Call of Duty: Black Ops II
90 Achievements
2,000
Pop Goes the Weasel
In Mob of the Dead, break the cycle.
25
How to unlock the Pop Goes the Weasel achievement in Call of Duty: Black Ops II - Definitive Guide
NOTE: I've added a video from NGTzombies for those that would rather a visual instead. I take ZERO credit for the video.
N.B. If a disconnection happens to occur in your game and you get the player to join back in, I advise you to pay attention after certain steps to ensure you are getting the evil laughs. However, the only definite way to know if your easter egg is voided will be with the flickering number panel. If it isn't flickering after 3 cycles, the 2 spoons and the 5 skulls, then you WILL have to restart. Although, you may well be better of not risking wasted time and just restart as soon as the disconnection has occurred.
Step 1, COMMENCEMENT:
Start a custom mob of the dead game on original difficulty. (NOT EASY) .
Step 2, WARDEN’S KEY:
Once you buy the cell door from the spawn (1,000 Points) go up the ramp ahead (to the left) then take a right and proceed to buy the cell door straight ahead (1,000 Points). Passing through the door, take a left and purchase the door ahead also (1000 points). From here keep going straight, to fall off onto the right hand side next to a red fuse box.
Potential Warden’s Key Location 1:
From the red fuse box, go left around the corner and you should see the key dangling on a hook ahead up high. If not, move onto the other potential spawn location. To get this one, you will need to use the fuse box to get into afterlife, go into the blue afterlife doorway up high (to the left of the fuse box) and then zap the control panel. It should now be lowered and obtainable in normal mode.
Potential Warden’s Key Location 2:
If the key isn’t in the first spawn location, then from the red fuse box go around the corner to the left and up the stairs to your immediate left. Take a right and go down the stairs ahead. Now the Warden’s office should be straight ahead.
To get the key you will need to use the red fuse box on the opposite wall of the entrance. You should now notice a glowing blue afterlife doorway above the (and slightly to the left) of the entrance. It might take a couple jumps but once in, zap the control panel on the left for the key and then take a right, go down the stairs and zap the volt meter. Doing so should unlock this achievement if you haven’t done so already:
In the same afterlife mode token, get back down and next to the stairs ahead will be another blue doorway (on the right). Once through make your way to the end of the passage, turn around and jump up onto the higher platform to then follow it to the volt meter. Once that is zapped, get back to your body as fast as you can.
You will now see the Warden’s key dangling near the entrance to the cafeteria and the gate to the lower floor should be open. Whilst in normal mode hold “X” to pick up the key.
Step 3, Hell’s Retriever and Plane Parts:
Basically you are going to have to feed each of the 3 dogs their fair share of zombies (seems to be 6 per dog). To spawn the dogs you will have to kill a zombie near their symbol then once they have been fed enough they will de-spawn leaving a glowing version of the previous symbol. The sooner you get this step done the better. To save time going back and forth I’ll be leading you through the plane parts at the same time. To build the plane you will need to collect 5 various parts (cables, a propane tank, an engine, the uniforms and a control valve). Only one can be picked up at once and they will have a green glow to them to help you find them.
Plane Part 1, The Uniforms:
Now you can go down into the showers (to the left of the fuse box) and then unlock the gate across the room. You will now have access to a washing machine and a volt meter. What you want to do is get a player to go back up to the fuse box and into the afterlife mode then come back down and zap the volt meter.
NOTE: DO NOT ACTIVATE THE WASHING MACHINE YET. The second you do Brutus will spawn and you will be trapped in the showers and the other player out.
Once everyone is in the showers and ready to activate the washing machine, do it. Brutus will go down incredibly easy with a few shots to the head. Once the washing machine is done, collect the first plane part.
Dog 1:
The first dog you should get done is on the upper floor of the cells (in the middle). From the showers you will need to go up the stairs to the cells again, up the two sets of stairs onto the upper floor and turn right. Follow the hallway to the stairs going down but instead of going down, stay on the same floor and turn right into the middle area. You'll now see the dog symbol on the left on some scrap metal. Bear in mind that the zombies can be a couple feet away from it and it’ll still drag them in. Also you will want to give the dog 3-4 seconds to devour the rotten corpses until you kill another. Once a brighter version of the previous symbol replaces the dog, proceed to the next.
Dog 2:
With your back to the first dog spawn head right, then to the left passed the jail cells. At the end fall off to the right to then see the cafeteria entrance on the left and the MP5 on the wall opposite (1,000 Points). If you are in need of a gun, I would recommend getting the MP5. So you are going to want to purchase the cafeteria door (1, 000 Points), then the door on the immediate left (1,000 Points). Once up the stairs take a left into a hallway of doors, to then take a left after exiting the hallway. You should now see the dog symbol on the wall ahead.
Plane Part 2, Control Valve:
To the right of this dog is a white cabinet with another plane part inside of it. You just have to unlock the cabinet and it’s yours. To the left of the dog symbol will be a fuse box. Use it. Now to open up the way to the roof you will have to go back into the hallway of doors and you will see a glowing blue doorway. Once through it you will need to pull yourself up onto the roof (Hold "A") then go left and shock the volt meter beside the door. Once you have revived yourself go up onto the roof and add the two parts you have gotten so far.
Dog 3:
Head back down to the entrance of the cafeteria then up the two sets of stairs (to the left of the MP5), take a right and then down a center set of stairs leading towards the Warden’s office straight ahead. Just before the Warden’s Office take a left down some stairs and through the door to the catacombs (1,500 Points). Go through the room with double tap and curve left into the room with the two pillars. Go left again to be next to a potential box spawn and a gate. Buy this gate (1,000 Points), head down the stairs and down a set of spiral stairs. You should now see a panel with numbers on it and a door to the right of it. Buy the door (1,000 Points), go down two more sets of stairs and down the path ahead will be a wide, open tunnel.
NOTE: If you camp with your back to the 2,000 point door on the left end of the tunnel, this area can prove to be a nice place to survive when things start to get difficult.
Once you buy the prison cell door to the motor room (1,500 Points) across the tunnel (on the right) and the door across this room (1,500 Points), you’ll see the last dog symbol on the wall beside the door you just came from (on the right).
Obtain The Hell’s Retriever:
Once the third and final beast has been fed, head back through the motor room, the tunnel, the spiral staircase and up some more stairs to be back in the room with the two pillars. In this room take a left and you’ll notice a newly made hole to a secret room on the wall to the left. Within this room will be the Hell’s Retriever floating in the middle. You should unlock this achievement if you haven’t done so already:
Plane Part 3, The Cables:
Now you will have to head back down to the spiral staircase. At the top of the staircase is fuse box on the wall (to the left as you enter). Basically, you are going to have to head down the staircase and remember the three numbers you'll see on the scrap metal as you go down (Keeping them in the same order you saw them in). At the bottom of the staircase is a number panel that you will have to input the code into by shocking each of the three buttons. For example, if the first piece had a “4” wrote on it, the second a “5” and the third a “1” you will shock the first button's meter 4 times, the second's 5 times and the third's 1 time. The number should read “451” and then change to a lower number and start ticking down to “000”. You will have until then to retrieve the plane part.
You’re going to want to revive yourself, get back down to the number panel, down the two sets of stairs and it’ll be through the doorway to the left. You will have to hold “X” to open the cage and then it’s yours.
Plane Part 4, The Propane Tank:
From the tunnel you will want to go through the motor room and out next to where the third dog was. Then take a right down towards the crates. To the right is a fenced off area with a gate you can hold “X” to open. Once two of you are in that area, one of you will have to go into afterlife with the red fuse box and then zap the volt meter.
NOTE: Make sure the player in normal mode doesn’t already have a part.
The other player will then have to pick up the part and come back into the main area, so the player in afterlife can zap the meter again and free you both.
Plane Part 5, The Engine:
For the last part you will have to go back into the motor room up by the third dog symbol. As you enter the red fuse box will be right in front of you. Once in afterlife you will notice three blue cables going from one of the motors and leading to three control panels. You will have to zap all three. One of them isn’t as obvious to find as the other three, as you will have to go through a blue afterlife doorway to get to it. Now the motor has been stopped the door in the Warden's office will no longer have electricity on it.
So from the motor room head back up the spiral staircase, the steps afterwards and head around to the right, past double tap. Now head up some more steps and the Warden’s office will be to your left. On the right-hand side you’ll notice a locked door with the part behind. Simply unlock the door and grab the last part.
Step 4, ESCAPE ONCE:
Now you just have to assemble the rest of the plane on the rooftop, so you can take your first flight. From the Warden’s office head straight and up the stairs down the corridor. Keep going straight along the cells and then drop off (to the right). Head into the cafeteria, then immediately left up towards the infirmity. Go through hallway of doors, up the steps to the rooftop and add the remaining parts being careful not to hold “X” to “start the sequence” until everyone is ready though.
By now you may well want to think about getting at least one decent gun and juggernog or you can save your money for pack-a-punch on the bridge you're about to "land" on. Once everyone is ready, have everyone stand behind the plane. Once one person is on, it will prompt you to hold “X” to “board the plane”. If you aren’t getting the option you are most likely to close to the plane and will need to take a step back. Be quick though as it will go without you...
NOTE: If the plane happens to go without someone your easter egg may not be voided and will still be obtainable. So don't worry.
You should unlock this achievement if you haven’t done so already:
On the bridge you will have a couple Brutus dudes after you, so be sure to take them out as fast as you can and as soon as the electric seats are available get everyone to take one.
NOTE: After returning to the spawn and completing a cycle, when you revive yourself you'll still have your perks, equipment and weapons.
Step 5, ESCAPE TWICE MORE:
Exactly the same method as the first time except you will have to refuel the plane each cycle from here on instead. The fuel cans, will be very close to where each of the plane parts were. You will notice though after coming back that the parts are all still checked off above the leaderboard when you hold "BACK". It won’t be until a round later that the plane parts are removed and replaced with the fuel cans.
During this step you will want to hold off within the wide, open tunnel at the end with the 2000 point door, like I mentioned earlier. Ensure to leave 2 or 3 WALKERS/ 1 RUNNER (Crawlers will eventually die off) every round so you can get perks and weapons if needed. By the end of this step try to each have at least one pack-a-punched weapon. At this point you may well be at round 15 or higher. So, if you're all well equipped for some zombie massacring on the bridge until the round's over then you will unlock this achievement if you haven't done so already:
After you have done your two extra cycles you'll unlock this achievement if you haven’t done so already:
Step 6, POSTER AND SPOONS:
NOTE: When I went for this achievement my co-op partner and I had done everything but the spoons as it was believed to not be part of this easter egg. However, the dials didn't start flickering through the numbers. As soon as we got the spoons and came back however, the number panel was flickering. THE SPOONS ARE A REQUIREMENT!
To get the first spoon firstly you must get the poster to gain access to it. Leaving the warden’s office you will notice a poster saying "ESCAPE FROM THE TOMB" on the back wall of the first cell, on the left going down the corridor. This can be retrieved just like the skulls with the hell's retriever. This may take a couple tomahawks to tear down though as it seems the tomahawk needs to go *precisely* through the hole behind the poster. The poster, however, is covering a lot of the wall as well. Doing so though, will reveal the afterlife symbol and now allowing access to the hidden passage behind the row of cells.
To access the hidden passage you will have to be in the afterlife mode, where you’ll now see a blue afterlife doorway to the left of the red fuse box (opposite the Warden’s office entrance). Once in this passage continue to zap the spoon (lying on the right of the hole in the floor) until you hear an evil laugh. This is the same laugh you would of heard when the old mystery box relocated.
The second spoon is at the back of the cafeteria through a window. Looking out of the window, you'll see it on a table (to the left) and will have to retrieve it via the hell’s retriever. Brutus will then talk to you and say what seems to be “872, your number is up”.
Step 7, AFTERLIFE SKULLS:
Firstly, these skulls can only be seen in the afterlife mode or when someone in the afterlife shocks the skull, the players in normal mode will then see it. Additionally, each skull is outside of the playable areas, so to retrieve each of them you will need to use the hell‘s retriever again. When you do successfully retrieve a blue skull you will see it attached to your tomahawk when it comes back.
NOTE: You don't need afterlife at all for this step, you can just go to where I have described for each skull and simply throw the tomahawk. Although, if you're unsure where to throw for a skull or two the option is always there.
Skull 1:
The first afterlife skull is through the doorway of the library from the spawn, in a cell straight across from you. The cell has a hospital trolley in front of it and a visible skull on the right. Aim your tomahawk about where the toilet is and you should get it.
Skull 2:
The second afterlife skull can be seen outside of the window behind the desk in the Warden’s office, on the top of a telephone poll next to the nearby house (on the right).
Skull 3:
The third afterlife skull is located on top of the third wooden post (from the left) near PhD Flopper and Mule Kick down in the docks. It is close to the tower trap area.
Skull 4:
The fourth afterlife skull is located on the top of a light post across from juggernog (under the gondola’s path). For this one you will have to jump for your tomahawk to reach. It is the closest lamp, near the corner opposite juggernog and to the right of the 2,000 point door.
Skull 5:
The fifth skull is over on the left-hand side of the rooftop on the corner of the other part of the roof jutting out.
Once you have successfully retrieved all skulls you should now notice a free blundergat rising from some flames on the desk of the warden’s office, indicating the completion of this step.
NOTE: You will have to pick up the blundergat to proceed any further.
Now the number panel should start flickering through numbers. If it isn’t you either haven’t picked up the blundergat, haven’t been through the cycle 3 times or haven't gotten the two spoons.
Step 8, PRISONER NUMBERS:
For this step you will have to set each of the four prisoner numbers into the number panel. Like the last time you used the panel you will have to be in the afterlife mode. Once you put in a number, after a second or two it will reconfigure them each time. You will probably only have enough time to put in three of the numbers into the machine. However, if you have someone semi-revive you over and over, you can stay in the afterlife much longer. The prisoner numbers and the numbers they’ll reconfigure to are as follows:
101 – 011
872 – 728
386 – 863
481 - 184
Once all numbers are put in, you should hear a voice start to talk and your screen will go black and white. You will also not be able to input digits anymore.
Step 9, TRANSMISSIONS:
You will now proceed to collect a series of drops that look to be a pair of headphones. They will not disappear and will appear one at a time. The headphones will lead to the rooftop where you will receive your last. Upon picking up the last headphone you will hear the previously mentioned sound once more after Stanley is done talking (Evil laugh).
Step 10, AFTERLIFE FLIGHT:
Now you will need to ensure the plane has all five fuel cans drained into it and then you’ll be ready to depart one last time. Just down the steps from the roof in the room with the dog symbol, is a red fuse box on the right wall. Only one of you will need an afterlife token. If weasel is not in the game at this point you will not get the prompt to hold "X" and can not proceed in a game that is public (you can't invite players back in). However, you may well be able to proceed by inviting them back in if you are in custom which is why I told you to be. Once that player is in afterlife and boards the plane, everyone else is forced to jump on and in afterlife as well.
NOTE: There is a known glitch that if you all hold “X” at the same time, the plane goes without you'll and you'll be stuck in afterlife. You will then have to restart.
Once the one person has held “X” you should now all be on the plane flying towards the bridge. When you land, you will see yourself sitting in an electric chair waiting to be revived.
Step 11, POP GOES THE WEASEL:
WARNING: The completion of this step WILL end your game.
Now that you are back in the normal mode you will notice a “kill” sign above Weasel’s head and if you are a Weasel, a “kill” sign will appear above everyone else’s head. Whether Weasel wins or the other mobsters doesn't affect you getting your achievement. ACHIEVEMENT UNLOCKED
Credit to https://www.trueachievements.com/BwF+Romulan.htm, JJ BOMBAY, Im Sander Cohen and https://www.trueachievements.com/Joe+Skeen.htm for assistance with corrections and additionally, credit to GTAmissions1 and https://www.trueachievements.com/dandakilla.htm for additional information. Also, credit to NGTzombies for the amazing video guide, be sure to check them out for anything zombies related.
If there is anything you are unsure about or just simply wanting to know about zombies feel free to PM me and I'll be sure to get back to you ASAP.
Hope this helps!
- Hells Retriever ASAP
- Wardens Key
- Blue Skulls + Pick up BlunderGat from Wardens desk.
- Plane Parts (docks part: I didn't unlock the door, went into afterlife near Juggernog, ran down to part and jumped over fence and shocked the power source, jumped back over and revived myself. then unlocked padlock and took plane part)
- 3 trips to Bridge: Save one zombie, go to bridge, either kill Brutus or run him around until electric chairs appear. Go back to Alcatraz with same zombie still alive.
- Kill zombie and survive next round (I go to the tunnel with my back to large unopened fence by Juggernog) KEEP ONE ZOMBIE from this round.
- Fuel plane (docks,infirmary,wardens,laundry,stairs)
- Repeat last two steps until you've been at the bridge 3 times total.
- Tomahawk or grenade poster and shock spoon. Use Hells Retriever to get spoon off table in Cafeteria.
- Go to bottom of spiral stairs and input #'s (101, 872, 386, 481) (use Afterlife 2x in power room to do all four)
- Revive yourself and pick up headphones on the way to the roof.
- This is the part where I think I got lucky, if both players are supposed to be near the plane to take off to the bridge for the last time, have one player near the plane and the other (I used the 2nd controller) player go into afterlife and hold X at the plane.
Luckily my main player with perks and guns didn't go down 'cuz I had to start a new round to get the 2nd player to spawn alive to do this. Anyway, if you've spent an hour or two going back and forth to the bridge and everything else, you might want to get someone else in the house to help for a quick second with this part.
Would suck to blow it now.
When in Afterlife on bridge, go to electric chairs and revive yourself and use the 2nd controller to do the same. this is where I got the achievement, didn't even have to kill Al or use Al to kill the other player. But yeah, they all started to swarm the 2nd player and I just sat back shot a few rounds of my Speakeasy, and got the msg - THE CYCLE IS BROKEN.
So yes, technically, this can be done solo...
2nd Step: Build the plane and escape the Island.
3rd Step: Collect 5 skulls.
The locations are the following:
Piers at docks.
Light pole next to Jugger-Nog.
Toilet in a cell at C-D Street.
Corner of a building at Roof.
Light pole outside Warden's Office, next to Speed Cola.
4th Step: Hit the movie poster.
It is located on a cell's wall in Michigan. Hit it with Hell's Retriever.
5th Step: Shock the Spoon.
After you have hit the poster, going into afterlife will lead you into a new whole on the wall. This is in front of Warden's Office. There is a crack on the floor, and right there the spoon. Shock it until it goes away.
6th Step: Hit the Spoon
Go to the back of the cafeteria. On a table (this is where the zombies come out), you will see the spoon, so with the Hell’s Retriever hit it although it is really hard to spot if you got it or not.
7th Step: Set the Numbers.
Go to Citadel Tunnels. There, you need to put four combinations. The order does not matter, and is the following:
- 8-7-2
- 1-0-1
- 3-8-6
- 4-8-1
8th Step: Get 5 Audio Logs.
After completing step 7, the screen will go black and white and the characters will start talking. The audio logs appear as power-ups but they have a headphone shape. Here are the locations:
- Stairs up to Citadel Tunnels.
- Room connecting Tunnels and Michigan.
- Second floor, Michigan.
- Infirmary
- Roof
9th Step: Build the Plane.
10th Step: Go into Afterlife and Escape the Island.
11th Step: Let other players kill Weasel or get killed by him.
tips:
*Difficulty: Original
*number of players: 2-4
Video made by me.
This is the zombie map easter egg. Plain and simple here are all of the steps that need to be performed despite what other guides may say. YOU WILL NEED TWO OR MORE PLAYERS.
Step 1 - Obtain Hell's Retriever
See "Feed the Beast" to learn how obtain the Hell's Retriever.
Step 2 - Build the Plane and Fly to the Golden Gate Bridge
See "No One Escapes Alive" to learn how to build the plane.
Step 3 - Repeat Two More Times
Get the gas cans and do this two more times. See "Making the Rounds" for tips.
Step 4 - Getting the Blue Skulls
There are a total of 5 locations. This is where they are found but a video is by far the easiest way to find the locations. You will need to hit them with the Hell's Retriever. If you are having trouble finding them they can be spotted in afterlife.
- 1. Through the second door of the Olympia room.
- 2. Warden's Office
- 3. Docks near the tower trap
- 4. Near Juggernog on a lamp post above it on the hill.
- 5. Corner of the building across from the roof
Step 5 - The Poster
Outside of the Warden's Office there is a poster in one of the cells. It's colorful and pretty easy to spot. Hit it with the Hell's Retriever.
*Bonus* This will award you a free Blundergat. It is found on the Warden's desk in the Office area. It is not needed for the easter egg but you can get the "Acid Drip" achievement with it.
Step 6 - The First Spoon
You are looking for a hole in the metal around Electric Cherry. You have to go into the afterlife and travel through the hole. Shock the spoon and you should hear some maniacal laughter.
Step 7 - The Second Spoon
Go into the cafeteria area. In the far back there will be a window between the work bench and claymore. Looking through the window you will see a table with three shelves and a spoon on top. Throw your Hell's Retriever at the spoon to collect the spoon. Congratulations, your melee weapon is now a spoon.
Step 8 - Number Panels
Travel to the spiral staircase. At the bottom the three number panels should be spinning and changing. If not, you most likely did not fly on the plane three separate times. You want to go into the afterlife and input these numbers. You will know you did it right when the numbers roll over. This can be done with two separate people if you don't have enough time to do it in one afterlife session.
- 872
- 101
- 386
- 481
After inputing the numbers you will hear an audio clip starting with "So you want to know the truth..." and your screen will turn black and white.
Step 9 - Headphones
There are a total of five pairs of headphones scattered throughout the map. Once one is picked up the next one will spawn. They will lead you to the roof. They are impossible not to see as they look like a zombie drop (Nuke, Insta-Kill, etc).
Locations are as followed.
- Spiral Staircase
- Area above Spiral Staircase
- First Level of Cell Blocks
- Infirmary
- Stairs to Roof
Step 10 - Refuel The Plane
Now you want to collect all of the fuel cans for one last time and refuel the plane. Do not ride it just yet.
Step 11 - Finale
Go into the afterlife either by the shock box below the roof or by cooking a grenade. Make sure everyone is in the afterlife next to the plane then hit to board. All players must be on the plane in the afterlife.
When you arrive, go to the electric chairs and revive yourself. You will see some lightening and your group will have to fight off several Wardens. Once you do this, you will be pitted against each other. Fight to the death! If you listened carefully you'll know who the traitor is!
When the deathmatch finishes, the achievement should unlock for everybody.
Here is a video guide that will make specific locations easier. Refer to the skull guide above if you need more clarification on that step.
Step 1: One player gathers 1000 points
As soon as 1 player has 1000 points don't kill anymore zombies. Now go through the door in the 'Library' and then go up the stairs to the first dog symbol. Let the dog eat the remaining zombies. As soon as he has eaten 6 proceed to step 2.
Step 2: Have the player with the most amount of points gather 2000 to open the door on the upper level and open the Roof door
Have the player with the most points kill the zombies then make your way to the Roof entrance, to allow the dog here to eat another 6 zombies. If the key is on this side of the prison, get it now. If it isn't, refer to the next step. The next thing you want to do is open the door to the Roof which is one by going into Purgatory mode, and then going through the entrance in the corridor to near the bathtubs. Then zap the switch.
Step 3: Obtain the Wardens key (If you didn't in step 2) and unlock the wardens office, return to the Roof and pick up the valves if you haven't already.
The wardens key will either be by the cafeteria entrance or by the wardens office (See the video for exact locations). To get it you simply have to overload the power box in purgatory mode (By levitating through the gap at the top). Pick it up when it falls down. You also want to open the wardens office, which is done by going to the right in the corridor in purgatory mode and powering the switch.
Step 4: Obtain the Uniform
The uniform is in the shower rooms; you have to unlock the door then power then switch in purgatory mode. You will now be able to turn the washing machine on and once it finishes it's cycle, pick the uniform up.
Step 5: Obtain the Rigging
This one is pretty easy. In the citadel tunnels, there is a large spiral staircase and you will see an elevator at the top. What you want to do is use the power switch at the top of the staircase to enter purgatory mode. As you go down the stairs, you will see 3 numbers (random each time); you need to enter these 3 numbers in the machine below (Make sure somebody opens it for you). Once you enter it correctly, go through the door to the right of the machine, then take a left. The rigging is at the end of the corridor.
Step 6: Disable the generator in the basement
There is 3 boxes you must overload to disable the generator (This powers the electric over the door in the wardens office). All you have to do is enter purgatory mode, and then shoot the 3 boxes (One is in the purgatory door in this room). Once all 3 are done the generator will start smoking.
Step 7: Obtain the Engine
Go back to the wardens office and the door with electric on you can now open. If the wardens office itself isn't open, refer to the video or see step 3.
Step 8: Obtain the O2 Tanks, get kills with the last dog and obtain the Hells Retriever (Found in the citadel tunnels, a door will have opened)
This is down in the docks. Al you have to door is first open the door, then have 2 people enter the small area. One person uses the junction box to down themselves and enter purgatory, then zap the power switch. This then opens the next door to the tanks. Have the human player pick up the tanks, then once he is back in the main part zap the switch again so you can both get out. Last thing you want to do is get kills with the last dog and obtain the Hells Retriever (Found in the citadel tunnels, a door will have opened). Refer to the video for an exact location. (Feed The Beast Trophy Unlocked!)
Step 9: Add all the parts to the plane
Simply Build the plane and then get on it. Only people who are on the plane will get the achievement. (No One Escapes Alive Trophy Unlocked!)
Step 10: Go back to Alcatraz, start a new round so the fuel cans appear.
You have to do this twice, so the total amount of times you will have visited the bridge will be 3 times. You have to advance a round when you get off the bridge in order for the fuel cans to spawn. When you have been to the bridge 2 times after first going, that is enough.
Step 11: Obtain the 5 skulls using Hells Retriever
There is a total of 5 skulls that you can only see in purgatory mode, but to make things easier on yourself just throw the retriever at the locations below (Refer to the video for more detailed locations):
- First one is in the jail cell next to the spawn and down the stairs form the dog symbol. It is next to a normal skull.
- The next one is in the Docks. Go to the jug machine and then look at the lamps above. The skull is on the lamp on the right.
- The next skull is down the bottom area of the docks. Where the trap is, look to the right and you will see and area across the water. It is on the middle stump.
- The 4th skull is on the roof. Go along to the left hand side of the ramp and it is on the corner of the building you see when looking over the edge of the building.
- The final skull is in the wardens office. Go to where his desk is then look out of the window. You will see telephone post that is sparking, Throw your Hells Retriever to reach it.
If you got all 5, a Blundergat will appear on the wardens desk. Simply pick it up and proceed to the next step.
Step 12: Destroy the poster, get the 2 spoons.
Come out of the wardens office and look at the cells to the left; one of them has a poster. All you have to do is throw the Hells Retriever at the poster to break it. Now, go to the power switch just behind you and enter purgatory. You will see that a new ghost door has opened to your right. Go through it and zap the spoon on the floor.
The second spoon is in the cafeteria. To the right of workbench, look into the kitchen. On the table to the right is a spoon. Throw the Hells Retriever at it to pick it up.
Step 13: Entering the Prisoner numbers in the number machine
See the video for a way to stay in purgatory longer. Where the number machine is in the citadel tunnels, the numbers should be flashing between 0 and 9 very quickly. You have to enter the following numbers into the machine and allow them to get accepted; 101, 872, 386, 481. Once you enter all of them, the machine should shut down completely and an audio log will play.
Step 14: Pick up the 5 headphone drops
All the headphone drops are on your way to the roof. Head up the stairs and you will see one. Listen to it through, and another one will appear by the exit to the stairs which lead to the wardens office door. Keep making your way up to the roof to fins the rest.
Step 15: Boarding the plane in purgatory mode
Firstly, make sure each player has an afterlife symbol. Secondly, make sure the plane is fueled! All you have to do now is go up to the plane, and it should automatically put you on the plane if you are all standing next to it. After this you'll fly to the bridge and then you need to revive yourself in the chair.
Here's the fun part, Weasel will switch to the zombie team. The zombies will not hurt him but they will hurt the other guys. Simply kill weasel or have weasel kill you. The achievement will unlock either way. (Pop Goes The Weasel Trophy Unlocked!)
I want to upset everyone right away - there are no perma perks in this add-on and you will have to rely only on your skill and the help of friends. Well, shall we get started?
Well, again we thank SpiderBite for the videos that we will use today!
Here is the main VIDEO we will stick to.
The first three points can and should be done at the same time, the main thing is not to open all the doors at once, otherwise you may not have enough money for weapons and do not buy all the weapons from the walls - there won’t be enough for the doors From experience, it’s enough to buy a pistol for 900 from the wall in the second round and it will last until the second wolf in the port, where you can buy a machine gun (thanks to DrDeath for the corrections).
1. First, we need to feed the “wolves” on the walls and gain access to the Tomahawk. Here is a VIDEO with the location of all the dogs. In order for the dog to appear, you need to kill one zombie next to it. And now you just need to kill zombies next to each of them, preferably with breaks, because the dog eats only freshly killed zombies, and if you kill a dozen at once, it will eat only one, so wind up the zombies and shoot one at a time! Here you will receive the Feed the Beast trophy.
2. Now you need to assemble the plane on the roof. Everything is simple here - follow the prompts in the VIDEO and take 5 parts to the roof, where we make a homemade airplane out of them. But first of all, you need to get the caretaker’s key, it will be useful for getting all the parts for the plane. It can be in two locations (all attention on the video), in order to lower it, you need to enter “Life after death” and overload the instrument panel, after which the key will go down and can be removed. All other spare parts do not move and always lie in the same place.
After receiving the key, the video shows a method that will be very useful when entering numbers at the foot of the spiral corridor. Your partner enters the “Afterlife” (this is how Russian experts translated “Afterlife”), and you revive him up to 3/4 of the bar, then release the revival and revive him again - this way he almost does not waste his reserve of time in the afterlife (mostly the reserve is spent when shooting and jumping, and if at this moment your partner revives you, the timer does not decrease).
3. Aircraft parts. I will describe the procedure for obtaining it as in the video, and you can decide for yourself what to collect first, since this video is collected from several playthroughs. At the docks where we fed one of the wolves, there is a room for 1500 next to the machine, in it there are 3 generators that need to be overloaded in order to turn off the electricity supplied to the door in the caretaker's office. Also, in one post-mortem (even without the method described above) it is possible to include Jagger Cola.
A. The fuel tanks are on the docks, we open the door with the key and the two of us run inside (we are doing a quest, not just assembling a plane - the method in the video will not work, since there are more than 1 players), one player enters the afterlife and switches the switch. At this moment, the second player runs through the opened door and takes away the fuel tanks, and then immediately returns to the switch. The first player turns on the switch again and the door to the outside is open again (be careful not to get stuck inside!).
B. The ropes are in the freight elevator near the spiral corridor. To begin with, we open the panel with numbers with the key, go into the afterlife and run down the corridor, there we will meet numbers that need to be entered on the panel. After which your partner can go down and pick up the ropes (you will have 60 seconds to open the elevator door).
Q. The sheets, as the heroes call them, or the prison uniform, as they look in the picture, are in the laundry room - here again you will need a key and an afterlife entrance to turn on the washing machine. As soon as the electricity is on, turn on the machine and shoot the zombies that appear (they don’t like it when someone does the laundry =)).
D. Engines - we open the door in the caretaker’s office with the key and take them, it is this door that is under voltage, which we turned off at the beginning of point 3.
D. Krantiki - located right in front of the exit to the roof. To get to the plane, you need to enter the afterlife and charge the switch near the door (in the video, he mistakenly went to the roof a second time, although he had already opened the door before). Now we have all the parts and we can assemble the plane. After all this, we get on the plane and fly to the bridge, where we get the trophy No one leaves alive .
4. Obtaining five blue skulls. In order for the skulls to become visible after death, you need to fly to the bridge at least once, however, if you are impatient to quickly get a free Blunderbuss, the skulls can be collected even before the first flight. The order of receipt is any, but we stick to our main VIDEO . The first skull is located on the docks on a pier support. There is no need to shoot at them from after death, this is how Spiderbite shows their location to other players (they see the skulls while he shoots at them). To pick up a skull you need to throw a Tomahawk at it. The tomahawk has a good feature - if you hold it and hold it, it accumulates energy - this can be seen by the glow below you. When it blinks 2 times, the power is maximum and you can throw it at zombies. The second skull is on the lantern near Jagger. You can pick it up from below (but there will be no indication that it has arrived at you) or from the gondola, preferably going down. The third skull lies on the toilet in the chamber, which is located right at the exit from the library (starting location). The fourth is at the top of the pillar. It can be obtained from the caretaker's office. The last skull is on the roof. If you have a sniper rifle, look at it through the scope and then, still looking through the scope, turn your gaze to the fireworks. (this is not necessary to receive the quest, just look it up when you have a chance ) To make sure that everything is collected, go to the caretaker's office and pick up the Blunderbuss - it will only be there if you have collected all the skulls.
5. Now you need to collect two spoons. Here you will have to adhere to order. The first is right next to the caretaker's office. You must first tear the poster off the wall (only after the first flight to the bridge), and then enter the afterlife and shoot at the spoon. The second one lies on the table behind the map in the dining room - you need to throw a tomahawk at it.
6. Entering numbers on the panel. To start entering numbers on the panel, they must constantly change. To do this, you must visit the bridge 3 times, which will open the trophy for you a couple more times and activate the change of numbers (if all previous steps have already been completed). Here you need to enter 4 prisoner numbers. The order doesn’t matter, but the method of reviving your partner after death will help a lot here - we did the quest together, leave the crawlers away and calmly revive your partner. You need to enter the following numbers: 872 , 101 , 386 , 481 . If everything is done correctly, upon returning to your body the screen will turn black and white and dialogue will sound.
7. Now we need to collect all the bonuses in the form of headphones - they lead us to the roof. We collect and listen to the story.
8. I don’t know if the plane needs to be refueled again - we refueled it just in case. We enter the afterlife and climb onto the plane (there will be no indicator on the screen, but need to press). In Spiderbite's first attempt, the game glitched and they were thrown out of the plane, if the same thing happens to you, you will have to do everything all over again. So coordinate your actions!
9. Trophy we had the chance to revive ourselves on the bridge even before the murder of Weasel. But we still killed him. And then the game ends!!! For the first time in the series, in zombie mode you can finish the game without dying!
First, I’ll tell you about the order of passage. We played in the 4th. One player reached 1000 and opened the first doors. 3 players ran towards the first dog (next to the gondola). One player ran to the cafeteria and, as a ghost, opened the door to the washing machine and took the caretaker’s key (if there is one in this location, if not, then for 1000 you still need to open the door to Michigan and take the key there). Once the first dog is finished, everyone moves to the cafeteria and opens the passage to the infirmary 1000 and the door on the left 1000, which gives access to the 2nd dog. We turn on the washing machine in between and pick up the uniform (1st part of the plane). We feed the dog in the infirmary and at the same time open the door to the roof. We open the valves there (the 2nd part of the plane) with the caretaker’s key. We return to the first dog, open the door for 2000, then turn on the electricity on the gondola and for 750 we go down to the docks, there is the 3rd dog, we feed it. Near this dog there is a door for 1500, there we turn off the generator with a ghost.
About weapons: here the choice is yours, we used a pistol for 900 near the 1st dog, those who didn’t have time to buy bought an ultrasound for 1500 near the 2nd dog, and the Thompson at the docks is a good choice for the first 8-10 waves.
A very important point in zombies (about which no one writes guides) is a place where you can defend the wave and earn money. I recommend a dead end on the docks with your back to the sniper trap. We stood there successfully, some problems can only be with the Brute. Next to this place is the fuel tank (3rd part). Let me also remind everyone - we complete the steps of the quest by leaving one zombie on the map, one player leads it in a circle, the others take steps.
We earn money, open the doors that go further behind the generator, make our way to the heel retriever and to the caretaker’s office. On the spiral staircase we take the rope (4th part). In the caretaker's office we take the engine (5th part). See Merfolk for instructions on how to assemble the parts. I also advise you to assemble a zombie shield in the meantime, it’s a useful thing, here’s a video of the parts.
We assembled the plane on the 8th wave, but after that we saved up money to buy a juggernog and several attempts to drag weapons from the wonder box (most often the first one is in the cafeteria, but maybe not there, here are 5 locations where it can be). So we had our first flight to the bridge at wave 9-10. Hint - to board a plane, do not come point-blank to it, the square does not work at point-blank range.
The important point is the bridge. If you have money, we'll pack a weapon. You need to sit in electric chairs. I won’t say exactly the moment of their appearance, but it seemed to us that the chairs appear after killing 2 Brutes (yes, they will meet you there). The chairs will be behind the pack-o-punch machine if you look at it. After the chairs you will be transported to the starting location. We shoot back, 2 players hold one door, two players hold the other. We leave one zombie. And we begin to collect blue skulls and spoons. They are well described in the video that Merfolk refers to; I’ll just add that I was only able to knock the skull on the lantern off the gondola (in motion). I’ll also add that when catching a skull, the character says “got it” or something similar and the skull sticks to the tamahawk; if not, it means it wasn’t collected. The spoon behind the poster should disappear from the floor, but the spoon on the table in the coffee shop does not disappear anywhere after being hit by a retriever and it is unclear whether you hit it or not.
Next is refueling the plane (the merfolk has no information). The plane is refueled with 5 tanks (the tanks appear on the next wave!). Their rep is permanent. Here's a video . In words – the 1st tank is at the pier, the 2nd is at the board with three numbers, the 3rd is at the washing machine, the 4th is in the caretaker’s office, the 5th is at the entrance to the roof.
We fly again, kill the Brutes again, sit on the chairs, come back, shoot back, leave the zombies behind, buy more upgrades, pull the Wonder Box to whoever needs it. We refill 5 tanks again (they are in the same places). We were flying for the 3rd time, it was wave 14-15 for us, there were already 3 Brutes, but we were completely packed. We sit down on the chairs, come back, shoot back, leaving one zombie behind.
Next, enter 4 codes into the number board. We use the 3/4 revival hint that Merfolk described. The numbers should flash. If not, it means they didn’t collect the skulls or didn’t hit the 2nd spoon (or didn’t fly off 3 times). After the 4th code the screen goes black.
The last step is audio recordings (and again the merfolk has a gap). There are 5 of them in total. Here is the video . In words - 1st on the stairs from the place where the code is entered to the heel retriever, 2nd near the rise from the citadel to the caretaker's office, 3rd on the way from the office to the cafeteria, 4th in the infirmary, 5th at the entrance to the roof . Audiologists only appear when there is no black screen.
In the Western guides they write that there is no need to refuel the plane for the 4th time, but we refueled it just like Merfolk. Then everyone should become ghosts. If the entire team does not have after-deaths, then you need to end the wave. We hit the electrical panel near the roof and run to the plane. It turned out that I pressed the square near the plane and all 4 were thrown onto it automatically.
On the bridge we revive ourselves in the chairs and get the trophy. Next, we have a choice of killing the ferret or it killing you (it does not affect the trophy).