Call of Duty: Black Ops 4
102 Achievements
1,825
229-338h
Xbox One
Xbox Series
Prestigious Award
Attain max level or Prestige with 25 different weapons in Zombies
130
0.16%
How to unlock the Prestigious Award achievement in Call of Duty: Black Ops 4 - Definitive Guide
It appears DLC weapons don't count for this achievement unless you’ve unlocked them in the black market and can customize them in the armoury. Thanks to XGN Alexlol and CrazedFool98 in the comments for figuring this out
Guide has been updated to reflect new information and strategy. If you voted negative please let me know why so I can make the guide better.
This achievement is for prestiging with 25 weapons or getting max level with 25 weapons in zombies.
Here is a list of all weapon max levels so you don't have to end a match to check whether or not you just got max level with a gun.
https://docs.google.com/spreadsheets/d/e/2PACX-1vRyHqEDPjk-X...
Just so everyone is aware, this achievement is now fixed. If you fulfilled the requirements for getting 25 weapons to max level or prestige 1 before the achievement was fixed, you likely will need to get another weapon to max level or prestige one or you could try and prestige a weapon you have at max level.
Deciding what weapons to level up:
Personally, I have been trying to avoid any weapon that doesn't allow you to put on attachments. This is because as you unlock attachments for guns that have them, the weapons themselves because very powerful and it also feels good when you are actually unlocking something rather than leveling weapons that don't give you anything for doing it. Avoid the Essex Model 07 at all costs! I wasted my time with this weapon but it is absolute trash. Hands down, worst weapon in the game. Also, you can't get levels for wonder-weapons so avoid using those when going for this achievement.
Here is a list of level unlocks for zombies in case you forget which weapons you have unlocked mid-game:
https://docs.google.com/document/d/e/2PACX-1vTT-lN4rWn-N4-GW...
Note: weapons you unlock by leveling up in that match cannot be leveled up until you end the game and start a new one. Keep track of what level you start at when you start a match so you can work on the weapons unlocked at that level.
Now into the actual strategy guide for leveling weapons quickly. I have a DLC strategy and a base game strategy. Both work fine. If anyone is interested, my perk setup is quick revive, death wish, dead shot for weapon camos while leveling the guns, and stamina up for training on the roof of blood of the dead as my modifier.
XP earn rate is similar in all games with 1-4 people so play solo for the most zombie kills per round. Hardened difficulty earns you 125% the XP you would earn while playing normal or casual but I recommend playing casual because zombies have less health and this will make a difference on the higher rounds. Also, on hardcore you only have 150 health.
Strategies:
TLDR: Personally, I always just train on the roof of Blood of the Dead on casual difficulty until round 60-70 and then I end the game.
Basically, you just want to survive until the zombies take too much ammo to kill (round 50/60 on casual) and get as many kills with your guns that you are leveling as possible. Just keep track of what weapons you have unlocked and what the max levels are so you know when you've maxed a gun and you can pick up a new one. If you wanna train on Classified train on the bottom of the war room level. If you wanna train on IX train in the starting room. If you wanna train on Blood of the Dead train on the roof. If you wanna camp you can camp at the top of the stairs at the warden's house in Blood of the Dead or you can camp in the elevator with one bot on Classified.
Crazy Fred has a cool camping spot on IX in the comments:
This might be patched later cause it's kind of a cheese spot but you aren't glitching or anything while using it.
"On IX, there is a kind of "cool spot" for headshots, check here > https://www.reddit.com/r/CODZombies/comments/9tg0sc/does_any...
"
122 Comments
The most recent update said “increase the xp earn rate in solo and 2 player” so the bot thing shouldn’t be necessary anymore. Also max for the Essex is 17 as well. And yes this is the worst weapon in zombies by far. I also wasted time with it because of course it was the 1st gun I got from box when deciding to level up something and I didn’t realize how bad it’d be.
By J2B9 on 29 Oct 2018 00:17
i just got 25 weapons to prestige 2. still nothing
By Vareeh on 29 Oct 2018 08:33
Hi there,
Just to add to the other solutions, the game has updated quite a bit and has a lot more options to choose from if you are lucky enough to get the weapons locked behind the RNG-lootboxes Activision calls Supply Crates (Surprise Mechanics!). A lot of the standard weapons have MKII or Mastercraft variants which will award you 25% more XP per gun (only for your weapon, not your actual level), during double XP weekends this will award you 50% more XP thus allowing you to level up your weapon at twice the speed.
I mostly played Classified or IX because you only need to get a shield and do a short "quest" to unlock Pack-a-Punch with the following perks:
- Timeslip
- Deadshot Dealer (more XP for headshots)
- Bandolier Bandit
- Stami-Up (Modifier slot)
Other things I highly recommend:
- Specialist: Ragnaroks for Aether; Viper & Dragon for Chaos
- Grenade: Wraith Fire
- Starting weapon: Everything but the Essex Model , depends on what you want to work on.
I always had the free Elixir "Temporal Gift" on for those juicy drops (Insta-kills, Double Points and more importantly Firesales) during my games. It is recommended you go for weapons that have attachments available as well as Operator Mods since the latter can really improve the weapon (Mozu & Strife are perfect examples!). You can play on casual without modifiers to gain weapon XP.
Below are all the weapons up until DLC3 (Apocalypse Z):
STANDARD WEAPONS
Assault Rifles:
- ICR-7: Level 15 (Unlocked at level 5) - No Operator Mod
- MADDOX RFB: Level 16 (Unlocked at level 13)
- KN-57: Level 16 (Unlocked at level 21) - No Operator Mod
- HITCHCOCK M9: Level 16 (Unlocked at level 29) - No attachments
- RAMPART 17: Level 16 (Unlocked at level 48) - No Operator Mod
- VAPR-XKG: Level 15 (Unlocked at level 53)
Submachine Guns:
- ESCARGOT: Level 16 (Unlocked at level 12) - No attachments
- MX9: Level 15 (Unlocked at level 25) - No Operator Mod
- SPITFIRE: Level 16 (Unlocked at level 32)
- SAUG 9MM: Level 16 (Unlocked at level 44)* - No Operator Mod
- GKS: Level 15 (Unlocked at level 45)
- CORDITE: Level 16 (Unlocked at level 49)
- M1927: Level 16 (Unlocked at level 1) - No attachments
*: also a starting weapon
Tactical Rifles:
- SWORDFISH: Level 17 (Unlocked at level 4)
- ESSEX MODEL 87: Level 17 (Unlocked at level 16) - No attachments
- ABR 23: Level 17 (Unlocked at level 37)
- AUGER DMR: Level 17 (Unlocked at level 52)
Light Machine Guns:
- TITAN: Level 16 (Unlocked at level 9)
- HADES: Level 17 (Unlocked at level 28)
- VKM 750: Level 16 (Unlocked at level 40)
- ZWEIHANDER: Level 17 (Unlocked at level 55) - No attachments
Sniper Rifles:
- SDM: Level 16 (Unlocked at level 17) - No Operator Mod
- PALADIN HB50: Level 16 (Unlocked at level 33) - No Operator Mod
- KOSHKA: Level 16 (Unlocked at level 51)
- OUTLAW: Level 17 (Unlocked at level 54)
Secondaries:
- WELLING: Level 13 (Unlocked at level 1) - No attachments
- MOZU: Level 13 (Unlocked at level 8)
- M1897 TREBUCHET: Level 13 (Unlocked at level 20) - No attachments
- STRIFE: Level 13 (Unlocked at level 24)
- RK 7 GARRISON: Level 13 (Unlocked at level 36) - No Operator Mod
- SG12: Level 13 (Unlocked at level 41)
- HELLION SALVO: Level 7 (Unlocked at level 47) - No Operator Mod
- MOG 12: Level 13 (Unlocked at level 50)
Free guns added by Treyarch
- GRAV: Level 16 - No Operator Mod
- MP40: Level 16 - No attachments
DLC RESERVE CRATE GUNS
Assault Rifles:
- M16: Level 16 - No Operator Mod
- PEACEKEEPER: Level 15 - No Operator Mod
- SWAT-RFT: Level 15 - No Operator Mod
Submachine Guns:
- DAEMON 3XB: Level 16
- SWITCHBLADE X9: Level 16 - No Operator Mod
Tactical Rifles:
- S6 STINGRAY: Level 17
Light Machine Guns:
- TIGERSHARK: Level 17
Sniper Rifles:
- HAVELINA AA50: Level 14 - No Operator Mod
- LOCUS: Level 16 - No Operator Mod
- VENDETTA: Level 16
Secondaries:
- ARGUS: Level 13 - No Operator Mod
- KAP 45: Level 13 - No Operator Mod
- RAMPAGE: Level 13 - No Operator Mod
- BALLISTIC KNIFE: Level 7
- REAVER C86: Level 7 - No Operator Mod
Happy grinding!
Just to add to the other solutions, the game has updated quite a bit and has a lot more options to choose from if you are lucky enough to get the weapons locked behind the RNG-lootboxes Activision calls Supply Crates (Surprise Mechanics!). A lot of the standard weapons have MKII or Mastercraft variants which will award you 25% more XP per gun (only for your weapon, not your actual level), during double XP weekends this will award you 50% more XP thus allowing you to level up your weapon at twice the speed.
I mostly played Classified or IX because you only need to get a shield and do a short "quest" to unlock Pack-a-Punch with the following perks:
- Timeslip
- Deadshot Dealer (more XP for headshots)
- Bandolier Bandit
- Stami-Up (Modifier slot)
Other things I highly recommend:
- Specialist: Ragnaroks for Aether; Viper & Dragon for Chaos
- Grenade: Wraith Fire
- Starting weapon: Everything but the Essex Model , depends on what you want to work on.
I always had the free Elixir "Temporal Gift" on for those juicy drops (Insta-kills, Double Points and more importantly Firesales) during my games. It is recommended you go for weapons that have attachments available as well as Operator Mods since the latter can really improve the weapon (Mozu & Strife are perfect examples!). You can play on casual without modifiers to gain weapon XP.
Below are all the weapons up until DLC3 (Apocalypse Z):
STANDARD WEAPONS
Assault Rifles:
- ICR-7: Level 15 (Unlocked at level 5) - No Operator Mod
- MADDOX RFB: Level 16 (Unlocked at level 13)
- KN-57: Level 16 (Unlocked at level 21) - No Operator Mod
- HITCHCOCK M9: Level 16 (Unlocked at level 29) - No attachments
- RAMPART 17: Level 16 (Unlocked at level 48) - No Operator Mod
- VAPR-XKG: Level 15 (Unlocked at level 53)
Submachine Guns:
- ESCARGOT: Level 16 (Unlocked at level 12) - No attachments
- MX9: Level 15 (Unlocked at level 25) - No Operator Mod
- SPITFIRE: Level 16 (Unlocked at level 32)
- SAUG 9MM: Level 16 (Unlocked at level 44)* - No Operator Mod
- GKS: Level 15 (Unlocked at level 45)
- CORDITE: Level 16 (Unlocked at level 49)
- M1927: Level 16 (Unlocked at level 1) - No attachments
*: also a starting weapon
Tactical Rifles:
- SWORDFISH: Level 17 (Unlocked at level 4)
- ESSEX MODEL 87: Level 17 (Unlocked at level 16) - No attachments
- ABR 23: Level 17 (Unlocked at level 37)
- AUGER DMR: Level 17 (Unlocked at level 52)
Light Machine Guns:
- TITAN: Level 16 (Unlocked at level 9)
- HADES: Level 17 (Unlocked at level 28)
- VKM 750: Level 16 (Unlocked at level 40)
- ZWEIHANDER: Level 17 (Unlocked at level 55) - No attachments
Sniper Rifles:
- SDM: Level 16 (Unlocked at level 17) - No Operator Mod
- PALADIN HB50: Level 16 (Unlocked at level 33) - No Operator Mod
- KOSHKA: Level 16 (Unlocked at level 51)
- OUTLAW: Level 17 (Unlocked at level 54)
Secondaries:
- WELLING: Level 13 (Unlocked at level 1) - No attachments
- MOZU: Level 13 (Unlocked at level 8)
- M1897 TREBUCHET: Level 13 (Unlocked at level 20) - No attachments
- STRIFE: Level 13 (Unlocked at level 24)
- RK 7 GARRISON: Level 13 (Unlocked at level 36) - No Operator Mod
- SG12: Level 13 (Unlocked at level 41)
- HELLION SALVO: Level 7 (Unlocked at level 47) - No Operator Mod
- MOG 12: Level 13 (Unlocked at level 50)
Free guns added by Treyarch
- GRAV: Level 16 - No Operator Mod
- MP40: Level 16 - No attachments
DLC RESERVE CRATE GUNS
Assault Rifles:
- M16: Level 16 - No Operator Mod
- PEACEKEEPER: Level 15 - No Operator Mod
- SWAT-RFT: Level 15 - No Operator Mod
Submachine Guns:
- DAEMON 3XB: Level 16
- SWITCHBLADE X9: Level 16 - No Operator Mod
Tactical Rifles:
- S6 STINGRAY: Level 17
Light Machine Guns:
- TIGERSHARK: Level 17
Sniper Rifles:
- HAVELINA AA50: Level 14 - No Operator Mod
- LOCUS: Level 16 - No Operator Mod
- VENDETTA: Level 16
Secondaries:
- ARGUS: Level 13 - No Operator Mod
- KAP 45: Level 13 - No Operator Mod
- RAMPAGE: Level 13 - No Operator Mod
- BALLISTIC KNIFE: Level 7
- REAVER C86: Level 7 - No Operator Mod
Happy grinding!
2 Comments
Great guide
By lifebringer23 on 07 Oct 2019 12:44
Correction/update to your guide:
The developers could have slightly changed the way the achievement works since the day you updated the guide.
Today is December 24, 2023 (Christmas Eve) and I just got the achievement for Prestigious Award on the Call of Duty Black Ops 4 zombies mode by getting to Max level on the M16 (a gun I do NOT have unlocked from the Black Market weapon bribes) after prestiging 24 different other guns... some of which I did have the weapon bribes for from Multiplayer (specifically the AN-94 Assault Rifle, and VMP SMG).
I did NOT Prestige the M16 as I do not have it unlocked as of writing this comment.
Here is the list of the 24 guns I maxed out and prestiged before the M16:
1. ICR-7
2. Maddox RF8
3. Grav
4. AN-94 (weapon bribe unlocked)
5. Escargot
6. Saug 9mm
7. M1927
8. MP-40
9. VMP (weapon bribe unlocked)
10. Swordfish
11. Essex Model 07
12. Auger DMR
13. Hades
14. Zweihänder
15. SDM
16. Paladin HB50
17. Koshka
18. Outlaw
19. Welling
20. Mozu
21. Strife
22. RK 7 Garrison
23. Hellion Salvo
24. Mog 12
Here is the funny thing as well, the M16 was my 26th weapon I maxed out. My 25th was the Tigershark, a weapon I also did not have the weapon bribe from multiplayer for.
You can do a combination of prestiging or just maxing out overall, and the achievement will unlock. It doesn't have to be 25 max outs or 25 prestiges.
So, I may have discovered a possible glitch, oversight, or error in the game where the first of the maxed out weapons you don't have a weapon bribe for does not count, but the 2nd one you max out that you don't have a bribe for does count toward the achievement.
The only alternative I can think of is that one of the first 24 weapons I did max out and Prestige actually the one that didn't count towards the achievement.
Regardless, I still really appreciate your guide, and gave you an upvote.
The developers could have slightly changed the way the achievement works since the day you updated the guide.
Today is December 24, 2023 (Christmas Eve) and I just got the achievement for Prestigious Award on the Call of Duty Black Ops 4 zombies mode by getting to Max level on the M16 (a gun I do NOT have unlocked from the Black Market weapon bribes) after prestiging 24 different other guns... some of which I did have the weapon bribes for from Multiplayer (specifically the AN-94 Assault Rifle, and VMP SMG).
I did NOT Prestige the M16 as I do not have it unlocked as of writing this comment.
Here is the list of the 24 guns I maxed out and prestiged before the M16:
1. ICR-7
2. Maddox RF8
3. Grav
4. AN-94 (weapon bribe unlocked)
5. Escargot
6. Saug 9mm
7. M1927
8. MP-40
9. VMP (weapon bribe unlocked)
10. Swordfish
11. Essex Model 07
12. Auger DMR
13. Hades
14. Zweihänder
15. SDM
16. Paladin HB50
17. Koshka
18. Outlaw
19. Welling
20. Mozu
21. Strife
22. RK 7 Garrison
23. Hellion Salvo
24. Mog 12
Here is the funny thing as well, the M16 was my 26th weapon I maxed out. My 25th was the Tigershark, a weapon I also did not have the weapon bribe from multiplayer for.
You can do a combination of prestiging or just maxing out overall, and the achievement will unlock. It doesn't have to be 25 max outs or 25 prestiges.
So, I may have discovered a possible glitch, oversight, or error in the game where the first of the maxed out weapons you don't have a weapon bribe for does not count, but the 2nd one you max out that you don't have a bribe for does count toward the achievement.
The only alternative I can think of is that one of the first 24 weapons I did max out and Prestige actually the one that didn't count towards the achievement.
Regardless, I still really appreciate your guide, and gave you an upvote.
By loco alien 505 on 24 Dec 2023 22:54
So just got this achievement not sure if it’s glitched or not but I only counted 24 guns but I believe the Bowie knife has something to do with it if anyone can confirm that.
Method I use was the following:
Map: IX
Perks I use were Odin Electric Burst/Zeus Bandolier Bandit/Ra Mule kick/Danu Dying Wish
Major suggestion level up to 55 it unlocks all the guns... if you get a gun from the box or wall that’s not unlocked it will not level up till it’s unlocked and you start a new match.
The first gun that you more than likely going to level up quickly is the strife. If you do the challenges by slicing the banner ropes you get a free pack a punch one that is actually very powerful especially in the later rounds but you have to reach level 24 for it to unlock.
This map gives you plenty of fire sales so concentrate on leveling up box guns first since it’s the luck of the draw with them.
Every 4 rounds or so you get the gladiator/tiger fight which gives you a max ammo.
So what I did during the match is the following:
Start the match and start the challenges to get the strife gun. Build the brazzer bull shield it’s help protect your backside and if you’re completely out of ammo during the gladiator/tiger fights use that because it’s a 2 swing kill and has a gun as well.
Use the hammer special weapon and try to keep it charged... if you get surrounded and equip it clears the undead around you so you can move and works great against the blite father so you not wasting ammo on him.
Gun load out:
Gun 1 and 2 box only guns
Gun 3 and make sure it you get your box guns first then get mule kick for a wall gun so you can always by ammo.
Stay in the gladiator arena to train your zombies then GRIND!!!!
I can confirm you don’t have to prestige the gun just max it out.
Method I use was the following:
Map: IX
Perks I use were Odin Electric Burst/Zeus Bandolier Bandit/Ra Mule kick/Danu Dying Wish
Major suggestion level up to 55 it unlocks all the guns... if you get a gun from the box or wall that’s not unlocked it will not level up till it’s unlocked and you start a new match.
The first gun that you more than likely going to level up quickly is the strife. If you do the challenges by slicing the banner ropes you get a free pack a punch one that is actually very powerful especially in the later rounds but you have to reach level 24 for it to unlock.
This map gives you plenty of fire sales so concentrate on leveling up box guns first since it’s the luck of the draw with them.
Every 4 rounds or so you get the gladiator/tiger fight which gives you a max ammo.
So what I did during the match is the following:
Start the match and start the challenges to get the strife gun. Build the brazzer bull shield it’s help protect your backside and if you’re completely out of ammo during the gladiator/tiger fights use that because it’s a 2 swing kill and has a gun as well.
Use the hammer special weapon and try to keep it charged... if you get surrounded and equip it clears the undead around you so you can move and works great against the blite father so you not wasting ammo on him.
Gun load out:
Gun 1 and 2 box only guns
Gun 3 and make sure it you get your box guns first then get mule kick for a wall gun so you can always by ammo.
Stay in the gladiator arena to train your zombies then GRIND!!!!
I can confirm you don’t have to prestige the gun just max it out.
Hi there,
Just to add to the other solutions, the game has updated quite a bit and has a lot more options to choose from if you are lucky enough to get the weapons locked behind the RNG-lootboxes Activision calls Supply Crates (Surprise Mechanics!). A lot of the standard weapons have MKII or Mastercraft variants which will award you 25% more XP per gun (only for your weapon, not your actual level), during double XP weekends this will award you 50% more XP thus allowing you to level up your weapon at twice the speed.
I mostly played Classified or IX because you only need to get a shield and do a short "quest" to unlock Pack-a-Punch with the following perks:
- Timeslip
- Deadshot Dealer (more XP for headshots)
- Bandolier Bandit
- Stami-Up (Modifier slot)
I always had the free Elixir "Temporal Gift" on for those juicy drops (Insta-kills, Double Points and more importantly Firesales) during my games. It is recommended you go for weapons that have attachments available as well as Operator Mods since the latter can really improve the weapon (Mozu & Strife are perfect examples!). You can play on casual without modifiers to gain weapon XP.
Below are all the weapons up until DLC3 (Apocalypse Z):
STANDARD WEAPONS
Assault Rifles:
- ICR-7: Level 15 (Unlocked at level 5) - No Operator Mod
- MADDOX RFB: Level 16 (Unlocked at level 13)
- KN-57: Level 16 (Unlocked at level 21) - No Operator Mod
- HITCHCOCK M9: Level 16 (Unlocked at level 29) - No attachments
- RAMPART 17: Level 16 (Unlocked at level 48) - No Operator Mod
- VAPR-XKG: Level 15 (Unlocked at level 53)
Submachine Guns:
- ESCARGOT: Level 16 (Unlocked at level 12) - No attachments
- MX9: Level 15 (Unlocked at level 25) - No Operator Mod
- SPITFIRE: Level 16 (Unlocked at level 32)
- SAUG 9MM: Level 16 (Unlocked at level 44)* - No Operator Mod
- GKS: Level 15 (Unlocked at level 45)
- CORDITE: Level 16 (Unlocked at level 49)
- M1927: Level 16 (Unlocked at level 1) - No attachments
*: also a starting weapon
Tactical Rifles:
- SWORDFISH: Level 17 (Unlocked at level 4)
- ESSEX MODEL 87: Level 17 (Unlocked at level 16) - No attachments
- ABR 23: Level 17 (Unlocked at level 37)
- AUGER DMR: Level 17 (Unlocked at level 52)
Light Machine Guns:
- TITAN: Level 16 (Unlocked at level 9)
- HADES: Level 17 (Unlocked at level 28)
- VKM 750: Level 16 (Unlocked at level 40)
- ZWEIHANDER: Level 17 (Unlocked at level 55) - No attachments
Sniper Rifles:
- SDM: Level 16 (Unlocked at level 17) - No Operator Mod
- PALADIN HB50: Level 16 (Unlocked at level 33) - No Operator Mod
- KOSHKA: Level 16 (Unlocked at level 51)
- OUTLAW: Level 17 (Unlocked at level 54)
Secondaries:
- WELLING: Level 13 (Unlocked at level 1) - No attachments
- MOZU: Level 13 (Unlocked at level 8)
- M1897 TREBUCHET: Level 13 (Unlocked at level 20) - No attachments
- STRIFE: Level 13 (Unlocked at level 24)
- RK 7 GARRISON: Level 13 (Unlocked at level 36) - No Operator Mod
- SG12: Level 13 (Unlocked at level 41)
- HELLION SALVO: Level 7 (Unlocked at level 47) - No Operator Mod
- MOG 12: Level 13 (Unlocked at level 50)
Free guns added by Treyarch
- GRAV: Level 16 - No Operator Mod
- MP40: Level 16 - No attachments
DLC RESERVE CRATE GUNS
Assault Rifles:
- M16: Level 16 - No Operator Mod
- PEACEKEEPER: Level 15 - No Operator Mod
- SWAT-RFT: Level 15 - No Operator Mod
Submachine Guns:
- DAEMON 3XB: Level 16
- SWITCHBLADE X9: Level 16 - No Operator Mod
Tactical Rifles:
- S6 STINGRAY: Level 17
Light Machine Guns:
- TIGERSHARK: Level 17
Sniper Rifles:
- HAVELINA AA50: Level 14 - No Operator Mod
- LOCUS: Level 16 - No Operator Mod
- VENDETTA: Level 16
Secondaries:
- ARGUS: Level 13 - No Operator Mod
- KAP 45: Level 13 - No Operator Mod
- RAMPAGE: Level 13 - No Operator Mod
- BALLISTIC KNIFE: Level 7
- REAVER C86: Level 7 - No Operator Mod
Happy grinding!
Just to add to the other solutions, the game has updated quite a bit and has a lot more options to choose from if you are lucky enough to get the weapons locked behind the RNG-lootboxes Activision calls Supply Crates (Surprise Mechanics!). A lot of the standard weapons have MKII or Mastercraft variants which will award you 25% more XP per gun (only for your weapon, not your actual level), during double XP weekends this will award you 50% more XP thus allowing you to level up your weapon at twice the speed.
I mostly played Classified or IX because you only need to get a shield and do a short "quest" to unlock Pack-a-Punch with the following perks:
- Timeslip
- Deadshot Dealer (more XP for headshots)
- Bandolier Bandit
- Stami-Up (Modifier slot)
I always had the free Elixir "Temporal Gift" on for those juicy drops (Insta-kills, Double Points and more importantly Firesales) during my games. It is recommended you go for weapons that have attachments available as well as Operator Mods since the latter can really improve the weapon (Mozu & Strife are perfect examples!). You can play on casual without modifiers to gain weapon XP.
Below are all the weapons up until DLC3 (Apocalypse Z):
STANDARD WEAPONS
Assault Rifles:
- ICR-7: Level 15 (Unlocked at level 5) - No Operator Mod
- MADDOX RFB: Level 16 (Unlocked at level 13)
- KN-57: Level 16 (Unlocked at level 21) - No Operator Mod
- HITCHCOCK M9: Level 16 (Unlocked at level 29) - No attachments
- RAMPART 17: Level 16 (Unlocked at level 48) - No Operator Mod
- VAPR-XKG: Level 15 (Unlocked at level 53)
Submachine Guns:
- ESCARGOT: Level 16 (Unlocked at level 12) - No attachments
- MX9: Level 15 (Unlocked at level 25) - No Operator Mod
- SPITFIRE: Level 16 (Unlocked at level 32)
- SAUG 9MM: Level 16 (Unlocked at level 44)* - No Operator Mod
- GKS: Level 15 (Unlocked at level 45)
- CORDITE: Level 16 (Unlocked at level 49)
- M1927: Level 16 (Unlocked at level 1) - No attachments
*: also a starting weapon
Tactical Rifles:
- SWORDFISH: Level 17 (Unlocked at level 4)
- ESSEX MODEL 87: Level 17 (Unlocked at level 16) - No attachments
- ABR 23: Level 17 (Unlocked at level 37)
- AUGER DMR: Level 17 (Unlocked at level 52)
Light Machine Guns:
- TITAN: Level 16 (Unlocked at level 9)
- HADES: Level 17 (Unlocked at level 28)
- VKM 750: Level 16 (Unlocked at level 40)
- ZWEIHANDER: Level 17 (Unlocked at level 55) - No attachments
Sniper Rifles:
- SDM: Level 16 (Unlocked at level 17) - No Operator Mod
- PALADIN HB50: Level 16 (Unlocked at level 33) - No Operator Mod
- KOSHKA: Level 16 (Unlocked at level 51)
- OUTLAW: Level 17 (Unlocked at level 54)
Secondaries:
- WELLING: Level 13 (Unlocked at level 1) - No attachments
- MOZU: Level 13 (Unlocked at level 8)
- M1897 TREBUCHET: Level 13 (Unlocked at level 20) - No attachments
- STRIFE: Level 13 (Unlocked at level 24)
- RK 7 GARRISON: Level 13 (Unlocked at level 36) - No Operator Mod
- SG12: Level 13 (Unlocked at level 41)
- HELLION SALVO: Level 7 (Unlocked at level 47) - No Operator Mod
- MOG 12: Level 13 (Unlocked at level 50)
Free guns added by Treyarch
- GRAV: Level 16 - No Operator Mod
- MP40: Level 16 - No attachments
DLC RESERVE CRATE GUNS
Assault Rifles:
- M16: Level 16 - No Operator Mod
- PEACEKEEPER: Level 15 - No Operator Mod
- SWAT-RFT: Level 15 - No Operator Mod
Submachine Guns:
- DAEMON 3XB: Level 16
- SWITCHBLADE X9: Level 16 - No Operator Mod
Tactical Rifles:
- S6 STINGRAY: Level 17
Light Machine Guns:
- TIGERSHARK: Level 17
Sniper Rifles:
- HAVELINA AA50: Level 14 - No Operator Mod
- LOCUS: Level 16 - No Operator Mod
- VENDETTA: Level 16
Secondaries:
- ARGUS: Level 13 - No Operator Mod
- KAP 45: Level 13 - No Operator Mod
- RAMPAGE: Level 13 - No Operator Mod
- BALLISTIC KNIFE: Level 7
- REAVER C86: Level 7 - No Operator Mod
Happy grinding!
*BUGGY*
Some people have reported having to Prestige an extra weapon, before this achievement unlocked.
Note: Weapons added after the launch of the game, don't count towards this achievement!
This is the longest achievement for the Zombies part of the game, possibly the entire game. Each weapon available on the wall or out of the mystery box can be levelled up. The majority of these will unlock attachments as you level. The amount of levels to max out a gun will vary, thus will the amount of kills you will need.
The best way to level up guns is to just go high rounds and persist with killing. The further you get into a match, the quicker zombies, and thus your kills, will come. I suggest playing on casual, as while you get less zombies, their health is lower and caps sooner and is generally easier to play. The main issue you’ll face is ammo. If you have Bandolier Bandit and rotate what guns you're working on using Mule Kick you’ll have less of an issue but when you're levelling box weapons you’ll run out of ammo a lot of the time. This is less of an issue on IX, my map of choice for grinding, as you get a max ammo drop every gladiator round, plus if you do the first four challenges you can save the max ammo reward until you need it. You can constantly buy ammo for wall weapons so if you work on wall weapons while your box weapons are empty, you'll save yourself a lot of grief.
Alternatively, if you have the DLC, you can build Silver Bullets in Dead of the Night, which you can constantly refill for any weapon, meaning you won’t have to wait around for a max ammo when your gun is empty.
There is also another method where you abuse the bot mechanism. You get more XP the more people that are in the game, plus more zombies will spawn. If you position yourself on the top of the stairs in the Warden's House correctly, the bots will all file behind you. They'll get some kills from the window there but the majority of the zombies will flood in from the bottom and the bots will kill very few of them. The main issue with this method is that it takes some set up to be in a position where you can safely sit in one spot for a while, and it’s not a very good map for refilling ammo on box weapons.
Lastly, there are occasionally double weapon XP weekends. If you want, you can wait for those to cut the grinding time by half. Double Weapon XP is it's own thing, not all double XP weekends will give double weapon XP too.
Below are a list of all the weapons sorted by type. The first number is the level you unlock it at (you must have a weapon unlocked to level it) and the second is the weapon’s max level. If you do a general prestige, all weapons will be relocked, but all progress made towards levelling them will be kept. Prestiging your weapons is irrelevant for this achievement, but relocks all your attachments, so is not recommended.
Weapons available as a wallbuy will be bolded, though not all guns are wallbuys on every map. Guns not listed here were added post-release and don't count. Wonder Weapons cannot be levelled up or customised.
Some people have reported having to Prestige an extra weapon, before this achievement unlocked.
Note: Weapons added after the launch of the game, don't count towards this achievement!
This is the longest achievement for the Zombies part of the game, possibly the entire game. Each weapon available on the wall or out of the mystery box can be levelled up. The majority of these will unlock attachments as you level. The amount of levels to max out a gun will vary, thus will the amount of kills you will need.
The best way to level up guns is to just go high rounds and persist with killing. The further you get into a match, the quicker zombies, and thus your kills, will come. I suggest playing on casual, as while you get less zombies, their health is lower and caps sooner and is generally easier to play. The main issue you’ll face is ammo. If you have Bandolier Bandit and rotate what guns you're working on using Mule Kick you’ll have less of an issue but when you're levelling box weapons you’ll run out of ammo a lot of the time. This is less of an issue on IX, my map of choice for grinding, as you get a max ammo drop every gladiator round, plus if you do the first four challenges you can save the max ammo reward until you need it. You can constantly buy ammo for wall weapons so if you work on wall weapons while your box weapons are empty, you'll save yourself a lot of grief.
Alternatively, if you have the DLC, you can build Silver Bullets in Dead of the Night, which you can constantly refill for any weapon, meaning you won’t have to wait around for a max ammo when your gun is empty.
There is also another method where you abuse the bot mechanism. You get more XP the more people that are in the game, plus more zombies will spawn. If you position yourself on the top of the stairs in the Warden's House correctly, the bots will all file behind you. They'll get some kills from the window there but the majority of the zombies will flood in from the bottom and the bots will kill very few of them. The main issue with this method is that it takes some set up to be in a position where you can safely sit in one spot for a while, and it’s not a very good map for refilling ammo on box weapons.
Lastly, there are occasionally double weapon XP weekends. If you want, you can wait for those to cut the grinding time by half. Double Weapon XP is it's own thing, not all double XP weekends will give double weapon XP too.
Below are a list of all the weapons sorted by type. The first number is the level you unlock it at (you must have a weapon unlocked to level it) and the second is the weapon’s max level. If you do a general prestige, all weapons will be relocked, but all progress made towards levelling them will be kept. Prestiging your weapons is irrelevant for this achievement, but relocks all your attachments, so is not recommended.
Weapons available as a wallbuy will be bolded, though not all guns are wallbuys on every map. Guns not listed here were added post-release and don't count. Wonder Weapons cannot be levelled up or customised.
- Assault Rifles: ICR-7 (5/15), Maddox RFB (13/16), KN-57 (21/16), Hitchcock M9 (29/16), Rampart 17 (48/16), Vapr-XKG (53/15)
- Submachine Guns: Escargot (12/16), MX9 (25/15), Spitfire (32/16), Saug 9MM (44/16), GKS (45/15), Cordite (49/16), M1927 (1/16)
- Tactical Rifles: Swordfish (4/17), Essex Model 07 (16/17), ABR 223 (37/17), Auger DMR (52/17)
- Light Machine Guns: Titan (9/16), Hades (28/17), VKM 750 (40/16), Zweihänder (55/17)
- Sniper Rifles: SDM (17/16), Paladin HB50 (33/16), Koshka (51/16), Outlaw (54/17)
- Secondaries: Welling (1/13), Mozu (8/13), M1897 Trebuchet (20/13), Strife (24/13), RK7 Garrison (36/13), SG12 (41/13), Hellion Salvo (47/7), MOG 12 (50/13)
- The M1927 only appears on Blood of the Dead (and the final two DLCs).
- The Essex Model 07, despite being a wallbuy, is not recommended due to being all around awful.
- The Koshka only appears on Voyage of Despair (and most of the DLC maps, if you have them)
- The Welling is only available as a starter weapon, but is not recommended due to its shoddy ammo reserves.
- The Strife is recommended to be your first upgraded weapon, as the Stiletto Knife Operator Mod is invaluable to starting games off well. The Spitfire Operator Mod is recommended for some of the DLC bosses so it's advised to level this early too.
- The Hitchcock, VKM, Trebuchet and Hellion Salvo have explosive rounds when Pack-a-Punched so PHD Slider would be helpful.
This guide was translated automatically.
You need to upgrade your weapon to the maximum level. No need to level up to the third maximum prestige.
Weapons are unlocked as you level up your global level. And only after opening, you need to start pumping up the weapon itself.
The maximum level for most guns is 15-17.
There are a total of 32 types of weapons in the game. Some can only be obtained from the Box.
Weapons are unlocked as you level up your global level. And only after opening, you need to start pumping up the weapon itself.
The maximum level for most guns is 15-17.
There are a total of 32 types of weapons in the game. Some can only be obtained from the Box.
5 Comments
If there is a Night of the Dead map, then it is most convenient to upgrade your weapons there. You can take cartridges for any (except firecracker) weapon from a workbench with silver cartridges. It is also worth noting that weapons from add-ons (black market) are counted, which makes it easier to complete the achievement
By FunTox on 07 Feb 2019 02:48
If you upgraded a weapon that is on the Black Market, but you don’t, it will count towards the trophy. That is, you do not need to have weapons in your arsenal. If you see it in the arsenal, then the weapon will be counted!
As I understand it, for some reason it is necessary to upgrade 26 types of weapons. Three of my partners also had exactly 26 species.
Also, I have attached a link to monitor the MAX level of each weapon and its location.
I used the "IX" card, because you can open the improver in 5 minutes, and then spin the box (always first in one place).
As I understand it, for some reason it is necessary to upgrade 26 types of weapons. Three of my partners also had exactly 26 species.
Also, I have attached a link to monitor the MAX level of each weapon and its location.
I used the "IX" card, because you can open the improver in 5 minutes, and then spin the box (always first in one place).
By Haker_Best on 01 Dec 2019 16:33
This guide was translated automatically.
It’s better to wait for double experiences so that the leveling goes faster. The next event will be from February 14 to 19, 2019. As a tip, such events can be tracked via Treyarch's off-twitter.