Batman Arkham City
70 Achievements
1,500
40-50h
Perfect Freeflow 2.0
Perform a perfect combo including all of Batman's combat moves (any play mode)
5
How to unlock the Perfect Freeflow 2.0 achievement in Batman Arkham City - Definitive Guide
What level to use: Survival of the Fittest level 3.
Why? In level 2, there is just barely enough enemies to do it. It makes it easier to have a few extra guys to beat. Feel free to try some other level too. This is just my suggestion.
How to keep the combo going easily?
- Just use the A-button to jump over the enemies. You can keep doing it as long as you want, giving you the necessary space to do the next move. Also pressing START to pause the game after doing a move helps to plan the next move. Note that you can't do the special combo moves (B+Y, A+B etc.) when the combo meter is not flashing yellow. So punch 2 enemies, then do the next step.
Here is my pattern that worked. I will explain why to perform the moves in this order.
PATTERN: (12 moves required to get the achievement)
1. Strike (X) (Basic moves first)
2. Counter (Y) (Basic moves first)
3. Evade (press A to jump over an enemy. You should be doing this all the time anyway. If you want to make sure this works, jump once to an open area of the map. Note: you can only do that once, the second consecutive open area jump will break the combo.) *Thanks to Kung Fu Riki for that*
4. Stun (B) (Basic moves first)
5. Disarm and Destroy (X+Y) (Use this to destroy the propane tank the one guy is going to throw at you to avoid problems. Batman will break the propane tank causing a smoke screen -> enemies will get disoriented, making the next move easier. This move won't work, if the enemy isn't holding a weapon. In that case it will only count as a special combo takedown. If the enemy is equipped with anything other than just bare fists, this move will work against it.
-----------------------3 MOVE COMBO----------------------------------------------------
6a. Bat Swarm (A+X) (This is the first move of three move combo, making it easier to do these. Get to the center of the enemies, then use this move to stun the enemies.)
6b. Combo Batarang (LT+LT quickly) (Quickly punch 2 guys, then when the counter is flashing yellow again, throw the batarang. Then there will be 1-2 enemies on the floor. Do this only when combo counter is flashing yellow. If you do this while the counter is white, it will only count as a gadget attack.) *thanks to Groqik for this info*
7. Ground Pound (RT+Y) (Now use this move to take down one of the guys on the floor. If you do this fast enough, the enemies won't hit you in the back, because they are still stunned from the bat swarm move.)
-----------------------------------------------------------------------
8. Multi Ground Takedown (A+B) (Do this now, because later the combo might be too strong, leaving no enemies on the floor. It won't work if there is no enemies stunned on the floor)
9. Aerial Attack (B+A+A) (Easy to do. Why save the easy ones last? To avoid frustration. )
10. Special Combo Takedown (B+Y) (Easy to do)
11. Ultra Stun (B+B+B) (This is easier to do when there's only couple enemies left. They usually hit you in the back, if you have a bunch of enemies around you and you try to do this.)
12. Beat Down (B+X+X+X...) (Use this against the last enemy, or when there's only couple left)
Added tips: I repeat this, the combo batarang won't work if the counter is not flashing yellow. It will only flash yellow after every 2 punches you throw, after you have reached over 5x combo.
Press X after the round to show what moves you did and which ones you are missing.
After doing the last move, the achievement will unlock immediately. You will probably have to try this many times, but with practice and learning the pattern, it is very doable. Good luck!
The exact moves required are:
Basic moves
Strike (X)
Counter (Y)
Stun (B)
Ultra Stun (B,B,B)
Aerial Attack (B,A,A+Left stick in direction)
Combos
Special Combo Multi Ground Takedown (A+B) - must have at least 1 enemy dazed on the ground before doing this or it wont count
Special Combo Disarm and Destroy (X+Y) - Can be done against people who are holding any object such as a knife or sledge hammer
Special Combo Bat Swarm (A+X)
Combo Batarang (LT pressed quickly)
Finishers
Ground Pound (RT+Y) - Used to finish off an enemy when they are dazed on the ground
Special Combo Takedown (B+Y)
Beat Down Finisher (B+X and keep pressing X)
The easiest level seems to be the second round of "Survival of the Fittest". There is just enough enemys to perform all the required moves.
Needless to say if you're like me, the campaign challenge part of this game has worn you down. It also means that you have put in enough time to get this chevo real quick. First, here's a list of the moves you need to do in order to unlock the achievement (I did them in this order):
1. Punch (X)
2. Counter (Y)
3. Evade/vault (A)
4. Stun (B)
5. Multiple Combo Takedown (B+A)
6. Batswarm (X+A)
7. Special Combo Disarm (X+Y)
8. Batarang (LT+LT quickly)
9. Aerial Attack (B+A+A)
10. Special Combo Takedown (B+Y)
11. Beat down (B+ X-repeatedly)
12. Ultra Stun (B+B+B)
13. Ground Pound Takedown (RT +Y)
Note: People say you only need 12 moves but I consider Batarang it's own separate move, you get 13 total moves)
Next the Level. Like others I chose Survival of the fittest. Round 3 and 4 are perfect for it. However, I found myself fighting a bunch of people and they didn't always have weapons. SO. I recommend going to the CUSTOM CAMPAIGN section, selecting survival of the fittest, and adding the modifier that allows henchmen to pick up and throw objects at you.
Strategy: Quickly take care of the guys in the first two rounds. You can use these rounds for practice but there just aren't enough guys. Round 3 is a good place to begin. Remember there is nothing wrong with punching once, then vaulting over, punch again, and repeat. The reason i say to do the Multiple Combo takedown early is to get it out of the way but also leave you with enough guys. Also, make sure your combo is flashing YELLOW to perform the Batarang.
You will find that you will have many more guys than you actually need. I found this out because I got hit or lost my combo thinking that a henchmen was going to punch. Rather than restart, I just kept going. And of course if you've taken out too many guys, you can always try again with wave 4 (more than enough guys).
NOTE: When you do your Aerial attack, make sure no one is around you as they will still try to punch you while you do this move and it can mess up your combo
To Finish your combo, you ultra stun the last guy and then perform the ground pound takedown. FYI this is how you should finish every round for whatever you're doing to maximize your points from your combo.
People have said that this takes an hour or more to get. But if you're like me, you've put in more than enough time on the combat, predator, and campaign challenges so this should only take about 20 mins just to give you a few tries. But really if you employ the punch and vault strategy there's nothing to stop you from getting it on the first try.
Last Tip(s):
-Don't be too greedy. Again there's nothing wrong with vaulting, punching, and vaulting again as long as 1 counter is in there. Most of your frustration will come because you want to get in more hits before you jump again and that usually results in a hit or you losing your combo. By now you've spent a lot of time stringing up combos, just do what is necessary to get the achievement
-Turn on your detective mode if that will help, And if you find yourself with extra men to finish off, there's nothing wrong with throwing in a few Bat Swarms to keep them at bay. Sure you can use other moves, but I found the bat swarm the easiest to use while making sure that there is at least one final guy standing to finish the last few moves.
The key difference in my strategy is using the Custom Campaign Challenge mode (probably the only time you'd actually use this mode) and selecting the modifier that allows henchmen to pick up and throw weapons. This ensures that you'll have plenty of targets that will have a weapon in there hand for you to disarm, even if you mess up.
If you liked this solution then give me a thumbs up. If not, then let me know why.
Short version:
1-
2-
3- (on one enemy)
4- (on a different enemy from the above) and then again (away from everybody, towards an open area)
5- + (there must be at least one enemy stunned on the floor)
6- + (towards an enemy who has a weapon or throwable object)
7- +
8- +
9- , (combo meter must also be glowing yellow or orange/red)
10- , ,
11- , , , , ...
12 and 13- , , and then once this last enemy is on the floor +
Long version and explanations:
1- Start hitting () against one of the regular guys (any of those who don't block attacks and whose attacks are countered by simply hitting ) 1, 2 or 3 times, until another regular guy or guys come to attack you.
2- Hit as many times (up to 3) as there are enemies about to attack you, to counter their attacks.
3- Press towards an enemy to stun him.
4- Press towards a different enemy than the previous move (otherwise you might end up performing an Aerial Attack) to jump over him. Once you jumped over him, press again towards an open area to evade.
Now that all the basic moves were executed, let's focus on the combo ones (the ones that can only be performed when the meter is glowing yellow or red). Keep hitting enemies then, until the meter glows.
5- The first combo to execute is the + . Why? Because later on the enemies might be too weak and this combo needs to be executed when there is at least one stunned enemy on the floor. And that just happened when you were working to build the combo meter up, so at least one enemy should be stunned on the floor. Batman will jump into the air and throw batarangs towards those kind of enemies if there's any. If there's none, he will still jump, but the animation will be shorter and there won't be any green targets tagged when he does that. In other words, you executed the move, but there was nobody on the floor ready to be hit. If that's the case, do it again, properly.
6- The next combo move I advise is the + one, which disarm enemies that might be armed with knives, doors, stun batons, hammers, boxes or fire extinguishers, breaking the weapon/item so it cannot be picked up and reused by any foe. For that combo to work properly you obviously need to direct it against an enemy that is holding any of the weapons mentioned.
7- The following combo move can be either the + or the + , since they don't have special requirements. The first will send a swarm of bats against the enemies around you and the last will take any enemy (except bosses) down.
8- Depending which you chose to do on step 7, now do the other.
9- The last combo move isn't listed by some as a move at all, but apparently also has to be executed, so, having your combo meter glowing yellow or orange/red, press twice to throw batarangs.
10- Now, keep taking out enemies until there are about 3 left. Stun one of them () and press twice towards him to perform the Aerial Attack. There is a very useful trick to avoid being hit by other enemies while you're vulnerable performing the animation of this move. You can try to pick someone that's further away from the other 2 enemies left (if you press towards an enemy, Batman will run towards him a great lenght of distance even if he's far away), or you can try to stun the other two as well. Personally, what I prefer to do is to stun the enemy I'm going to execute the Aerial Attack on, wait a moment and finish pressing the twice only after another enemy threatens to attack me. That way his attack falls short and I can finish my move on the first without any danger.
11- Now there should be 2 enemies left and 3 moves still to be executed. Stun the last enemy so he gives you a break and stun () the one you going to use now and then starting hitting until the beat down is finished.
12 and 13- On the last enemy you will be able to execute the last 2 moves. The first one will leave him incapacitated on the floor, which is the ++. Then, while moving towards him, press + simultaneously to do the ground takedown.
When you are able to pull this off, congratulations! It isn't too hard, specially if you have practiced it.
If this solution helped you in any way, give it a thumbs up and leave a comment.
You will have to try this many times, but with practice and learning the pattern.it will take some time to get it right just keep trying
The rest of the moves are:
Stun
Ultra Stun
Aerial Attack
Beat Down
Ground Pound
Combo Batarang
Special Combo Bat Swarm
Special Combo Takedown
Special Combo Multi Ground Takedown
Special Combo Disarm and Destroy
Now I found following a set pattern was easier to remember, but often something would go wrong and I would freeze up and drop the combo. So personally I found it easier to play more naturally and try to remember which moves I hadn't done so far. So here are some tips for each move.
(Note: I did this on Survival of the Fittest, round 3. Round 4 is good as well, of course.)
Stun: Really, you shouldn't even try for this because when you do the Ultra Stun the first two hits count as separate stuns anyway.
Ultra Stun: This is made much easier when you use Special Combo Bat Swarm, hopefully stunning almost all of the enemies. Try to target a nonstunned enemy if possible, or else an enemy that appears to be further away from the others.
Aerial Attack: Same as Ultra Stun except there is much less chance of getting hit. If you can do it without the Bat Swarm, fine, but I think is a case of "better safe than sorry".
Beat Down Finisher: This is probably the easiest move in the game other than basic moves and instant takedown. Just pick any enemy, preferably not close to a wall, press B to stun and mash X until he's out. You will have to counter other thugs at least once, but then you can go right back to whaling on the guy.
Ground Pound: Again, this is much easier with Special Combo Bat Swarm. The ideal setup is to activate Bat Swarm immediately after countering an enemy. (If it's two or three, even better.) Then right away hit RT+Y and you should be out of the animation just as everyone is coming to.
Combo Batarang: Other solutions state that for whatever reason, this doesn't count toward the achievement unless the combo counter is yellow. Simply press LT right before doing any "special combo attack". Also, I believe you can quickfire any gadget for it to count, however the Batarang is the quickest, easiest and by far the safest, so why not?
Special Combo Bat Swarm: This is a lifesaver. You can use it to pretty much guarantee a successful hit on whatever move you do next (other than another "special combo" move). However, sometimes if an enemy is picking up a weapon they won't be affected by the Bat Swarm, so just be aware of that.
Special Combo Takedown: Surprisingly I found myself often forgetting this one because it is so easy. B+Y on any enemy and that's it.
Special Combo Multi Ground Takedown: Wait until you counter at least two enemies, then press A+B. This gives you a better chance that they won't be instantly KO'ed.
Special Combo Disarm and Destroy: This is actually the hardest one to do only because there are a limited number of weapons. Try not to do it on a guy holding a fire extinguisher because you will throw it in the middle of the crowd, causing everyone to swing wildly and making it almost impossible not to get hit.
Surival of the fittest round 3 & 4
step1
X strike (until yellow)
Y counter
A evade
B stun
X & Y Disarm & Destroy
step2
X strike (uy)
LT LT quickfire Baterang
A & B multi ground takedown (enemy must be stunned on ground)
step3
X strike (uy)
Y & B special takedown
X strike (uy)
repeat this easy step 3 until you have 3 enemys left
step 4
A & X batswarm
B B B ultra stun
RT & Y ground pound
A evade
B A A aerial strike
A evade
B A A A beat down finish
step 4 Just to clarify i have left the ground pound and aerial and beatdown until the last 3 enemys as they can break them, and they all dont require being yellow to perform so you can do the batswarm before everytime. if you start this final part before 3 enemys you can still do them but add a swarm before each if you cant do all 3 in one move.
step 3 i made the easiest as you can thin out enemys quickly doing this step, keeping an eye on how many enemys remain, i always use detective mode in combat as its less distracting.
step 2 the quickfire batrang which MUST be performed when yellow.
step 1 the counter move must also be performed when yellow.
I hope this guide helps someone.
In any combat encounter where an enemy is carrying a weapon, or in the Riddler’s Revenge challenge maps, you can earn this trophy. You must use 13 different moves in the same combo in order for it to count. If you get hit once, you have to start over. The moves are as follows, note that you can do the moves in any order, not necessarily as listed:
- Strike
- Stun:
- Evade Over Enemy:
- Counter:
- Special Combo: Takedown: +
- Special Combo: Bat Swarm: +
- Special Combo: Disarm And Destroy: +
- Special Combo: Multi-Ground Takedown: +
- Aerial Attack: , ,
- Beat Down Finisher: , (repeatedly)
- Ultimate Stun: , ,
- Ground Pound: +
- Any Quickfire Gadget (See below in Gadget Attack)
The best map to attempt this on is the Joker's Carnival DLC map, which you will have by default on PS4. The enemies in this map enter gradually, so you'll have plenty to complete this trophy without being swamped. If you do not have this, Survival of the Fittest (Extreme) on the final round is the best option.
The trophy will unlock as soon as you execute a combo with all 13 moves in it.
Really the only skill-oriented achievement. You must unlock and perform all the moves at Batman's disposal in one unbroken combo. This can be done anywhere that you fight goons. It is highly recommended that you unlock Special Combo Boost to decrease the requirement for Special Combos from x8 to x5 and Critical Strikes to get a higher combo easier.
The exact moves required are:
Basic moves
- Evade (,)
- Strike ()
- Counter ()
- Stun ()
- Ultra Stun (,,)
- Aerial Attack (,,+ forward)
Combos
- Special Combo Multi Ground Takedown (+) - must have at least 1 enemy dazed on the ground before doing this or it wont count
- Special Combo Disarm and Destroy (+) - Can be done against people who are holding any object such as a knife or sledge hammer
- Special Combo Bat Swarm (+)
- Special Combo Takedown (+)
Finishers
- Ground Pound (+) - Used to finish off an enemy when they are dazed on the ground
- Beat Down Finisher (, repeatedly)
The easiest level seems to be the "Survival of the Fittest" Combat challenge. There are just enough enemies to perform all the required moves in all of the last three rounds so you have a few shots at it without needing to restart.
Really the only skill-oriented achievement. You must unlock and perform all the moves at Batman's disposal in one unbroken combo. This can be done anywhere that you fight goons. It is highly recommended that you unlock Special Combo Boost to decrease the requirement for Special Combos from x8 to x5 and Critical Strikes to get a higher combo easier.
The exact moves required are:
Basic moves
- Evade (,)
- Strike ()
- Counter ()
- Stun ()
- Ultra Stun (,,)
- Aerial Attack (,,+ forward)
Combos
- Special Combo Multi Ground Takedown (+) - must have at least 1 enemy dazed on the ground before doing this or it wont count
- Special Combo Disarm and Destroy (+) - Can be done against people who are holding any object such as a knife or sledge hammer
- Special Combo Bat Swarm (+)
- Special Combo Takedown (+)
Finishers
- Ground Pound (+) - Used to finish off an enemy when they are dazed on the ground
- Beat Down Finisher (, repeatedly)
The easiest level seems to be the "Survival of the Fittest" Combat challenge. There are just enough enemies to perform all the required moves in all of the last three rounds so you have a few shots at it without needing to restart.
Really the only skill-oriented achievement. You must unlock and perform all the moves at Batman's disposal in one unbroken combo. This can be done anywhere that you fight goons. It is highly recommended that you unlock Special Combo Boost to decrease the requirement for Special Combos from x8 to x5 and Critical Strikes to get a higher combo easier.
The exact moves required are:
Basic moves
- Evade (,)
- Strike ()
- Counter ()
- Stun ()
- Ultra Stun (,,)
- Aerial Attack (,,+ forward)
Combos
- Special Combo Multi Ground Takedown (+) - must have at least 1 enemy dazed on the ground before doing this or it wont count
- Special Combo Disarm and Destroy (+) - Can be done against people who are holding any object such as a knife or sledge hammer
- Special Combo Bat Swarm (+)
- Special Combo Takedown (+)
Finishers
- Ground Pound (+) - Used to finish off an enemy when they are dazed on the ground
- Beat Down Finisher (, repeatedly)
The easiest level seems to be the "Survival of the Fittest" Combat challenge. There are just enough enemies to perform all the required moves in all of the last three rounds so you have a few shots at it without needing to restart.