Batman: Arkham Knight

Batman: Arkham Knight

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The Chill in the Air

The Chill in the Air

Complete the Crime Alley AR Challenge unharmed as Batman, Robin and Nightwing.

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How to unlock the The Chill in the Air achievement in Batman: Arkham Knight - Definitive Guide

NOTE: Crime Alley must be completed using Batman, Robin, and Nightwing. There is not a tracking feature in the Achievements application for this achievement, so you will have to keep track yourself.

This achievement is pretty straightforward, but quite tough. The most important part of pursuing this achievement is obviously not getting hit. If your health ever pops up in the top left corner of the screen during the fight, restart, because you've been hit. You can also see if you receive the "No Hit" bonus at the end of each round. If you don't, you should also reset as not to waste your time. And for a final check, you should receive the "Perfect Knight" bonus if you survived all four rounds without a scratch.

I have included some generic combat tips below.

Use Evade (cn_A+cn_A) often. It is very helpful and can be used to dodge the majority of the attacks thrown at you.

Countering (cn_Y) is essential as well, but be wary of the Blade Dodge Takedowns. They can be useful for quickly dispatching enemies, but they also leave you exposed for easy hits if you miss the cn_Y button hold and releases. Use them at your own discretion.

Lavindathar recommends taking care of enemies in order of highest to lowest priority:

Medics, Guns, Shock Batons, Shields, and generic thugs

I would recommend taking out the Brutes first since they have a surprisingly quick attack that can throw you off guard, but they're also not too bad to leave until the very end.

In the latter two rounds, you will face Brutes that have either Blade, Electric, or Shield abilities. Make sure to use two Combat Takedowns (cn_B+cn_Y when combo meter is full) to efficiently take them out. According to Fooga, you can also hit the Brutes a few times with weapon pick ups and then KO them with a single Combat Takedown, instead of having to double up on them.

Some other helpful advice regarding the weapon pick ups and a few general combat tips can be found below.
Philip Andrews said:
The first 3 rounds can be done quite easily by picking up the metal rod so you can use 1 takedown on the brutes instead of needing 2, but you can also use it to disarm enemies (hitting them with it makes them drop their shield, rods or gun). So getting that weapon at the start asap does make a huge difference since you can basically hit without worry (as long as you remember to dodge/counter)

The quickfire Batclaw/takedown is great too, not only can you pretty much teleport Batman with it, but he is also invincible during its animation. And another thing (too bad only for Batman) is to use the quickfire electrician (cn_LT+cn_B*) on the stun baton guys, since this makes them basically blow up in their hands (though others can still pick them up) and can stun nearby enemies caught in the shockwave (made wave 2 a lot easier and faster to deal with).
Make note that Batman is only "invincible" when he is grappling an electrified enemy. If it is a standard enemy, he apparently can still be hit. (Thanks, Lt Davo!)

And finally, there will be some guns scattered throughout the latter two rounds. Make sure to use Batman's Disarm ability (cn_Y+cn_X) to dispose of them. If you're not able to get to them for a takedown, simply hit them with some Batarangs cn_LT to knock them on their butts!

Here's a video of Lavindathar completing Crime Alley with Robin if you need some visual assistance.


This is my first solution, so please let me know if you have any other tips or you spot any mistakes in the comments. Thanks!
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27 Jan 2016 03:19

53 Comments
Thanks for the tip! I added it to the solution.
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By Mr Peanutbubber on 27 Jan 2016 04:21
If you hit the brutes with one or two bat swings from the weapon pickups, you can kill them in one takedown.
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By Fooga on 27 Jan 2016 03:53
Rather than make a new solution, I've got a video of me getting perfect knight with robin if you want to add it in. First three rounds were good, last round was awful.

You should also discuss the most important aspect of the challenge, which is enemy priority.

Medics>guns>shocks>shields>grunts.

I've left out brutes, as that's preference. I usually leave them til last.

The last round in the above video is awful, because I struggle to take out the medic quickly. He lasts most of the round.

Also note, how effective weapons are.


https://www.youtube.com/watch?v=3ufU8e6m5bM
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By Lavindathar on 27 Jan 2016 23:08
Solution is updated. Thanks for the input!
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By Mr Peanutbubber on 27 Jan 2016 23:44
I was really having a hard time with Robin on rounds 3 and 4 until I started exploiting his zip kick. As soon as things were a little hairy I would jump (a+a) and the zip kick (lt+y) over and over. It's slow but safe and effective... Don't try this with Nightwing though- you'll get nailed when trying to grapple.
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By on 06 Feb 2016 19:36
Doing this with Nightwing is bogus. Batman: 2 tries. Robin: 6 tries. Nightwing: Probably 50 so far and no luck, and this coming from a guy who already has Requiem for a Killer. The Brutes are nonsensical in how they can hit you across the map at the speed of light sometimes.
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By Zacry072 on 07 Feb 2016 06:36
That's not good to hear. I have curtains and requiem finally done...don't look forward to struggling with this one next.
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By IronLegion53 on 07 Feb 2016 12:50
I was really having a hard time with Robin on rounds 3 and 4 until I started exploiting his zip kick. As soon as things were a little hairy I would jump (a+a) and the zip kick (lt+y) over and over. It's slow but safe and effective... Don't try this with Nightwing though- you'll get nailed when trying to grapple.
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By on 07 Feb 2016 20:56
Curtains/requiem/chill...rank em in terms of difficulty.
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By IronLegion53 on 08 Feb 2016 14:12
I personally thought Requiem was the hardest, since you have to maintain a 300x hit streak without it ever being broken (you can technically have it broken, but it becomes incredibly difficult to reset it the farther you go into the challenge). I thought Chill was the second hardest because I found Round 4's enemies to be tougher than anything Curtains throws at you (although Curtains has a harder "surface" difficultly). They are all very manageable with enough practice and breaks. If you're finding it very hard to complete a specific challenge, take a break. Frustration will only hinder your future attempts.
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By Mr Peanutbubber on 08 Feb 2016 17:47
Nightwing slows down into "combo time" even when he's doing a regular strike - sometimes, not all the time. Sometimes he slows down partway, then goes back into regular time. Freeflow is all about placing perfectly-timed shots, but that's very hard to do when the action keeps slowing down and speeding back up unexpectedly. Batman, Robin, and Catwoman don't do this - only Nightwing. Sometimes the others slow down slightly for strikes, but not nearly all the way down to "combo time," like Nightwing does regularly.
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By Lt Davo on 12 Feb 2016 01:47
Thanks for the tips. Now I only have requiem left to go. I didn't have as much of a problem with this one as I did with the Chill ones (did Robin and Nightwing's within an hour, Batman took a bit longer because his grapple refused to work) but I did do the Chill ones first so I guess practice. The only part I might add is not to trust the counters in these challenges and keep evading to punch guys by themselves. It might seem unsporting but it works rather well. Anyway thanks again.
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By Punderstatement on 18 Feb 2016 06:35
No problem!
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By Mr Peanutbubber on 18 Feb 2016 06:43
7 hours to pull of robin, what a load of shit. Still not finished YET.
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By count023 on 21 Feb 2016 12:09
Not sure if it was a bug or not, but I had no brutes in my run through with Robin, made it pretty straight forward, also another observation, if you pick up a weapon and then combo finish the brutes, you can finish them in one go.
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By Tucky90 on 23 Feb 2016 00:06
Thanks for the input!
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By Mr Peanutbubber on 23 Feb 2016 16:47
Batman is only "invincible" with the Batclaw when it can grab an electrified enemy. If there isn't, and it finds a non-electrified enemy, he can get hit.
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By Lt Davo on 23 Feb 2016 19:03
Thanks for the help, Lt Davo. I edited my solution.
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By Mr Peanutbubber on 23 Feb 2016 19:48
Well, OK, once the claw has been fired and found a target, I don't think Batman can get hurt doing the takedown on a non-brute, but he can get hurt if he attempts a takedown on a brute - and the Batclaw loves brutes. Also, what I think is most important, he can get hurt while firing it, if there is no electrified enemy for it to lock onto. All-in-all, using it is worry-free if it can find an electrified enemy, but if there isn't one, you're liable to get hit while saying, "but I was supposed to be invincible!"
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By Lt Davo on 23 Feb 2016 23:27
In either scenario, it's fair to have basically a disclaimer saying that it's useful to use different takedowns, but you can sometimes be more susceptible while executing them. Thanks for the input, guys.
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By Mr Peanutbubber on 24 Feb 2016 01:17
batman can be hit while the claw is going out up until he starts to move toward whoever hes grappled, he will stay invincible until the enemy he clotheslines hits the ground.

you couldnt bat claw recklessly in ark city, in ak goons tend not to try to attack batman during the claw "windup" animation as much as they did in city.
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By Scythecam on 21 Apr 2016 21:03
ehhhh screw these last 3 achievements. I give up, you have to be pretty much flawless at the game, which I am far from.
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By Dr Scruffleton on 24 Sep 2016 01:55
Great job on the guide mate hope to see more from you. Keep up the good work
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By OVAKILLA4LIFE on 25 Sep 2016 20:41
Thanks! Appreciate the kind words.
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By Mr Peanutbubber on 26 Sep 2016 00:24
Hey, no problem! Thanks for the input on the quick fire electricity attack. I'll fix that.
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By Mr Peanutbubber on 10 Feb 2017 16:18
And there we go, Nightwing only took me 2 tries this attempt.

So that's 1 of the 3 hard achs out of the way.
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By EarthboundX on 11 Feb 2017 04:14
Just in case it happens to anyone else, I just did this but the achievement didn't pop. I was about to get pissed when about 3 minutes later it randomly popped. Strange, but at least I didn't have to do it all over again which I was afraid of.
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By Lyco499 on 22 May 2017 20:32
Okay, Batman - 5hrs, Robin - 10 minutes, Nightwing - 1hr. You need to master the evade technique. Hit, evade, hit, evade. The reason I was failing with Batman was that I was always trying to do fancy stuff, using A+B multiple batarang takedown and failing in wave 4. Take your time, keep it simple. Use Batman's quick freeze ,,double tap RT" ability to freeze Brutes and take care of them last. Wave 4, I'd keep one constantly frozen and kill the first one with takedowns ASAP.

Robin has Brute only in the second wave, which makes Robin the easiest char to complete.

Wish you luck and don't give up.
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By Darth Hawk CZ on 23 May 2018 05:08
I haven't thrown or tossed a controller in frustration in I don't know how many years. But last night for the umpteenth time of getting to wave 4 with 4 enemies left and getting love tapped by a shield from over half the area away did it in for me. I royally hate this achievement. I have Batman finished and cannot get Robin and Nightwing through this. They vastly increase the aggressiveness for the Shield enemies with those two.
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By UTDerk23 on 21 Sep 2018 13:16
One minor correction...a takedown with a bat in your hand will take out a cyber brute in one shot without needing to damage it at all first...as long as your combo counter is yellow and you have the weapon in your hand, the brute is going down, no need to waste durability softening him up first.
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By Guirec730 on 06 Feb 2020 21:15
mine didnt even pop score went up after a system restart but still saying 110 outof 113 unlocked been robbed of the joy of seeing it pop
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By bloodlands 666 on 15 Apr 2020 13:56
That sounds like an issue on Xbox's side. I find that they usually rectify themselves eventually. Hope the guide helped!
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By Mr Peanutbubber on 15 Apr 2020 16:47
Whoever designed this achievement can actually go suck a bag of cocks. What a shit achievement and a shit dlc pack.
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By kd rio 007 on 10 Oct 2022 04:11
Went back to this after years off this game. Managed to do it as Batman but really going to struggle with Robin as he is SO SLOW in comparison!
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By YaIrishMick96 on 27 Nov 2022 15:25
Finally did it! Robin took me by far the most attempts. I was stunned at how easy it was to do this as Nightwing in comparison. He's as good as Batman if you ask me. Robins combat is unbelievably clunky and slow. Perseverance is the key to this
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By YaIrishMick96 on 29 Nov 2022 23:11
So I did this yesterday afternoon as Robin. Then in the evening with Nightwing. I replayed it as Batman as I couldn't remember if i did it with him or not, but when I did the achievement didn't pop. Does it matter if I changed skins? I didn't for Robin but I did for Nightwing & Batman
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By C1eatus86 on 09 Jul 2023 09:02
Hey there. It has been a long time so I don't remember but I would recommend doing everything with default skins just to be safe. Hope that helps!
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By Mr Peanutbubber on 09 Jul 2023 09:56
Oh ffs haha. Right I'll try it again with default skins. Cheers
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By C1eatus86 on 09 Jul 2023 12:09
Let me know if that doesn't work and we can brainstorm other solutions. :) Good luck!
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By Mr Peanutbubber on 09 Jul 2023 13:13
Didn't pop for me at first. Did Robin and Nightwing fairly easily (less than an hour to get both), then Batman was a real struggle. Robin's enemies are definitely easier than Batman's, but Nightwing's enemies are basically the same as Batman, so maybe they're just less aggressive for him.

Anyway, got Batman last night after a couple of hours and nothing popped. Went back today to get Robin and Nightwing again, and still nothing. Came here to write a moany post about how I really didn't want to go through Batman again, and it popped as I was writing it! I've had this weird delay on a few other achievements in the DLCs. Especially with this set, it's an extra stress I don't need!
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By RockTomorrow on 18 Jul 2023 14:22
Oh, that's annoying! I'm glad it popped for you. :) I've had that issue Watch_Dogs 2. Some story stuff didn't pop. Ugh!
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By Mr Peanutbubber on 18 Jul 2023 14:31
This one isn't too bad. Focus on not getting hit. If you lose your hit streak, no biggie.
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By Solario32 on 23 Jul 2023 15:00
What button is it to pick up the enemy weapons on the floor? Not played this in a while.
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By A Jedi Knight on 28 Sep 2023 16:13
I think X+A on Xbox.
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By Mr Peanutbubber on 28 Sep 2023 16:32
I am having trouble with Robin. The evade sometimes does not respond after an attack or counter. It is ridiculous.
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By MadTrav on 20 Feb 2024 02:10
I am having trouble with Robin. The evade sometimes does not respond after an attack or counter. It is ridiculous.
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By MadTrav on 20 Feb 2024 05:12
Stupid question, but do we have to do this with all 3 characters? The wording of the achievement is vague. I sure hope not!
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By Momie on 27 Jan 2016 05:46
Yes, you do. I found it to be quite manageable with Batman and Robin, but Nightwing gave me quite the trouble. The number/type of enemies are the same for Batman and Nightwing and slightly different for Robin (less Brutes in last two rounds.) I believe Batman is the easiest because he is able to use the Weapon Disarm Takedown. Very useful for getting rid of shields, electric prods, etc. Plus, I feel Nightwing to be a bit clumsy in his movements. Best of luck!
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By Mr Peanutbubber on 27 Jan 2016 06:08
You sure? Because I had guys wacking right through him while he was doing the "smash the guy into the ground" move with the Batclaw on non-electrified opponents. He could get hit while firing the claw, but I never got hit during the following takedown animation, as long as he started the animation for the takedown, he was invincible (or I just lucked out a lot, but didn't notice a difference in opponents being electrified or not :P)
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By Philip Andrews on 23 Feb 2016 21:26
This is so frustrating... Just managed to do it with Batman (it took me HOURS, wanting to just uninstall the game laugh), started Robin now. The game has some flaws. When you do Y+B takedown, sometimes the enemies can still hit you. Nothing annoys me more than when you are doing a very good run and get hit by a stupid accident facepalm

I still have a few DLC's I need to complete (the story ones) but I'll complete this pile of shit first, so my 5/5 star rating doesn't turn into 2.5/5 wink

Day 2: Robin completed in about 15 to 20 tries. Nightwing left.
Day 2.5: Nightwing done, tried about 10 to 15 times.

Keep trying. You'll eventually get it. You will keep getting better after every round. If you fail too much, take a break and come back later.
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By mcnuggests on 12 Apr 2018 16:43
I would add a few things:

The first 3 rounds can be done quite easily by picking up the metal rod so you can use 1 takedown on the brutes instead of needing 2, but you can also use it to disarm enemies (hitting them with it makes them drop their shield, rods or gun). So getting that weapon at the start asap does make a huge difference since you can basically hit without worry (as long as you remember to dodge/counter)

The quickfire Batclaw/takedown is great too, not only can you pretty much teleport Batman with it, but he is also invincible during its animation. And another thing (too bad only for Batman) is to use the quickfire electrician (LT + X) on the stun baton guys, since this makes them basically blow up in their hands (though others can still pick them up) and can stun nearby enemies caught in the shockwave (made wave 2 a lot easier and faster to deal with).
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By Philip Andrews on 23 Feb 2016 16:43
Been trying for over three hours, first couple with Nightwing, now I'm still trying Batman, before this, I thought I was pretty good at these games, I guess this proves I'm not.

OK, 4 hours of failure there. Was getting closer with Batman, by abusing Batarangs, they actually seem to do pretty good damage, course only Batman can throw 3 at once.

I've found the shield guys to be the worst enemy. They were always the one to hit me, as they give very, very little warning before they attack. It was a shield guy that hit me on the last wave, when I only had 3 enemies left to take down.

Seems like only doing a single action, in between evading in waves 3 and 4 is the way to go, as I would always get hit by something, if I tried more than 1 action after each evade.

I don't remember anything being this hard in Asylum, City, or Origins.

The quick fire electricity move for Batman and Nightwing is Lt + B btw, not X, might wanna fix that.

Yes! Got Batman done! 2 to go....Making sure to only do a single action after evade, that's the key, I don't think I can say that enough. I also tried to make sure I attacked the person I evaded over, never attack the Ninjas head on, they love to dodge, and that usually sets up another enemy's attack.

Well what do you know? Robin only too me 6 tries, so either I've gotten better, or his was just easier, there was only a single brute. It was the damn shield guy that hit me every time in the 5 failures. Well that's enough for tonight, I'll try Nightwing tomorrow. Sorry for kinda treating you solution comments as a little blog Mr Peanutbubber, it just helps me to write it out I think, so I'm not so frazzled, I've noticed writing/complaining about hard achievements have made them easier in the past.
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By EarthboundX on 10 Feb 2017 11:44
Since I had to do this a hundred times per character until I figured out some patterns, here is some useful info:
- first and foremost: Shields are your friends!! Don't break them! If the cape stun lands and you press run up on a shielded enemy, the game cancels every attack around you giving you free hit, combo and some time to look around, not to mention enemies will pick it back up. (veryveryveryvery useful in the last round of the theatre - there are so many shields you can take down the brutes for free)
- Fighting brutes is not worth it (except the one with the second round, where you should start with a beatdown then takedown around 9x), just build your combo and takedown them.
- Wasting a yellow attack on a disarm is usually not worth it, makes the fight uneccessary long and the longer it is the more you can get hit. You can get rid of stun baton guys with one or two fast batarang (LT).
- While the batclaw slam is a great tool it has priorities which can get you hurt easily. the highest priority targets are the gunners and the electrified guys. Since you are only invincible if you grab an electrified guy you can get hit easily if you grab anything else and pull yourself through an electrified guy. So if a gunner and a electric guy stand besides each other and thge gunner gets caught you will probably get hit.
- You can freeze one brute with Batman (RT+RT) and have an easier time in all rounds until you build up your combo and finish him.
- Medics are not that dangerous (aside from electrifying guys), same with gunners, ninjas are however a pain in the butt. I suggest taking down brutes then ninjas while kicking down medics and batclaw gunners. Brutes can't be resurrected anyway (I think it is the same with ninjas).
- While the game handles takedown / disarm / batclaw / batarang priorities very good there is plenty of times when a good takedown is wasted on a simple thug or a shield instead the brute standing beside him (ninjas like to jump away as well). To make sure you get who you want, evade behind him (A+A) - it is important to use him, not an other character - then hold the thumbstick towards him and takedown. It will get him for sure.
- If you are sorrounded and not sure of your counter, evading someone then striking him once, then evading - striking another and so on is makes you pretty much unhittable. Same when you takedown someone and seemingly nobody gets ready to attack you when you finish. It is better to ebvade right away, than pressing counter and missing it.
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By HUN playmore on 23 Jan 2017 07:39
View all 53 comments Show less comments

In this combat challenge, you'll go up against four increasingly difficult waves of enemies in the tight, close-quarters area of Crime Alley. The most important thing to keep in mind when working on this achievement with all three characters is that you can never get hit, not even once. After each round, the mini stats board should say "No Hits" if you managed to pull it off. If you don't see this, restart the challenge right away. 

Combat tactics will vary from player to player, but it's worth keeping the following tips in mind while attempting this:

  • Evade (A+A, also dubbed "leap frogging") the enemies often.
  • Don't neglect countering (Y) enemies and be careful with Blade Dodge Takedowns; I avoided performing them all together as they're tricky to pull of.
  • In the later rounds, save your Combat Takedowns (B+Y) for the Brutes; Street Brutes take one Takedown to knockout, while Militia Brutes require two takedowns.
  • Make use of the quickfire Freeze Bomb (RT, RT) while playing as Batman since it automatically freezes a Brute for a good amount of time.
  • Remember to use Batman's Disarm attack (Y+X) to break shields, stun batons, and firearms.
  • Focus your attention on the Medic thugs first so that they can't continuously revive downed hostiles.

Batman's run, given all of his gadgets and basic familiarity, shouldn't be too hard to manage. On the flip side, Robin lacks several useful gadgets and special takedowns (such as the Disarm attack), making him a hassle to deal with. And while Nightwing plays somewhat similar to Batman, his movement is very finicky and he also lacks the Disarm attack. 

Just remember to take it slow, evade often, and make sure you are receiving the "No Hits" bonus at the end of all four rounds!

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Here is a video , without unnecessary tricks, and one more note, unlike the “Curtain Falls” trophy, here you can reset combos, the main thing is that you are never hit)))
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06 Feb 2016 15:44

2 Comments
I don’t know about everyone else, but when I play as Robin, on the easy difficulty level the enemies fight like they do on the hardest difficulty. This is most likely a bug, but just compare the reaction speed of enemies at different difficulty levels. I found it easiest on medium
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By Ray69North on 24 Jun 2022 19:30
I'll add a couple of tips
1. It’s better not to hit shield warriors in a crowd with combos , because if you miss, they will 100% pull you in (in general, this applies to all special types of attacks - if you shoot a claw next to an electric one at a normal one, it will pull you in)
2. jumped over the big guy (before his attack), jump more, otherwise he will drag you
3. if you learn how to counterattack an enemy with a knife (yellow lightning), this will make the task much easier, because kills the enemy immediately
4. during a counterattack you have to squash as many times as there are enemies attacking
5. if you jump for a long time, then some enemies have counterattack icons and after completing the jump you can counterattack them (more suitable for round 4 in the theater)
6. although the trophies at first seem very difficult, they are passable, you should not try to take them in one day - your nerves are more expensive; At first it seemed to me that nothing changes from day to day, just as I couldn’t pass, I still can’t, but the skill still improves over time, so if you feel like you’re starting to make stupid mistakes, put it off until the next day, over time it will work out.
PS it’s all lies about Robin, I liked him the most, he’s just as bad as everyone else
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By Fensiz on 20 Feb 2018 15:02
Phew.. Just got this achievement! I can say one thing - this is not an easy achievement and can really shake your nerves! Get ready - it will be difficult! Achieving this will require incredible skill and quick reaction from you!

Now let's get straight to the point. Playing as Batman and Nightwing, we have in our arsenal a very useful move with a hook pull ( + then ) I advise you to use it AS OFTEN AS POSSIBLE! Firstly, using it, you can very quickly move to different ends of the map, thus avoiding most of any attacks, while at the same time scoring combos for a combo move. By the way, it increases the counter not by one, but by as many as 2 hits at once!
Secondly, at the same time, you will disarm your enemies, snatching both firearms and knives from their hands! And enemies electrified by the doctor are not scary to us with this technique!
Thirdly, at the moment of impact this technique has a slight slowdown, during which you can even coordinate your further actions. You still need to use this technique carefully, alternating it with jumping over enemies.

Once you get the combo multiplier, knock out the thugs first (they are killed by two such combo moves), then the doctors, then the ninjas.
Also, in round 2, I discovered a little trick that will help when replaying rounds (and, believe me, there will be more than one or two of them). At the beginning of the round, a thug will run at you. We counterattack him, then immediately press stun and finish. As soon as you have scored a x5 multiplier, we use a combo technique against it( + ) Then we immediately stun him again and finish him off. At the same time, do not pay attention to the enemies - not one of them will have time to hit you if you do everything quickly and correctly! Works 100%! This way you will get rid of the thug at the very beginning and completing the 2nd round will become much easier.

Further, when playing as Robin (by the way, I advise you to either be the very first to knock him out or leave it for later as I did), his combat is quite different. And he doesn’t have this wonderful technique (LT+ then ) Or rather, there is a similar one, but using it is no longer so convenient and I used it only when necessary, for example, against enemies electrified by a medic. BUT when playing for him in rounds 3 and 4 there are no thugs at all!! This greatly simplifies the passage for him! After playing as Batman and Nightwing, playing as Robin gave me no problems at all.
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30 Jan 2016 15:25