Batman: Arkham Knight
113 Achievements
2,000
60.5-83h
Requiem for a Killer
Defeat an old adversary in the Iceberg Lounge AR Challenge, playing as Batman.
30
0.08%
How to unlock the Requiem for a Killer achievement in Batman: Arkham Knight - Definitive Guide
Croc will "Begin to activate" once you get to around 1,050,000 points. Once you get this score enemies should stop spawning and it's a matter of clearing them out; before I go into "Croc Strategies" lets begin with getting you there.
There's no easy mode to get this achievement, It's skill and patience based but here are some tips to make your life easier:
1. Abuse Dodge Roll (Double Tap A), this will give you time to see where to go next and to assess the general situation without losing your combo.
2. Abuse Quick Grapping Hook Takedown (LT + Y > Tap X) It will always automatically target the electrified guys first, remove their electricity, 99% of the time it will also make you immune to damage/being hit whilst performing it on the electric guys.
3. As soon as you see an enemy with a shield or electric baton use X + Y to destroy the weapon/shield completely, you want as little of these in play as possible.
4. When you hear the "Beep.. Beep... Beep" of the Gun crates being opened don't panic, in fact let them open it and take a gun out, when the gun is equipped you can use X + Y combo to destroy the gun taking it out of play completely, they won't revisit the same box twice.
5. If you get hit even once, Restart - I got Croc to appear well before the Brutes (Big guys) started to show up, Once they start appearing you might as well give up, sure it's definitely possible from this point but they just make things more difficult than it needs to be.
6. If you have it, Use the Batman Beyond skin - It removes Batman's cloak and honestly I found this easier to see what im doing without Batman's cloak getting in the way, it's a small quality of life change more than anything.
7. Take breaks and don't get frustrated, the more annoyed you become the worse you will do. If you cant do it, make a cup of tea and watch some tv for half an hour, do not stress yourself because your performance WILL be affected.
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Once Croc jumps down, Nightwing will jump into the arena and the final phase of the achievement will begin; hopefully by this point you haven't been hit much so you can a few hits from Croc without needing to worry.
This is exactly the same as the fight from the Story DLC, just avoid Croc (Spam dodge roll on the goons to help with this) whilst hitting the goons to fill your Dual Combo meter, once filled tap LB to perform a team takedown on Croc.
After 4 Dual Takedowns you'll go into a phase where you need to spam X on croc to attack him whilst occasionally pressing Y to dodge, the notifications above his head are pretty clear so you shouldn't mess up here.
Good luck! It's a tough one!
- Definitely disarm (+) the shield and electric baton guys instead of using your combo to take them down. Guys with clubs don't really matter. If you run out of people to disarm THEN use your normal takedown (+).
- Spam the grappling hook takedown (+ then ) as a way to get your combo up for takedowns or disarming. Don't hold left trigger too long or it'll trigger something different.
- Spam the dodge button () as well, you can usually dodge twice without losing your combo, but stick to one if you can.
- During the disarming, takedown, or grappling hook animations take the time to gather your thoughts, refocus, and plan your next move.
I didn't pay too much attention to the guns, if you can't disarm them then just kick the guys or tap real quick and that will stagger them for plenty of time. I also think it's possible to get the score you need even if you get hit as long as you have a decent head start (~500K), but your second half will also need to be all in one combo. If you get hit twice then yeah your chances are slim-to-none, but even then you still may want to keep going so you can practice on the later waves of enemies.
The achievement will pop when you hit the last co-op takedown to kill Croc, but enemies will continue to spawn as the room is technically endless.
It still took me several hours, but here's the video of when I finally got it (you can see I hit 1 mil at around 394, but at about 300 you semi-regularly get 10K for every 1 guy you take down):
1- You reach about x100 combo fighting normally, just basic attacks and counter-attacks
2- Once you reach it, you spam your best friend...Batclaw slam + followed by and you combine it with Special combo disarm and destroy + to take care of shields and shock weapons
3- When you reach nearly x300 combo counter Ninjas start spawning so start using special combo take-down (+) to get rid of them and keep spamming the best friend mentioned before (batclaw slam).
4-YOUR GOAL IS NEAR, keep focusing and occasionally use special combo take down on medics. When you reach about 1.050.000 points enemies stop spawning and once you take all the left ones down killer croc joins the battle. It's quiet simple to take him down especially if you have already played the DLC season of infamy.
For people who prefer watching instead of reading here's the video
1. Use normal take-downs sparingly. They only count as one strike to your combo streak and you will have to land a few blows before you can deliver critical strikes.
2. Critical strikes are worth x3! It is very important to take advantage of this until the first medic appears and gives soldiers electric protection. Also mastering perfect counters will increase you combo number.
3. Your target score to get 1,000,050, and that means reaching a combo number around 400 give or take 20. Doing so will allow you to activate the Croc sequence long before brutes show up and you will have all or most of your health when dealing with him. So if you are hit or you combo is broken before you get to a million, you might be better off restarting.
4. Don't take-down the medics! Sounds crazy I know, but if you allow them to revive fallen soldiers it gives you more time to build up your combo before ninjas show up.
5. Make sure your camera angle is facing the direction of the people you are punching or grappling because you don't wan't to hit the wrong target or accidentally use the wrong gadget and break your streak.
6. Master dodge to get yourself out of tight spots and remember that you can use it twice in a row without breaking your combo. You don't want multiple enemies with electricity, car doors, or stun sticks too close to you. Sometimes their hits will land even if you dodge them.
7. Car door and stun stick wielding enemies normally appear in pairs so if you see one expect the other soon. These along with the electricity soldiers are your primary concern. Soldiers with electricity are the most aggressive that you will deal with, so they should be grappled as soon as you see them Take them down then focus on the others.
8. The best time to use those normal take-downs are when the ninjas start showing up. You don't want too many of them around trying to slash you. At this point your combo should be around 300. You need to really focus and realize that you're about two minutes or 40-50 hits from getting to the main event.
9. Make sure to have done the Croc fight before because the one at the end of the initial waves indicates when to press Y but not when to strike with X. (Although it is fairly obvious.)
Hope this helps you reach your goal of getting this challenging yet gratifying achievement! It may not be the hardest in the entire Arkham series, but it's up there.
P.S. I did this while blasting The Rise theme from TDKR. Helped me get in the Batman mood.
First off, Croc won't show up until you have roughly 1,050,000 points. Basically, once you get 3 stars you need to earn 20 rival points (1 rival point = 50K points for this map). Once Croc starts to activate the endless spawning will stop and you must clear out the arena. At this point, Nightwing joins the foray, and this is basically the same exact fight as the one in Season of Infamy. If you have not played Season of Infamy, taking down Croc is rather simple; create combos on regular enemies to fill your dual takedown meter, press to initiate a dual takedown on croc. Repeat this 4 times followed by a couple of sequences of rapidly pressing while occasionally pressing to dodge, and you've done it. Now the tricky party, getting enough points for Croc to appear.
It sounds daunting but you need to get a combo of roughly 400 going from the start to make this possible. If you get hit anywhere before that number, restart. The idea is to get the required number of points, or very close to it before the brutes show up. A combo of 400 should net you somewhere around 950K points; at this point if you accidentally break your combo, you'll be able to get to the 1,050,000 either right before the brutes show up, or very shortly after. Once the brutes show up it becomes way more difficult than necessary to try and manage the ninjas and the brutes while keeping a combo.
How to do it? 3 moves: , + > , and +.
The idea is to amass as many points as you can, with as few enemies knocked out as possible. I used to think the brutes spawned based on a timer, but it in my experience, it seems tied to how many enemies you've KO'd. So, unless you absolutely have to, to get out of a jam, avoid using the + takedown.
In the beginning you'll be going for critical strikes with to build up your combo meter quickly, thus getting you more points quicker. Once the number of enemies becomes difficult to manage, you're basically going to spam the + > move. This gives you a few frames of invincibility, and can be spammed endlessly. As your combo builds, use the weapon break takedown +, to take out shields, knifes, guns, and shock batons. This move, adds to your combo meter, removes dangerous combo breaking weapons from play, and doesn't KO the enemy in one hit. You will basically spend most of your time spamming + > and breaking weapons when possible.
Doing this is relatively safe, and will get you to Croc with most, if not all of your armor and health. A few tips:
- On occasion you will need to use the counter button. If after you perform the + > , there is still someone near you with the counter indicator above their head, you will not be able to perform that move in time without getting hit. You will need to either counter , or evade with +.
- Avoid targeting the ninjas with + > ; it almost never works on them and isn't worth risking it breaking your combo. You can usually work your way around them, but you may have to use the + takedown to clear a few out. They're excellent at breaking your combo from across the damn arena.
- Leave the medics alive! That's counter-intuitive to normal gameplay, but they revive people for you to build your combo bigger, and electrify thugs continuously. This is beneficial as your batclaw should almost always auto-target the electrified people first, reducing your chances of accidentally targeting a shielded guy/shock baton guy/ninjas and breaking your combo.
- If necessary, you can almost endlessly use + to re position yourself if necessary. As long as you are hopping over someone, it'll keep your combo going.
After a ridiculous amount of failed attempts at doing this "legit," with this method I was able to do it after a dozen or so tries. Good luck!
But first, the most important tips from the previous guides, please read those too for more details!
Abuse the quickfire Batclaw + and destroy enemy weapons like stun batons, riot shields and guns by pressing +. I'd say riot shields and guns are the most dangerous. No need to destroy bats and knives.
Keep medics alive. Don't knock anyone out except ninjas by pressing +. Don't get hit, restart if you do.
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Now here are a few of my own tips that helped me a lot:
Don't counter and get away from the crowds!
I found this challenge to be much easier when I just stopped trying to counter thugs and just kept spamming + and evaded by double tapping when multiple counter symbols showed up after performing the quick Batclaw. Don't even risk getting hit by a superfast ninja or unfair shield-bash and simply evade out of the danger zone.
Try using the environmental takedowns on the high-voltage boxes when the ninjas spawn! This could save your ass, as it saved mine. Especially later on, when the ninjas spawn in and you have a high combo of at least 200+, the environmental takedowns will give you so many easy points! Just be careful when executing it, your target will be highlighted in blue. That's when you'll press +. I recommend training environmental takedowns in a different AR-challenge map if you are not sure how they work.
Stay calm! And don't get frustrated. Trust me, this is a fairly hard achievement and it will get worse when you get nervous and angry. So I turned off the music in the game (even though it's amazing) and put on my own favorite music. This relaxed me and I was able to stay much calmer, try it! I actually did it as soon as I used my own music. Also, better don't try it when you are tired and take your time, no need to rush this one.
You need to reach 1,050,000 points for Killer Croc to spawn. As soon as you pass this number, GONGRATS! The rest will be a walk in the parks as long as you just stay concentrated and don't die. No new thugs will spawn and you just have to defeat those that are left.
And the comes Killer Croc! The good news is: He's really damn easy. Nightwing will join the fight and you just have to evade his red charge attacks, which you can't counter. Do 3 or 4 of those co-op takedowns with Nightwing. After that he's finished, and the challenge will continue. There's no need to continue though, as the achievement should pop right after he's gone!
This achievement is a really mean one, but if you exploit the Batclaw, destroy equipment, use the environment and stay calm and concentrated, you'll eventually beat it! Good luck!
First thing's first, on this combat map, enemies will continuously spawn into the arena as you continue to take out thugs. Thus, there are no "individual" rounds. At the start, it's just a few unarmed hostiles, then it gets increasingly difficult over time, in this order:
- Stun Baton, shield bearing thugs, and Medics who revive and "electrify" their buddies, will begin to spawn in after a while
- Eventually, Ninjas will join the fight
- Later on, thugs will begin opening the weapon crates to use guns
- Finally, Brutes will join the mayhem
Now in order to face off against Killer Croc, you will need to obtain 20 Gotham's Greatest points...or in other terms, achieve a score of 1,050,000. Once you've reached this score, enemies will stop spawning into the arena, which means you'll have to wipe out anyone who's left at that time. Once the ring is cleared, Croc will jump in (as will Nightwing) and a Dual Play encounter will ensue similar to Killer Croc's boss fight in his Season of Infamy DLC mission.
Take note that while you will regain any lost health once Croc joins the fray, your armor will not replenish. On top of this, Batman and Nightwing share the same vitals. Remember to dodge the villain's attacks while beating up the thugs that join the fight as a means of building up the Dual Play Takedown meter. After 4 Dual Takedowns, the next 2 will be a quick-time event in which you counter Croc's swings and perform Beat Downs (X repeatedly). Once Croc is defeated, the achievement will unlock and the fight will carry on.
This achievement requires a tremendous amount of skill. In what seems to be an impossible feat, the only plausible way to obtain the 1,050,000 point requirement is to obtain a 450+ hit combo. That means as soon as the round starts, you can never allow your combo to break either by self error (accidentally countering when no one is attacking) or by getting hit. Even if you lose your combo at 290x, and think it's okay to carry on and amass another 290+ hit combo, it simply won't work that way.
There's no other way around it: You must achieve a 450+ hit combo and never have it fall.
Now there are over a dozen combat tips worth sharing for this achievement. A massive thanks to Batman Arkham Videos, Duke of Darkness, ScorchPSO, WACKY WOOKIEE, and AgentGinger419 for all the insight.
Basic Combat Tips
- Evading/Leapfrogging (A+A)
- Abuse it. This move will be your best friend. You will jump over the heads of your enemies, giving you time to survey the arena and pan the camera around to where you need it to be. When you land, act quickly and make your next move so your combo doesn't break.
- Countering (Y)
- Don't neglect the basics of countering an enemy attack when the blue "counter" icon appears over their head. Don't try to strike back or you'll just get hit and lose your combo. Counter their attack, or in the worst case scenario, leapfrog away.
- Striking (X)
- Know who to strike and who not to strike. Medics and standard thugs (unarmed or gun wielding) can be hit without worry. Shield bearing thugs cannot be hit, and neither can Stun Baton wielding thugs (from the front). If you want to strike a Stun Baton thug, leap over their head, then strike them in the back. Ninjas will leap away the minute you try striking them from the front, so like Stun Baton thugs, get them from the back. Lastly, avoid striking Brutes entirely.
General Advice/Guidelines
- At a 100x combo, you want to try to have your score at around 50k.
- At a 200x combo, you want to have your score sit between 180k and 200k.
- After you get a 300x combo, stop worrying about your score; stay focused and don't let that combo drop.
- Once you have a 200+ combo, stop using Batman's Disarm completely and start using his Combat Takedown (B+Y) every single time it's available as it nets 10k+ points.
- At a 250+ combo, use the four generators on the outside of the ring to get Environmental Takedowns (A+X near the generator when an enemy is highlighted in blue).
- When Brutes spawn into the ring, throw a quickfire Freeze Bomb (RT,RT) as it automatically locks on and freezes one Brute in place for a little while.
- You want to try and have your score at 850k+ before the Brutes start spawning into the fight, otherwise it gets to difficult and hectic.
- If you can manage it, pick up dropped baseball bats (A+X) when your meter allows for it; baseball bat strikes can penetrate anything including shields, Brutes, Shock Batons, and electrified enemies. Spam it until it breaks.
- The moment your combo breaks, restart the challenge right away. Never carry on. The only instance you may want to attempt to carry on is if it breaks at around a score of 950k or higher.
Gadget + Enemy Variant Tips
- Standard Thugs
- At the outset, you have nothing to worry about with the standard thugs. The key here is to get critical hits by striking the enemies with perfect pacing.
- Critical hits add 3x to your combo, rather than 1x.
- You will want to try and hit a 100x combo at around 50,000 points before the majority of the Medics, Shield, and Stun Baton enemies spawn in.
- Medics
- When the Medics join the fight, they will begin to revive fallen hostiles and "electrify" other thugs.
- You must perform a Batclaw Slam (LT + Y, then X) to disable their electricity field.
- The Batclaw attack will automatically gravitate to any electrified enemies and you are completely invincible to attacks during the animation
- Get rid of these electrified enemies as soon as you see them, and don't worry about Medics reviving fallen hostiles (seriously, don't worry about that).
- Shields and Stun Batons
- Enemies who wield Stun Batons cannot be struck from the front; you will need to leapfrog over them to hit them in the back.
- You should prioritize using Batman's Disarm attack (X+Y) to break their batons.
- Alternatively, you can use the quickfire REC (LT+B) to knock them to the ground as it will make them drop their batons.
- Shielded thugs are a hassle, and cannot be struck from the front or the back.
- Avoid contact with them all together unless you are performing a Disarm attack as a means of breaking their shields.
- Alternatively, you can perform an Aerial attack (B+A+A) to strike them; you are completely safe during the animation when doing this to shielded thugs, but you are vulnerable to hits when doing this on standard thugs.
- Ninjas and Gunmen
- If you're comfortable performing Blade Dodge Takedowns against ninjas, then by all means, do so as they net a lot of points.
- If you're rusty or feel as though it will mess you up, avoid a ninja's strikes entirely by leapfrogging over or away from them.
- Gunmen aren't too bad and the camera will automatically snap to them as they are reloading and getting ready to fire their weapon.
- When the camera snaps, your next strike will always gravitate towards them.
- If you quickfire a Batarang (LT+LT) at this "camera snapping" moment, it will always gravitate towards them and knock them down.
- Brutes
- Brutes will spawn into the fight very late and hopefully you have the needed score before ever seeing too many, or any at all.
- Their attack speed is insane and their attack range/reach is dangerously long.
- You need to avoid contact with them all together by leapfrogging over their heads and avoiding strikes of any kind to them.
- Only engage a Brute when you can perform a Combat Takedown (B+Y).
- Street Brutes (wearing jeans and a jacket) take one Combat Takedown to eliminate, while Militia Brutes (wearing military gear) take two.
And that's it. Hopefully the supplied strategies and tips shown above help you on your journey with this achievement. It's tough and insanely skilled-based, but the most persistent and dedicated players can it have it done in time. For reference, it took ScorchPSO only 1 hour to get it done, while I spent about 7 hours worth of attempts before unlocking the achievement. Persistence. Remain calm. Don't lose focus.
For some motivation, and a look at how the most skilled Arkham player obtained their 1,050,000 in just seven minutes, feel free to check out the video below. You might even learn a few new tricks. Thanks, BAV, for everything.
After this, a boss will appear that you need to defeat.
To begin with, I suggest you see and try out everyone in this “location”, did you get hit on the head? combo reset? no problem, move on and look at everyone who will be there, because there is a good chance that you will score 500 thousand and some naked guy with a sword will cut you down.
Be careful with the counter-attack, the bots there have a certain peculiarity: they run at you, and the counter-attack is on fire, you have a smile from ear to ear and you press it so happy, and fig here the counter-attack is gone, so friends, jump and jump again.
It is not necessary to get 800,000 in the first combo, as written above, you can collect pieces one by one, but it will be even more difficult.
And if it doesn’t work out at all, forget it because your nerves are more expensive.