Batman: Arkham Origins
49 Achievements
80-100h
Olympian
Obtain all medals on the original Campaign maps in Challenge mode (as Batman)
0.9%
How to unlock the Olympian achievement in Batman: Arkham Origins - Definitive Guide
Overall, this is quite a bit easier than any character's campaigns in Arkham City. For those new to this play mode, a campaign is a series of three challenge maps that need to be completed in one sitting. They can be all combat, all predator, or (most often) a mixture of both. You have three retries to use on the latter two maps; retries on the first map do not count against you. In addition, you have six mods that must all be used over the course of the campaign, you decide which mods to apply to which map. Otherwise the medal requirements are exactly the same as the Ranked Challenge versions of the maps. For the achievement, you must get all nine medals in every (non-DLC) campaign, or eight and the free medal mod if available. The DLC campaigns are on a separate page from the rest and are neither required or counted towards the achievement.
As far as the mods, you generally want to take Time Limit, Gadget Malfunction, Decreased Health, Scattered Weapons, and Danger Zones in combat challenges so that you can relax in the predator maps. Protective Auras and One Hand Tied are best used in predator challenges. For the beneficial mods, generally you will take Super Powered on the more problematic combat maps, Knockout Projectiles on predator maps, and Free Medal to avoid annoying predator medals that require positioning more than one goon. Make sure that a mod does not prevent you from getting a certain takedown for a predator medal, One Hand Tied is the only one that comes to mind.
Recommended mods for the last two:
Scare Tactics (Predator Master)
--Breaking In: Time Limit, Protective Auras, Scattered Weapons
The time limit is no big deal, just watch for the mines when you go for the window takedown and the tightrope takedown. There aren't a lot of good vantage points for Fall Guy, so glide onto the file cabinet thing early and get that out of the way
--Wrecking Crew: Danger Zones, Free Medal
I used the free medal here to avoid dealing with Scare Tactics. Danger zones is no big deal since there are plenty of floor grates to hide and move around in. If you need vantage, you can always string a tightrope up between the gargoyles. Just jam the last guy, let him try to shoot, and then beat him down.
--Hard Time: Increased Agression
Keep one unarmored guy conscious, he will eventually take the hostage and you can get above him and get Smash Landing to finish the map. You can use the sonic shock whenever, you don't really need sonic batarangs here. This map has great spots for batclaw ledge takedowns, just stand on the little roofs in the corners and pull people off the central walkways. If you are lucky, you will even get credit for the batclaw disarm this way.
Standing Count (Combat Master)
--25 to Life: Protective Aura, One Hand Tied, Decreased Health
I like to get Protective Aura out of the way first because it is somewhat annoying. One Hand Tied actually synergizes well with it here, since special moves are a good way to break your combo with an aura in the fight, and you will need to farm combo and shock glove charge on the armored goons (just start a beatdown and interrupt it with a counter whenever you can). If you are ever in question about the aura status of an offscreen enemy, just evade towards them (redirects won't break your combo even after two) until you can see clearly.
--Death Sentence: Scattered Weapons, Gadget Malfunction.
Gadget malfunction is no big deal here since it is very easy to keep your shock gloves up, lots of armored or special enemies to beat down. For the big guy, instead of evading over his head while beating him down like you would in arkham city, try using bat swarm every time it comes up. This is to avoid any silliness from the martial artists. When your gloves are up, prioritize the martial artists.
--Panopticon: Super Powered
This is your victory lap, go nuts. By the way, a panopticon is a place from where you can see everything. Pan + Optic
Start any fight by hitting () on the first guy in front of you as many times as you can, up to 3.
Counter () before being hit by someone else (avoid guys with knives, so if they attack you first, evade and start again with another group or using them as the target to start the combo) as many times as necessary (up to 3 enemies).
Now that your combo meter is at 4, evade an enemy and hit him in the back. You'll be able to perform a special move (assuming you have all upgrades) so you can do the Bat Swarm (+).
From now on you just have to keep hitting 3 NORMAL/ORDINARY enemies (those who don't block your attacks) and performing the Bat Swarn combo. The higher your combo, the more points you get for executing the move. If you're able to perform, let's say, more than 3 Bat Swarn (the more, the better) without being hit in one round, you'll earn good points. Yeah, you might pass the bonus for performing different variations of moves, but it's still more worthwhile this way.
Another thing to have in mind is that once you're able to use the Shock Gloves (+), instead of having to hit enemies 3x to earn the special move, it decreases to 2, which is really great, specially considering that now none of the enemies is able to block your attacks, so it's pretty much hit , hit , Bat Swarn + and repeat.
When there are only 2 enemies left, you probably won't be able to continue to perform the special, so here's what to do: you can get rid of one of them any way you want or you can work with both of them, without loosing the combo (a bit more risky). Perform the Ultra Stun (++) of him/them (one at a time) and finish the round with Ground Takedowns (+).
As I said at the beginning, some rounds will be more challenging because of the special enemies. In that case, my advice is to take them first or last, depending if you can manage having them around and avoid their charges. Maybe it's best to take some of them down first, sp you don't risk hitting them by accident and loosing your combo. It really depends on you. It's possible to perform some beatdowns (,,,...) on these special enemies just to earn special moves and letting go of the beatdown (stopping hitting ) when ready to perform the special move, then rinse and repeat until the special enemy falls. There's always the chance that some enemy wasn't stunned by your last Swarn and will come at you to make you loose the ongoing combo, so be ready to counter.
Anyways, this is the general idea. Using this method sometimes I was able to save a whole attempt that I had messed up, on the very last round.
If this solution helps you in any way, give it a thumbs up and leave a comment.
Important: following this solution worked for me, but i can't say that is going to work for everyone. (This need to be comfirmed by more users)
I played the game for the first time and it didn't unlocked, after new game+ and I am the Night, nothing about 10th campaign map challenge. What i did to fix this was: i deleted the game, patch, Deathstroke DLC, Initiation and Cold, Cold Heart DLC. I moved my savegame to the cloud and started a new game on my Hard disk playing offline without update.
There will be some minor spoilers from here:
End of spoilers
Shut down 10 relays of one district (needed for one upgrade) but there's no need to recover one set of datapacks.
I completed Shadow Vigilante track, Gotham Protector track until rank 12 and i think that the most important part comes with Worst Nightmare track.
Before i'll explain why, i used this guide credit to Metabolic XBA from xbox360achievements:
Worst Nightmare
So the point is to use this guide until you get SPOILER
After this, i played the rest of the campaign and i reached 13th rank Worst Nightmare. Once finished main story, it's time to go for the campaign challenges. I unlocked offline the achievement, i didn't want to take the risk of updating the game and getting a corrupted file.
So REMEMBER: do not update the game or delete the patch, also delete Initiation and Cold ,cold Heart and start a new game.
I hope this will help, don't forget to add a comment ;)
First things first, you want to finish the main campaign and get to rank 10 in Worst Nightmare Dark Knight Challenge in order to get Sonic Shock Batarang which will be used in Hard Time (Extreme) predator map. Also, if you haven't done Birds Most Wanted missions then it is best time to do it because you will need his reward (Batclaw Disarm) in Hard Time (Extreme). There are also another gadgets which you will need but hopefully when you finished your game you have all upgrades. If not then make sure to get these: Rope Takedown, Mine Disrupter. Once your preparation is done lets start.
Campaign maps will ask you to choose to up to 3 modifiers on each map and mostly disadvantages. Once you used a "modifier" you can't choose it for the next map in that challenge. You want to choose the worst ones for you first map out of 3 because you can restart it anytime. I strongly recommend using Increased Aggression and Protective Aura in predator maps rather than combat ones. The other modifiers are easy to hande in both types of maps. If you have "Free Medal", feel free to use it eaither on 2nd or 3rd map of a challenge (Using it on 1st would be a waste, because you can restart it infinitely). Decreased Health and Super Powered are both good for combat maps. On predator rooms you will have almost no life if you choose Decreased Health, but for combat maps it takes only half of your health.
Finally, you must have really good fighting skills in order to get all medals in combat maps, however, for those of you who want to do it easier way I would suggest just using Beatdown on every enemy possible (B + X,X,X,X....). By using only beatdown you can get over x200 multiplier and have really high scores.
Sorry for my mistakes (if any found :) because English is not my first language. This guide will be updated more based on comments.
Good luck!
:+:Campaign Challenges:+:
1.Siege:
+Intensive Training = Time Limit; +Breaking In = Prot. Aura; +25 to Life = Replen. Health
2.Legacy:
+Easy Money = Decreased Health, TD Projectiles; +Overflow = N/A; +Checking Out = One Hand Tied
3.Destroyer:
+Panorama = Danger Zones, Replen. Health; +Quiet Waters = Scattered Weapons; +Death Sentence = Free Medal
4.Gothic:
+Wrecking Crew = Inc. Aggression, +Reduced Health; +Panopticon = Gadget Malf., Super Powered; +Hard Time = N/A
5.Cataclysm:
+25 to Life EX = Inc. Agg., Replen. Health; +Breaking In EX = Scattered Weapons; +Overflow EX = Danger Zones, Free Medal
6.ShadowoftheBat:
+Death Sentence EX = Time Limit, One Hand Tied; +Hard Time EX = Decreased Health, Prot. Aura; +Panopticon EX = S. Powered
7.DarkKnightDarkCity:
+Easy Money EX = Gadget Malf., Inc. Agg., Prot. Aura; +Intensive Training EX = Free Medal; +Wrecking Crew EX = Scattered Weps, TD Projectiles
8.WaronCrime:
+Checking Out EX = Gadget Malf., One Hand Tied, Danger Zones; +Panorama EX = Time Limit; +Quiet Waters EX = D. Health, S. Powered
9.CowardlyandSuperstitious:
+Intensive Training = Inc. Agg., Danger Zones, Replen. Health; +Overflow = Time Limit; +Panorama =
10.DarkestNight:
+Easy Money = Scattered Weapons, One Hand Tied; +Checking Out = Gadget Malf.; +Quiet Waters = TD Projectiles
11.StandingCount:
+25 to Life EX = D. Health, Prot. Aura; +Death Sentance EX = Gadget Malf., One Hand Tied; +Panopticon EX = Scattered Weps, S. Powered
12.ScareTactics:
+Breaking In EX = Time Limit, Danger Zones, Free Medal; +Wrecking Crew EX = Inc. Agg., Scattered Weapons?; +Hard Time EX = Prot. Aura
13.AgainstAllOdds:
+No Money Down = Inc. Agg., Prot. Aura, Scattered Weapons; +100 to 1 = Time Limit, Danger Zones, Free Medal
14.RiteofPassage:
+Togakure-ryu = Time Limit; +Shinobi-iri = Time Limit;
+Taijutsu = Gadget Malf.; +Boryaku = Scattered Weapons; +Seishinteki Kyoyo = Inc. Agg.
15.Knightfall:
+Turning Point = Prot. Aura, Gadget Malf., Scattered Weps; +City on Fire = Time Limit;
+No Rest...Wicked = Free Medal; +Azr D/N Prot. = Aggressive; +Venom Connection = N/A
Campaigns are three Ranked maps in a row, which must be done in one sitting. They are either in the order combat-predator-combat, predator-combat-predator, or all three of one type. There is an extra curveball, with 3-5 modifiers, good or bad, that all need to be used at some point in the campaign. There are 12 campaigns, with 9 medals each making 108 medals in total.
Below are some general tips for the campaigns:
- Pick your boosters wisely. You have unlimited retries on the first map so it is advised to pick the boosters you are most likely to struggle with for the first map, with positive boosters for the ones you struggled with in the solo ranked maps. Some negative boosters can actually work in your favour such as premined predators, these can blown up to take down enemies. Some campaigns have a free medal booster, save this for ones you are least confident about.
- However careful you were in the solo maps, be even more careful in campaigns. It isn't a race. As already mentioned, you only get 3 retries past the first map so don't waste them. It may have been standard for you to restart instantly if you mess up, like it was for me, if so, no longer do this unless you are absolutely sure it's impossible to do.
- There's no harm in redoing the solo maps until you are absolutely confident in successfully completing a map regularly. If you struggled on a map, replay it if you barely scraped through it.
WARNING: MISSABLE ACHIEVEMENT
These Campaign Challenge Maps are a combination of the previous Combat and Predator Challenge Maps. Each Campaign Map will contain three Challenge Maps, be it 2 Combat and 1 Predator, 3 Combat, or even 3 Extreme Predator Maps. All of the medals remain the same from each map, which makes each Campaign Map have a total of 9 medals. You have the ability to retry up to three times if you fail, but you will ultimately still need to obtain all nine medals in one run.
These Campaign Maps also have a set of mutators and modifiers that will alter the gameplay depending on whether it is a Combat or Predator Map. Each modifier must be used at least once during the entire Challenge. You can use up to three in a single section, so if you feel as though you want to knock out some of the modifiers on a map you're comfortable with, this will help you in the long run on the other two maps.
Overall, once you have obtained all 108 medals in the Campaign Challenge Maps, the achievement will finally unlock.