Call of Duty: Black Ops II

Call of Duty: Black Ops II

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Shafted

Shafted

In Die Rise, use Pack-a-Punch and all perk machines in one game.

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How to unlock the Shafted achievement in Call of Duty: Black Ops II - Definitive Guide

The perk/machine list is as follows:
Quick Revive - 500 points (1500 Co-op)
Speed Cola - 3000 points
Who's Who (New perk) - 2000 points
Juggernog - 2500 points
Mule Kick - 4000 points
Double Tap - 2000 points
Pack-a-punch - 5000 points

Amount of doors at the very least needed is 4. In my video below I show only 4 doors bought. All in all the smallest amount of points you will need is:
Grand Total - 22000 (23000 co-op because Quick Revive is more in co-op)
This total does not include costs for weapons that you might buy.

If you happen to have a lot of money stored in the Bank, you can access your points in the Showers close to the Power room entrance. You could do this achievement on Round 1 if you have enough points stocked up.

Put the difficulty to Easy to make this achievement easier.
The trick is to buy Quick Revive and one/two other perks first, down yourself and get revived by the Quick Revive perk (or a co-op buddy), then purchase more perks. This is because there are six perks in the map and you can only hold four at one time.
If you have Quick Revive and Who's Who at the same time, you'll enter Who's Who state first, in which you can revive yourself (netting you an achievement) and you'll lose only your Who's Who perk so try to get Who's Who last.

-Quick Revive, Speed Cola, and Who's Who are in the skyscraper that you start in (3 shafts - all near the spawn/PDW-57 below spawn).
-Juggernog, Mule Kick, Double Tap, and Pack-a-punch are in the skyscraper with the power (4 shafts - 2 are beside the power switch, 1 to the right of the power room, the other can be found on the roof).
The perk locations (with the exception of Quick Revive) change location every game! However they will not change to a different skyscraper.

NOTE: Getting the perk-a-bottle power-up drop from the Minions does NOT count towards this achievement. You must purchase the perks from the machines (as the achievement description says to use the perk machines).


*Final update to this solution Apr 15 2017. Added a video and slightly changed solution wording. Also added Bank tip.

**This achievement has had reports of being buggy/not unlocking when the requirements are met (this buggy behaviour is pretty old, like when the map first came out). I personally had no issues with it in solo but others have. People have reports of it unlocking properly after clearing their system cache, so if it doesn't unlock the first time, clear your cache and try again. Hope this solves some issues!
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29 Jan 2013 15:10

52 Comments
the locations change everytime you start a new game. yes, there are two skyscrapers and yes they are in the elevator shafts but they are not always in the same shafts each time you start a new game.
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By Ye Guanli on 29 Jan 2013 15:16
Quick Revive stays the same every game, the others only change to different shafts and not to a different skyscraper. Just added to the solution.
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By Raiderhorn on 29 Jan 2013 15:38
dude quick revive is 1500 making the total 20000
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By Franco 4 127hrs on 29 Jan 2013 18:08
On solo it is 500.
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By rangersfan414 on 29 Jan 2013 18:17
I shall update it to include co op values and solo values...
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By Raiderhorn on 29 Jan 2013 19:16
Thanks
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By O Neill on 29 Jan 2013 19:32
To add to the above post this method is for solo. This is how I did it.
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By Disturbed XBA on 29 Jan 2013 19:44
I got it solo
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By MS2k12 on 29 Jan 2013 20:32
Lol at negative votes.
I also got mine solo, and @Disturbed x360a I did basically the same thing as you!
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By Raiderhorn on 29 Jan 2013 20:54
i just tried doing that on easy just like your guide said and it didnt pop for me? is there anything else i should know? i even bought all the perks and pack a punched twice. ??
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By Homewrecker1880 on 29 Jan 2013 23:23
@ Homewrecker1880 This is the complete list I don't understand why it didn't pop. I suggest just trying again and take note of what you purchase. A friend had trouble with 'Facing the Dragon' and apparently he got it but didn't see it pop up saying so. But doing it Solo on Easy is fine, its how I got it.
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By Raiderhorn on 29 Jan 2013 23:44
ok im gonna give it another try on easy thanks for the help
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By Homewrecker1880 on 30 Jan 2013 00:00
Its glitchy. Id just like to point out i bought all on this list and i was in a custom game with a friend and it didnt work. last thing i bought was quick revive and it didnt pop.
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By An Evil Cheddar on 30 Jan 2013 00:37
Never mind i got it after i bought quick revive again. some reason it wouldnt pop until purchased twice?
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By An Evil Cheddar on 30 Jan 2013 00:45
it seems like the whole dlc is glitchy... is anyone else noticing that round one zombies sometimes take two knives to kill?
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By Homewrecker1880 on 30 Jan 2013 03:04
I added to the description that it is a bit of a buggy achievement. Thanks for the info guys!
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By Raiderhorn on 30 Jan 2013 03:36
I got it immediatly after getting my last perk. Not glitchy. Just a bitch to obtain. I also did this on easy/
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By FuhzDHAT on 30 Jan 2013 06:35
It isn't glitchy. You can be awarded perks instead of power ups on those monkey rounds, so you never used the perk machine of the perk that was gifted to you. I was gifted "who's who" on a monkey round and I had to buy it from the machine after I lost it.
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By Sly Toad on 30 Jan 2013 09:44
It is glitchy, I got all these in custom co op with a friend and didnt get the achievement.
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By IVIr IVIeNsA on 30 Jan 2013 12:56
It appears to be glitchy in co-op mode, but works fine in solo
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By Raiderhorn on 30 Jan 2013 15:19
I will try this solo today what round do you think i will have the cash im thinking right around round 12 maybe 14 in that area to have all the points needed to do this achievement right??? ive always enjoyed zombies so i will have fun doing this anyways.
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By PsychoPappy5 on 30 Jan 2013 16:17
@ BeastlyPappy You should have enough by then, depending on how many doors/weapons you buy. You can get this achievement with a bare minimum of 3 doors opened!
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By Raiderhorn on 30 Jan 2013 19:02
The achievement popped fine in solo mode and I did it on easy difficulty as well. Thanks for the list of perks.
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By R3NEG4D3 on 30 Jan 2013 21:11
I just did it solo and no achievement
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By Darth Maul FTS on 30 Jan 2013 22:42
The achievement is a definately buggy I have a friend (great zombies player) that has done it solo and co-op and has not received it.
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By InigoMontoya80 on 31 Jan 2013 06:05
Just got it solo after clearing my system cache
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By Darth Maul FTS on 31 Jan 2013 06:47
Took 2 tries for it to unlock!
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By WoodsMonk on 01 Feb 2013 15:21
could you post a video or make somewhat of a description for the 3 doors your speaking about?
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By TheAZNmike on 02 Feb 2013 03:31
@ TheAZNmike Now that I remember correctly, it is 4 doors. I'll do it in a comment and state in the solution the doors are listed in this comment:
The first is the spawn door (cost: 750)
The second is the couch debris in the upside down skyscraper by the AN-94 (cost: 750)
The third can be one of two choices: the power room door or either of the two doors to the right of the power room (all cost 750)
The fourth is the couch debris at the bottom of the stairs on the rooftop (cost:750)
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By Raiderhorn on 02 Feb 2013 08:11
it seems like the whole dlc is glitchy... is anyone else noticing that round one zombies sometimes take two knives to kill?
Posted by Homewrecker1880 on 30 Jan 13 03:04:23

it's not a glitch, im guessing that the zombies that take two knives are the armoured soldier zombies? apparantly there is a super knife you get by stabbing so many of them but don't know the details
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By Violent Richie on 02 Feb 2013 08:47
I assume that, if done in co-op, everyone who wants the achievement has to buy all 7 of the perks themselves?
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By Zedymieon77 on 02 Feb 2013 12:50
Raiderhorn, check your math. The 4 doors? 4 x 750 does not equal 2,250! In fact, 4 x 750 = 3,000.
Grand totals are 22,000 for solo, and 23,000 for co-op.
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By z 4assed monkey on 03 Feb 2013 03:36
I had to clear my system cache for it to unlock.
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By De4thM4chin3 on 03 Feb 2013 14:54
Updating: Corrected values for doors, suggestion of clearing cache to unlock achievement.
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By Raiderhorn on 03 Feb 2013 17:10
EDIT: Just got it in a Solo custom game on Easy (set privacy to invite only). Used the same strategy as before, PaP'd my starting M1911 to Mustang & Sally since I was able to do this by Round 8 with a beastly 2x streak training zombies in the bottom of the upside-down tower after getting my spawn tower perks and before getting jug/mule/double/PaP. So the main differences were Public (custom/invite-only) instead of Local (still on easy), and I PaP'd my starting pistol, and the PaP was not the final perk (double tap was last, in that 2-floor only elevator that paints you into a corner).

Good luck guys!
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By spxyu02 on 05 Feb 2013 03:05
Sorry for the spam!

The final thing I did differently on my successful attempt was to not pick up any parts whatsoever. On my first attempt I had built the trample steam, but on my successful attempt I didn't pick up any keys or building pieces.
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By spxyu02 on 05 Feb 2013 03:22
I just bought every perk twice, even pack a punched 3 times and no cheevo. But it was co op. So if i would clear my cache, will it reset all my challenges from the campaign? I think i ll wait for a patch. They have to patch this. I just hate glitchy/ unobtainable cheevos!
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By F34R The Dude13 on 11 Feb 2013 00:42
worked a treat thanks for the guide dude
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By Cyber Monks on 11 Feb 2013 18:15
Updating: Even though the achievement description is pretty straightforward as it says you must use the perk machines, I added the note of you can not get this achievement from the perk-a-bottle power-up drop from the minions.
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By Raiderhorn on 21 Feb 2013 21:57
dude.... there is no mention in the solution of where the PaP machine is.....
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By ClaytThaGreat on 05 May 2013 02:29
@ClaytThaGreat Yes there is, you just missed it.

"-Juggernog, Mule Kick, Double Tap, and Pack-a-punch are in the skyscraper with the power (4 shafts - 2 are beside the power switch, 1 to the right of the power room, the other can be found on the roof)."
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By Raiderhorn on 05 May 2013 02:44
So I know your negative vote comes from you lacking to read :]
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By Raiderhorn on 05 May 2013 02:46
UPDATED:
-Clarified the lowest amount of doors to be opened in co-op compared to solo play.
-Grammar change in paragraph dealing with the four perk rule.
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By Raiderhorn on 06 May 2013 23:29
UPDATED:
-Grammar fixes
-Moved some information around
-Cut down the amount of text
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By Raiderhorn on 02 Jun 2013 20:31
UPDATED:
-Few grammar fixes
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By Raiderhorn on 30 Sep 2013 12:34
Bugged for me 5th July 23,

Done this 3times and no cigar.
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By Pernub on 05 Jul 2023 06:34
Great solution ✔️
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By on 11 Sep 2023 11:30
Thumbs up from me 👍
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By on 20 Dec 2023 17:15
@ rangersfan414 Thank you.
@ Mars A7X it is in an elevator shaft near the spawn. You can find two outside the spawn room, the other is near the PDW.
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By Raiderhorn on 29 Jan 2013 19:20
There is an easter egg on the map. PHD flopper is hidden in the first elevator you start next to. Half way down is a big hole in the wall and it's in there. Can confirm it IS NOT required for this achievement though. Also I recommend trying this at the same time as Mad Without Power. By Round 10 you should have like 12-13,000 dependant on how many x2 points you get. Along with doors this will probably cost around 25,000 points. At round 10 you should already have quick revive. Next you should hunt for Juggernaut and pack a punch one of your guns. A good gun to PaP is the AK. Next survive a few rounds racking up points and go about collecting the rest of the perks.
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By Disturbed XBA on 29 Jan 2013 19:43
Tried solo on easy just now. Ill run my order and if anyone sees a problem please hit me back. Bought quick revive..went down. Once I got up bought reload...who's who...juggernaut and double tap. Went down ...picked myself up( who's who) bought mule kick. And then bought pack a punch. No achievement . Any ideas ?
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By MrMoonShine82 on 03 Feb 2013 06:56
@MrMoonShine82 - I had it glitch on me solo/easy (local) also. Bought quick revive [1] & speed cola [2], went down, revived, bought who's who [3], other building and bought mule kick [4], jug [5], double tap [6] and finally pack-a-punched the ak74u from the wall [7]. I also built the trample steam in the early rounds to watch my back, if that means anything.

Locations (if those matter) were:
[1] Quick Revive - normal place
[2] Speed Cola - Other elevator that goes to top floor of spawn tower
[3] Who's Who - Last elevator in spawn tower, tops out at PDW floor
[4] Mule Kick - Power Room elevator, right hand shaft
[5] Juggernog - Power tower shaft that doesn't go all the way to the top
[6] Double Tap - Power Room elevator, left hand shaft
[7] PaP - Power tower final shaft, only goes to roof and floor just below

I'm going to give it another go on a solo custom game, instead of choosing "Local" from the main zombies menu.
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By spxyu02 on 05 Feb 2013 02:10
View all 52 comments Show less comments
Hi all, just done this and as someone who's an average zombies player at best and was having trouble with this I thought I would add the following tips which really helped me. The guide is for the average player who's having trouble with the achievement after a few attempts.

(I did this in solo)

Firstly the steps I took;

(works best if pack a punch is in one of the three easily accessible elevators in the power tower.)

1.) Round one, shoot the zombies in the legs with five bullets then knife them, let them take down any barriers and repair them until you stop getting points.
Round two, open the double doors and clear the debris on the escalator. go downstairs.

2.) Round two, shoot the zombies in the leg with 7 bullets each then knife them, when you run out of bullets, run up to one and knife it, then back away heal your hit markers and repeat, two knifes will kill it. Buy the pdw off the wall and quick revive from the elevator, leave one zombie alive.

3.) Make your way up to the spawn room, and get in the elevator that will crash to the floor, upon going down to the bottom the last zombie will normally die, here pick up an elevator key from the hallway in front of the elevator.

Make your way to the end of the hallway jump across, open the doors once you have enough points (start using the pdw, but only ever fire off a few rounds to get headshots only.)

Turn on the power.

Leave one zombie alive and see what is in the two elevators to the right of the power, if one is pack a punch, stay here accumulating 5000 points to buy it for your pdw.

Otherwise make your way to the roof on top of one of those two elevators.

4.) Once on the roof kill the last zombie if it's not dead already. Camp and I do mean camp here until you have enough points to buy every other perk on the map and have approximately 3500 points to clear debris,

Don't forget your grenades.

On monkey round/strange jumpy things, camp in the corner where the navcard table is built, crouch down and fire at them once they are close to you, always have a full clip at the start of this type of round because reloading when surrounded by these annoying things will cost you the achievement. If you absolutely need to, you can try to run away a fair distance and then reload, but they are quick and you probably won't get chance.

5.) Now you have enough points to buy everything, leave 4, that's right 4 slow walking zombies at the end of what must now be round 10/11.

Go down to the ramp, clear the sofa and buy whatever perk is there when the elevator reaches you, (take the zombies on a guided tour of the yard above until it arrives).

Get up the ramp and go right through the shed, buy the two perks at the elevators there. if you have to wait for the elevators train the zombies about.

6.) Run up the long rusty ramp adjacent to the dragon, get off at the end and turn right, jump down here and down again to the last elevator in this tower, call it using the key, buy the perk and either ride it down to a floor where you can get to the roof or jump down at the end onto the corner of the floor below (careful not to die).

7.) Either get to the roof by riding one of the two elevators or if you jumped down, buy the doors in your way and get to the 2 elevators, ride them to the roof, run up the rusty ramp again and off the end.

Jump across to the other building (from a running start, you can fall and die otherwise),

By this point you will have the maximum amount of perks you can carry (quick revive, double tap, juggernog and mule kick) down yourself here to get revived before buying more perks, (you can only carry four at once,) then buy the last perks.) (If you have been downed before this point you don't need to down yourself here as you will have no perks, also you will die.)

buy the debris on your left, get the perk from the elevator there, wait for the quick revive elevator to take you to the original floor you started at. turn right then right again, in front of you is the last elevator. When the elevator comes up (train any zombies around) buy the last perk.

The achievement is yours.

TIPS:-

1.) Headshots only.

2.) Make use of the double points and instakills.

3.) Ignore nukes unless there are 3 or less zombies left and you actually want this round to end, then kill the zombies and pick up the nuke too, easy 400 points, plus the points from killing the zombies.

4.) Don't pack a punch your gun unless the elevator is newly arrived, if you pack a punch your gun then the elevator takes off with it you won't get the achievement.

5.) If you have no ammo and only a few zombies and are in the power tower with enough points to spare, open some doors, clear some debris and get yourself a sliquifier, just in case things turn nasty.

6.) Use those grenades.

7.) Pause the game or train the last zombies to give yourself some time to think, I even paused the game several times to watch a few youtube video tutorials for clarification.

8.) Repair any barriers you see, it's easy points.

This took me six tries and I found the above to be the most cost effective and easiest method for an average or below average zombie player to get the achievement.

9.) If for some reason you choose not to follow this exactly and you buy the perks out of order and go into who's who mode instead of quick reviving, beware the zombies will chase you in who's who mode and if they catch you it's over.

Hope you get it, good luck and happy hunting.
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05 Feb 2013 16:40

9 Comments
Just so you know, your guide is very flawed. You CANNOT "carry 6 perks at once", you can only carry 4 at once.
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By RandomAlec on 09 Feb 2013 05:46
Noted and changed.
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By Iceonfire89 on 09 Feb 2013 13:06
Worked like a charm! Thank you very much!
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By Xx1337SniPerzxX on 09 Feb 2013 23:02
Your very welcome, glad my stumbling attempts at it could help others. :-)
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By Iceonfire89 on 10 Feb 2013 00:28
I almost had it following your steps but as I was looking for the last perk, my batteries died in my controller and I was on round 13. This happened while the Who's Who perk was being used so of course I got screwed and died. But very detailed solution that acquired a thumbs up from me.
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By Guile132 on 17 Feb 2013 20:34
Thanks, glad I could help. That sucks.
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By Iceonfire89 on 17 Feb 2013 23:20
Very good guide, got it on my first attempt!
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By Struikrover on 19 Apr 2013 11:50
Thank you very much, glad I could help. :-)
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By Iceonfire89 on 19 Apr 2013 12:48
It's for average zombie players who are having trouble, this guide is not for first timers, although it can be used that way, if you had taken the time to read it properly, you would have seen that. The instructions are long to include all the advice I have to convey, also it is a long achievement so I can't sum it all up in a few lines. Sorry you found the instructions complex, all others who have been messaging and commenting me seemed to have no trouble with it, if you however found it too complicated then I apologise. If you think you can do better your welcome to post your own solution, stop hating on others who took the time and effort to produce a solution so people who are looking for a guide (like yourself) would have some help. My instructions are far from useless they have helped many get the achievement, if you found it simple then this guide was not intended for your use, as stated, but I guess you didn't read it very carefully, upon seeing it's length why not pick another guide instead of hating and posting negative comments on mine? Anyway despite the negative vote, thanks for your feedback, sorry you didn't read it carefully enough to pass informed judgement.
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By Iceonfire89 on 20 Feb 2013 11:05
View all 9 comments Show less comments
Here is my video showing how to obtain the Shafted Achievement.

*This achievement is easier now because there is a bank in the map so you can just do 1 game for rounds and when you can just deposit the points in the bank.
When you have at least 30,000 points, end the game and start a new one and leave a zombie on round 1 and go to the bank and withdraw the money and start to spend it on the perks and pack-a-punch your main weapon so you don´t waste money in other gun.

Check the video for all the perk locations and pack-a-punch (don´t forget that in this map the perks/pack-a-punch swith from locations but don´t worry it´s not too hard to find them)
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29 Jan 2013 23:12

*NEW METHOD USING BANK AS OF JUNE 27TH, 2013*

Gather about 30000 points in the bank and store a good gun in the fridge (gun is optional - all of this is to be done in Tranzit games beforehand).

Go into a solo Die Rise game on Easy difficulty.

Immediately go down the elevator in spawn.

Grab a key and put it in the wall before jumping across (in order to send the elevator back up).

Jump across to the power building.

Withdraw all the money and the gun from the fridge (the fridge is directly in front of you as you jump across, and you can withdraw the money from the right shower of the two showers located on the other side of the wall of the fridge).

Turn on the power, go up to the roof, back to the spawn building and buy the 3 perks that that building has to offer (Who's Who, Speed Cola and Quick Revive).

Down yourself by cooking a grenade in a safe and open area (such as somewhere in the spawn room or perhaps the cafeteria area in the level just below the level with the SVU-AS).

Revive yourself (you'll be in Who's Who).

Down yourself once again (by cooking a grenade), so that Quick Revive revives you and you lose that perk as well as Speed Cola (to make room for the remaining perks).

Head over to the Power building again (either through the Buddha room or the spawn elevator method).

Buy all remaining perks (Juggernog, Double Tap and Mule Kick) and Pack-a-Punch your weapon (wait for the elevator carrying Pack-a-Punch to come to your level, then immediately use it as it arrives - you don't want it taking off with your weapon, as it might do that if you use it when it's already been at that level for a while!).

I hope this helps! Let me know if you have any suggestions to improve my guide in any way and definitely write any questions down in the comments.

Cheers and good luck!
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28 Jun 2013 07:49

1 Comment
Very easy w/ $$$ in the bank. Have your friend kill most of the zombies and open the necessary doors and use your savings for the machines!
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By ClaytThaGreat on 07 Jul 2013 06:05
Pretty straight forward. To clear up confusion you can not use melee attacks on minions to obtain a free perk. You must actually use all perk machines. Keep in mind the power MUST BE ON for all elevators to work (except for quick revive if you're playing solo). If you bleed out at any point you will have to rebuy perks that you already bought. Quick revive (500 solo, 1500 co-op) will always be in the first elevator which is right in front of you when you open the door under the stairs in the starting room. Speed Cola(3000) and Who's who(2000) are in the spawn building as well. The two can switch elevators. One elevator is behind the quick revive one and the other is right of the quick revive one. You must clear the debris blocking the stair way. Head down and take a right to find the elevator. These are all the perks in the spawn building. In the second is Jugg(2500), Mule kick(4000), Double tap(2000), and pack a punch(5000). They will all switch elevators every game. I am using the roof as a reference point. Two of them are right next to eachother in the top right corner(bottom left being the dragons head). One is one floor below, head to the bottom of the ramp that leads to the dragons head. There is a small staircase near the dragons tail. Clear the debris and head down it to find another elevator. Lastly the final one is a bit tricky to find. Head up the ramp leading to the dragons head and make a right and drop down the small ledge. Then run straight until you drop down again to see your last elevator. Nowadays there is a bank making this achievement a complete joke. Good luck.
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13 Oct 2014 05:37

The Pack-a-Punch and perk machines randomly spawn in elevators once you turn the power on. There's a total of 6 perks, but you can only carry 4 at once, so you'll need to go down first before you can buy them all. Don't buy Who's Who until after you go down, as this keeps your perks, not loses them unlike Quick Revive or normal co-op reviving. Here's a list of each one:

  • Speed Cola = 3000 points
  • Double Tap root beer = 2000 points
  • Mule Kick = 4000 points
  • Juggernog = 2500 points
  • Quick Revive = 1500 points (500 on solo)
  • Who's Who = 2000 points
  • Pack-a-Punch = 5000 points

There are 3 elevators in the starting building, 2 in the power building and 2 on the roof with the dragon.

The Pack-a-Punch will be the hardest because it costs the most at 5000. You're going to need 20000 points to buy them all (19000 on solo), so be prepared to survive quite a few rounds to get enough. For this reason it is advised to save what you think are the least important perks until last.

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https://www.youtube.com/watch?v=Thvw4B_AQ9I

Perks may be arranged in a different order.
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22 Apr 2013 17:10

you need to use 6 drinks

and improve one weapon

https://www.youtube.com/watch?v=142IfX1Qu3A
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02 Mar 2013 17:11

4 Comments
You need to use six drinks and upgrade one weapon. You can only buy four, how can you buy two more? We kill ourselves, lose perks, and buy the rest. Also, playing on the "Original" difficulty level. I bought all the perks and upgraded the weapon on the easy difficulty level, but they didn’t give me a trophy.
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By HaRJIeY_DaViDsOn on 02 Mar 2013 17:39
The guy above made a mistake. Achievement is also given on EASY difficulty. Apparently, he forgot about any perk or Pac-E-Punch.
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By MrNosckov on 12 Jun 2016 16:37
The three of us played our game on NOVICHOK. We saved money near the PDW cannon, fired it with it, bought 6 perks and unpacked the cannon. Everyone received the trophy one by one. So it doesn’t depend on the difficulty level, maybe it’s just a glitchy trophy.
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By por9idok on 21 Apr 2019 23:14
The trophy is a bit glitchy. The three of us played (difficulty level - EXPERIENCED), fulfilled all the conditions, but no one got the trophy. It's better to do it solo.
First of all, you need to save up money for this trophy. This can be done on the TRANZIT map (CUSTOM GAME. Difficulty level - BEGINNER). Earn 25-30 thousand and put it in a bank in the CITY. They will not disappear anywhere, as they can be removed in the “shower” on Die Rise. The "shower room" is located in front of the double door (750 points), where you will turn on the electricity. You can withdraw and deposit money there.
And so we begin. My own game. Die Rise card. Difficulty level - EXPERIENCED.
On wave 1, leave 1 zombie and go to the “shower room” for money. Don't forget to buy Olympia (500 points) in the starting room before doing this. You go downstairs in the freight elevator. Run forward and immediately jump onto the next building. The “shower room” will be on the right as you move towards the door with electricity. We rent 25 thousand. Turn on the electricity.
1. Make an improvement (5000 points) to a weapon (Olympia) in Pack A Punch.
2. Buy perks: Jugger Nog - 2500 points, Mule Kick - 4000 points, Double Tap Root Beer - 2000 points, Revive! Soda - 500 points for solo games (1500 points for playing co-op).
3. We blow ourselves up with grenades (we hold them in our hands, no need to throw them). The resuscitator will revive you, and the perks will disappear.
4. Let's buy the rest of the perks: Sleight of Hand Soda - 3000 points, Who's Who? - 2000 points.
An upgrader (Pack A Punch) and 6 machines with perks are located in the elevators. There are 7 elevators in total.
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By Urfin_Dzhus on 14 Aug 2016 22:19
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