Battle Chasers: Nightwar
48 Achievements
1,000
60-80h
Big Game Hunter
Complete 100% of the Bestiary
30
0.54%
How to unlock the Big Game Hunter achievement in Battle Chasers: Nightwar - Definitive Guide
There are 153 different enemy entries in the Bestiary and finding and completing all of these will require you to track down and kill every type of enemy (bosses included). Below I've provided a list of the enemies in the game sorted by Bestiary order and where to find each of them. Some of these enemies are missable or very, very hard to find such as the Mana Devourer.
I highly advise you do this list on your first playthrough and not on your NG+ because the enemies are so much tougher.
BESTIARY LIST PAGE ONE
01. Ruins Bat - Forest Vale, Dungeon: The Iron Outpost.
02. Ruins Spider - Forest Vale, Dungeon: The Iron Outpost.
03. Green Slime - Forest Vale, Dungeon: The Iron Outpost.
04. Bandit Gunslinger - Forest Vale, Dungeon: The Iron Outpost.
05. Wild Gunner - Forest Vale, Dungeon: The Iron Outpost.
06. Motivator - Forest Vale, Dungeon: The Iron Outpost.
07. Bandit Rogue - Forest Vale, Dungeon: The Iron Outpost.
08. Armored Eviscerator - Forest Vale, Dungeon: The Iron Outpost.
09. Bandit Brawler - Forest Vale, Dungeon: The Iron Outpost.
10. Bandit Warden - Forest Vale, Dungeon: The Iron Outpost.
11. Cave Slime - Ironwood, Rushlands, Dungeon: Path of Fangs.
12. Leatherwing Bat - Ironwood, Rushlands, Dungeon: Path of Fangs.
13. Cave Spider - Ironwood, Rushlands, Dungeon: Path of Fangs.
14. Lycelot Bomber - Ironwood, Rushlands, Dungeon: Path of Fangs.
15. Giant Cave Spider - Ironwood, Rushlands, Dungeon: Path of Fangs.
16. Lycelot Stalker - Ironwood, Rushlands, Dungeon: Path of Fangs.
BESTIARY LIST PAGE TWO
17. Lycelot Chopper - Ironwood, Rushlands, Dungeon: Path of Fangs.
18. Lycelot Skirmisher - Ironwood, Rushlands, Dungeon: Path of Fangs.
19. Lycelot Tracker - Ironwood, Rushlands, Dungeon: Path of Fangs.
20. Lycelot War Brute - Ironwood, Rushlands, Dungeon: Path of Fangs.
21. Earth Elemental - Ironwood, Rushlands, Dungeon: Path of Fangs.
22. Regulator - Siege Coast, Dungeon: Junktown.
23. Bandit Scout - Siege Coast, Dungeon: Junktown.
24. Rail Gunner - Siege Coast, Dungeon: Junktown.
25. Armored Incinerator - Siege Coast, Dungeon: Junktown.
26. Sharpshooter - Siege Coast, Dungeon: Junktown.
27. Armored Heavy Gunner - Siege Coast, Dungeon: Junktown.
28. Armored Impaler - Siege Coast, Dungeon: Junktown.
29. Wildcaller - Siege Coast, Dungeon: Junktown.
30. Pugilist - Siege Coast, Dungeon: Junktown.
31. Gun Hulk - Siege Coast, Dungeon: Junktown.
32. Corrupted Cave Slime - Rushlands, Dungeon: The Dig.
BESTIARY LIST PAGE THREE
33. Corrupted Cave Spider - Rushlands, Dungeon: The Dig.
34. Tainted Leatherwing Bat - Rushlands, Dungeon: The Dig.
35. Unstable Bomber - Rushlands, Dungeon: The Dig.
36. Lycelot Shadow Blade - Rushlands, Dungeon: The Dig.
37. Corrupted Giant Cave Spider - Rushlands, Dungeon: The Dig.
38. Lycelot Man Hunter - Rushlands, Dungeon: The Dig.
39. Greater Earth Elemental - Rushlands, Dungeon: The Dig.
40. Lycelot Berserker - Rushlands, Dungeon: The Dig.
41. Lycelot Tracker Alpha - Rushlands, Dungeon: The Dig.
42. Rotting Slime - Southern Wilds, Dungeon: Deadwatch.
43. Rattlebone - Southern Wilds, Red Grave, Caldeus' Tomb, Dungeon: Deadwatch.
44. Grave Spider - Southern Wilds, Dungeon: Deadwatch.
45. Nighteye Bat - Southern Wilds, Dungeon: Deadwatch.
46. Rattlebone Archer - Southern Wilds, Red Grave, Caldeus' Tomb, Dungeon: Deadwatch.
47. Grave Digger - Southern Wilds, Dungeon: Deadwatch.
48. Lycelot Venom Bomber - Southern Wilds, Dungeon: Deadwatch.
BESTIARY LIST PAGE FOUR
49. Rattlebone Marauder - Southern Wilds, Dungeon: Deadwatch.
50. Lycelot Night Hunter - Southern Wilds, Dungeon: Deadwatch.
51. Swift Rattlebone - Southern Wilds, Dungeon: Deadwatch.
52. Lycelot Nightwolf - Southern Wilds, Dungeon: Deadwatch.
53. Burning Wizard - Southern Wilds, Dungeon: Deadwatch.
54. Lycelot Avenger - Southern Wilds, Dungeon: Deadwatch.
55. Giant Grave Spider - Southern Wilds, Dungeon: Deadwatch.
56. Hangman - Southern Wilds, Dungeon: Deadwatch.
57. Cursed Ruins Bat - The Moors, Dungeon: Strongmont.
58. Cursed Green Slime - The Moors, Dungeon: Strongmont.
59. Cursed Ruins Spider - The Moors, Dungeon: Strongmont.
60. Cursed Rogue - The Moors, Dungeon: Strongmont.
61. Firebone Arbalest - The Moors, Dungeon: Strongmont.
62. Cursed Gunslinger - The Moors, Dungeon: Strongmont.
63. Corrupt Rail Gunner - The Moors, Dungeon: Strongmont.
64. Infused Motivator - The Moors, Dungeon: Strongmont.
BESTIARY LIST PAGE FIVE
65. Infused Eviscerator - The Moors, Dungeon: Strongmont.
66. Cursed Brawler - The Moors, Dungeon: Strongmont.
67. Cursed Warden - Can only be found in the Dungeon: Strongmont.
68. Vampire Ghoul - The Moors, Dungeon: Strongmont.
69. Blade Elemental - Can only be found in the Dungeon: Strongmont.
70. Ice Slime - Wintervein, Dungeon: The Crimson Garden.
71. Ice Bat - Wintervein, Dungeon: The Crimson Garden.
72. Hunter Spider - Wintervein, Dungeon: The Crimson Garden.
73. Blood Slime - Wintervein, Dungeon: The Crimson Garden.
74. Giant Hunter Spider - Wintervein, Dungeon: The Crimson Garden.
75. Lycelot Blood Crazed Hunter - Wintervein, Dungeon: The Crimson Garden.
76. Bloodgift Assassin - Wintervein, Dungeon: The Crimson Garden.
77. Icebone Marksman - Wintervein, Dungeon: The Crimson Garden.
78. Nightblade - Wintervein, Dungeon: The Crimson Garden.
79. Lycelot Snow Bomber - Wintervein, Dungeon: The Crimson Garden.
80. Lycelot Blood Prowler - Wintervein, Dungeon: The Crimson Garden.
BESTIARY LIST PAGE SIX
81. Ice Elemental - Wintervein, Dungeon: The Crimson Garden.
82. Blood Elemental - Wintervein, Dungeon: The Crimson Garden.
83. Frost Mage - Wintervein, Dungeon: The Crimson Garden.
84. Lost Soul - Wintervein, Dungeon: The Crimson Garden.
85. Life Hunter - Wintervein, Dungeon: The Crimson Garden.
86. Stone Gargoyle - Wintervein, Dungeon: The Crimson Garden.
87. Ancient Vampire Ghoul - Wintervein, Dungeon: The Crimson Garden.
88. Mana Slime - The Deep Snows, Dungeon: The Mana Rifts.
89. Vampire Bat - The Deep Snows, Dungeon: The Mana Rifts.
90. Mana Spider - The Deep Snows, Dungeon: The Mana Rifts.
91. Shadowborne Assassin - The Deep Snows, Dungeon: The Mana Rifts.
92. Skeleton Guardian - The Deep Snows, Dungeon: The Mana Rifts.
93. Living Shadow - The Deep Snows, Dungeon: The Mana Rifts.
94. Giant Mana Spider - The Deep Snows, Dungeon: The Mana Rifts.
95. Deadeye Sniper - The Deep Snows, Dungeon: The Mana Rifts.
96. Ancient Lich - The Deep Snows, Dungeon: The Mana Rifts.
BESTIARY LIST PAGE SEVEN
97. Mana Elemental - The Deep Snows, Dungeon: The Mana Rifts.
98. Greater Ice Elemental - The Deep Snows, Dungeon: The Mana Rifts.
99. Death Knight - The Deep Snows, Dungeon: The Mana Rifts.
100. Deep Lurker - Can only be found in the Dungeon: The Mana Rifts.
101. Mana Devourer - The Deep Snows, Dungeon: The Mana Rifts.
102. Rift Gargoyle - The Deep Snows, Dungeon: The Mana Rifts.
103. Treasure Elemental - Can be found disguised as a Treasure Chest in any of the game's dungeons: Dungeon: The Iron Outpost, Dungeon: Path of Fangs, Dungeon: Junktown, Dungeon: The Dig, Dungeon: Deadwatch, Dungeon: Strongmont, Dungeon: The Crimson Garden and Dungeon: The Mana Rifts.
104. Ancient Treasure Fiend - Derelict Ship exploration area in The Moors. Inside you'll find a piano. You have to play three pieces of the Ballad of the Hempen Jig . You get the three from 1)the Pointe Break Cantina, 2) purchased from the Collector and 3) located in a Treasure Chest in the Derelict Ship area. Play all three pieces separately to receive chests with treasure in them. Then go back and play all three at once, this will spawn one final Treasure Chest which also happens to be the Ancient Treasure Fiend (it's level 28!). Defeat this to net yourself a Legendary level accessory. I would recommend being level 30 prior to, but it may not be necessary depending on your team type.
105. Blade Fiend - This monster is the boss at the end of Dungeon: The Iron Outpost.
106. Lycelot Chieftain - This monster is the boss at the end of Dungeon: Path of Fangs.
107. Wargolem Lancer - This monster is the boss at the end of Dungeon: Junktown.
108. Cadaverous Mound - This monster is the boss at the end of Dungeon: The Iron Outpost.
109. Verimatrax - This monster is the boss at the end of Dungeon: Deadwatch.
110. Lich of the Tower - This enemy is one of two mini-boss encounters located in Dungeon: Strongmont.
111. Lich of Shadows - This enemy is one of two mini-boss encounters located in Dungeon: Strongmont.
112. Bhargus the Defiler - This monster is the boss at the end of Dungeon: Strongmont.
BESTIARY LIST PAGE EIGHT
113. The Farseer - This monster is the boss at the end of Dungeon: The Crimson Garden .
114. Shade of Gully - To unlock this entry, you'll need to complete the Dungeon: The Mana Rifts with Gully in your party.
115. Shade of Calibretto - To unlock this entry, you'll need to complete the Dungeon: The Mana Rifts with Calibretto in your party.
116. Shade of Garrison - To unlock this entry, you'll need to complete the Dungeon: The Mana Rifts with Garrison in your party.
117. Shade of Knolan - To unlock this entry, you'll need to complete the Dungeon: The Mana Rifts with Knolan in your party.
118. Shade of Red Monika - To unlock this entry, you'll need to complete the Dungeon: The Mana Rifts with Red Monika in your party.
119. Shade of Alumon - To unlock this entry, you'll need to complete the Dungeon: The Mana Rifts with Alumon in your party.
120. Fire Lord R'zahl - Complete Beastmaster Raha's Hunt - Trial by Fire.
121. Sludge Mound - Complete Beastmaster Raha's Hunt - Deep in the Mire.
122. King Slime - Complete Beastmaster Raha's Hunt - The Voice from Below.
123. Grave Warden - Complete Beastmaster Raha's Hunt - A Watcher of Graves.
124. Ruckus - Complete Beastmaster Raha's Hunt - Destructive Duo.
125. V.L.A.D. - Complete Beastmaster Raha's Hunt - Destructive Duo.
126. Caldeus - A optional/Missable boss found in the Tomb of Caldeus exploration area in the Southern Wilds. To fight him, you must first find an item named Caldeus' Skull from a container within Dungeon: Deadwatch and then place it on an altar within the tomb itself. This is for Alumon's Ultimate Burst Attack.
127. Ancient Construct Alpha - Complete Beastmaster Raha's Hunt - An Ancient Weapon.
128. The Hunger - Complete Beastmaster Raha's Hunt - The Hunger.
BESTIARY LIST PAGE NINE
129. W.K. Killington, Esquire - Complete Beastmaster Raha's Hunt - The Gentleman.
130. Vok the Messenger - This is a mini-boss encounter located in the Strange Camp exploration area, just south of Harm's Way. Required for story progression.
131. Lieutenant Crusher - This is a mini-boss located in the Abandoned Waystation exploration area, just north of the Talkos Arena and southeast of the Dungeon: The Iron Outpost.
132. Shade of Belevros - This is an optional mini-boss encounter located in the Dungeon: The Iron Outpost. To trigger this, you'll need to find an ornate sarcophagus located in one of the outdoor areas of the dungeon which will make noises as you approach (this is a random event, you may have to try the dungeon multiple times to experience it). Once you speak with the inhabitant, refuse to help him and he'll attack you. Fighting him in this way is the only way to add him to your Bestiary list. *ALSO* in order to unlock another entry in the Bestiary, you'll need to reset the dungeon and find him again before agreeing this time to help him.
133. Bandit Bodyguard - This Bestiary entry is unlocked after locating a Bandit Gambler in one of the dungeons and choosing to attack him.
134. Bandit Gambler - This Bestiary entry is unlocked after locating a Bandit Gambler in one of the dungeons and choosing to attack him.
135. Lesser Mana Elemental - This is a mini-boss located in the Banog Cave exploration area, just east of Harm's Way. Required for story progression.
136. Frostclaw Standard Bearer - This enemy is part of the group making up one of two mini-boss encounters located in the Dungeon: Path of Fangs.
137. Shadowfang Standard Bearer - This enemy is part of the group making up one of two mini-boss encounters located in the Dungeon: Path of Fangs.
138. Frostclaw Stalker - This enemy is part of the group making up one of two mini-boss encounters located in the Dungeon: Path of Fangs.
139. Quess'vala - This enemy can be found in either Dungeon: Path of Fangs or Dungeon: The Dig and can be attempted through finding and completing a random event. This particular event involves a Miner's Journal and three lit torches nearby. Extinguish all three torches and you'll summon the spider queen Quess'vala to attack.
140. Frostclaw Skirmisher - This enemy is part of the group making up one of two mini-boss encounters located in the Dungeon: Path of Fangs.
141. Shadowfang Skirmisher - This enemy is part of the group making up one of two mini-boss encounters located in the Dungeon: Path of Fangs.
142. Shadowfang Stalker - This enemy is part of the group making up one of two mini-boss encounters located in the Dungeon: Path of Fangs.
143. Evertson the Red - Optional mini-boss encounter located in the Dungeon: Junktown. To have him appear, you must speak to one of the bandits in the tavern at the Pointe Break Cantina exploration area who will give you a task to track him down.
144. Markron the Charred - This enemy is a mini-boss encounter located in Dungeon: Deadwatch.
BESTIARY LIST PAGE TEN
146. Sky Lieutenant Outlaw - After completing the Dungeon: Junktown, you'll start to see airships/zeppelins appear on the map randomly. They will attack you on sight and this is one of the enemies you may encounter on board.
147. Sky Lieutenant Bruiser - After completing the Dungeon: Junktown, you'll start to see airships/zeppelins appear on the map randomly. They will attack you on sight and this is one of the enemies you may encounter on board.
148. Sky Lieutenant Shaman - After completing the Dungeon: Junktown, you'll start to see airships/zeppelins appear on the map randomly. They will attack you on sight and this is one of the enemies you may encounter on board.
149. The Behemoth - After completing the Dungeon: Junktown, you'll start to see airships/zeppelins appear on the map randomly. They will attack you on sight and this is one of the enemies you may encounter on board. This one holds a piece of Calibretto's Ultimate Weapon.
150. Sky Captain Flintlocke - After completing the Dungeon: Junktown, you'll start to see airships/zeppelins appear on the map randomly. They will attack you on sight and this is one of the enemies you may encounter on board.
151. Sky Captain Shanker - After completing the Dungeon: Junktown, you'll start to see airships/zeppelins appear on the map randomly. They will attack you on sight and this is one of the enemies you may encounter on board.
152. High Captain Blothe - After completing the Dungeon: Junktown, Dungeon: The Crimson Garden and defeating all of his underlings on randomly spawning airships (Sky Lieutenant Outlaw, Sky Lieutenant Bruiser, Sky Lieutenant Shaman, Sky Captain Flintlocke, Sky Captain Shanker and The Behemoth), High Captain Blothe will have a chance to spawn. His airship is much larger than the others, so should be easy to spot. It is however randomly generated so can be a pain to find, again keep teleporting until it shows up.
*This Sky list can be tough if you are not leveled all the way to thirty, I suggest doing it in one go, so they don't disappear for a while. I traveled teleporter to teleporter after each fight to try and spawn the next ship. You will fight quite a few ships before Captain Blothes ship arrives. I beleive if you are defeated they reset the ships.*
153. C'drall - Complete the boss encounter in the Night's Keep exploration area to unlock this entry.
There are a total of 153 different enemies/bosses in the game that you need to find and defeat. You must first get the Bestiary from Beastmaster Harm's Way. After you receive it, all enemies you encounter will be listed in the book after you kill them. You can view the Bestiary to see what you have and are missing at any time by looking at it in your compendium. For most of the normal enemies, you will have to defeat them a few times before their page is completed (the bar at the top right of their screen if completely filled and all their information is available). After you finish off the Bestiary, the trophy will pop.
Completed Bestiary List:
NOTE: When you first encounter Belevros in the Iron Outpost, choose to not release him and kill him to get the Shade of Belevros entry into the Bestiary, then replay the dungeon and release him the next time so that his Lord Belevros form will appear at Deadwatch later on. If you choose to release him first, then you will have to wait until your NG+ playthrough to get the Shade Of Belevros entry.
This achievement is missable!
As far as anyone has found, the only monster you can miss is the Shade of Bevelros. You find this monster as a random spawn in the Iron Outpost (trapped inside a coffin). You have the option to fight it or free it. If you free it right away, it moves to a different dungeon and transforms into Lord Bevelros, so the Shade entry will be missed. Instead, make sure to fight it first and then reset the dungeon to find it again and free it so it can transform for the other entry.
In addition to getting every monster recorded, you also need 100% knowledge about them which is indicated by the purple bar at the top of their entry in the book. Many enemies will give 100% after defeating them only once (bosses and the like), but most will require at least 3-5 kills. Luckily the first piece of information to get filled in is where they are located, so after beating the game and doing all the other miscellaneous achievements, check each entry and mark down any you haven't got to 100% and their location, then go around defeating them until the book is filled.
I have created a full Bestiary guide with locations and spawn conditions of all the common and unique enemies in the game. You can find that here.
https://steamdb.ru/guides/83156-gayd...-nightwar.html
In order not to download all the heroes:
- With the main team we clear the way to the room with the bosses (we don’t go into the room).
- We go to the main menu.
- Loading up.
- Appear in front of the entrance to the Mana Rifts. In the continue/reset dungeon selection menu, it is possible to change the composition of the group without resetting the dungeon progress.
- We change one character, continue the dungeon, beat the bosses.
- We repeat.
In the tip above, where there is a text guide to all creatures, #145 is missing. This is the lord we need.