Caladrius Blaze
50 Achievements
Steam
Great Alchemist
You have used all types and levels of element shots! (Story Mode, Solo Play)
1.7%
How to unlock the Great Alchemist achievement in Caladrius Blaze - Definitive Guide
(just thought I would put a guide for this as ive not seen a qick way of doing this posted any where)
load up mission 6 with each character on each level of there element shots backing out with quit and doing the next one can be gotten on practice
Alex (Fire)
Primary weapon
High damage
Tight spread
Flame Chivalry
High damage
Low area of effect bullets which fire straight
Also fires main weapon
Heat Pierce
Medium damage
Low area of effect
Static energy beam(s) fire from the screen's edge based on direction moved on drop and remain static until button is released
Also fires main weapon
Brave Chariot
Medium damage
Cancels bullets
Low area of effect, weak in front and back
Also fires main weapon
Lilith (Dark)
Primary weapon
High damage
Forward beam
Phantom Qlaive
Medium damage
Medium area of effect
6 rows of bullets fire directly ahead from ship
Necrosis Witch
High damage
Medium area of effect
Multiple lines of bullets from left and right of screen from point of drop
Also fires main weapon
Parasitic Gemini
High damage
Cancels bullets
One beam extends from each the left and right of the ship in a whipping motion
Highest damaging defensive ability
Also fires main weapon
Noah (Tree)
Primary weapon
Medium damage
Twirling forward attack, roughly the width of the ship
Orange Garnet
Extreme damage
Trailing option which fires bullets forward
Explodes on impact to deal even more damage
Also fires main weapon
Life Stalker
Medium damage
Homing missiles
Thorn Buckler
Medium damage
Cancels bullets
Low area of effect, circles ship as it gains levels
Also fires main weapon
Kei (Wind)
Primary weapon
Medium damage
Forward beam
Eternal Wind
Low damage
Wide spread
Many homing shots
Aerial Dance
Low damage
Multiple whirlwinds appear ahead of where you're moving and remain static until the button is released
Also fires main weapon
Tempest Willow
High damage
Cancels bullets
Forward beam which sweeps in 45 degree angles in the direction moved, and can be used effectively to clear bullets from the screen
Layis (Steel)
Primary weapon
Medium damage
Wide area of effect spread
Struck Faith
Extreme damage
High cost
Slow
Very low area of effect spears jut out in front of the ship
Resolve Edge
Low damage
Static spinning saw on a chain about half-screen away from ship, moves with ship
Also fires main weapon
Treason Dagger
High damage
Cancels bullets
Swords circle the ship
Also fires main weapon
Sophia (Water)
Primary weapon
Medium damage
Wide area of effect
Forward bullets in front of and at the front left and right sides of the ship
Water Gatling
High damage
Bullets shoot out from needles from the ship
Initially shoots two bullets straight ahead, but spreads out with Ether Chips
Mercuric Bind
High damage
"Magnetic" beam which can "grab" onto an enemy and arch out to other enemies in circular patters
High area of effect if heavy enemies on screen, but straight beam if nothing present to "grab on to"
Acid Reaction
High damage
Cancels bullets
Water shield around the entire ship
Can cancel ANY bullet in the game, with the single exception of the circling balls on the last phase of the last boss (which are easily avoidable)
Most effective bullet canceller in the entire game
Also fires main weapon
Maria (Earth)
Primary weapon
Low damage
Wide area of effect spread
Tellus Rage
High damage
Three homing beams
Beams require distance to home properly, will miss enemies to your left or right
Horizon Jihad
Medium damage
Multiple spread shots fire from the drop location
Can be aimed by moving left/right
Also fires main weapon
Twilight Sanctuary
Medium damage
Cancels bullets
Bullets extend from ship in circular motion outward to barrier; bullets cancel enemy bullets, barrier is purely aesthetic
Also fires main weapon
Caladrius (Light)
Primary weapon
High damage
Many homing bullets
Will miss enemies directly in front of your ship, as the bullets can only turn at a 45 degree angle, so will just go in circles; easily fixed by simply moving a little
Divine Bash
High damage
Trailing option beam(s)
Piercing beams
Also fires main weapon
Angelic Counter
High damage
Arcing feathers provide bullet repel, firing enemy's bullets back at them for high damage
Also fires main weapon
Sacred Pile
Extreme damage
Cancels bullets
Very low area of effect
Least effective bullet canceller in the game
load up mission 6 with each character on each level of there element shots backing out with quit and doing the next one can be gotten on practice
Alex (Fire)
Primary weapon
High damage
Tight spread
Flame Chivalry
High damage
Low area of effect bullets which fire straight
Also fires main weapon
Heat Pierce
Medium damage
Low area of effect
Static energy beam(s) fire from the screen's edge based on direction moved on drop and remain static until button is released
Also fires main weapon
Brave Chariot
Medium damage
Cancels bullets
Low area of effect, weak in front and back
Also fires main weapon
Lilith (Dark)
Primary weapon
High damage
Forward beam
Phantom Qlaive
Medium damage
Medium area of effect
6 rows of bullets fire directly ahead from ship
Necrosis Witch
High damage
Medium area of effect
Multiple lines of bullets from left and right of screen from point of drop
Also fires main weapon
Parasitic Gemini
High damage
Cancels bullets
One beam extends from each the left and right of the ship in a whipping motion
Highest damaging defensive ability
Also fires main weapon
Noah (Tree)
Primary weapon
Medium damage
Twirling forward attack, roughly the width of the ship
Orange Garnet
Extreme damage
Trailing option which fires bullets forward
Explodes on impact to deal even more damage
Also fires main weapon
Life Stalker
Medium damage
Homing missiles
Thorn Buckler
Medium damage
Cancels bullets
Low area of effect, circles ship as it gains levels
Also fires main weapon
Kei (Wind)
Primary weapon
Medium damage
Forward beam
Eternal Wind
Low damage
Wide spread
Many homing shots
Aerial Dance
Low damage
Multiple whirlwinds appear ahead of where you're moving and remain static until the button is released
Also fires main weapon
Tempest Willow
High damage
Cancels bullets
Forward beam which sweeps in 45 degree angles in the direction moved, and can be used effectively to clear bullets from the screen
Layis (Steel)
Primary weapon
Medium damage
Wide area of effect spread
Struck Faith
Extreme damage
High cost
Slow
Very low area of effect spears jut out in front of the ship
Resolve Edge
Low damage
Static spinning saw on a chain about half-screen away from ship, moves with ship
Also fires main weapon
Treason Dagger
High damage
Cancels bullets
Swords circle the ship
Also fires main weapon
Sophia (Water)
Primary weapon
Medium damage
Wide area of effect
Forward bullets in front of and at the front left and right sides of the ship
Water Gatling
High damage
Bullets shoot out from needles from the ship
Initially shoots two bullets straight ahead, but spreads out with Ether Chips
Mercuric Bind
High damage
"Magnetic" beam which can "grab" onto an enemy and arch out to other enemies in circular patters
High area of effect if heavy enemies on screen, but straight beam if nothing present to "grab on to"
Acid Reaction
High damage
Cancels bullets
Water shield around the entire ship
Can cancel ANY bullet in the game, with the single exception of the circling balls on the last phase of the last boss (which are easily avoidable)
Most effective bullet canceller in the entire game
Also fires main weapon
Maria (Earth)
Primary weapon
Low damage
Wide area of effect spread
Tellus Rage
High damage
Three homing beams
Beams require distance to home properly, will miss enemies to your left or right
Horizon Jihad
Medium damage
Multiple spread shots fire from the drop location
Can be aimed by moving left/right
Also fires main weapon
Twilight Sanctuary
Medium damage
Cancels bullets
Bullets extend from ship in circular motion outward to barrier; bullets cancel enemy bullets, barrier is purely aesthetic
Also fires main weapon
Caladrius (Light)
Primary weapon
High damage
Many homing bullets
Will miss enemies directly in front of your ship, as the bullets can only turn at a 45 degree angle, so will just go in circles; easily fixed by simply moving a little
Divine Bash
High damage
Trailing option beam(s)
Piercing beams
Also fires main weapon
Angelic Counter
High damage
Arcing feathers provide bullet repel, firing enemy's bullets back at them for high damage
Also fires main weapon
Sacred Pile
Extreme damage
Cancels bullets
Very low area of effect
Least effective bullet canceller in the game