Call of Duty: Advanced Warfare

Call of Duty: Advanced Warfare

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Double Tap

Double Tap

Defeat Oz for the last time in Descent.

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How to unlock the Double Tap achievement in Call of Duty: Advanced Warfare - Definitive Guide

To start double feature once you have completed the EE start up the map and press the cn_X on the button across from the generator.

I'm going to start off by saying this is going to be tough, no matter how you look at it. To unlock this achievement you have to have access to "Double Feature" which is only unlocked after completing the Easter Egg. THEN, you have to beat round 20 (second Oz fight.) You can play with a friend if they have it unlocked.

This game mode I would say is at least 2, possibly 3 times as difficult as regular Exo Zombies. You have no HUD (no bullet count, no rounds, no orbital drop icon, only score.) They zombies are very much stronger. The only way to earn points is by getting kills, so points are very scarce along the way! If you go down in solo, that's it, no quick revive. If someone goes down in co-op, they just die. So take extreme caution!

So you start off on round 1 as always. the best way to earn points is to knife the zombies. It is two hit kill round 1 keep in mind. You want to make your way to get your exo suit as soon as possible. After you have your exo suit, make your way to the weapon generator. You are going to want something that can get you kills. (Lynx, RW1, S12, Blunderbuss etc.) Something that doesn't take alot of time to kill. Basically, you are just trying to stay alive long enough to buy perks (Exo Health, Reload, and Stockpile are the only three I would buy) and upgrade guns. The "safest" area to survive in would have to be the Spa. Run a train in spa and you should be able to survive.

Round 13 with Oz is going to be your first major challenge. You are definitely going to need exo health by this point. It is best to run a circle around the outside edges of this area because nothing that can kill you will spawn on this circle, besides zombies of course. Only go to shoot Oz when you know you won't go down, it's a risky move. When you manage to beat Oz, grab as many credits as you possible can, this is going to be very helpful to your survival!

You will now spawn back in the original map, at this point, the main goal you need to be looking for is to get the Blunderbuss, Nano Swarm, and Contact Grenades. Once again you will be safest in the Spa.

Fast forward to round 20, you have everything you need to kill Oz and you are ready to go. The Oz battle is tough, very tough. You have to continue to turn on all the generators after one use of the pad. He goes down fairly quickly if you shoot the ground over the pad, after activating it, with a nano swarm. Then just try and blow him away with the Blunderbuss. Max ammo drops do spawn, you just don't have a HUD so keep an open eye for them! The easiest way is to run in the circle like you did for the first encounter with Oz. It will take you multiple attempts to take him down to 3/4 health, 1/2 health, and 1/4 health. Once you kill him a DNA bomb will go off and you will be teleported back to the original map.

Boom, Achievement Unlocked!toast
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05 Aug 2015 14:42

39 Comments
Well done and great guide. Can you play with 4 people provided they all have the mode unlocked?
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By Shred Asics 13 on 05 Aug 2015 14:59
You should be able to, adding more people will make the difficulty go up due to having less points per person.
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By TheTylerFarr on 05 Aug 2015 15:20
So u have to beat the EE then play double feature and get to round 20 and kill Oz then this achievement pops? Does it all have to be done in 1 game or can u beat the EE then play double feature whenever u want to go for this achievement?
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By NitrousSpeed on 05 Aug 2015 18:38
You can beat the EE and play double feature afterwards! It is stated in the solution on how to get back into it!
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By TheTylerFarr on 05 Aug 2015 19:04
Okay so once u beat the EE and get the Reunion achievement u will always have access to the Double Feature mode on Descent to go for this achievement?
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By NitrousSpeed on 05 Aug 2015 19:17
yes! all members of the game have to press cn_X on the button to start up double feature!
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By TheTylerFarr on 05 Aug 2015 19:27
Thanks for the tips. Now if only I can find a group to go for the Easter Egg & this achievement to max the game that would be great
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By NitrousSpeed on 05 Aug 2015 19:37
For those who don't know you can check your round by hitting the back button. smile
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By Korvanick on 05 Aug 2015 21:45
You only need the person that has done the easter egg in the game to start this mode found out while helping my friends do the easter egg. It will give a vote feature the EE person needs to press the button
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By TheZombieTable on 06 Aug 2015 10:50
good guide.worth noting the upgrade machine is 1500 credits instead of the usual 2500 smile
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By xCEL7IC ZOMBIEx on 06 Aug 2015 14:57
I must agree with xI Xbox One Ix on that. I did it solo and got it on my first attempt but while I was trying to help some other people in a 2 man and 3 man team, it was significantly harder. Also, an upgraded S-12 is a very good alternative to the Blunderbuss.
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By Korvanick on 06 Aug 2015 21:11
i cant even get past wave 13 with 2 people its much easy on solo but died on wave 16 lol
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By OnTheSeshhLad on 06 Aug 2015 23:24
I just did it today with a full group of 4 people. You DO NOT want to do that. I think this made it even harder, no matter if all 4 players are good and can pull themselves up. Every time you try, at least one person will get screwed by the printer and not get something at least decent early on, so they will have to waste a lot of money (that they won't be able to make since they have useless guns). Also, things will be chaotic in the SPA room and in the boss fights with 4 people, someone will get unlucky and die. What I'm saying is, playing with 4 people, the team will always have to carry the person the game decides will be the unlucky one on the match.

Two people should be a lot more doable, it should be a lot easier to get someone with the blunderbuss for example and another person with the trident or something else good. There are less zombies so the SPA room won't be as chaotic as with 4 and it's a lot more likely both people will be able to arm themselves and go side by side start to finish.

I also would say, doing this solo might be the easiest of all. If you can get the blunderbuss really early on (like the first 3 times you use the printer and then you can stay alive until you have money for exo health and the door to the spa, you are pretty much set. Running a train inside the SPA and then turning around and mowing them down with the blunderbuss is extremely easy and won't use up much ammo at all. The first fight with Oz will be a joke and for the second fight, you can pretty much grab everything there is to get on the map (like sentinels and drones for example). When the fight gets hard after he's bellow 50% health, you can just use one drone and the sentinel and it will be really easy to do it. If on top of that you are even luckier and get monkey bombs your pretty much set for this achievement.

If you really wanna do this with 4 like I did, I would say the Trident and monkey bombs are a must, they are even more important than someone having the blunderbuss. And, of course you will want to save everything you can for wave 20 (sentinels and drones).

Another tip is using the goliath to try to help people getting back on their feet if they die. The person who died can use a goliath to make some money when they respawn and try to get back in the game, they will of course always be at a disadvantage during the entire match, but they surely can be useful for the team again if they know how to play and luck is on their side when using the printer.

The final tip I can give is: whoever is dropping monkey bombs should buy exo stockpile, so they can carry 3 instead of 2 and he also gets the ammo drops during the boss fight every time after he throws one there. Monkey bombs are a must there when playing with 4 people and you do not want to be left with none.

From what I can remember from my match, someone was extremely lucky and had the blunderbuss and the trident (and the trident saved us more than once after round 15, believe me when I say this) and I had a S12 and monkey bombs. Another person also had monkey bombs and I don't know the rest of the weapons. I think 2 people also had nano grenades (not really necessary, but they also can help).

I could have tried the printer multiple times to get something else good (like another blunderbuss of trident), but it's better to simply pack a punch your good gun to MK7 or 8 than to waste your money trying to get something godly and end up with 2 under powered guns.
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By SiegfriedX on 07 Aug 2015 08:08
I have a question: if you die and your teammates kill Oz on round 20, do you not get the achievement?
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By mossfan563 on 07 Aug 2015 16:13
I have no idea. I did this on my first run right after beating the EE. Sorry Moss.
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By TheTylerFarr on 07 Aug 2015 16:25
I just tried Solo and unlocked this achievement straight away! The first time I used the 3D printer, I got the Ameli (good for the Round 13 fight) and the second time I got the Blunderbuss! Super lucky! I only upgraded the Ameli once and I upgraded the Blunderbuss to Mk 10 or something. The ending fight was a joke, that simple. You only want to look out for the Rounds 14-19, because running the same repetitive and boring train of zombies in the Spa is going to make you tired, and that will cause you to make mistakes and die!
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By LordFightALot on 08 Aug 2015 09:26
@Moss You do get the achievement if you die and your teammate defeats oz..
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By FLYN NE WEATHER on 12 Aug 2015 06:21
Don't know if anyone else had this problem but I beat it today solo and no achievement. NO LOVE! I do want to say one of the shotguns is a must. I had the Trident up to level 15, and I probably did 7 or 8 rounds of restarting the generators before killing the boss.
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By Demon Slayer050 on 19 Aug 2015 03:25
My friend can beat him almost everytime. I happened to join his game just as he started round 20. I was not spawned and just observing until next round. He killed Oz and the achievement popped for me! Awesome!! I didn't have to do anything.
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By Shadow64 on 06 Sep 2015 10:27
Just need to do this and the EE, they're killers though!!
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By SCJ365 on 15 Sep 2015 23:26
Just did this solo with the s12 upgraded and an ai rocket drone. Was much easier solo. No achievement pop though. Not sure why.
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By Mr Haahoo on 21 Sep 2015 23:03
I have the easter egg completed from awhile back with friends. The question I have though is do you have to complete the easter egg normally, THEN activate double feature in the same game? Or can I just start up a brand new game now and activate it and kill him to get the achievement?
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By Shaneanigens on 20 Feb 2017 04:56
You can start up a brand new game and activate it and get the achievement!
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By TheTylerFarr on 20 Feb 2017 14:43
Sweet thanks!
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By Shaneanigens on 26 Feb 2017 20:23
after tanking the second boss fight one too many times, ive followed the above recomendations: get blunderbuss, max level possible (got it to lvl 19) health and reload. nothing else. two shot kill every single time. he no longer remained alive after each iteration. so so much easier. happy 2018 everyone
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By McAwesomePT on 08 Jan 2018 18:31
blunderbuss is super super op in this. That and this games equivalent to monkey bombs saved me multiple times. In the final boss fight I recommend saving up your camouflages. You can use these in order to only focus on Oz. He will still come after you when you are in it, but the other zombies wont.
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By Lord Betus on 02 Dec 2019 02:52
and I only had my blunderbuss at mk8 or 9. didn't really even use my second weapon. So you don't have to have it super high
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By Lord Betus on 02 Dec 2019 02:55
I had him half dead and the battle randomly ended and teleported me out without the achievement. Anyone ever seen this?
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By GatorFist on 11 May 2021 18:19
I can’t find the button to start this… I’ve completed the EE with a friend (check my tag). If I remember correctly, I died on wave 20 boss, but not during the after level, is that why I don’t have a button? Or because he was host?
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By Armstrong x360a on 10 Dec 2021 02:55
Are you playing solo? I think it only shows up in multiplayer games or something weird if I recall correctly.
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By GatorFist on 10 Dec 2021 03:05
Thanks! That was the trick, I had to do private match through the Xbox Live tab rather than Local Play.
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By Armstrong x360a on 20 Dec 2021 19:45
This achievement seems to be bugged for me. I just completed the "Double Tap" acheivment on the 360 version of AW, went to complete the Xbox One version twice and it didn't pop either time. Somewhat at a loss...
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By IntricatePlays on 23 May 2023 01:52
COD:AW can randomly fail to register achievement progress during/after a run. I played all 4 DLCs almost entirely in co-op and we had different achievements not pop for everyone in the same match.
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By Healtti on 08 Jun 2023 17:12
Looking to do the Easter eggs and other zombies achievements
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By J ROLL 1998 on 16 Oct 2023 04:20
Thanks! We ran this using Blunderbuss and M1 Irons. These are FTW weapons so restart the map if 3d printer dosent give them to you with few tries. Our M1 player died but I soloed the final boss with Blunderbuss. It wasn't that hard if you get Blunderbuss with 1th or 2th try.
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By Kuningatar V on 24 Oct 2023 09:30
Still need this
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By J ROLL 1998 on 27 Nov 2023 03:37
Thx!
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By MasterBeef#5522 on 11 Dec 2023 12:30
I prefer to do this on Solo. I had the Blunderbuss, Ameli and Distraction Drones while playing Solo and it was really easy! I still died at round 14 like a moron not paying attention to the train of zombies I had behind me. You just want to knife/punch all zombies and dogs up untill round 8 (infection round). I had over 10.000 points when I died at round 14, with 3 perks bought. You will have plenty of point to get the Blunderbuss on the rounds 14-19 if you haven't gotton it already.
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By LordFightALot on 06 Aug 2015 21:06
This is VERY easy when solo. Just get to the box and use it 2-3 times. If you don't get the blunderbuss, restart and do it again.
Once you get the blunderbuss, you only need to stay alive.

The only necessary perks are health and reload. I recommend health first, then reload. And then spend your money on nothing but upgrades. It's worth noting for people that haven't done this yet that upgrades only cost $1500 in double down as opposed to $2500 in normal zombies.

The fight with Oz at round 13 is easy. Just avoid everything as normal, staying to the outside of the arena. And when the shield opens, it takes 1-2 shots with the blunderbuss to defear Oz in each window.

I had my blunderbuss at MK 20 by round 19, so when I got into the Oz fight, it took just one shot to take down the 25% health.

This achievement is really not as hard as it seems. If you can get lucky and get the blunderbuss really fast, just stay alive long enough to get exo health and reload and it's pretty much normal zombies from then on.
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By CReaper210 on 04 Mar 2016 02:04
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You must complete the Descent easter egg to unlock Double Feature mode which can then be activated by pressing the button opposite the generator at spawn. You can view my guide for the easter egg here:

Solution for Reunion In Call of Duty: Advanced Warfare

You must have the Reckoning DLC pack. Load up Exo Zombies > Descent.

The youtube video at the bottom of this guide is all you should really need,
however I have still included the steps in detail below.

This IS possible solo or in co-op.

---SOLO & CO-OP METHOD---

DO THIS SOLO!
I cannot stress this enough.
Killing Oz on round 20 is SO much harder co-op than it is solo.

Activate Double Feature mode by pressing the button opposite the generator at spawn. Double Feature mode is HARD - this is what it changes:
-No HUD (no ammo count, no marker for orbital drops, no view of other players' points etc.)
-Black and White screen
-ALL Zombies are stronger including Oz
-No points for damaging zombies ONLY for killing them
-Upgrade machine is only 1500pts to use not 2500
-No second chance - you do NOT go down - YOU DIE (however if playing co-op you can respawn next round)

Get a good gun on one of your first hits of the 3dprinter otherwise restart!
A good gun is the Blunderbuss, S12 or CEL-3

Get your Exo Suit ASAP.
Open the Spa so you can use the decon pad on the infected round ASAP.

Survive as normal and GET SET UP so that you are ready for the first Oz challenge.

At round 13 you will be teleported for the second time for the FIRST OZ CHALLENGE.
To pass this challenge you need to shoot Oz behind each of the four command consoles when the bulletproof glass opens. When you kill one Oz, there will be an explosion, he will teleport to the next console and the old console will be on fire. You need to repeat this 4 times. The bulletproof glass will only open after a set amount of traps increasing in number and difficulty as well as zombie spawns as you go. The traps are:
- Laser grid ceiling: don't jump or your exo suit will reboot
- Electric floor: don't touch the floor or you will take damage
- Infected gas: don't go in the gassed areas or you will become infected and need to use the pad in the middle of the room to decontaminate.
- Turrets: sentry guns spawn on the ground floor in the lifts & automated turrets spawn on the high walls up by the ceiling - just destroy them with normal weapons.
In this room you have orbital drops that teleport in with ammo for one person in them (NOT a max ammo), contact grenades, a 3dprinter and a standard weapon upgrade machine at your disposal HOWEVER you do not earn points in this room from damaging and killing zombies. If you don't manage to kill Oz on one of the rounds and the glass closes again simply pass the challenges again and then the glass will reopen and your damage from before will have been saved. Once you take out all four Oz' there will be a large amount of orbital drops teleporting into the room with free points. Every time you collect one another one will spawn. Collect as many as you can before you are teleported back to the map (if you're fast enough you can get about 7k).


After the first Oz challenge survive as normal and GET COMPLETELY SET UP so that you are ready for the second Oz challenge on round 20.
Try to keep enough points to get gun upgrades to replenish your ammo during the second Oz challenge.
Do NOT pick up max ammos during the second Oz challenge or you will most likely get hit by the zombies and die.
Infect yourself ON PURPOSE by walking into the gas trap just before using the decon pad every time so that when you use the decon pad you not only take down Oz's shield but you also get given a camouflage so that normal zombies are not attracted to you for a few seconds.

At round 20 you will be teleported for the third time for the SECOND OZ CHALLENGE.
To pass this challenge all you have to do is avoid the same traps from the first Oz challenge (except no electric floor), turn on all four of the generators located in the corners of the room then wait for the mutated Oz to be running towards you and close then activate the decon pad. You will be able to damage mutated Oz ONLY while the decon pad is active (you will know you're not doing damage when a shield icon appears on screen). Then, simply repeat that multiple times until you kill him. Other zombie spawns will increase as you damage Oz. Good weapons to damage Oz efficiently are the Blunderbus, S12, CEL-3 & nano swarms placed directly on the decon pad. Oz will have a health bar at the top of your screen when you get this bar down to zero he will die and orbital care package points drops will teleport into the room like with the first oz challenge. Collect as many as you can before you are teleported back to the map.


Kill oz and you will pop the achievement!
You can then go on to continue playing in double feature mode if you so choose.

1 like = 1 cry for Oz

ADDITIONAL INFO
Tips to survive are:
-Start the low rounds shooting in the legs and knifing for more points
-Get your Exo Suit ASAP
-Attain Exo Health / Juggernog ASAP (2500pts)
-Attain two good weapons from the 3dPrinter/MysteryBox or the wall ASAP
-Train zombies behind you (gather them up behind you and run in circles around the room or map) once you reach approximately round 7 and upwards
-Upgrade your weapons using the upgrade machine whenever you can (ONLY 1500pts)
-Pick up all care packages! Why not they're free and they help you out!
-Gain free points from security consoles by walking up to them and pressing x (randomly change around the map).
-Purchase all other perks in order of personal preference
-Prioritise killing zombies: try pick off the EMP zombies from your trains

Good areas for training are SPA, LOUNGE, GALLERIA & RECEPTION.
The best weapons on this map are: Blunderbuss, Trident, CEL-3, S12

Some additional useful info is contained in my map below!

External image


Pop goes the cheevo!

Hope this helps
Happy Gaming!

-coreymawf

All credit to NGTZombies for the below video!
? EXO ZOMBIES: DESCENT "Double Tap" ACHIEVEMENT GUIDE ? "10 TIPS TO GET IT EASY!" (AW: Exo Zombies)
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11 Aug 2015 08:50

This is definitely a sucker, but with enough time played Descent, and specifically Double Feature.. you will have this achievement

Alright, lets start with the basics, Double Feature is Descent but hardcore, no OZ health bar, no weapon hud, (you cannot tell which rank your pack a punch weapon is unless you counted, the zombies level much faster, so round 10 zombies feel like round 15 zombies, the game is in total black and white so no color, i had to adjust my eyes when returning to the normal difficulty because my eyes were so adjusted to not seeing color for weeks, you can’t see any Goliath spawns, nor can you see when camouflage, turrets, or credits etc spawn.. you have to either hear them dropping or check at the end of each round.
Here’s what I actually recommend, only spin the mystery box (3D printer) twice, if you don’t receive the Blunderbuss or Cauterizer within 2 spins, you are better off restarting, as there is only 1 thing that hinders you the most: THERE ARE NO POINTS FOR HITMARKERS, a zombie will only drop points when you kill it, this means you are limited to the amount of zombies there are in a round, and there is not a lot of them

I recommend doing this solo as Oz gets 10% more health each player that joins the match
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06 Dec 2022 18:32

Double Feature mode is unlocked after completing the “Easter Egg” and getting the Reunion trophy for doing so. Alternatively, you can simply join another person who has completed the Easter Egg as this allows you to do Double Feature with them. To access this mode, you will want to click the button on the wall at the spawn location. You can’t miss it, it will prompt you to hit it as you walk close enough. Everyone in the game must go to the button and activate it once so you will enter Double Feature mode. Now all you have to do is make it to round 20 and beat Oz again, however it’s not going to be that easy. Double Feature mode spawns you with a black and white screen, there will be nothing on HUD except how many credits you have, and you can’t see where your teammates are in the map. Zombies will take more shots to kill, and you take more damage this time around. Also, you only get points from zombie kills, not damage like normal. Thankfully, upgrades on weapons only cost 1,500 each. If you go down, there is no revive, you are done. In solo, there is no Exo Medic revive either. Make sure to utilize all that you have learned in order to acquire this trophy.

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This managed to be easier for me than the Reunion (easter egg) trophy. It really just comes down to playing the game different than regular zombies. I was able to get it first try on solo attempt. Not only that, I had MK 20 weapon before round 19 and had (key word) enough credits to open the rest of the map. It made all the difference. Here are tips to help you do the same:

1. Play it solo. I tried doing this 4-5 times in co-op. Furthest we got was round 19. Playing this with others with all the handicaps put on the characters is just too much to ask. Not only do you need to play at your best, but so do your partner(s). Also, the more players, the more zombies and that makes it harder. You can't revive and if you are constantly together, the odds of getting cornered and dying are greater. Statistically speaking, it's just too hard to do with more people. Go solo.

2. Melee kills should be priority up to first infection round (7-11). You get 130 points for melee kills (260 with 2x multiplier). Considering you only get points off zombies for melee kills, your goal should be melee kills. This is vital go get weapon to MK 20.

3. Roll for ONLY 1 special weapon off 3D printer. This is the only gun you will be using. Ideally you want the CEL-3 Cauterizer, it can 2 shot kills zombies or more preferably, 1 shot weaken zombies so you can 1 hit melee kill after for most rounds AND at MK 20, it kills Oz quickly and IMO, is better than having blunderbust. Do not bother working with a gun that is mediocre. It's either a power weapon or restart.

4. Limit your spending. The only perk of Double Feature is that upgrading weapons only costs 1,500 v 2,500. Other than that, you have to be very selective with your spending. I suggest only buying Exo Health and Exo Reload. That said, the doors you should open (in order), is Landing>Reception>Promenade (3D Printer)>Annex>Galleria>Tidal Generator than got back to landing and open Concierge>Great Hall **DO NOT OPEN Concierge from Reception**.

5. Utilize orbital drops and goliath. Preferably, you want sentinels to drop or a standing turret. These will be necessary to survive the first infection round without having to open the spa. You will have 2 goliath drops before round 20. Use the first 1 after the first Oz battle and the second should be used when the 2nd infection round starts. The great thing with the goliath is that you can easily get through 1 1/2 rounds before it self destructs.

6. Camp somewhere that has a (working) teleporter or tube is easily accessible. This is partially why opening Reception and Concierge from Landing is key v opening Reception/Concierge from Landing and then the other. You want to have access to use the tube because 1) it's free; and, 2) zombies can't attack you.

Game plan: Play on landing up to level 3. All kills must be melee. You can use grenades on round 3 as needed, but it's easier to train zombies and pick them off as you go. Open Reception>Promenade and use 3D printer on round 4 (do it as last resort on round 3 if needed). If you get a bad gun, restart. Next step is to open annex>galleria and get exo suit. Then open Tidal Generator and buy exo health, then exo reload. Orbital drops will occur between these steps, be sure to pick them up. By end of round 7, you should have exo health + reload. Go back to Landing, open Concierge>Great Hall and camp near the power generator. If things get too hectic, jump and go up tube to Landing then camp in Reception. Because the door is shut between Reception and Concierge, zombies have to come down through Landing, and you can easily pick them off this way. This is your bread and butter on getting through harder rounds. Ideally you will want to be doing this on the concierge side because it is less likely zombies will spawn behind you and even if they did, it's easier to position yourself so you can just turn around and look without having to move away. Be sure you are upgrading your gun as you go. When the infection round happens, camp in Great Hall and activate your orbital drop when more zombies start showing up. Try not to do it immediately at the beginning of the round because it can expire before end of round. You should get through the round with ease. Keep note of where the goliath drops (either landing or tidal generator), you will need to head over there after first Oz battle. In the First Oz battle, buy contact grenades. After Oz battle, use goliath for that round (be sure to melee as much as possible). After this, open the lounge and turn on the power and buy teleport grenades (only necessary before 2nd Oz battle), this will allow you to teleport from the great hall if you can't run to landing safely (and if you do, just run over and camp reception and pick off zombies as they fall down from landing). From here, it should be smooth sailing and all you need to do is defeat Oz. During the battle, try to save orbital equipment for last 25% health if possible but definitely use them as you need too.

Hopefully that helps.

Happy hunting :)
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26 Apr 2020 03:15

To start double feature once you have completed the EE start up the map and press the cn_X on the button across from the generator.

I'm going to start off by saying this is going to be tough, no matter how you look at it. To unlock this trophy you have to have access to "Double Feature" which is only unlocked after completing the Easter Egg. THEN, you have to beat round 20 (second Oz fight.) You can play with a friend if they have it unlocked.

This game mode I would say is at least 2, possibly 3 times as difficult as regular Exo Zombies. You have no HUD (no bullet count, no rounds, no orbital drop icon, only score.) They zombies are very much stronger. The only way to earn points is by getting kills, so points are very scarce along the way! If you go down in solo, that's it, no quick revive. If someone goes down in co-op, they just die. So take extreme caution!

So you start off on round 1 as always. the best way to earn points is to knife the zombies. It is two hit kill round 1 keep in mind. You want to make your way to get your exo suit as soon as possible. After you have your exo suit, make your way to the weapon generator. You are going to want something that can get you kills. (Lynx, RW1, S12, Blunderbuss etc.) Something that doesn't take alot of time to kill. Basically, you are just trying to stay alive long enough to buy perks (Exo Health, Reload, and Stockpile are the only three I would buy) and upgrade guns. The "safest" area to survive in would have to be the Spa. Run a train in spa and you should be able to survive.

Round 13 with Oz is going to be your first major challenge. You are definitely going to need exo health by this point. It is best to run a circle around the outside edges of this area because nothing that can kill you will spawn on this circle, besides zombies of course. Only go to shoot Oz when you know you won't go down, it's a risky move. When you manage to beat Oz, grab as many credits as you possible can, this is going to be very helpful to your survival!

You will now spawn back in the original map, at this point, the main goal you need to be looking for is to get the Blunderbuss, Nano Swarm, and Contact Grenades. Once again you will be safest in the Spa.

Fast forward to round 20, you have everything you need to kill Oz and you are ready to go. The Oz battle is tough, very tough. You have to continue to turn on all the generators after one use of the pad. He goes down fairly quickly if you shoot the ground over the pad, after activating it, with a nano swarm. Then just try and blow him away with the Blunderbuss. Max ammo drops do spawn, you just don't have a HUD so keep an open eye for them! The easiest way is to run in the circle like you did for the first encounter with Oz. It will take you multiple attempts to take him down to 3/4 health, 1/2 health, and 1/4 health. Once you kill him a DNA bomb will go off and you will be teleported back to the original map.

Boom, Achievement Unlocked!toast
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19 Aug 2018 08:13

I’ll write about how I completed the Solo hardcore mode.

The first 2 rounds we kill zombies with a knife, activate the generators, do not forget to collect credits from the panels and move to the place between the SPA and Eco-suits. At the beginning of round 3, you should have 1870, 1970 points. We kill one zombie at the beginning of round 3 and put on Eco. Next, we spend 2 rounds killing zombies in hand-to-hand combat and saving money for a 3D printer. I did the following: until the 10-12th round, the goal was to pull out S-12, if at first I couldn’t get it, I spent the next money on Eka-health, playing with what fell out. If it’s completely nonsense, then it’s easier to restart. If you were unable to pull out the S-12 before the 13th round, there are two options: download 1 barrel and play with what you have, or again. I recommend again, because S-12 pumped up to level 16-20 is the best choice, nothing else was needed. When you first meet Oz, the main thing is to have a long-range weapon to shoot down turrets, buy some nonsense from the wall, Oz himself is killed with a bang from the S-12. If you have this weapon, then from rounds 14 to 19, upgrade only this weapon. If you feel that it’s hot, I advise you to play waves 18 and 19 in goliath armor, leave them until these waves. At 20, leave yourself 1 disguise bonus, you will need it in order to calmly take ammo. The battle itself turns into nonsense if the weapon is pumped up more than 15 times. You need 4 full clips with the Exo-equipment perk, i.e. you need to activate the generators 4 times and lure Oz into the “medical room” and fill him with shot. If you are lucky with a weapon, you can make your task even easier by pulling out a distraction drone, I had one, but I didn’t even use it in battle. Also, to simplify the task, 3-4 times when you activate the generators at the boss, start the guard bonus, leaving it before the battle.
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05 May 2017 12:09

7 Comments
For those who play in a team, there is a way to make it easier for yourself to get this trophy. To do this, start playing in the 2nd (3rd or 4th), let three of your friends kill a couple of zombies and open the nearest doors. Next, all the kills are done by the one who will kill the boss. It is advisable to take out the S12 or Blunderbuss from the box, with it the boss will go down in 10-12 shots. Next, before the 13th wave, your friends come out, and you fight the boss alone, but with a large supply of money, perks and weapons (the boss’s health will be the same as if you were playing alone). You continue to play and upgrade your weapons, and before the start of wave 20, your friends come to you again. You need to enter just before the start, so that they are dead, but in the game. Then you just kill Ozz and the whole team will get the trophy.
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By sererega on 10 Sep 2015 20:34
I don’t know if it will help or not, but on hardcore it is better to take repellent grenades from a 3D printer because they kill zombies with one hit and are very necessary on large waves and when fighting oz on the 20th wave. And contact and drones with two, and on large waves with three grenades.
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By starpuk on 11 Oct 2015 14:28
Maybe someone else will knock out a couple of tips:
1. It's easier to do solo
2. The first two rounds we hit with a knife, on the 3rd with a grenade. Let's take exo. 4-5 rounds from the exo hand.
3. Open the box. We need to get something good out of it (ideal ces3, wunderwaffle from dlc, distracting drone or nanoroy). If you pulled out something good from it -> roll the next box. If you don't get anything, restart.
4. Then we run around the location in a circle (opening all the doors so that we can make a full circle) and slowly shoot
5. For the boss fight, take 2 drones from the parcels.
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By ayberry on 18 Dec 2022 09:36
If you complete the Easter egg on PS3, then hard mode will be available immediately on PS4
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By Enny_White on 17 Dec 2018 01:44
Do not close the game under any circumstances after completing the Easter eggs, otherwise the hardcore mode will not be available..
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By B1ofist on 28 Jul 2023 00:34
It is also possible to do it alone. Video: https://www.youtube.com/watch?v=WZnQHAQihQ0 . PS If friends join you during the game, they will also receive a trophy. Checked!
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By Warlock-F on 03 Sep 2015 12:01
First you need to complete the Reunion quest to unlock Hardcore mode. At the respawn you need to press the button on the wall. The one who did the quest presses first, and then everyone else. To complete the achievement, you must survive until wave 20 and kill Oz again.

Hardcore mode includes:
  • zombies have increased health
  • you can't fall (if you get hit hard, you'll die)
  • Player names are not highlighted
  • Points are not awarded for wounding zombies, only for killing them
  • interface is disabled
  • You can't get weapon level 25
  • the price for using the Improver has been reduced to 1500 credits.
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By Serega_73 on 06 Sep 2015 20:24
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