Batman: Arkham Knight

Batman: Arkham Knight

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Brutality 101

Brutality 101

Perform 15 different combat moves in one FreeFlow.

5

0.26%

How to unlock the Brutality 101 achievement in Batman: Arkham Knight - Definitive Guide

this achievement can be tricky, as we've all seen throughout the past batman games. however doing this on the gotham knights challenge (the one with knightwing) can make things a bit easier, because there are no brutes to break your combo and no electric enemies, however shield carriers do spawn later on so be careful.

the moves are:
1.punch-X
2.counter-Y
3.throw counter-left stick towards enemy+Y
4.stun-B
5.super stun-B,B,B/hold B(i'm not sure whether these are the same move but odds are you probably won't use it anyway due to the time it takes to charge)
6.batarang-LT
7.batclaw slam-LT+Y,X
8.batclaw into aerial juggle-LT+Y,B,X
9.explosive gel-LT+X
10.electric charge-LT+B
11.freeze grenade-RT,RT
12.ground takedown-RT+Y
13.ground pickup into beatdown-RT+B,X repeatedly (again i am not sure whether this is any different to the regular beatdown)
14.ground pound-B,A,A
15.evade-A,A

takedowns (some of these will require upgrades):
16.regular takedown-B+Y
17.batclaw takedown-LT+Y hold
18.electric takedown-LT+B hold (doesn't actually take enemies out)
19.explosive gel-LT+X hold
20.batarang takedown-LT hold
21.freeze bomb takedown-RT,RT hold
22.ground area takedown-A+B (with enemies on the ground)
23.weapon break-X+Y
24.environment takedown-A+X (when enemies glow blue)
25.dual takedown- LB (when meter next to bat symbol is full)

25.you can also do a batmobile assisted takedown but not in this map, and it is exactly the same to pull off as a environment takedown.

as you can see there are more than enough to get fifteen, and i have a feeling that i am missing some. a few tips:
.use evade (A,A) to give you time to think about your next move, it will not reset your combo
.try not to use super stun, holding B will take too long and when i went to use the 3 Bs i would always target a different enemy on the third stun, this would reset my combo.
.be careful of the shield enemies when they spawn on this challenge map hitting them will reset your combo, this would be a good time to use the ground pound (see above) if you haven't already.
.try to avoid using more than 1 quickfire gadget in a row, as sometimes you will just end up aiming your current gadget which will reset your combo.

please let me know if i am missing something or if i have gotten something wrong.
the achievement will probably take a few tries and i would recommend restarting if you get hit or drop your combo, because there are a limited amount of enemies in this area
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25 Jun 2015 21:15

22 Comments
yeah i'm certain gadgets count because i got it on the batclaw takedown (LT+Y hold), and yeah it's better to use a takedown on the shield guys but it's the perfect reminder to do the ground pound thing (B,A,A).
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By ckingrevenge on 28 Jun 2015 13:20
Agreed...and, thanks again!
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By xx Hollywood on 28 Jun 2015 21:31
@doowylloH, Asylum required that you use both the batclaw and the batarang in the "Freeflow Perfection" achievement. City must be what you're thinking of, because it did not - having introduced new combat gadgets, the only thing you had to use for "Perfect Freeflow 2.0" was the combo batarang.

Origins did not have an analogous achievement, but one of the requirements to complete the Shadow Vigilante Dark Knight track was to complete a fight with at least 15 variations - really, the closest thing any game has to this achievement - and it allowed you to use every single gadget during that combo.
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By PuckJunkie on 28 Jun 2015 21:58
Makes it even easier then. Cheers toast
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By xx Hollywood on 29 Jun 2015 03:21
Minor thing, but *Nightwing.
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By Vandel Buster on 29 Jun 2015 16:29
minor suggestion: perhaps renaming the b, a, a move as "aerial attack" as its called in game so as not to get it confused with the rt+y takedown which i believe the game refers to as a "ground pound"
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By Scythecam on 01 Jul 2015 02:51
Does the achievement unlock mid-combo? Or do you need to finish the combo, or even the fight?
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By PuckJunkie on 01 Jul 2015 14:39
You need to finish the combo first
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By samsaBEAR on 02 Jul 2015 19:41
FUCK THIS ACHIEVEMENT!!!!!
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By WZRD 179 on 16 Jul 2015 14:54
@halder001 thanks i wasn't really sure about how to do the buttons
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By ckingrevenge on 21 Jul 2015 09:21
@halder001 your gel attack should be LT + X
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By I am a Pi Rho on 22 Jul 2015 06:52
Another good place to go for this is the first combat encounter on the airships, where you try to stop the militia from capturing Simon Stagg. There's one lieutenant and a horde of basic enemies - no blades, no shields, no stun sticks. Once you take the lieutenant down, there's no one to break your combo. I unlocked it there in New Game+ mode after I had applied every Waynetech upgrade possible.
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By Lt Davo on 18 Jan 2016 04:48
This achievement sucks ass. Absolutely hate the combo system. Such bs
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By SHOTOKANKATANA on 04 Oct 2016 20:58
Yep, that challenge works great for this achievement. Doing the AA evading is the key to keeping a long combo.
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By EarthboundX on 09 Feb 2017 07:22
Took a little while but finally got it
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By mcnuggests on 26 Mar 2018 15:38
This Video makes the Achievement Extremely easy https://www.youtube.com/watch?v=JwgJd51nyw4 Min at 4:20 clap
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By Qutischii on 05 Apr 2020 00:15
I've come close on this one, but with illness, I just don't have the dexterity in my hands anymore. Not as young as I used to be. :(
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By USS Prometheus on 13 May 2020 20:33
I literally cannot do this I’ve been trying since release
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By The Obblygob on 09 Jan 2022 01:19
This guide is good but for me, I just couldn't remember every single move when looking at them in a list like this. The video link that Qutischii posted is what finally made it click for me and got me to unlock this achievement, so if you're like me and seeing a video makes it easier please check that link.

And maybe edit the solution to include the video link? Although this guide is old so not sure if that's possible at this point.
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By Clodwitz on 19 Jan 2022 21:40
Thanks for the list! This is exactly what I was looking for!

Are you certain that using the gadgets will count with the 15 variation? In all the other arkhams, they didn't - making it so that one had to rely on the different types of takedowns.

Also - a tip for shield guys is to cn_X+cn_Y those suckers right away so they aren't in the way of stopping your combo.
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By xx Hollywood on 28 Jun 2015 05:07
Just another list to add to yours, i needed something i could quickly view wihtout reading through a wall of text and though using the buttons would help.
hopefully help someone else as well.

#1 - Batclaw Slam - cn_LT + cn_Y, cn_X
#2 - Counter - cn_Y
#3 - Electrical Charge - cn_LT+cn_B
#4 - Redirect (Jump) - cn_LSr+ cn_A, cn_A
#5 - Quick Explosive Gel - cn_LSr+ cn_X
#6 - Strike - cn_X
#7 - Special Combo Takedown - cn_B + cn_Y
#8 - Environmental Takedown - cn_A + cn_X
#9 - Quick Batarang - cn_LT
#10 - Beat Down - cn_B, cn_X cn_X cn_X
#11 - Cape Stun - cn_B
#12 - Super Stun - cn_B, cn_B, cn_B
#13 - Special Combo Batarang - Hold cn_LT
#14 - Ground Takedown - cn_LT+ cn_Y
#15 - Aerial Attack - cn_B, cn_A, cn_A

#16 - Special Combo Explosive Gel - Hold cn_LT+ cn_X
#17 - Special Combo Remote Electrical Charge - Hold cn_LT+ cn_B
#18 - Special Combo Batclaw - Hold cn_LT+ cn_Y
#19 - Special Combo Multi Ground Takedown - cn_A+ cn_B
#20 - Special Combo Disarm and Destroy - cn_X+ cn_Y

#21 - Blade Dodge Takedown - Hold cn_LSl Hold & Release cn_Y
#22 - Aerial Juggle - cn_B,cn_B,cn_B,cn_X
#23 - Batclaw Super Stun - cn_LT+cn_Y,cn_B
#24 - Charged Super Stun - cn_B
#25 - Batmobile Assisted Takedown - cn_A+cn_X
#26 - Combat Pick Up - cn_RT+cn_B
#27 - Tag Team Takedown - cn_LB
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By Halder on 20 Jul 2015 11:49
@ckingrevenge
You forgot the cn_B,cn_A,cn_A + moving the cn_LS and cn_X together in the direction of any other thug (besides the one you originally ran up on).

Basically, Batman will begin to run up on a thug and instead of smashing his brains in, he'll step on his head, jump in the air, and smash a different thug.

You have to be quick on the cn_LS + cn_X button part. You literally have to do it immediately after the cn_B,cn_A,cn_A combo.
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By Cringe Legacy on 28 Jun 2015 21:52
View all 22 comments Show less comments
There is a much easier way to get this achievement. Spoilers for anyone who has not reached this part of the story. It is very important that you have upgrades to perform special combo batclaw, exposive gel and electrical charge.




Here is the order of moves-

1. Counter
2. Batrang (tap LT)
3. Electrical Charge (LT+B)
4. Strike (X) -keep striking until you build full meter.
5. Ground take down (RT+Y)
6. Pick up (RT+B)...you are going to be doing a lot of these lol
7. Batrang explosion (Hold LT)
8. Pick up > critical beat down (RT+B then mash X...keep mashing X even if he goes down. It will still combo and you need to build meter)
9. Pick up (RT+B)
10. Explosive Gel (LT+X) then IMMEDIATELY do Batclaw Slam (LT+Y>X)
11. Pick up (RT+B)
12. Instant take down (Y+B)
13. Pick up (RT+B)
14. Batclaw Stun Strike (LT+Y>B>X)

If you have got this far then you are now are the easy part :P Joker should have taken such a beating that everything should knock him down in one hit.

15. Pick up > critical beat down (RT+B then mash X) Do this until you have full meter then pick up again.

16. Unleash your Special Combo Remote Electrical Charge (LT+B HOLD). Then repeat stage 15. to build meter.

17.Unleash your Special Combo Explosive Gel (LT+X HOLD). Then repeat stage 15. to build meter.

18.Unleash your Special Combo Batclaw (LT+Y HOLD). Then repeat stage 15. to build meter BUT LEAVE HIM ON THE GROUND AND DON'T PICK HIM UP WHEN HE DROPS TO THE GROUND!!!! It is very important for the next part.

19.Unleash your Special Combo Multi Ground Takedown (A+B HOLD). Then the achievement should pop up!
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30 Jun 2015 18:15

30 Comments
really wish I had seen this before I finished this part, oh well gotta go through new game + anyway
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By ChaosxTheorem on 02 Jul 2015 12:16
I happened to find this when my save corrupted and I reloaded the save to an earlier date. It is a much easier way to get the achievement than all the other methods shown.
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By ultra riku on 02 Jul 2015 12:23
With facing joker u mean at the very end on that bridge or whatever where u lock him up in that cell?
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By DOM The Surge on 02 Jul 2015 19:18
Yes that part
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By ultra riku on 02 Jul 2015 21:08
With facing joker u mean at the very end on that bridge or whatever where u lock him up in that cell?
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By DOM The Surge on 02 Jul 2015 21:24
Ah thank u mate ;)
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By DOM The Surge on 02 Jul 2015 21:25
Ah thank u mate ;)
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By DOM The Surge on 03 Jul 2015 10:01
Thank you for this find. You can literally beat on the Joker over and over until the achievement pops with this method!
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By ehg fri rice on 07 Jul 2015 19:10
U don't have gadgets in that fight?
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By CoolHandBuck on 09 Jul 2015 01:51
You do get your gadgets back for this fight but the achievement does NOT pop no matter how many moves you do to the Joker. I attempted this on my new story+ play through and beat on Joker for half an hour doing every move to him repeatedly but no achievement.
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By Burnah Bros on 09 Jul 2015 06:39
It works mate trust me. I sat there for 2 hours making notes on what works and what does not. Can anyone confirm that this also works in new game plus?
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By ultra riku on 09 Jul 2015 19:57
I can confirm, this works on New Game Plus. I just did it. Great guide, thanks!
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By FreeZZa1992 on 11 Jul 2015 19:18
Yea maybe I have the only one where the utility belt stays off for this part tried both runs I got this easily and the bman night wing combo challenge
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By CoolHandBuck on 12 Jul 2015 12:05
I can confirm too, this works in new game plus.
It's just a bit tricky, you have to do the combos fast , not too hard.
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By colmoschin29 on 12 Jul 2015 20:58
Great guide, worked fine for me. Thanks.
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By Niallenev on 19 Jul 2015 20:38
100% works on Story Plus. Thanks for the help, it took me well over an hour to get the timing right, but I finally got it. Last achievement I was missing, I appreciate the help!
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By PirateSax11 on 25 Jul 2015 00:48
Please add to the solution that you need to have purchased the upgrades for the special combo batclaw, exposive gel and electrical charge in order to do this.
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By Jakeythedude on 25 Jul 2015 16:51
@Jakeythedude done
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By ultra riku on 25 Jul 2015 22:40
Very good solution, Took me 20 mins to do this with your tips and I was dreading this too +1 from me:)
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By bigsmok3r on 13 Aug 2015 17:17
Great solution but it is WAY easy if you use B,A,A at some point and also a normal critical beatdown B,X,X,X eliminates the need for two special takedowns and therefore speeds up the achievement and makes it far easier in my opinion.
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By Funky Monkee on 15 Aug 2015 12:39
@funkym0nkey77 Which part would you put B,A,A and B,X,X,X in? When I was testing out different scenarios, B,A,A would not combo...even pick up to the cape stun dropped the combo for me >_<. Ah I am glad people are using the guide and finded new ways to improve on it.

BTW GUYS you can press pause in between each move to it does not get confusing :P
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By ultra riku on 15 Aug 2015 19:56
Thanks, it worked perfectly on New Game+ for me :). Concerning the B,A,A move: It works but you have to do the Pick up (RT+B) right afterwards otherwise the combo will most likely end. RT+B kept the combo going for me after almost any attack. I did the B,A,A move right after #6.
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By Dexter XBA on 19 Aug 2015 15:08
And you might want to add to the solution that this fight takes place at story progression 95%.
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By Dexter XBA on 19 Aug 2015 15:10
Perfect. Worked. Took many tries, but got there in the end
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By darkavenger786 on 18 Apr 2016 21:20
Thanks for this. Took me 2 hours to get it to work (really finicky for me when using batclaw as he kept using batarangs instead) but its done now. Feel like a beer after that laugh
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By l BlackBrian7 l on 07 Sep 2016 20:29
i dont understand how you do the multi ground takedown. I am standing over him hitting a and b, literally nothing is happening. If anything happens, batman just tries to stun with his cape and ruins the flow
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By Dr Scruffleton on 10 Sep 2016 02:16
^^ You need to have a full combo built up and then press it. Batman should jump in the air and throw a batarang at Joker. If you find that doesnt work try use another gadget when the target is standing. Use RT,RT to throw a glue grenade. I used that after I hit 15 but it kept the combo going.
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By l BlackBrian7 l on 10 Sep 2016 14:51
it's kinda buggy. Popped suddenly after 30 minutes of failed attempts.
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By CrouchC3 on 27 Nov 2018 23:13
This guide is good, but ending exactly at 15 leaves no room for error, after doing it twice with no achievement I figured I must not be doing one of the move correctly. To fix this I added two extra moves right at the beginning, they are very easy and guarantee the achievement if you can get up to the Special Takedowns. Here is my list, the ones in bold are the ones I added:

1. Counter
2. Batrang (tap LT)
3. Electrical Charge (LT+B)
X. Stun with Cape (B)
X. Strike (X) - Press it just once
X. Evade (A, A) (sometimes you will kick Joker to the ground, this doesn't matter, just makes it easier to transition to the ground takedown)
X. Now Strike until Meter is full (X)

5. Ground take down (RT+Y)
6. Pick up (RT+B)...you are going to be doing a lot of these lol
7. Batrang explosion (Hold LT)
8. Pick up > critical beat down (RT+B then mash X...keep mashing X even if he goes down. It will still combo and you need to build meter)
9. Pick up (RT+B)
10. Explosive Gel (LT+X) then IMMEDIATELY do Batclaw Slam (LT+Y>X)
11. Pick up (RT+B)
12. Instant take down (Y+B)
13. Pick up (RT+B)
14. Batclaw Stun Strike (LT+Y>B>X)

If you have got this far then you are now are the easy part :P Joker should have taken such a beating that everything should knock him down in one hit.

15. Pick up > critical beat down (RT+B then mash X) Do this until you have full meter then pick up again.

16. Unleash your Special Combo Remote Electrical Charge (LT+B HOLD). Then repeat stage 15. to build meter.

17.Unleash your Special Combo Explosive Gel (LT+X HOLD). Then repeat stage 15. to build meter.

18.Unleash your Special Combo Batclaw (LT+Y HOLD). Then repeat stage 15. to build meter BUT LEAVE HIM ON THE GROUND AND DON'T PICK HIM UP WHEN HE DROPS TO THE GROUND!!!! It is very important for the next part.

19.Unleash your Special Combo Multi Ground Takedown (A+B HOLD). Then the achievement should pop up!
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By Heraizen on 29 Apr 2017 03:59
i had to modify my sequence because i was in NG+ with only 1 of the 3 special combo takedowns unlocked. i added some other moves and was still able to do it. here are some other moves that work:

ground pound B, A, A
beatdown B, X, X, X
disarm and destroy X+Y
ice bomb Rt, Rt
environmental takedown X+A - only do this if you are desperate and can move joker over the to box. this will be your last move, but if you are at 14, it should work.

below is my sequence. if you are adding moves, it is best to test them out on joker early in case they don't work out so well. don't wait until you have 14 moves done to try something new.


counter
beatdown
pick up
pick up beatdown X, X, X (continued from above)
ground takedown
*** from this point on, between each move, hit X, X, X until you fill your combo, then Rt + B to pick up ***
special takedown
disarm and destroy
batarang
electrical charge
ice bomb
special combo batarang
special combo electrical charge
explosive gel (quickly move on to the next move or hit X, X, X to knock down/pick up)
batclaw slam (continued from above)
batclaw stun slam
ground pound
leave joker on the ground and do your multi-ground takedown
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By beavis on 28 Jul 2015 04:44
View all 30 comments Show less comments
I've made this solution to compliment others and so it is more readable.

#1 - Counter - cn_Y
#2 - Strike - cn_X
#3 - Stun - cn_B
#4 - Beat Down - cn_X,cn_X,cn_X
#5 – Evade - cn_A,cn_A
#6 - Special Combo Batarang - Hold cn_LT (Full Meter)
#7 - Quick Batarang - cn_LT
#8 - Environmental Takedown - cn_A+cn_X
#9 - Tag Team Takedown - cn_LB
#10 - Special Combo Takedown – Hold cn_B+cn_Y (Full Meter)
#11 - Quick Electrical Charge - cn_LT+cn_B
#12 - Quick Explosive Gel - cn_LT+cn_X
#13 - Special Combo Disarm and Destroy - cn_X+cn_Y (Full Meter)
#14 - Special Combo Remote Electrical Charge – Hold cn_LT+cn_B (Full Meter)
#15 - Special Combo Batclaw - Hold cn_LT+cn_Y (Full Meter)

TIP: For #12, don't knock out the person that the gel is applied to. I believe the animation has to complete to register properly.

Hope this helps.
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06 Aug 2015 15:52

4 Comments
Got it first try using your method. I would also add in the Quickfire Freeze Blast RT RT because that was the last one that made it pop for me in case one of these didn't work.
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By AgentOfAbyss on 09 Aug 2015 13:35
Great, glad it worked for you. I was trying to use the quick freeze blast, but it was always killing my combo so I swapped it out.
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By TakedownBoar30 on 09 Aug 2015 22:07
My streak always seems to end on the quick baterang even if I hit them :/
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By FoxyBoy89 on 22 Jun 2016 13:35
Holy tap dancing jesus thank you for making this. It took me a while and a lot of frustration but I finally got it. I did one of the AR modes with Nightwing and Batman instead since Joker was very difficult to keep up on his legs at the end of the New Game +. The jumping over people really helped to give me space to think about my next hit so that's useful. Much appreciated man!
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By BoxKingKevin on 02 Jan 2020 07:16
View all 4 comments Show less comments
Shoutout to Qutischii for posting this video link in the comments of the other guide. I wanted to make it into a full solution to increase the chance of other people finding it.

If like myself, you are struggling immensely with this achievement, fear no more. After trying all the guides here and not getting very far with any of them (combo randomly breaking or batman deciding not to listen) this method work right away.

All credit goes to the creator of this video for finding and showing this workaround.

AR Challenge Map: Gotham Knights
Basically, with this method you can unlock the achievement with only 8 variation moves in one free-flow, instead of the usual 15. The idea is that your gadget moves can all be used before you begin to attempt this achievement and regardless of whether you get hit during using all the gadgets, they will still stack on your final free-flow.

I used a total of 7 gadget moves between Batman and Nightwing, after using all seven I then attempted an 8 variation combo with the usual easiest moves listed within the other guides. If your combo gets broken during the 8 variation moves, there's no need to worry, just try for 8 again. The 7 gadgets will always stack onto every free-flow you attempt after using them.
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03 Jun 2020 20:56


Batman Arkham Knight – Brutality 101 Achievement/Trophy Guide

Welcome back for another DaddyGotGameTV guide. In this video I will be helping you get the “Brutality 101” achievement/trophy. You need to do 15 different combat moves in freeflow combo. This can be a little tricky to do. The best advice I can give here is to use Evade whenever you cannot think of another move to do right away. Using gadgets is a bit risky and can miss, making you lose your combo. I have a few tips to try and help you along.

- Use the level Gotham Knights because you can do Environmental takedowns as well as Dual takedowns.
- Evade whenever you need to. It will not break your combo and counts towards one of the 15 moves that you must do.
- If you are keeping count of how many moves you have done, take it easy on the last few and do different takedown and super takedown.

I have provided an entire list of possible moves below. I would recommend printing them out or writing them down for a reference while you are playing.


1. Punch-X
2. Counter-Y
3. Throw Counter-hold left stick towards enemy+Y
4. Stun-B
5. Super Stun-B,B,B/hold B
6. Batarang-LT
7. Batclaw Slam-LT+Y,X
8. Batclaw into Aerial Juggle-LT+Y,B,X
9. Explosive Gel-LT+X
10. Electric Charge-LT+B
11. Freeze Grenade-RT,RT
12. Ground Takedown-RT+Y
13. Ground pickup into Critical Beatdown-RT+B,X repeatedly
14. Ground Pound-B,A,A
15. Evade-A,A
16. Regular Takedown-B+Y
17. Batclaw Takedown-LT+Y hold
18. Electric Takedown-LT+B hold
19. Explosive Gel-LT+X hold
20. Batarang Takedown-LT hold
21. Freeze Bomb Takedown-RT,RT hold
22. Ground Area Takedown-A+B
23. Weapon Break-X+Y
24. Environment Takedown-A+X
25.Dual Takedown- LB (when meter next to bat symbol is full)
25.Batmobile Assisted Takedown

Let me know what you think in the comment section below, and thank you for watching. If this has helped, please Like, Subscribe, and Share. This has been another episode of DaddyGotGameTV.

Batman Arkham Knight Achievement/Trophy Guide Playlist:
https://www.youtube.com/playlist?list=PLMNK9iutBtqICapiMJMtP...
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03 Aug 2015 05:10

ONLY NEED 8 different combat moves WITH THIS VIDEO
Counter y
Strike X
Instant take down (Y+B) full meter
team takedown LB
redirect AA
disarm and destroy X Y
Special Combo Group Electrify A B
Special Combo Group Attack X Y
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20 Sep 2018 01:39

This trophy will take a little work, and requires you to perform 15 different combat movies in a single FreeFlow combo. The AR missions provide a very consistent set of enemies for you to face off against so that you can develop a good strategy.

I did this on the AR mission with Nightwing called "Gotham Knights," but this is at your discretion. This provides a distraction for your enemies, and allows you to perform a Dual Takedown (L1 when charged) which counts towards your 15. The downside to this map is that Nightwing distracts your enemies, and can target your target sometimes, which can interrupt your combo.

Any 15 moves from the ability list (the center icon in the upgrade menu) should count, but I found these to be the easiest to do:

1) Punch - Square
2) Counter - Triangle
3) Counter Throw - Triangle+cn_LSc in direction of enemy
4) Evade - X, X
5) Stun - O
6) Shield Knockdown - O, X, X
7) Takedown - O+Triangle
8) Multi-ground Takedown - O+X
9) Weapon Break - Y+Square (works on Shields)
10) Environmental Takedown - X+Square (two corners of Gotham Knights have AC Units)
11) Batarang - L2
12) Freeze Grenade - R2, R2
13) Batclaw Slam - L2+Triangle, Square
14) Explosive Gel - L2+Square (must explode to count, so don't get hit)
15) Electric Shock - L2+ O
16) Dual Takedown - L1

I also like to do the Beat Down (O+Square repeatedly), though I don't know if it counts, and the Ground Takedown (R2+Triangle), which is simple but time consuming and risky. I would save the Ground Takedown for when there aren't many enemies in play.

These are the ones that I'm fondest of, as they tend to relatively easy to execute and come in groups. For instance, it's fairly easy to go through the Takedowns for instance. Punch a few guys, execute one takedown, punch a few more, do the next takedown, ect,. Same goes for gadgets, and the basic combat moves. I just like to do them in groups because it's easier for me to keep track.

Two things to keep in mind: 1) Nightwing does not have the full range of gadgets that Batman does so it's fine to use him temporarily, but don't expect to use a Freeze Bomb. I would either save the Dual Takedown until last, or do it early when executing more simple moves so it's easier to transition back to Batman. 2) Make sure you keep fighting. Don't stop just because you think you've completed 15 moves. Keep fighting until it pops, and cycle through moves in case something didn't register.

This will take some time and practice, but once you have your routine down, you'll likely be doing 12-13 moves with consistency every time, and simply hit a bump (maybe you'll miss a move, or Nightwing will take out an enemy you were going to counter). Eventually, the stars will align and you'll get this.
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16 Jul 2015 13:00

5 Comments
Tried this one out today, worked like a charm. Really helps having Nightwing's team takedown to add that additional move into the chain.
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By Joshua-the-Pure on 15 Oct 2015 22:25
I also wanted to add in that repeated Beatdowns do not count for the trophy, just doing it once during the combat will. I think it was the last move that I performed as I attempted this trophy in one shot. Also, I've earned this trophy on the Wayne Tower AR challenge that's called Tower Defense. Nightwing, although his Dual Takedown does count (one of my friends confirmed this when he got his trophy playing their stage), wasn't necessary as I did mine.
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By MMT2313 on 19 Jan 2016 11:02
I ran into the same thing. It was the toughest by far. Probably not a dissimilar amount of time. Work on getting a rhythm. Learn what you have the most trouble executing, and get those out of the way first so you can for a quick restart if things don't go right. Practice, but take breaks. You'll always do better if you've taken a break than if you just keep hammering away at it.
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By ExtremePhobia on 01 Jun 2017 00:06
Great solution thank you! I also appreciate that you listed the button combinations. Very helpful. From my personal experience, I found it easier to start with the environmental takedown, and try and squeeze in the cn_L2 + cn_T takedown in the first round of guys.
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By BrokenKnght on 11 Nov 2015 04:54
Although you listed at least sixteen moves to your list, here's a full list just in case.

Counter
Strike
Cape Stun
Super Stun
Charged Super Stun
Redirect
Aerial Juggle
Batclaw Slam
Blade Dodge Takedown
Batclaw Super Stun
Ground Takedown
Aerial Takedown
Quick Batarang
Quick Freeze Bomb
Electrical Charge
Quick Explosive Gel
Environmental Takedown
Beat Down
Combat Pick Up
Weapon Steal
Special Combo Batarang
Special Combo Freeze Blast
Special Combo Explosive Gel
Special Combo Takedown
Special Combo Electrical Charge
Special Combo Batclaw
Special Combo Multi-Ground Takedown
Special Combo Disarm And Destroy
Batmobile Assisted Takedown
Tag Team Takedown

You can find out how to do these moves at the link below:

http://www.playstationtrophies.org/game/batman-arkham-knight...
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By MMT2313 on 19 Jan 2016 11:50
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I was finding it difficult to get the trophy on the Gotham Knights map but found a good place in the story where you do it against a single enemy.

**SPOILERS**
At the very end of the game where you face Joker on a walkway in a dream sequence and have to put him in the cell, you actaully have all your gadgets back so can beat on him and have you full variety of moves and don't have to worry about other enemies.
You are basicaly using a move until he falls down, then strike him on ground until meter is full, pick him up (RT+O), and use another move/takedown. Plus keep using grapple attacks if Joker is he drifts into an awkward position.
Listed below are the moves I used. They are not in any specific order so do them in a way you can memorise (you can always pause the game), but I suggest always starting with a counter;

1.counter
2.punch
3.batarang
4.batclaw slam and/or batclaw into aerial juggle
5.explosive gel
6.electric charge
7.freeze grenade
8.ground takedown
9.ground pickup into beatdown

takedowns (some of these will require upgrades):
10.regular takedown
11.batclaw takedown
12.electric takedown (doesn't actually take him down but meter will empty)
13.explosive gel takedown
14.batarang takedown
15.freeze bomb takedown
16.environment takedown (when he glows blue)

I didn't need the last one so can't say if it counts as doing it ends combo. If you do it and trophy has not popped, back off and let joker come out to start again.
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03 Aug 2015 00:42

There are more than 15 to choose from, but here are the easiest moves to pull off. I suggest doing an AR challenge (as Batman) where the enemies spawn infinitely.

(Move - controller prompt)

Strike - X X X
Counter - Y
Evade - A A
Stun - B
Super Stun - B B B
Aerial juggle - B B B X
Beatdown - B X
Ground takedown - RT+Y
Batarang - LT
Batclaw slam - LT+Y X
Quick explosive gel - LT+X
Quick REC- LT+B
Freeze grenade - RT RT
Special Combo Batarang - hold LT
Special Combo explosive gel - hold LT+X
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13 Dec 2019 00:00

VERY IMPORTANT add on to solutions above!!!

After spending way too many hours trying to achieve this (for me VERY hard!) trophy, I finally popped it last knight clap.
This dream however, only came true when I at some point realized, that it's not allowed to copy moves in the series...

Meaning:
If I do the counter move (cn_T) as second in a series, and then later on, in pure panic when surrounded by thugs, use it again, the series is broken!
Not the on screen combo - but the series counting toward 15!!!

In the end I had my son reading me the pre-defined list of moves, and ended up jumping around doing one move at a time toward the 15.
Upon pushing "L1" the trophy finally popped!!!
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04 Jan 2016 07:25

5 Comments
Curious, do you still have that list? And where did you do it, in the Gotham Knights AR challenge, in the dream fight on the walkway, or somewhere else?
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By Prem-aka-Prince on 27 Jan 2016 21:25
Um, so you commented on this a few days ago, but what happened? Did you delete the comment?
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By Prem-aka-Prince on 09 Feb 2016 10:29
No??? - I have no idea.. But anyhow - I did it in Gotham Knights AR

The series I followed was from PS4Trophies youtube:
https://www.youtube.com/watch?v=7H4daOdFARE

In the end - That worked for me
(without counter more than once... :-))

Cheers
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By The-Killer-SBN on 09 Feb 2016 11:11
Excellent, thank you. I'm not going to go back to this game yet (waiting until the DLC goes on sale) but an upvote for your trouble smile
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By Prem-aka-Prince on 09 Feb 2016 11:13
Your'e Welcome
- And please remember, only one of each move toward the 15! wink

Good luck
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By The-Killer-SBN on 09 Feb 2016 11:31
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In total, there are 27 different combat moves within the game. For the purposes of this achievement, you only need to pull off 15 different moves in one combo; thus, if you break the combo, you'll have to start over. This is best done outside of the main story, in the AR Combat Challenge named "Batman & Nightwing." Before doing this, you'll want to first progress through the story far enough to unlock both the actual challenge map and a variety of gadgets/skills that are necessary for different combat moves.

Below, you can find a list of every single combat move in the game and a video demonstration of how this can be achieved (the first 15 moves listed are those shown in the video).

Combat Moves List:

Batclaw Slam - + ,
Counter -
Electrical Charge - +
Redirect (Jump) - + ,
Quick Explosive Gel - +
Strike -
Special Combo Takedown - +
Environmental Takedown - +
Quick Batarang -
Beat Down - , , ,
Cape Stun -
Super Stun - , ,
Special Combo Batarang - Hold
Ground Takedown - +
Aerial Attack - , ,
Special Combo Explosive Gel - +
Special Combo Remote Electrical Charge - Hold +
Special Combo Batclaw - Hold +
Special Combo Multi Ground Takedown - +
Special Combo Disarm and Destroy - +
Blade Dodge Takedown - , Hold & Release
Aerial Juggle - , , ,
Batclaw Super Stun - + ,
Charged Super Stun - Hold
Batmobile Assisted Takedown - +
Combat Pick Up - +
Tag Team Takedown -

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As in previous parts, we need to make a continuous combo using different techniques. There are 28 different techniques in total, but we only need to do 15. This can be done, for example, in the Gotham Knights DR Challenge . It’s better, of course, to do this after leveling up all the gadgets, techniques and getting them according to the plot.

List of techniques:
  • Batclaw - L2+
  • Counterstrike -
  • Electric charge - L2+
  • Dodge (jump over an enemy) - Left Stick +
  • Explosive Gel - L2+
  • Hit -
  • Specialist. decisive blow - +
  • Decisive blow with Spanish situation - +
  • Quick Batarang - L2
  • Finishing off -
  • Stun -
  • Super stun -
  • Specialist. combo: batarang - L2 (Hold)
  • Decisive Strike on the Ground - L2+
  • Air strike -
  • Specialist. combo: explosive gel - L2+ (Hold L2 )
  • Specialist. combo: electric charge - L2+ (Hold L2 )
  • Specialist. combo: batclaw - L2+ (Hold L2 )
  • Specialist. combo: group decisive blow - +
  • Specialist. combo: disarm and destroy - +
  • Decisive blow avoiding the blade - Left stick+ (hold) (release)
  • Aerial juggling -
  • Super Batclaw Stun - L2+
  • Charged Super Stun - (hold)
  • The final blow with the Batmobile - +
  • Raise the enemy in battle - R2+
  • Team Decisive Strike - L1
  • Ice Strike - R2 R2

Video guide .
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24 Jun 2015 07:20

18 Comments
For most players, this trophy will be the most difficult, all the others are relatively easy to obtain, even completing “New Game+” on the difficulty level with the terrible name “KNIGHTMARE” is not difficult at all, it seemed to me that it was even easier due to the fact that All pumping progress from the first playthrough is saved. Numerous attempts to win a trophy in AR battles were unsuccessful, because even a second-by-second delay in performing the next move resulted in the combo counter being reset to zero. The last option was the final “fight” with the Joker. Having reached the end of NG+, I discovered that I had made a mistake that almost cost me a replay of the game; I haven’t fully upgraded all the techniques, namely the special ones. techniques of several gadgets. In the end, by great luck, I was able to collect exactly 15 techniques that can generally be applied to the Joker and was still able to use them all. So, when replaying, immediately pump all the points into techniques first, and then into everything else, otherwise you may end up in the same situation. Through trial and error, it turned out that some techniques are not applicable to the Joker, since after them it is impossible to immediately proceed to the next technique and the combo counter is reset, and there are no other enemies nearby to switch to them while he recovers.
Thus, any techniques with stunning do not work after raising the Joker from knockout, the counter is reset, but we also don’t have time to let him come to his senses, the counter will again fall without constantly crutching someone. Thus, the stun move can only be used once at the beginning, when J is not yet incapacitated, just like the counter, which can only be done at the beginning, the rest of the time J will not even regain consciousness.

Personally, my list of techniques turned out exactly like this and in this sequence, if you level up completely, you will have several more techniques.

  • Counterstrike -
  • Dodge (jump over an enemy) - Left Stick +
  • Hit - (only one single hit, otherwise he will be knocked out)
  • Aerial juggling - (the only option is to do this move, there will be no further ability to stun)
  • Raise the enemy in battle - R2+
  • Electric charge - L2+
  • Batclaw - L2+
    (immediately raise with R2+ )
  • Explosive Gel - L2+
    (then using We start pounding him lying on the ground until the thermometer of special moves is filled, and raise him with the combination of R2+ )
  • Specialist. decisive blow - +
    (raise)
  • Quick Batarang - L2
    ( R2+ again )
  • Critical hit - ( There is no need to press, the enemy is already stunned after being picked up, the circle will reset the counter)
    (next, make sure that the special moves counter is full, if not, then hit it on the floor, then pick it up)
  • Specialist. combo: batarang - L2 (Hold)
    (back on my feet)
  • Air Strike - Left Stick+ . (Exactly like a dodge, this is the combination that works on a stunned enemy, the usual combination ( ) will reset your counter)
    (climb)
  • Ice strike - R2 R2 (immediately after the hit, start hitting the ice, otherwise the counter will fall)
  • Decisive Strike on the Ground - R2+ (It is advisable to leave this technique for the very end, otherwise, due to the length of the enemy’s animations after finishing off, there is a high chance of losing count and starting all over again).
If everything is done without errors and the counter has not been knocked down, the trophy will appear immediately.

In addition to the above, you can add other techniques to the list that I did not have at my disposal, like these:

  • Specialist. combo: explosive gel - L2+ (Hold L2 )
  • Specialist. combo: electric charge - L2+ (Hold L2 )
  • Specialist. combo: batclaw - L2+ (Hold L2 )
  • Super Batclaw Stun - L2+
However, I can’t say anything about their use; they were not available to me.
All techniques must be done very quickly, one technique must flow into another, no hitches and most importantly - be careful, do not press any buttons again, accidental presses and blows in the air will immediately cancel the combo, this is what I burned out on in the arenas where many enemies. I hope I helped those for whom this is still relevant, I wrote for people like me who completed all 4 parts on two buttons and do not understand the intricacies of the combat system, so I described everything in such detail and with an emphasis on those places where I myself had questions .
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By HyperX3M on 16 Mar 2017 05:28
There is another, easier way to get this trophy (though to do this you will have to complete the entire game).
WATCH OUT!!!! SPOILER ALERT FOLLOWS!!!!
It is enough to simply knock out the trophy during the final battle with the Joker, when you need to stuff him into a cell. Here he has endless health and immunity to all types of finishing moves (except for the plot ones, of course, so don’t “drive” him into the cell ahead of time)
The sequence of actions is as follows:
  • Counterstrike -
  • Quick Batarang - L2
  • Electric charge - L2+
  • Hit - (apply until the special moves scale is full)
  • Decisive Strike on the Ground - R2+
  • Raise Enemy - R2+
  • Specialist. combo: batarang - L2 (Hold)
  • Lift + beating - R2+ and strike until the gauge is full
  • Raise Enemy - R2+
  • Specialist. combo: explosive gel - L2+ (Hold L2 ) then IMMEDIATELY Super Batclaw Punch - L2+
  • Raise Enemy - R2+
  • Specialist. decisive blow - +
  • Raise Enemy - R2+
  • Super Batclaw Stun - L2+
  • Lift + beating - R2+ and strike until the gauge is full
  • Specialist. combo: electric charge - L2+ (Hold). Then lift it up and refill the scale.
  • Specialist. combo: explosive gel - L2+ (Hold). Then lift it up and refill the scale.
  • Specialist. combo: batclaw - L2+ (Hold). Then lift it up and refill the scale.
  • While Joker is lying on the floor after the previous attack, perform a multi-stun - +
And after all this, the trophy should fall out.
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By zzzMiXaNiKzzz on 09 Jan 2016 23:56
It may be useful that when dodging Left Stick+ , The combo counter does not reset, so if you suddenly start to get “stupid”, you can jump around the enemies a little and continue the series.
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By indieboy15 on 29 Jul 2015 10:57
Joker is the coolest option. The easiest way. The only thing is that this bastard constantly needs to be raised. to hit a combo with a decisive blow or increased use of a gadget + don't get carried away.
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By Vasily-Ivanovich on 19 Feb 2016 23:09
“I suffered” for about 1.5 hours, thanks to the video from the first tip. The advice is simple - watch the video 20 times and just remember these techniques. I did it in a random sequence, as it turned out, and exactly in the arena shown in the video.

ps Good advice on "pauses" - - allows you to “sober up your brain” a little and not lose the chain.
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By Skripilev on 12 Nov 2015 09:08
The easiest way for me turned out to be to do all the techniques with devices at the beginning, charged and simple, these are 8 techniques, plus two more - a counterstrike and a simple blow you will definitely do during the battle, having done all this, click on the touchpad, take a break and finish finishing off this trophy motherfucker) for me it was two techniques with a batclaw and two techniques with a cloak and a dodge.
I managed to make a “master combo” in the arena, in “Knights of Gotham”, although there is a two-step head start from my partner and the environment, but personally, the dudes with shields always tore off all the raspberries)
And it is important not to press unnecessary buttons, as mentioned in the advice above.
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By ArtemSmirnov on 18 Apr 2016 17:24
Easily knocked out at the end of the storyline. On the bridge when meeting with Batman, playing as the Joker. Your task is to push the joker into the bunker by force. But, this is a unique opportunity to practice on it. Get used to all the techniques and learn how to complete attacks with devices without losing your combo. So don't rush to push him into the bunker. Start with a counter and improvise. We scored a combo, quickly picked up the final blow, and so on with different devices.
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By Jagerman on 04 Nov 2016 19:40
Decisive Strike on the Ground - R2+
Not L2+
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By dukhakoenig on 09 Oct 2015 00:55
I struggled with this trophy for a long time. I realized that I am a one-celled and one-button amoeba. The current passed when I realized that there were many more shocks than I had previously thought. Each gadget has its own finishing blow
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By Fallen3695 on 24 Mar 2016 15:51
Here's another option: https://www.youtube.com/watch?v=VpzbXysTpNY

And you can also try to knock out the torofey at the end, when you fight with the Joker. He has infinite health. Alternate strikes until you make a special combo using the environment +
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By Kok on 30 Jul 2015 20:44
Take a thoughtful approach to obtaining this trophy if you are an adept of two-button massacre (like me). The Gotham Knights challenge is more convenient because there are at least two simple spare hits, and the enemies are not focused on just one character. Based on the first two tips, I compiled a list of simple strikes for myself:

Batclaw+punch+block ( )+lifting a prone person+strike .Next is a stun with a finishing move, a stun by jumping, a dodge and just a stun with a cloak. There he also used a strike using the situation and a finishing move on the ground. Now gadgets: fast batarang, electric discharge, explosive gel and frost. All that remains is a group strike , and that insurance one, the sixteenth.

The most important thing is not to be stupid, not to let a missed blow break the combo, and not to break it yourself by reflexively pressing the block or hitting the void. Runners are especially dangerous because they cannot be blocked, stopped or seen. If you can’t decide what to do, pause with your touchpad and look at your list, cross out what you’ve done and continue.
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By Aeon_Evil on 29 Jul 2015 19:25
1) Select Arkham Knights trials
2) first we use 5 Batman gadgets and 2 Nightwing gadgets, a combo is not necessary
3) do 8 continuous blows (different) of Batman
The trophy is yours
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By SlavqawOw on 26 May 2020 10:58
I'll add it to inkogneta's hint. in the first block after the impact it is possible +р2 and at the first time you hit the betclaw (so this will be a separate technique for you) you can use the claw for later then

in the second block I would add At the moment of this combination, I recommend using a counterattack and continuing after it, so the technique will not go wrong. and often often often re-fit. also hesitate to kill your enemies
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By evseny88 on 11 Aug 2015 22:45
Guys, to make it easier for your brain to process information during techniques, pause with the touchpad and cross off from the list what you have already done; also divide the techniques into 3 blocks, those that are done upon entry and those that are done as a secondary priority; also group them by similarity so it will be easier for you to do everything and memorize it, like I did I was already able to do it 6-8 times.

Note : pseudo moves are not taken into account by the system, for example you made a move.

  • Air strike-
But you clicked twice before that to stop, in fact the reception was made, but in reality it was not protected. I struggled with this a little until I realized that you need to press as much as required by the system.

I did all the techniques in the “ COMBO MASTER ” tests, there are enemies without weapons and everything can be done before enemies with daggers appear.

BLOCK A "ENTRANCE"

  • Batclaw- L2+
  • Counterstrike
  • Hit-
  • Lifting the enemy in battle - R2+
  • Specialist. decisive blow - +
BLOCK B "Cloak tricks"

  • Stun-
  • Super Stun -
  • Charged Super Stun - (hold)
  • Aerial juggling -
  • Air strike-
UNIT C "Completion"

  • Electric charge - L2+
  • Dodge (jump over an enemy) - Left Stick +
  • Explosivegel - L2+
  • Quickbatarang - L2
  • Ice Strike - R2 R2
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By inkogneta on 12 Jul 2015 16:48
If you are planning to go for platinum, then this is my advice to you. In any case, you will have to go through the game twice, so the easiest way to get this trophy is on the Joker. And even if in the first playthrough you didn’t succeed/you freaked out/accidentally pressed a combination and a cut-scene started, you will have a second playthrough for this and there you can already target this trophy. This is the ending of the game, the plot part, it is impossible to miss it. The Joker has infinite health, so you can beat him until you remember a more convenient algorithm for using 15 techniques. Compared to the previous parts, and especially Arkham City, where I was particularly bombed by these tests, this part is the easiest. And this trophy is considered quite difficult and requires strong nerves and straight hands) But it was in this part that I knocked it out in about 30 minutes and did it on the Joker, since you can simply humiliate him with techniques, raise him (R2+O, with this action the combo counter does not reset) and continue beating.
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By Warrior_13 on 14 Dec 2019 03:24
The essence of the scheme is to first use all the gadgets (you don’t have to do this continuously, the main thing is that you don’t get hit), and then start performing combos. It's best to play on the Gotham Knights map, as Nightwing has two additional gadgets in stock. Also, as far as I know, the trophy will only appear if you enter the test through the DR Trials menu.
Video guide (en).
Here is a list of gadgets and combinations for their implementation:

Batman

Batarang - L2
Batclaw slam - L2+triangle+square
Explosive gel - L2+square
Electric shock - L2+O
Freeze grenade - R2+R2

Nightwing

Electrical blast - L2+square
Escrima stick - L2

In total we have 7 gadgets. Now all that remains is to make a continuous combo of eight different techniques. There will be no difficulties with the first three - a strike, a counterattack and a jump. I recommend starting with a counterattack, because then you may not have time to parry the blow, and this will ruin your combo. The fourth technique is Dual team takedown (L1). You can choose the last four techniques yourself. I used the following:

Cape Stun - O
Juggling - O+O+O+square
Air attack - O+X+X
Decisive blow using the environment - X+square

I knocked out the trophy on the eighth try (in twenty minutes).

PS This option is more difficult than the option with the Joker in the final, but if, like me, you have already completed the game on both difficulty levels and do not want to replay it again, this method is for you.
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By Gvozdok on 12 Oct 2020 12:30
Like 2 fingers on the asphalt! Just start the battle and don’t even think about this trophy, the main thing is to do different techniques and it is not necessary that all 15 techniques come in a row and all are different, somewhere make counter-attacks and just strikes.
PS charged gadgets and just gadgets are different techniques, in the end you will get 10 techniques (Needs improvement) + counter throw is also a separate technique.
It worked on the first try, I played as Batman and Nightwing, although my crusader was not fully upgraded.
My techniques are strike, counter-strike, counter-throw, redirection and evasion, simple and charged Batarangs, Ice. grenade, weapon take away, stun, finishing move, super stun, ground strike, double move, Batclaw strike, explosive gel, air strike. As a result, more than 15 techniques.
Therefore, it is better to take the card with a partner.
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By DeadShot45 on 08 Aug 2018 06:27
Great tip from inkogneta .
Only it seemed to me much easier to swap “BLOCK B” and “BLOCK C” , since block B contains more complex techniques. And it’s better to do this in the Gotham Knights challenge. In this test, you have several additional techniques with weapons, furnishings, and actually all of Nightwing’s techniques + joint combos count. If you get lost in the last block, it's easy enough to start improvising and switch to Nightwing at the very last moment.

Here's a video where Nightwing's potential is used to its fullest:
https://www.youtube.com/watch?v=FiAWC8n7O9o
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By trueReed on 27 Mar 2016 21:04
View all 18 comments Show less comments
I struggled for a long time and it finally worked out.

1. You can jump as many times as you like to find the right moment.
2. It is not necessary to make a continuous series of non-repeating strikes and combos, you can repeat strikes and combos as many times as you like, the main thing is not to knock down the combo counter.
3. I did a combo master during the test.

Here's my option.
1. L2+ , ( to the leftmost enemy )
2. ( this way we shoot down 3 opponents )
3. R2+ ( jump on the person lying down )
4. ( after the previous blow, where we finish off the prone person, the enemy respawns and immediately runs towards us )

we make a bunch of 3 devices
5. L2+ ( after application we jump Left stick + , )
6. L2+ ( after application we jump Left stick + , )
7. , R2 ( after use, jump Left stick + , )
8. Left stick+ , ( actually the jump itself )
9. , ,

Next we practice charged strikes

10. , ( next we jump , and just beat the opponents until we fill the scale )
eleven. ( just a hit, needed to charge the combo meter once charged )
12. clamp ( next we jump , and just beat the opponents until we fill the scale as soon as we charge )
13. , clamp ( next we jump , and just beat the opponents until we fill the scale as soon as we charge )
14. L2+ hold down ( next we jump , and just beat the opponents until we fill the scale as soon as we charge )
15. L2+ hold down

You can also do it in between
16. ,
17. L2+ ,
18.
19. , clamp ( if there is a combo charge )
20. , ,
21. clamp ( if there is a combo charge )

This is how you can quickly get a trophy and learn it easily.
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13 Jun 2018 12:13