Battlestations: Midway

Battlestations: Midway

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Hardened Veteran of Midway

Hardened Veteran of Midway

Complete all Single Player missions on Veteran difficulty level

150

How to unlock the Hardened Veteran of Midway achievement in Battlestations: Midway - Definitive Guide

From dresdenWWII :

I have an alternate method for those who are struggling with the last mission--Endgame at Midway--and like me, could not get any of the current strategies to work on Veteran. Outlined below is the method I came up with.

You know how the enemy carrier group randomly spawns in one of the map's three corners? You want the enemy carriers to be in the SE corner, the nearest one (you'll know why later). So, launch your bombers and fly them right to the SE corner. If the carriers aren't there, restart the mission and try again.

With that in mind, here is what you do if the enemy carriers are in the right spot:

1) Launch several waves of torpedo planes, including one wave of dive bombers with depth charges and one fighter wing for CAP. Don't bother with dive bombers as your main strike force, as they are largely ineffective on this level.*

2) Send all your planes (except the depth charge bombers & fighter wing) to the SE corner. If the enemy carrier group is not there, restart. If they are, go on.

3) While the planes are en route, send the dive bomber with depth charges to take out the submarine, maybe even one or both of the destroyers too. After the sub is dead, land the depth charge dive bombers and switch them out for torpedo planes. At the same time, send your carrier, both destroyers, and your cruiser--the USS Houston--to the SE corner too. The trick is that the Houston will sink both carriers, not your planes.

4) As you sail SE, if you notice any stray enemy cruisers from the north closing in on your fleet, divert a wing or two of torpedo bombers to sink them and then land them to rearm.*

5) When the Japanese fleet is in sight of your planes, use the bombers to take out the carriers' escort ships, the enemy crusier being the #1 priority. The plan is to use your planes to make the carriers vulnerable as opposed to taking out the carriers directly. (Don't forget to have a wing of fighters protecting your ships.) Keep doing torpedo runs on the escorts (land & rearm your planes) while your fleet slowly sails toward the battle.

6) The Japanese cruiser needs to be sunk by the time the Houston is in firing range, and hopefully your bombers also sunk one or more Japanese destroyers. With the escorts crippled or taken out, both carriers should be helpless. All that's left is to steer the Houston close enough to train its guns on the carriers and sink both of them before enemy reinforcements arrive. Don't get too close though, as that will attract whatever escorts are left to go after the Houston.

*Tips or modifications as suggested by ColeTrain4EVER.
Posted by dresdenWWII on 27 May at 04:01

ALL CREDIT GOES TO CREECH X360A - THIS IS HIS GUIDE I WAS ALLOWED TO POST here.

Beat the US Campaign on Veteran. See the mission walkthrough below.



Mission 1 – Stationed at Pearl:

See the Distinguished Flying Cross achievement for a walkthrough of Mission 1.



Mission 2 – Defense of the Philippines:

In the harbor, shoot planes until you have power, then get out of the harbor at full speed. At that point, your job is to prevent landing craft from entering the harbor. If five get in, you lose. They are small and slow, so this alone isn’t a huge issue. The problem lies in that you can’t repair your vessel, so you have to minimize your damage taken to win, especially on Veteran. First priority, down any planes you see. Second, stay away from the destroyer. Take the out first wave of landing craft (white triangles on your map) and then put two torpedoes in the AK (large grey boat) on the far right, spin to the left and take out the second one. Kennedy will likely take out the one on the left before you reload, but if he doesn’t, do it yourself. Focus on taking down planes first, and then sinking the little boats. Once all three AKs are down, sink the two smaller transports and you are good. There is no need to attack the DD at all, so stay away from him.



Mission 3 – Running the Palawan Passage:

There are two ways to do this mission. The first is to kill everything methodically and hope you don’t get picked to pieces. This approach works fine on Rookie and is possible on Regular. On Veteran, however, go to full power immediately and set your damage control to weapons. Let the AI handle guns while you concentrate on dodging torpedoes. As you take damage, throw all three damage control parties on the necessary areas and then put them back on weapons when you are done. Head through the passage directly in front of you and stay at full power until you get to the Japanese DD. Don’t stop for anything! If you get hit with a torpedo, you are likely better off restarting. When you reach the spot where the DD spawns, you should have 25%-50% of your health. Fire four torpedoes to your front, generally more to the right than the left, with the idea of getting the DD to dodge toward the shore. Then set your orders to everything on, make sure the DD is set as your target, and take control of the artillery. If the DD dodged toward the shore, you should be able to target his nose and hit him square amidships and sink him quickly. The total mission time shouldn’t be more than seven minutes with this approach.



Mission 4 – Vengeance at Luzon:

The first four victory conditions you can meet purely from the tactical screen, directing your planes to the various points. When you are placed in charge of the flight deck, launch 3 fighters and 3 sets of 3 torpedo bombers. Send the 3 fighters to dogfight the CAP over the battleship, then split the bombers to the left and right. Manually fly them in let the torpedoes go at 0.2 range square in the middle of the battleship, aimed slightly forward. You can crash your planes afterward as this is much quicker than landing and reloading and you have plenty to spare. It only takes 6 or so torpedoes to sink the BB.



Mission 5 – Raid on Balikpapan:

The key to this is speed as it is very difficult to defeat the CL and third DD that show up if you take too long. Set damage crews and disband the formation. The John D Ford needs to go due east at top speed and get in range of the eastern most target ship (AK). The torpedoes are effective about 1.5 miles out, so hit it with four and then turn north to shake any pursuit. When your torpedoes have reloaded, come back south and hit the northeastern most AK. In the meantime, spend most of your time with the Parrot, full speed, set the first DD as the target, hit the AK that is outside the barrier islands with four torpedoes immediately (you should be in range as soon as the mission starts) and head for the southwestern ship. Manually target the DD with your artillery when you can as you have better aim and longer range than the AI gunner, but don’t let killing him slow you down. Dodge any incoming torpedoes but try to not kill the PT boat (if you do three more spawn almost immediately, which is a pain). Take the Parrot at about half speed northeast between the barrier islands and the main island, trashing all the AKs with artillery and torpedoes. The way to do this is to fire torpedoes at the targets furthest away while using the artillery to hammer the ones near you. Assuming you don’t take engine damage, this mission on Veteran should take about 6 minutes.

Mission 6 – Holding the Lombok Strait:


This is one of the easiest Veteran missions and can be played entirely from the tactical map except when launching planes (or crashing them). Defend your air base by throwing all your fighters to the southwest where the enemy planes enter the map. Move the John D. Ford to the western side of the bay to assist with AA fire (on automatic, you don’t have to worry about shooting it yourself) and launch the two Catalina flying boats out to the southeast and due east to serve as early strike vehicles for when the fleet shows up. As soon as you see the incoming flight with 5 dive bombers and 5 Zeros, that is the last set of planes. You want to concentrate on killing the dive bombers first, then launch your two level bombers and all the dive bombers you can sending them east while you shoot down the Zeros. Any fighters you have left up once the ships show up, crash so that you can launch dive bombers. When the ships show up, ignore the DD and CL, zoom your tactical map in and target the AKs and LSTs with your planes. Order dive bombers to crash rather than land (or suicide them into the AKs if you wish) but you will want the level bombers to land and re-arm. Once the transports all sink, you win.



Mission 7 – Rendezvous in the Java Sea:

The first phase is incoming air strikes, both dive bombers and torpedo bombers. Send the cruiser at top speed to the east and use the destroyers as a screen to the north. Actively switch between ships to ensure provide target selection. Aim for incoming planes only as once they have dropped their ordnance they are no longer a threat. If a flight of torpedo bombers gets through, manually steer the Houston to avoid the torpedoes. Ideally, you want them dropping torpedoes behind you and it is pretty easy to avoid them.



The second phase is a submarine hunting down the Houston. Send your destroyers at the sub on full auto as soon as it is detected. However, if both of your destroyers are destroyed by the planes, you have to go rendezvous with the British and you will be unable to harm the sub (on Veteran, it may be best to restart). The way to do this is to steer from the tactical map with the zoom all the way in (right trigger). This lets you see torpedoes in the water so you can avoid them. The reload for torpedoes is very slow, so you should only have to dodge one wave of them and then go straight for the rendezvous point.



The third phase is a cruiser and three DD’s, which are pretty straight forward to destroy. Target your DD’s on the enemy DD’s with full auto, send the Houston to the edge of the map so she doesn’t take any damage, and manually run the Exeter. Make sure you turn torpedoes to auto fire on all DD’s and the Exeter.



Once those ships are down, the final phase kicks off. All ships are expendable except for the Houston, so target them all at the BB and send the Houston on a great circle around the map so that she stays away from the BB as long as possible. Then hop into the sub and drop it to crush depth and get in front of the BB. This is the only realistic weapon you have for sinking the BB. Close to within 0.2 miles, raise depth to level 1 and shoot 4 torpedoes broadside. Drop one depth level and cross to the other side while your torpedoes reload, and hit her again to finish the level.



Mission 8 – Strike on Tulagi:

This one is pretty simple and can be done almost entirely from the tactical map. Start by launching 2 flights of fighters and 2 flights of dive bombers. Send the carrier to the bottom left corner of the map and separate the DD’s to attack the incoming light cruiser. Set the 2 flights of dive bombers to attack the CL and the fighters to hit the incoming enemy planes. Send your B-17’s to the far side of the island looping south and then north. When you see 4 flights of enemy air heading south, then send the B-17’s in to hit the airfield. In the meantime, send dive bombers at the two DD’s and keep hitting all incoming air and PT boats. As soon as the B-17’s have dropped their bombs, send a flight of dive bombers in to finish off the airfield if needed. After that, focus on sinking every ship and destroying the fortress on the lower left side of the island (in the bay where your landing craft will eventually land. If your DD’s are still afloat, send them about two miles west of the northern tip of Tulagi to await the next set of ships. Once everything is destroyed except for the shipyard and any AA emplacements, send two flights of torpedo bombers to the same place as the DD’s and then hit the shipyard with dive bombers. As soon as the shipyard is destroyed you will go to a cut scene and the enemy reinforcements show up, along with your LST’s. Target your DD on the enemy DD and manually steer the torpedo bombers in strike the cruiser. Any planes on the map that do not have ordnance should be crashed and immediately launch more. Send dive bombers at the DD and torpedoes at the cruiser. As soon as both are sunk, you win.



Mission 9 – Battle of the Coral Sea:

Break formation and place the two DDs and the cruiser as a screen in the middle of the map, directly under the path of the incoming fighters. If you spread them out a little bit it tends to be more effective. Place Donald as CAP at the one furthest from the carrier, and launch another three fighters as cap on the middle ship. Then launch three flights of dive bombers and send them straight down to the bottom of the map. The Japanese carrier group should be traversing from west to east and you want to hit them from behind. Target all of your dive bombers on one carrier and you should win. If for some reason you don’t do enough damage with your first wave, just send another (crash all remaining bombers rather than land and refuel). The one thing to pay attention to is if the mid-screen CAP gets down to one plane, crash it and launch three more. Easy battle, even on Veteran.



Mission 10 – Turning Point at Midway:

Launch all fighters with bombs loaded and all bombers ASAP, as well as two PT boats. Set the PT boats to automove in the middle of the bay, and set the bombers to CAP on the PT boats. Target the fighters on the incoming bombers, ignoring the Zeros for now. There are three flights of bombers that come in, targeting in order your bomber runway, your shipyard, and your fighter runway. Losing the shipyard is no big deal, but if you lose either runway it is best to restart. Once the third wave has been dealt with, order all remaining bombers to land for repairs, send the PT boats with auto everything turned on (including torpedoes) at the incoming landing fleet, and order two flights of fighters to land while your remaining fighters target the DD escort. As soon as they drop their bombs have them strafe the AKs until they get shot down. In the meantime, launch more fighters with bombs to take out any remaining ships. You may need to manually pilot the PT boats to sink all the landing craft. When all the bombers have landed, you need to launch all 9 and send them to the middle of the bay.



As soon as the fleet is destroyed, launch 6 fresh fighters to protect your airbases and set the PT boats back in the bay as well. Launch 6 torpedo bombers and send them to the west side of the map. As soon as you survive the first wave of incoming fighters from the Japanese carriers, you will get carrier support. Launch one flight of 5 fighters to protect the carrier (turn on CAP) and place both destroyers forward for additional air defense. Then launch 3 flights of 2 torpedo bombers each.



Send all surviving bombers at the fleet targeting escorts, then send your 5 flights of torpedo bombers at the carrier. If you set them so they arrive spaced slightly apart you can steer them in manually and can easily sink the carrier. If you get shot down and need to launch a second wave, do so, but torpedoes kill the carrier very quickly.

Mission 11 – Endgame at Midway:

The key to success for this mission is to win early so you don’t run out of planes. You will be attacked by a sub right at the start, so that is the first priority. Launch one flight of dive bombers with depth charges while you target the two recon planes onto the sub. If the sub is still moving after the recon planes hit it, sink it with the dive bombers, then send them to shoot down the two Japanese recon planes. These dive bombers will need to reload their depth charges and then fly CAP on the carriers. The second sub is not worth hunting down because you can often win before it gets close to your carrier group, but if you do run across it these guys can sink it in a heartbeat.



Launch all dive bombers from your carriers and sink the cruiser coming in from the north, reload and sink the one from the east, and reload again. Move your carrier group north, staying on the edge of the map, with the screening ships on the east side. The next step is to find where the carriers are, which you can probably derive by watching the direction Japanese planes are coming in from. You want to split your bombers into two forces and send the majority ahead of the enemy fleet and a distraction force to the side or rear. It is very important that the distraction force be a mile or so closer to the enemy fleet than the main force or the Japanese CAP will attack the main force.



When you can see the fleet, zoom in and target all of the main force on the lead carrier and it should sink no problem. If any planes have ordnance left, have them drop it on the other carrier and then you need to make a decision. If the majority of your planes are still in good shape, feel free to fly them back to the carriers to reload. On the other hand, if half of them are lost or severely damaged, you can kamikaze them into the other carrier to save some time and cause a little bit of extra damage.



Then launch 21 (or 24 if you have sunk the other sub) torpedo bombers and split them the same as before and do the same thing. With torpedo bombers, you will often get better results if you steer in manually and drop some of the ordnance yourself. As soon as the second carrier sinks, you win.


With MUCH Thanks to Creech x360a.
Information compiled from Creech x360a's guide, found at www.x360a.org


EDIT: or the very last mission, don't use dive bombers. They spend too much time hovering over the Jap fleet before finally dropping bombs. This means THEY WILL be shot down. Use torpedo planes instead. But instead of flying/shooting 'pedos directly into the sides of the ships, fly in coming directly at the bow (in other words, play chicken). You may not get as many hits with your torpedos, but you'll take far less damage and you'll be able to return more planes to your carriers for repair and resupply. If you attack the sides of the ships, prepare to be cannon fodder

FROM jasonlc3221
24
9

13 Nov 2008 22:24

18 Comments
As annoying as it is that this guide was sourced from x360a, it's the best thing we got...

I haven't come across many guides that are pure TA.com for the games listed, ie written by members or staff of TA.

That's the annoying aspect that x360a has over TA but then again that is the only thing they have up, oh & if anyone who's reading this has figured, yes x360a is full of idiots aka the staff members, bunch of kids with authority they don't deserve, get drunk on power, disrupt the community & flow. Assholes the lot of them.
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By AG Bucky Barnes on 24 Jul 2010 01:45
your right man
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By on 28 Apr 2011 02:35
You can volunteer to write a walkthrough! I would welcome it and so would others! laugh
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By Epsilon Theta on 06 Jun 2011 10:55
for mission 9 - knock out the destroyer screen first - then send it torpedo planes to knock out one of the carriers - that was the easiest way for me to win that mission - the rest of it I can agree with - dive bombers aint crap against a carrier.
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By ReliantGung ho on 08 Jul 2012 18:23
Realise this is late to the party, but this guide was actually written by a staff member at x360a (Creech is a mod) so maybe RazgriZ should give credit where it is due rather than just whining.
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By jackanape on 14 Oct 2012 20:08
I don't see a problem. The solution contains due credit.
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By Epsilon Theta on 14 Oct 2012 21:08
I was referring to the first comment rather than the guide itself. Seeing as said comment is nothing but a flame rather than anything constructive or useful.
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By jackanape on 15 Oct 2012 14:54
Thanks Jack and Epsilon. I gave credit. Until someone writes a better one, I'll be happy to keep this one here and continue to give Creech credit.
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By porschephiliac on 15 Oct 2012 17:06
You haven't even won any of the damn achievements you wrote solutions for,
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By a holy chainsaw on 11 May 2013 03:17
How does that matter? The solution is applicable, regardless if I have it or not. Besides, this is credited to Creech and he has it. All I am is a middle man.
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By porschephiliac on 11 May 2013 22:05
I down voted because all your solutions are exact copies, word for word, from x360a. And you don't have the achievements.
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By Sly Strategist on 11 Jul 2013 04:57
For the very last mission, don't use dive bombers. They spend too much time hovering over the Jap fleet before finally dropping bombs. This means THEY WILL be shot down. Use torpedo planes instead. But instead of flying/shooting 'pedos directly into the sides of the ships, fly in coming directly at the bow (in other words, play chicken). You may not get as many hits with your torpedos, but you'll take far less damage and you'll be able to return more planes to your carriers for repair and resupply. If you attack the sides of the ships, prepare to be cannon fodder
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By jasonlc3221 on 05 Oct 2013 17:08
I'm up-voting because credit was given.... and they are good original solutions. Thanks
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By Shadow 00 Fox on 17 May 2014 19:33
Aslong as the proper credits have been given it's fine. Get off his case already.

+1 from me, good solution.
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By n1ckKz on 28 May 2014 18:23
I have an alternate method for those who are struggling with the last mission--Endgame at Midway--and like me, could not get any of the current strategies to work on Veteran. Outlined below is the method I came up with.

You know how the enemy carrier group randomly spawns in one of the map's three corners? You want the enemy carriers to be in the SE corner, the nearest one (you'll know why later). So, launch your bombers and fly them right to the SE corner. If the carriers aren't there, restart the mission and try again.

With that in mind, here is what you do if the enemy carriers are in the right spot:

1) Launch several waves of torpedo planes, including one wave of dive bombers with depth charges and one fighter wing for CAP. Don't bother with dive bombers as your main strike force, as they are largely ineffective on this level.*

2) Send all your planes (except the depth charge bombers & fighter wing) to the SE corner. If the enemy carrier group is not there, restart. If they are, go on.

3) While the planes are en route, send the dive bomber with depth charges to take out the submarine, maybe even one or both of the destroyers too. After the sub is dead, land the depth charge dive bombers and switch them out for torpedo planes. At the same time, send your carrier, both destroyers, and your cruiser--the USS Houston--to the SE corner too. The trick is that the Houston will sink both carriers, not your planes.

4) As you sail SE, if you notice any stray enemy cruisers from the north closing in on your fleet, divert a wing or two of torpedo bombers to sink them and then land them to rearm.*

5) When the Japanese fleet is in sight of your planes, use the bombers to take out the carriers' escort ships, the enemy crusier being the #1 priority. The plan is to use your planes to make the carriers vulnerable as opposed to taking out the carriers directly. (Don't forget to have a wing of fighters protecting your ships.) Keep doing torpedo runs on the escorts (land & rearm your planes) while your fleet slowly sails toward the battle.

6) The Japanese cruiser needs to be sunk by the time the Houston is in firing range, and hopefully your bombers also sunk one or more Japanese destroyers. With the escorts crippled or taken out, both carriers should be helpless. All that's left is to steer the Houston close enough to train its guns on the carriers and sink both of them before enemy reinforcements arrive. Don't get too close though, as that will attract whatever escorts are left to go after the Houston.

*Tips or modifications as suggested by ColeTrain4EVER.
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By Dresden N7 on 27 May 2015 11:01
A bit of an add on for dresden's post. When you send the giant squad of Torpedo Bombers at the cruiser, enemy planes will attack your squads at the front. It's not a bad idea to watch for this and have another squad of planes take them out as they fire on your squad.

Basically wait for them to line up behind your front group and start attacking, then take a friendly group right behind them and shoot at the enemy squadron, either destroying them or dispersing them enough so you have a clear shot at the cruiser with more torpedo's at your disposal.

Make sense?
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By ColeTrain4EVER on 01 Jul 2015 13:40
Wow, I didn't think my alternate method for the last mission would be added to the guide. Thanks!
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By Dresden N7 on 06 Jul 2015 16:32
Sorry. I just need to vent my frustration here. Everything I throw at the fleet in the last mission gets absolutely shredded. I don't even get close to the ship before all my planes are downed. How is this supposed to work??
I'm trying to get rid of the cruiser first with torpedoes. But it is impossible to get even one hit.

UPDATE: oh my fucking goodness. Finally done with this level/achievement.
I followed Cole's instructions. However, my torpedo bombers only half damaged the cruiser, before ALL of them got eradicated. Because my carriers were slowing down my own cruiser, I left formation and hunted down the Japanese cruiser. I got a very lucky shot in and sunk the cruiser in 3 shots. Got rid of the destroyers in no time and then sent the carriers to the bottom (all by using only the cruiser).
Meanwhile, I moved my own carriers to the middle of the map, so they wouldn't be destroyed by the second fleet that helps out the Japanese carriers when one gets sunk. That happened to me on my second to last attempt of this mission with seconds to go before I would've won. That was frustrating as hell!
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By Dr Marty on 27 Jun 2019 22:56
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[Single Player] Beat the US Campaign on Veteran. See the mission walkthrough below.

Mission 1 – Stationed at Pearl:
See the "Distinguished Flying Cross" achievement for a walkthrough of Mission 1.

Mission 2 – Defense of the Philippines:
In the harbor, shoot planes until you have power, then get out of the harbor at full speed. At that point, your job is to prevent landing craft from entering the harbor. If five get in, you lose. They are small and slow, so this alone isn’t a huge issue. The problem lies in that you can’t repair your vessel, so you have to minimize your damage taken to win, especially on Veteran. First priority, down any planes you see. Second, stay away from the destroyer. Take the out first wave of landing craft (white triangles on your map) and then put two torpedoes in the AK (large grey boat) on the far right, spin to the left and take out the second one. Kennedy will likely take out the one on the left before you reload, but if he doesn’t, do it yourself. Focus on taking down planes first, and then sinking the little boats. Once all three AKs are down, sink the two smaller transports and you are good. There is no need to attack the DD at all, so stay away from him.

Mission 3 – Running the Palawan Passage:
There are two ways to do this mission. The first is to kill everything methodically and hope you don’t get picked to pieces. This approach works fine on Rookie and is possible on Regular. On Veteran, however, go to full power immediately and set your damage control to weapons. Let the AI handle guns while you concentrate on dodging torpedoes. As you take damage, throw all three damage control parties on the necessary areas and then put them back on weapons when you are done. Head through the passage directly in front of you and stay at full power until you get to the Japanese DD. Don’t stop for anything! If you get hit with a torpedo, you are likely better off restarting. When you reach the spot where the DD spawns, you should have 25%-50% of your health. Fire four torpedoes to your front, generally more to the right than the left, with the idea of getting the DD to dodge toward the shore. Then set your orders to everything on, make sure the DD is set as your target, and take control of the artillery. If the DD dodged toward the shore, you should be able to target his nose and hit him square amidships and sink him quickly. The total mission time shouldn’t be more than seven minutes with this approach.

Mission 4 – Vengeance at Luzon:
The first four victory conditions you can meet purely from the tactical screen, directing your planes to the various points. When you are placed in charge of the flight deck, launch 3 fighters and 3 sets of 3 torpedo bombers. Send the 3 fighters to dogfight the CAP over the battleship, then split the bombers to the left and right. Manually fly them in let the torpedoes go at 0.2 range square in the middle of the battleship, aimed slightly forward. You can crash your planes afterward as this is much quicker than landing and reloading and you have plenty to spare. It only takes 6 or so torpedoes to sink the BB.

Mission 5 – Raid on Balikpapan:
The key to this is speed as it is very difficult to defeat the CL and third DD that show up if you take too long. Set damage crews and disband the formation. The John D Ford needs to go due east at top speed and get in range of the eastern most target ship (AK). The torpedoes are effective about 1.5 miles out, so hit it with four and then turn north to shake any pursuit. When your torpedoes have reloaded, come back south and hit the northeastern most AK. In the meantime, spend most of your time with the Parrot, full speed, set the first DD as the target, hit the AK that is outside the barrier islands with four torpedoes immediately (you should be in range as soon as the mission starts) and head for the southwestern ship. Manually target the DD with your artillery when you can as you have better aim and longer range than the AI gunner, but don’t let killing him slow you down. Dodge any incoming torpedoes but try to not kill the PT boat (if you do three more spawn almost immediately, which is a pain). Take the Parrot at about half speed northeast between the barrier islands and the main island, trashing all the AKs with artillery and torpedoes. The way to do this is to fire torpedoes at the targets furthest away while using the artillery to hammer the ones near you. Assuming you don’t take engine damage, this mission on Veteran should take about 6 minutes.

Mission 6 – Holding the Lombok Strait:
This is one of the easiest Veteran missions and can be played entirely from the tactical map except when launching planes (or crashing them). Defend your air base by throwing all your fighters to the southwest where the enemy planes enter the map. Move the John D. Ford to the western side of the bay to assist with AA fire (on automatic, you don’t have to worry about shooting it yourself) and launch the two Catalina flying boats out to the southeast and due east to serve as early strike vehicles for when the fleet shows up. As soon as you see the incoming flight with 5 dive bombers and 5 Zeros, that is the last set of planes. You want to concentrate on killing the dive bombers first, then launch your two level bombers and all the dive bombers you can sending them east while you shoot down the Zeros. Any fighters you have left up once the ships show up, crash so that you can launch dive bombers. When the ships show up, ignore the DD and CL, zoom your tactical map in and target the AKs and LSTs with your planes. Order dive bombers to crash rather than land (or suicide them into the AKs if you wish) but you will want the level bombers to land and re-arm. Once the transports all sink, you win.

Mission 7 – Rendezvous in the Java Sea:
The first phase is incoming air strikes, both dive bombers and torpedo bombers. Send the cruiser at top speed to the east and use the destroyers as a screen to the north. Actively switch between ships to ensure provide target selection. Aim for incoming planes only as once they have dropped their ordnance they are no longer a threat. If a flight of torpedo bombers gets through, manually steer the Houston to avoid the torpedoes. Ideally, you want them dropping torpedoes behind you and it is pretty easy to avoid them.
The second phase is a submarine hunting down the Houston. Send your destroyers at the sub on full auto as soon as it is detected. However, if both of your destroyers are destroyed by the planes, you have to go rendezvous with the British and you will be unable to harm the sub (on Veteran, it may be best to restart). The way to do this is to steer from the tactical map with the zoom all the way in (right trigger). This lets you see torpedoes in the water so you can avoid them. The reload for torpedoes is very slow, so you should only have to dodge one wave of them and then go straight for the rendezvous point.
The third phase is a cruiser and three DD’s, which are pretty straight forward to destroy. Target your DD’s on the enemy DD’s with full auto, send the Houston to the edge of the map so she doesn’t take any damage, and manually run the Exeter. Make sure you turn torpedoes to auto fire on all DD’s and the Exeter.
Once those ships are down, the final phase kicks off. All ships are expendable except for the Houston, so target them all at the BB and send the Houston on a great circle around the map so that she stays away from the BB as long as possible. Then hop into the sub and drop it to crush depth and get in front of the BB. This is the only realistic weapon you have for sinking the BB. Close to within 0.2 miles, raise depth to level 1 and shoot 4 torpedoes broadside. Drop one depth level and cross to the other side while your torpedoes reload, and hit her again to finish the level.

Mission 8 – Strike on Tulagi:
This one is pretty simple and can be done almost entirely from the tactical map. Start by launching 2 flights of fighters and 2 flights of dive bombers. Send the carrier to the bottom left corner of the map and separate the DD’s to attack the incoming light cruiser. Set the 2 flights of dive bombers to attack the CL and the fighters to hit the incoming enemy planes. Send your B-17’s to the far side of the island looping south and then north. When you see 4 flights of enemy air heading south, then send the B-17’s in to hit the airfield. In the meantime, send dive bombers at the two DD’s and keep hitting all incoming air and PT boats. As soon as the B-17’s have dropped their bombs, send a flight of dive bombers in to finish off the airfield if needed. After that, focus on sinking every ship and destroying the fortress on the lower left side of the island (in the bay where your landing craft will eventually land. If your DD’s are still afloat, send them about two miles west of the northern tip of Tulagi to await the next set of ships. Once everything is destroyed except for the shipyard and any AA emplacements, send two flights of torpedo bombers to the same place as the DD’s and then hit the shipyard with dive bombers. As soon as the shipyard is destroyed you will go to a cut scene and the enemy reinforcements show up, along with your LST’s. Target your DD on the enemy DD and manually steer the torpedo bombers in strike the cruiser. Any planes on the map that do not have ordnance should be crashed and immediately launch more. Send dive bombers at the DD and torpedoes at the cruiser. As soon as both are sunk, you win.

Mission 9 – Battle of the Coral Sea:
Break formation and place the two DDs and the cruiser as a screen in the middle of the map, directly under the path of the incoming fighters. If you spread them out a little bit it tends to be more effective. Place Donald as CAP at the one furthest from the carrier, and launch another three fighters as cap on the middle ship. Then launch three flights of dive bombers and send them straight down to the bottom of the map. The Japanese carrier group should be traversing from west to east and you want to hit them from behind. Target all of your dive bombers on one carrier and you should win. If for some reason you don’t do enough damage with your first wave, just send another (crash all remaining bombers rather than land and refuel). The one thing to pay attention to is if the mid-screen CAP gets down to one plane, crash it and launch three more. Easy battle, even on Veteran.

Mission 10 – Turning Point at Midway:
Launch all fighters with bombs loaded and all bombers ASAP, as well as two PT boats. Set the PT boats to automove in the middle of the bay, and set the bombers to CAP on the PT boats. Target the fighters on the incoming bombers, ignoring the Zeros for now. There are three flights of bombers that come in, targeting in order your bomber runway, your shipyard, and your fighter runway. Losing the shipyard is no big deal, but if you lose either runway it is best to restart. Once the third wave has been dealt with, order all remaining bombers to land for repairs, send the PT boats with auto everything turned on (including torpedoes) at the incoming landing fleet, and order two flights of fighters to land while your remaining fighters target the DD escort. As soon as they drop their bombs have them strafe the AKs until they get shot down. In the meantime, launch more fighters with bombs to take out any remaining ships. You may need to manually pilot the PT boats to sink all the landing craft. When all the bombers have landed, you need to launch all 9 and send them to the middle of the bay.

As soon as the fleet is destroyed, launch 6 fresh fighters to protect your airbases and set the PT boats back in the bay as well. Launch 6 torpedo bombers and send them to the west side of the map. As soon as you survive the first wave of incoming fighters from the Japanese carriers, you will get carrier support. Launch one flight of 5 fighters to protect the carrier (turn on CAP) and place both destroyers forward for additional air defense. Then launch 3 flights of 2 torpedo bombers each.

Send all surviving bombers at the fleet targeting escorts, then send your 5 flights of torpedo bombers at the carrier. If you set them so they arrive spaced slightly apart you can steer them in manually and can easily sink the carrier. If you get shot down and need to launch a second wave, do so, but torpedoes kill the carrier very quickly.

Mission 11 – Endgame at Midway:
The key to success for this mission is to win early so you don’t run out of planes. You will be attacked by a sub right at the start, so that is the first priority. Launch one flight of dive bombers with depth charges while you target the two recon planes onto the sub. If the sub is still moving after the recon planes hit it, sink it with the dive bombers, then send them to shoot down the two Japanese recon planes. These dive bombers will need to reload their depth charges and then fly CAP on the carriers. The second sub is not worth hunting down because you can often win before it gets close to your carrier group, but if you do run across it these guys can sink it in a heartbeat.

Launch all dive bombers from your carriers and sink the cruiser coming in from the north, reload and sink the one from the east, and reload again. Move your carrier group north, staying on the edge of the map, with the screening ships on the east side. The next step is to find where the carriers are, which you can probably derive by watching the direction Japanese planes are coming in from. You want to split your bombers into two forces and send the majority ahead of the enemy fleet and a distraction force to the side or rear. It is very important that the distraction force be a mile or so closer to the enemy fleet than the main force or the Japanese CAP will attack the main force.

When you can see the fleet, zoom in and target all of the main force on the lead carrier and it should sink no problem. If any planes have ordnance left, have them drop it on the other carrier and then you need to make a decision. If the majority of your planes are still in good shape, feel free to fly them back to the carriers to reload. On the other hand, if half of them are lost or severely damaged, you can kamikaze them into the other carrier to save some time and cause a little bit of extra damage.

Then launch 21 (or 24 if you have sunk the other sub) torpedo bombers and split them the same as before and do the same thing. With torpedo bombers, you will often get better results if you steer in manually and drop some of the ordnance yourself. As soon as the second carrier sinks, you win.

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