're going to change tactics. Evade away to a safe spot and use the batclaw ( double tap the cn_RT ), then batterang then ground pound ( I have no idea why everyone says ground takedown instead of ground pound. First it sounds better, it also says ground pound when you do it and it takes longer to say ground takedown so from now on I'll use ground pound) cn_RT + cn_Y. Lets hope your combo is up to 25-30 by now. Usually you can only do 1 now, but if you can do 2 do it. Then all I do is batterang and ground pound the last guys. You can batterang as soon as you finish with the ground pound. That's all 9 moves.
I batclaw first for the simple reason that when I would batclaw then ground pound, many times I'd lose my combo I think because the game think I'm trying to use cn_RT twice in a row which breaks your combo. Or maybe I wasn't hitting cn_RT + cn_Y exactly at the same time.
This is the method I use for every challenge in the first round except Shock and Awe.
Practice this til you're good at this and like I said before if you don't get an epic score, restart. If you even get hit once to ruin your combo or you make a mistake, restart. I restarted so many times because I screwed up I can't even imagine how many times it was. Once you get a good score consistently, then you will start to get good at the other rounds.

For Intensive Treatment the most I could manage is around 4-5K. This is the only challenge I couldn't get all 9 moves although I did manage 8 of 9 once. For this one to get that many, I did the throw at 5X. I still tried keeping everyone in play til the last 2 guys, then did the batterang, ground pound at the end. Also You want to avoid evading towards the combo ruining electric fence areas near the weapon locker. Then I tried the above method for all the rest of the rounds. Usually with mediocre results, but since this was the easiest challenge, I managed 18K.

For Sewer Bat I believe I got at least 10K. Again this was a little easier once I developed my method of doing all 9 moves. You will need to do the throw at close to 5X for the first round and the instant takedown at 10X in order to get all 9 moves.

Shock and Awe is the killer because of the time limit. I'm posting a video below that makes this easier.
Krystman DE posted the same video, but I figured if he took his solution down it would still be here.
If it helps you, give him the thumbs up. If you're having trouble, as I was, for the third and forth round, use his method. If you want to try the regular way, I posted how I did it, but when I first got this, I used his method cause the time kept running out. Once I got better at the method I posted above I could manage doing it the regular way.

The first round, you'll need to do the throw at 5X and the takedown at 10X, followed immediately by the batclaw, dodge and ground pound. Then batclaw and ground pound the rest. You cannot batclaw and batterang because there aren't enough guys in this round. I managed 9K in the first round.
The second round, follow the same advice above, but make sure you steer clear of the baton wielding guy for the first few moves, then when you batterang, make sure he is one of the guys hit. Only managed 6K cause I got hit before making all 9 moves.
For the third round, if the knife guy comes at you first try cape stunning til you can counter someone else as soon as possible. I used the instant takedown more in this round, whenever I could, still manages all 9 moves in this round so that made it easier. I did them as early as I could, then lost my combo but still managed to get 9K.
Still more combo ruining guys in this round, same as before, if the knife guy comes first, cape stun, then counter. The video below has a good view of how to do this. Again I used more instant takedowns than normal. After I did the throw, it took down 2 guys so I batclawed, dodged, then did 1 ground pound cause everyone was on the ground. Then batteranged and ground pounded my way to about 35K at the end.
For Rumble in the Jungle, usually the knife guy doesn't come at you right away so I just follow my normal routine. For the final takedown, for some reason when I did the ground pound, Batman did the move all the way across the screen, then the move failed. the guy got up and hit me. I was up to 22 combo and this would have gotten me up to about 14K. However since it failed I only managed 10K. I didn't restart and I almost didn't get a high enough score.
Next round is just a lot of guys, watch for the guys who pull blocks off the wall. I missed these guys and badly screwed up this round. If you do well in this round it could be a very high scoring round. Got 5K. Still, half way there.
Third round there is a knife guy and a baton guy. Avoid them til you can batterang them. I didn't but still managed about 8K cause after failing the initial part I got 8 of the 9 moves. Could get a counter. Wow do I suck at that.
For the final round I usually just try to dodge everyone and ride the titan to knock everyone down. Got my combo to 15X when I was thrown off, then did several moves and did 1 ground pound at 20X, then lost it. Got 7800 and squeaked by.

Ok that's the 4 regular ones, the extreme ones are similar, but with more guys. The above method works with each except for Shock and Awe Extreme. I'll go over that one. I didn't think I would ever get this, it's that hard.
First round, Knife guy, used the stun method, no knife guy, then counter, cape stun. When you get to the batterang part, make sure you hit the 2 knife guys. I didn't throw til at least 12X to 15X. This makes it hard cause you may run out of time before finishing this. Then takedown at the next opportunity. If you don't manage at least 15K I'd restart. I got 19K several times. Even though the time runs out, you still have 5-7 seconds before it ends. I managed a 30X combo for my final ground pound. Several times I wasn't sure my final move counted cause the screen was going dark. Most times I made it.
The second round is all about just surviving. Watch the video. Try the same method as the first round, but take down the guys faster if possible. Make sure to hit the baton guy with the batterang.
Third round. Watch the video. You'll be running right and using the explosives. As soon as you can, try ground pounding 1 guy if possible. You may or may not have time. I don't bother doing all the moves, do takedowns as fast as possible. I try using the batclaw, batterang, then ground pound if the floor is clear. Sometimes it's not so if there's 1 guy up, hit him then ground pound if possible. Evade away and batclaw, batterang, then ground pound again. This was how I took everybody down. If I got the combo to 5X I did the instant takedown.
I did the same method on the final round. Whenever possible try using the takedown on the knife guy. It's harder cause there are more guys and the batclaw, batterang, then ground pound doesn't clear enough guys at the start of the round. Keep at this method. It took me lots of tries before I got this.
You can do it!!!!
Good luck


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28 Jun 2015 14:57

This solution assumes you have all the upgrades.

Most of these are pretty straightforward. Keep your combo going so you can take thugs down faster. If you don't get close to the first medal on the first round, you should probably restart unless you're feeling confident. Listen for thugs opening the gun lockers and stop them at all costs, if they open one it stays open for the rest of the challenge.

#1 MOST HELPFUL TIP: Don't underestimate the combo batarang. Use it as often as possible as it knocks down up to three thugs with practically no recovery time. If you're good, you can throw the batarangs even while a thug is attacking you from behind, and still have time to counter him.

One useful trick/glitch I figured out is this: if you spray explosive gel on the ground immediately after KO-ing the last guy, it will stay there for the next round. As soon as you get the closeup/slow mo, press A to skip, then hold LT and press RT the instant Batman is out of the animation. (You can spam RT, but occasionally it will quickfire the Bathook instead.) If you did it right, you can see Batman finish standing up just as the screen cuts to black. You can then get a headstart on the next wave. (Just don't stand next to it or you get stunned for a second.) This helped me immensely in the Shock and Awe (Extreme).

Shock and Awe (Extreme) is by far the hardest of all the challenges. In the final round you have 60 seconds to take out around 15 thugs.
This is what I did:

First stage: easiest but the most important. If you don't get at least 10000 points, you're not going to make it. Just beat it like you would normally.

Second stage: now it gets tough. For the next three rounds you're going to immediately run through all the thugs (they won't have time to hit you) and climb onto the upper right platform. Run straight towards the gun locker and spray explosive gel about halfway between the locker and the walkway behind you, spam A to dive toward the locker and fire the Bathook behind you. This is because there's a chance to stun more goons and also to put them closer to you so you can start the combo a little faster. (Note: Often, on the second wave only, a goon will climb the railing with you and run to the gun locker. You may want to hit him after spraying the gel.) Don't forget to use the above "extra gel" trick! Depending on where you land the final blow, it will either buy you more time to spray the gel next round, or can knock down a bunch of goons midway through, just in case you need some clear space. IMPORTANT: Many people will tell you to go for ground pounds after the initial explosion, but you must not do that this round or you risk not ending up with enough points.

Round 3: Mostly the same as #2, only more thugs. You want to obviously start trying to eliminate thugs as quickly as possible. The knife guys are always priority. Be cautious of using the Combo Throw and Combo Takedown unless you are going for more points as they are a bit slower than a normal attack. (Although if you do throw, try to throw them out of the arena!)

Round 4: I found the #1 most important thing was to keep as smooth a combo as possible. The ideal situation is to have the thugs spread out around the edge of the arena, most of them knocked down, while you dart back and forth across the arena delivering single blows to each enemy while they are getting up. This not only practically guarantees not getting hit but also gives you a wide view of the playing field, allowing you to plan your next strike. As long as you're fast and get hit less than 2 or 3 times, you should be alright.

Good luck! It took me over 5 hours to get this. With enough practice you can do it.
6
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16 Feb 2015 00:27

Below are links of videos of me obtaining the most number of medals on each combat challenge:

1. Intensive Treatment


2. Sewer Bat


3. Shock and Awe


4. Rumble in the Jungle


5. Intensive Treatment (Extreme)


6. Sewer Bat (Extreme)


7. Shock and Awe (Extreme)


8. Rumble in the Jungle (Extreme)


You can obtain up to 3 medals on each challenge based on your score at the end of the challenge.

Tips for achieving the highest rank:

- Use as many different combat moves as possible to obtain a higher end-of-round score. These are: Strike (Left click), Counter (Right click), Cape Stun (Middle mouse button), Evade (Double tap space), Throw (Shift and left click), Take Down (Shift and right click), Ground Takedown (Ctrl and right click), Batarang (Q) and Batclaw (C)
- Keep aware of when you have enough of a combo to use Throw and Take Down so you can make sure you've used them as soon as you can
- Continuously evading doesn't break your combo as long as you are jumping over an enemy, so make use of space to avoid being surrounded
- If towards the end of a round the last enemy / enemies are quite far away, make use of the Batclaw
- Try to complete each combat challenge in a continuous combo for a higher end-of-round score
- Try not to take any damage for the whole challenge for a bonus to your score at the end of the challenge. This also applies to individual rounds, but pales in comparison to the bonus of not taking damage for the whole challenge
- A few mistakes aren't the end of the world, so just try and recover as soon as you can and get the combo going again
- Make sure you have enough time to use the Ground Takedown when using it as it can take a while, relatively speaking, and it leaves you vulnerable to attack
2
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03 Jul 2019 00:00

These challenges will be a lot harder for some people seeing as you need to beat the highest scores on each challenge map. Before you can start working your way through the challenges you'll need to collect the riddler trophies to unlock them. See "Crack The E Nigma" for more information.

You need to beat the following scores to earn a gold medal on each map:

  • Intensive Treatment - 18,000
  • Sewer Bat - 18,000
  • Shock and Awe - 30,000
  • Rumble in the Jungle - 30,000
  • Intensive Treatment (Extreme) - 30,000
  • Sewer Bat (Extreme) - 50,000
  • Shock and Awe (Extreme) - 30,000
  • Rumble in the Jungle (Extreme) - 50,000

0
0
This trophy is for earning all medals for the combat challenges. This could be a bit of a headache depending on how good you are with the fighting system in the game. If you are not that good at the combat then I suggest practicing in story mode and in the challenges themselves. As long as you are patient and don't let the game get to you, and trust me the combat challenges will test your patients. But as long as you keep it cool, calm and collected then you will get this in no time.

When you first do the combat challenges, treat them as if it is a practice until you get good or confident enough. Once you have the confidence and have a good feel for the fighting then go for the gold medals. Below is a link to a playlist of the person giving some tips on all maps.

Credit for the videos goes to RandomAchievements
https://youtube.com/playlist?list=PL92813EE23680C848

Hope this helps. Happy Hunting!
0
0

02 Aug 2022 01:56

There are 8 combat rooms for you to gain medals in. Each room will net you 3 medals providing you reach the target scores. These combat rooms shouldn't pose much of a problem, the only one that will cause much grief is Shock and Awe (Extreme).

To gain the maximum score possible, try to keep your combo up while mixing all 9 of Batman's moves in wherever possible, as this will net you 5000 points at the end of the round. You will also gain 500 points for not being hit (Dark Knight Bonus) along with 5000 points at the end of the 4th round (providing you don't get hit on all 4 rounds), and 1000 points for a Perfect Freeflow (chaining your attacks without missing).

Intensive Treatment

  • x1 medal - 6000
  • x2 medal - 12000
  • x3 medal - 18000


This room is pretty easy, and shouldn't cause you much problems. Try to avoid any unnecessary hits to gain the maximum points.
 

Sewer Bat

  • x1 medal - 6000
  • x2 medal - 12000
  • x3 medal - 18000


This room is pretty easy. Once you get to round 2, you will start to come across henchmen with knives. These cannot be punched, you will have to stun them first. Alternatively, you can use your Special Combo Takedown on them.
 

Shock and Awe

  • x1 medal - 10000
  • x2 medal - 20000
  • x3 medal - 30000


This room shouldn't prove too much stress. The first round is pretty standard. Onto the second round, you will encounter electric batons for the first time, the best way around these is the Batarang otherwise just jump over them and hit them in the back. Round 3 will have 2 henchmen with knives, and round 4 will have electric batons and knives in play.

You are going up against a timer (in top the right-hand corner), the standard map gives you 1 minute 30 seconds to complete each round.
 

Rumble in the Jungle

  • x1 medal - 10000
  • x2 medal - 20000
  • x3 medal - 30000


Round 1 is pretty standard but will have 1 henchman with a knife in play. Round two just has normal henchmen, but watch out for them tearing items from the wall and throwing them at you. Round 3 will have an electric baton in play along with a henchman with a knife. Round 4 will have standard henchmen as well as a Titan.
 

Intensive Treatment (Extreme)

  • x1 medal - 10000
  • x2 medal - 20000
  • x3 medal - 30000


Round 1-3 will just have your standard henchmen; however, in round 2 the weapon locker will become active. You will know when a henchman is trying to gain access as a siren will be going off along with a red light. Round 4 will have 1 knife henchman.
 

Sewer Bat (Extreme)

  • x1 medal - 10000
  • x2 medal - 30000
  • x3 medal - 50000


Round 1-2 will have standard henchmen, however, during round 2 they will be tearing items from the wall, and throwing them at you. In round 3 there is one knife henchman also, they will be going for the weapon lockers during this round. Round 4 just has standard henchmen; however, as with round 3 they will be going for the weapon lockers.
 

Shock and Awe (Extreme)

  • x1 medal - 10000
  • x2 medal - 20000
  • x3 medal - 30000


During round 1 you will have 2 knife henchmen. In round 1 it is highly advised to get the Dark Knight bonus, Perfect Freeflow bonus along with using all 9 of Batman's moves to get the max variety bonus. By the time you've finished round 1, you should have around 11000-15000 points. Round 2 will introduce two electric batons plus standard henchmen; however, there is always one that will run to the weapons locker. Round 3 will have 1 knife henchman and 1 electric baton in play. Round 4 will have 3 electric batons and 2 knife henchmen in play.

Don't forget that you are being timed. You can see the timer in the same position; however, this time you will have 1 minute per round, so you have to be quick otherwise the floor will be electrified, and it's game over. If you get the 11000-15000 points during round 1, then just try to kill the henchmen in round 2-4 as quickly as possible using quick-throw Batarangs to disarm the enemies with electric batons also using the Special Takedown upgrade.
 

Rumble in the Jungle (Extreme)

  • x1 medal - 30000
  • x2 medal - 40000
  • x3 medal - 50000


Round 1 will have 1 knife henchman and 1 electric baton in play. Round 2 will have an electric baton plus Titan in play. Round 3 will have 2 electric batons plus 2 knife henchmen in play. In round 4, you will have two Titans to deal with, but standard henchmen.

0
0

These challenges will be a lot harder for some people seeing as you need to beat the highest scores on each challenge map. Before you can start working your way through the challenges, you'll need to collect the riddler trophies to unlock them. See "Crack The E Nigma" for more information.

You need to beat the following scores to earn a gold medal on each map:

  • Intensive Treatment - 18,000
  • Sewer Bat - 18,000
  • Shock and Awe - 30,000
  • Rumble in the Jungle - 30,000
  • Intensive Treatment (Extreme) - 30,000
  • Sewer Bat (Extreme) - 50,000
  • Shock and Awe (Extreme) - 30,000
  • Rumble in the Jungle (Extreme) - 50,000
 
 
 
 
 
 
 
 
 

 

0
0

These challenges will be a lot harder for some people seeing as you need to beat the highest scores on each challenge map. Before you can start working your way through the challenges you'll need to collect the riddler trophies to unlock them. See Crack The E Nigma for more information.

You need to beat the following scores to earn a gold medal on each map:

  • Intensive Treatment - 18,000
  • Sewer Bat - 18,000
  • Shock and Awe - 30,000
  • Rumble in the Jungle - 30,000
  • Intensive Treatment (Extreme) - 30,000
  • Sewer Bat (Extreme) - 50,000
  • Shock and Awe (Extreme) - 30,000
  • Rumble in the Jungle (Extreme) - 50,000

0
0
All video devices - FreeFlow Silver

All tips - FreeFlow Bronze
0
0

12 Jul 2011 21:04

1 Comment
I struggled with this achievement for a long time. After all, improvisation doesn’t always go according to plan. And when I read about 5000 points, I didn’t immediately guess what they were given for. So maybe it will be useful for someone to know that 5000 points can be obtained by performing all the techniques in battle that are described in the “Perfect Combo” achievement. In this way, I scored the required number of points before the start of the last round.
1
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By Khorne on 26 Jun 2013 03:20