BioShock Infinite

BioShock Infinite

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42-52h

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Audio Enthusiast

Audio Enthusiast

Collected all Audio Diaries in Burial at Sea - Episode 1.

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How to unlock the Audio Enthusiast achievement in BioShock Infinite - Definitive Guide

There are 17 Audio Diaries to be found in total. If you see '!!! - ****' between Diary locations, it identifies a point-of-no-return and you should make sure you have all diaries before continuing on. However, you don't have to worry about grabbing them all in one run; if you miss one, reload the chapter it's located in from the 'Play Add-On Content' menu. As soon as you grab the last one you need to complete the set, the achievement will pop.

I'm listing these in the order I found them, but if you're exploring, you won't have too much trouble. I've written this guide to be as spoiler free as possible, and restructured it to fit with MAKA91's video guide.

#1: 'Doing Well By Doing Good' - Market Square, Room 907
Before you enter the room with the Little Sister parade, where the two people are talking about what's under the Big Daddy suits, there's a room to the right with 3 guys in it, one fixing an elevator. The Diary is behind the counter.

#2: 'Observation #33' - High Street, Maison Vosges
On the very top floor of High Street, you'll find a clothes shop called Maison Vosges. You'll find the Diary in the right-hand dressing room at the back of the shop.

#3: 'The Goddamn People' - High Street, The Watched Clock
Before you enter Cohen's to meet Elizabeth's contact, go for a wander in the opposite direction. There's an open door next to The Golden Rule Jewellers leading to a lobby with two doors, one locked and labelled 'Maintenance'. Through the other door, you'll find The Watched Clock Diner. Go into the kitchens and you'll find the Diary on one of the benches.

#4: 'Offer of Employment' - High Street, Maintenance
After picking up AD#3, you'll be told you've found a code (2076). This will unlock Maintenance. Inside on the desk is the Diary.

!!! - Enter Cohen's

#5: 'Left Behind' - Menswear
Once you've lockpicked your way into a room full of Splicers and have to head upstairs to the Ice Rink, you'll want to head up the left-hand staircase. Once on the first landing, turn left and you'll see a large red duct. Crouch through it, nail the Splicer before he sees you and grab the Diary. Also make sure to grab the Lockpick to the right. There's another lockpick in the Dressing Rooms to the left as you exit the duct, behind a Turret.

#6: 'The Old Bear' - Menswear, The Daily Bread
Once you've got the lockpicks and AD#5, head back downstairs and have Elizabeth open The Daily Bread (one lockpick is needed). Turn the first corner and look behind the bar counter. The Diary is on the top shelf on the far right. Make sure to turn around and nab the Infusion on the shelf, as well as another Turret and a piece of Gear downstairs.

#7: 'Critics' - Menswear, Haberdashery
Having dealt with all the Splicers upstairs, you'll notice a Haberdashery. Inside, in one of the dressing rooms at the back, you'll find a Turret guarding this Diary.

#8: 'Message In A Bottle' - Ladieswear, Jewellers
After arriving on Floor 2, head directly across the balcony, ignoring the SkyLine, into Ladieswear. You'll see a Jewellers on the right. At the back of the store, there is a locked door that requires 3 lockpicks. The Diary is inside this room on the desk. Make sure to grab the lockpick on the shelf behind you to your left (while looking at the Diary) and the Infusion directly in front of you as you leave the room.

#9: 'Insufficient Postage' - Ladieswear, Shoes
After picking up AD#8, dealing with the Splicers and picking the hairpin lock to get out of the Jewellers, head up the stairs to the right and into Shoes. At the back left of the shop, there's a locked door. Open it with the code from AD#8 (0928) and head inside. The Diary is in the back room, guarded by a Turret and a Splicer.

#10: 'False Advertising' - The Pavilion Floor 3, Plasmids
Once you SkyLine your way to Floor 3, head to the left-hand side of the balcony and have Elizabeth lockpick into Plasmids. In the room adjacent to the room with Shock Jockey in it (a plasmid you will need to access AD#11), there is a large safe just sitting on the floor. It requires 3 lockpicks to open and contains this Diary and an Infusion.

#11: 'A Gift From Fontaine' - Rapture On Ice, Jack Frost Village
You'll eventually come to a large door on Floor 3 labelled 'Jack Frost Village'. Inside, you'll see 'Jack Frost Souvenirs'. Head around the back of the souvenir shop, use Shock Jockey to get the door open and retrieve this Diary, which is sitting on the floor right in front of you.

#12: 'Ghost In The Machine' - The Pavilion Floor 1, Pret-a-Porter
Once you've got Old Man Winter, head back down to the bottom floor. As you come out of the stairs (or the elevator if you Shock Jockey'd the busted one on The Pavilion Floor 2; doing so gives you a piece of Gear and some cash when you get out of the elevator), head straight across to the other side to a shop called Pret-a-Porter. Freeze the spraying water with Old Man Winter to create a bridge, deal with the Splicers and Turret, then head to the back of the shop. The first accessible dressing room has both the Diary and a Shotgun in it. The Diary is behind the couch and easily missed. Don't forget the Infusion in the other dressing room!

!!! - Bathysphere to Homewares

#13: 'Oven Of The Future' - Homewares, Electronics
As soon as you enter Electronics, head down the stairs to the elevator shaft in the middle of the room. The Diary is inside.

#14: 'The Kiss' - Homewares, Bistro
Head up the stairs to the left and into the Bistro. Downstairs, you'll see a locked door, which AD#13 gives you the code for, allowing you to grab a new weapon to the Bioshock franchise! On the counter in front of said door is the Diary.

#15: 'Observation #17' - Homewares, Customer Service
As you enter Customer Service, you'll see a reception desk. Behind the desk is a room. On the desk in this room is the Diary. Very easy.

#16: 'A Little Help' - Homewares, Bridal
After picking up AD#15, head out the door and to the left. You'll see two huge signs, one saying 'Toys' and the other 'Bridal'. Head over to the Bridal door and have Elizabeth pick it for one lockpick. The Diary is behind the counter in the room with the Splicer.

#17: 'Observation #22' - Appliances, Staff Only
After the big fight in Appliances and you've passed through the door Elizabeth had to unlock from the other side while you got your butt shot off, make a left. Use Old Man Winter to freeze the water, cross over and head left into the office at the back. The final Diary is on the desk.

Enjoy your 50G!

Credits
- MartyMcFal: AD#12 location
- Shawn1991: Clarification that you don't need to collect all Diaries in one run
- MACA91: Video guide
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12 Nov 2013 19:52

34 Comments
Thanks, this looks like a great guide. I have played through it twice already and missed one diary on the second run. Going to go through it again tomorrow and use your guide.
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By Yazite on 12 Nov 2013 20:10
I missed one as well...Damn
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By Dr Scruffleton on 12 Nov 2013 20:12
After finishing my first run of this dlc, it says 15 of 17 but when I look at my logs it seems I'm missing more than two. Any way of checking witch of these I should grab?
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By FeralKnight on 12 Nov 2013 20:19
Thanks MartyMcFal, I'm replaying that section now to confirm. I looked all through there, grabbed the Shotgun and the Infusion, couldn't find a Diary. Might not have been as thorough as I though.
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By KJT CD ACD on 12 Nov 2013 20:24
NM, I managed to figure it out from reading the list a few times and remembering the ones I heard.
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By FeralKnight on 12 Nov 2013 20:29
FeralKnight, you could have compared the names in my guide to the ones in you list and double checking the areas in which the Diary spawns to make sure you have them. But if you've got it, it's all good. smile
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By KJT CD ACD on 12 Nov 2013 20:38
do u have to get these all in one runthrough?
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By Dr Scruffleton on 12 Nov 2013 20:39
I believe you don't have to Scruffle. I went through a second play through and when I picked up a new diary on the 2nd play through the counter came up with 14/17, meaning it stacked from my other play through.
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By Yazite on 12 Nov 2013 20:39
If you miss one just replay the part that you missed. Mine popped with chapter select.
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By Shawn1991 on 12 Nov 2013 20:46
Got the last one, guide updated. I've also added Shawn1991's comment, as it's pretty relevant.
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By KJT CD ACD on 12 Nov 2013 20:54
Thx for this!
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By TheJimiHippie on 12 Nov 2013 21:29
The unmarked 17 is immediately to your left after you give Elizabeth a boost through your grate. Freeze the water, go over and into the room above. They do not have to be in the same play through. I reloaded checkpoints to get the two I missed in my first run.
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By FeralKnight on 12 Nov 2013 23:16
VIDEO GUIDE INCOMING BY THE END OF TODAY COURTESY OF MAKA91.
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By KJT CD ACD on 12 Nov 2013 23:18
Just temporarily stuck at #8, only have 2 lockpicks, and have looked everywhere.
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By Maka91 on 13 Nov 2013 00:06
MAKA91 go to #9 I found a lock pick there that enabled me to get #8
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By O D 3 S S 3 Y on 13 Nov 2013 00:19
Here's the video link for those interested:
http://www.youtube.com/watch?v=pGo241i2KjI
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By Maka91 on 13 Nov 2013 04:57
Video guide added to the solution. Big thanks again to MAKA91 for the video!
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By KJT CD ACD on 13 Nov 2013 06:17
do you need to hit a checkpoint for it to save?
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By D0NTMoCKMe on 13 Nov 2013 06:55
@D0NTMoCKMe: Yeah, but that's really only a problem if you're forced to reload a checkpoint because of a bug (airlock never opens bug on the way up to The Pavilion Floor 2, for example).

The guide has been edited to reflect the video guide properly and formatted for ease of reading. Enjoy, achievement hunters!
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By KJT CD ACD on 13 Nov 2013 07:24
I went through the whole thing first playthrough only missing one through pure exploration! haven't a clue which one though haha!
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By Readytk on 13 Nov 2013 07:43
Thumbs up from me, great guide.
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By gypsymuffin on 13 Nov 2013 08:55
Thanks for the video :D
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By JJgamed on 13 Nov 2013 09:24
thanks for the reply. was playing it safe and hitting checkpoints to be sure. thumbs up. btw good guide got it up fast.
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By D0NTMoCKMe on 13 Nov 2013 13:03
I wrote it as I ran it for the first time. Still only took 4 hours to clear. Worth. laugh
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By KJT CD ACD on 13 Nov 2013 13:19
Thanks for the guide! Got the achievement while doing the story, worked perfectly.
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By uberlieder on 13 Nov 2013 17:28
Any chance you could put which chapter each set of diaries are in? I missed 8-11 because I wasn't paying attention. It won't help me as I'll just guess which chapter I need but it should help others.
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By llDurbinll on 15 Nov 2013 01:55
I should have read the comments before starting! I've been stuck at the forever loading airlock! I kept thinking it was something I was doing wrong. I went back to get the third lock pick I missed and the stupid airlock thing kept happening. Lame!
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By BridgeTheGidge on 25 Nov 2013 08:32
The reason you had only 10 showing is because restarting a checkpoint spawns you with ADs that were available up to that point. It's been noted that if you miss one, you can grab only the one you need.
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By KJT CD ACD on 25 Nov 2013 15:27
Spot on guide. Thanks!
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By Sairc0r on 24 Feb 2015 23:48
thanks clap
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By wagnerasa on 11 Dec 2018 04:46
Ghost In The Machine - Its in the pret-a-porter, you need to create an ice bridge and you'll find it in there. I can't remember the exact location but its in that area once you go over the bridge.
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By MartyFSM on 12 Nov 2013 20:17
Yes i can confirm with what MartyMcFal says. I also don't really remember the exact location but once you obtain Old Man Winter, then you will have to freeze over some water. Its not the one that the arrow is telling you to go to, its a different one. Just keep exploring & you cant miss it. Once you cross the water bridge, its in a room in front of you. Sorry i dont remember the exact description, i was just exploring everything!
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By zDisciplined on 12 Nov 2013 20:23
it should be noted that if you missed a diary and decide to restart a chapter after completing the story/dlc that once you grab the diary that you missed, the achievement pops.

i missed #10 i think, it was the safe that needs 3 lockpicks and it had a health/shield/eve upgrade in the safe next to it. i thought i had to capture 5 thru 12 audio diary's for it to pop but it popped right after getting #10 diary.

I just looked at my audio diary's in the menu and I only have 10 of them listed so it was the tenth diary.

I got glitched out in my earliar run thru at that continous airlock so i restarted checkpoint and then checked my audio diary's and it erased some of them so i had to quit and restart the whole section over (because i thought i read you had to complete the entire section to get your achievement) but if I knew I only had to get the #10 diary, i would of went straight there as i had 3 lockpicks on me.
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By ARCHER MIKE on 25 Nov 2013 12:28
Some potentially relevant info - I picked up the game after about 7 years of not completing it. Transferred saves to the cloud, and this game's checkpoints as saves system causes it take a long time to transfer fully. But I did it, and then got it fired up on my Series X. I had completed the DLC, but missed 1 audio diary on my playthrough years ago. For some reason, when I went back to get it, it counted as 1/17 achievement progress when the tracker popped up. So I went back to the end of the game checkpoint, re-collected the diaries, completed the final chapter. I noticed the achievement tracker popped up for some but not all - 15/17 showed, but not 16/17, for some reason. I ended up going back to 2nd checkpoint where you start getting diaries, got the first one, the one I had missed, no achievement. Decided to try grabbing a 2nd one, that I did have on completed game, and that unlocked the achievement.

That is all to say, cloud saves/save transfers might make this achievement act funny, heads up.
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By Blue Radium on 11 May 2021 22:05
View all 34 comments Show less comments
There are 17 audio dairies to collect in this DLC. They're not terribly hard to find. Where you might have trouble are the diaries behind doors that require lock picks to open. If you don't find enough lockpicks, you'll have to backtrack later.

If you're the type to explore every nook and cranny, this shouldn't be too hard for you. Below is a complete list of audio log locations, along with locations of lock picks that you'll need for a handful of diaries.

Don't worry too much about missing a couple. The DLC is fairly short, and you can reload previous chapters to claim any you've missed. You can check which ones you've already collected by hitting and cycling to audio logs.

Be sure to take note of which ones you already have before reloading! When reloading chapters, any audio logs collected after that chapter reappear in the game and don't appear in your audio log history. You are still able to unlock the achievement by collecting only the ones you've missed.

Chapter: Market Street

1 - Doing Well By Doing Good: Look for room 907 on the right after spotting the big daddy. It's behind the counter.

2 - Observation #33: Play until you reach Cohen's. From there, go up the stairs to the left. Look for the Maison Vosges shop right side when you reach the top. Find the diary in a dressing room near the back.

3 - The Goddamn People: Head back to Cohen's. From there, look right and go through the door next to The Golden Rule shop. Enter The Watched Clock diner ahead. The diary is next to the waffle iron in the kitchen.

4 - Offer of Employment: Exit the diner and go through the door on the left. You'll see a room labeled Maitenece with a code locked door. Enter 2076 to gain access to the room and the diary.

Chapter: The Pavilion - First Floor

5 - Left Behind: After lockpicking a door on your way to the ice rink, head up the stairs on the left. At the top you'll see a wide vent with red light coming out. Crawl inside, kill the splicer, and claim the diary.

Lock Pick #1: You'll find this right next to the 'Left Behind' diary in the same room.

Lock Pick #2: Get out of the vent. Spot the turret in the dressing rooms to the left. On the table next to the turret is a lock pick.

6 - The Old Bear: This requires 1 lock pick. Head back down the stairs from the vent to The Daily Bread shop. Have Elizabeth pick the lock. Go inside and find the next diary behind the bar.

Lock Pick #3: From the bar, head downstairs to find some splicers fixing a turret. Dispatch them all and find a lock pick in the tool box next to the turret.

7 - Critics: After clearing the gap using your skyhook, go up the stairs and enter the Haberdashery shop. It's in the changing room on the right near the turret.

Lock Pick #4: After reaching the pavillion, past the broken elevator, run through the area labelled Ladieswear. Up the stairs on the left, there is a counter with a lockpick on it.

8 - Message in a Bottle: This requires 3 lock picks. Go back down the stairs after picking up lock pick #4 and go inside the Jewelry shop. After killing the enemies, you'll can find the door at the back.

Lock Pick #5: Immediately after picking up the previous diary, turn around and pick up the lock pick on the table.

Lock Pick #6: Exit the Jewelry store. Run up the stairs on the right and find the Shoes shop. Pick up the lock pick from the corpse.

9 - Insufficient Postage: You'll find a coded door right next to the lock pick and corpse. Enter 0928. Inside you'll find Lock Pick #7 and this audio diary after killing the turret and splicer.

10 - False Advertising: Inside Fontaine's Plasmids where you get the Shock Jockey plasmid, there's a safe on the floor that requires 3 lock picks. You'll find this diary inside.

11 - A Gift From Fontaine: Head towards Jack Frost's Village. Jack Frost's Souveniers shop will be right behind the door. Use Shock Jockey on the broken door control to gain access and get the diary. There is a safe in here requiring 1 lock pick, but there is only money and alcohol inside. Better to save your lock pick for later.

Lock Pick #8: From the last diary, proceed forwards and find the the Ice Skate Rental shop. A lock pick is in one of the rooms near the back.

12 - Ghost in the Machine: When you get back to to the first floor after obtaining the Old Man Winter plasmid, instead of proceeding down the main path to the piano, enter the Pret-A-Porter shop first. Freeze the water to get across. Kill all the enemies and you'll find a diary in a dressing room on the right.

Lock Pick #9: Before entering the bathysphere, find the lock pick hidden behind a bench with a bag next to it.

Chapter: Housewares

Lock Pick #10: Find a lock pick to the left of the entrance to the Electronics area. You should have enough lock picks to get all the audio logs by now. There is a another safe later on that just has money inside that you may want to avoid.

13 - Oven of the Future: In the middle of electronics is an elevator partly sunken into the ground. Find the diary inside.

14 - The Kiss: This diary is inside The Bistro restaurant. You have to go here as part of the main quest, so it can't be
missed. It will be in the kitchen area near the vent.

15 - Observation #17: This diary is in the Customer Service room next to the vent.

16 - A Little Help: Exit customer service and look for the Bridal shop to the left. Try not to make too much noise. If the splicer inside detects you, you'll enter combat mode and you'll be unable to pick the lock. This requires 1 lock pick. Kill the splicer and find the diary behind the counter.

17 - Observation #22: After Elizabeth crawls through the hole and opens the door for you, go left and freeze the water to make a bridge. The final diary is in here.
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13 Nov 2013 04:59

3 Comments
Journal 10's safe requires 1 lockpick, not 3.
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By XI AlphaMale IX on 15 Nov 2013 17:26
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By bs000 on 15 Nov 2013 19:37
You're right, my bad.
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By XI AlphaMale IX on 17 Nov 2013 19:00
View all 3 comments Show less comments
There are 17 Audio Diaries to find in 3 Chapters. You can collect the logs in a chapter at any time but if you leave the chapter and have forgotten one, you must replay the chapter over Chapterselect.
For all 17 Diaries you need 8 Lock Picks too. ( 5 for doors and 3 for a Safe) In my Videoguide i show you 8 Lock Pick Locations too.

Here are the Timestamps from each Diary and below the Video.

Chapter: Market Street
00:05 - Audio Log #1
00:30 - Audio Log #2
01:02 - Audio Log #3
01:35 - Audio Log #4

Chapter: The Pavilion
02:04 - Audio Log #5 + 1 Lock Pick
02:48 - Audio Log #6 + 2 Lock Picks
03:53 - Audio Log #7
04:19 - Audio Log #8 + 2 Lock Picks
05:10 - Audio Log #9 + 2 Lock Picks
06:09 - Audio Log #10
06:40 - Audio Log #11 + 1 Lock Pick
07:34 - Audio Log #12

Chapter: Housewares
08:15 - Audio Log #13
08:48 - Audio Log #14
09:21 - Audio Log #15
09:40 - Audio Log #16
10:08 - Audio Log #17

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14 Nov 2013 16:01

There are 17 audio diaries in part 1 of Burial at Sea.

You can use chapter select if you miss any, as achievement progress carries over.
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13 Nov 2013 00:59

In order to earn this trophy you must collect all 17 Audio Diaries. You do not need to have them all at once as the counter for the Audio Diaries is cumulative (just like in the main game). This means if you missed a few, you can simply replay sections for diaries without having to have collected them all in a single playthrough. You can check which ones you have collected already by pressing and scrolling right to the section.

There is a great guide for this with pictures and videos that was posted by bs000: LINK

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There are a total of 17 audio recordings in the add-on.

Here is a good video guide for collecting , which shows the names of the records themselves and the numbers.
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20 Nov 2013 16:10

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30 Jan 2014 10:38