Call of Duty: Black Ops III
98 Achievements
1,950
164-205h
For The Good Of All
In Revelations, the Key must be opened. Details for this achievement will be revealed once unlocked
30
0.87%
How to unlock the For The Good Of All achievement in Call of Duty: Black Ops III - Definitive Guide
Do not underestimate it, however, this is still very challenging, before I start on how to do it, there's some stuff you should know.
-I'm assuming you are very familiar with the map layout including the names of each area of the map (Kino is the theatre, Nacht is where Juggernog is etc.)
-I'm also assuming you know how to do all the generator type things and unlock pack- a- punch, it's quite easy, but if you're not sure look up a guide.
- I won't include how to build the shield because it is not required for the Easter egg, but it is very useful and I highly suggest you figure out how to build it.
-The lil Arnies can be upgraded and this can be very beneficial for you in the boss fights, this is not required however and I got through just fine without it, even so it's quite easy to upgrade so look up a guide if you're interested
- I unfortunately can't confirm this, but there are some people who say the host of the game must have done all previous Easter eggs in black ops 3 to complete this one, I have also seen reports saying this isn't true, I personally didn't want to risk it so I hosted the game having done all previous Easter eggs.
This Easter egg can be done with any number of people, although I find 3 to be the magic number. 1 and 2 is not enough and its very easy for you both to down at the same time, and with 4 the boss fights are made far more challenging, so I suggest 3 people in the game. There are no prerequisites for this Easter egg, and no required gobblegum. However, I personally wouldn't hesitate to use some mega gobblegums especially for the boss fights. After taste is great to bring into the boss fights as if you down and get revived you keep your perks, no matter how many times you down, and losing Jugg in the boss fights it's pretty dangerous.
So with your crew all set and your gobblegums ready start a private match on Revelations.
Step 1: Tombstones
This step is very easy and can be done the second you spawn in. Looking left from where you spawned in floating on a distant island is 2 tombstones. As well, if you buy the left door you'll see 2 more floating on a separate island in front of you. Numbering these tombstones 1-4 going from left to right you must shoot them in the order: 2,3,1,4. You can use any weapon, I recommend your starting pistol. A thunder sound will be hear signalling this is complete.
Step 2: Keeper ritual
For this step it is required you have built the keeper summoning altar thing.
Building the keeper summoning altar thing:
There are 3 pieces around the map you must collect.
-The first one will spawn in either mob of the dead or origins and looks like a flag, it's pretty easy to spot, just look around. I've seen in on the top of the dig site in origins and in the cafeteria in MOTD right to your right as you walk in, it could spawn in other places in those areas I believe though.
-The second piece looks like a skull and is in Verukt. I've seen it on a chair to the left right as you land there from MOTD and at the top of the stairs to the right in a chair when facing the portal outside.
- the third piece is in either Kino or Der eisendrache. It looks like large pink crystal. I've seen it in the bottom room with the 4 statues in DE and right beside the pyramid.
Once all three pieces are collected you must find a summoning altar. Every island has one except the spawn island. Their locations are:
- At the back left of the theatre in Kino.
-Near where Speed Cola WAS for Verukt (meaning World at war verrukt) (top floor).
-In the area the robot would have stomped down in origins, opposite the area with double tap.
Go up to any one of these and hold x to craft the thing. Now you can go to any one of these and for the low low price of 5000 points call in a keeper to help you out. It should be noted that you do not need to put in all 5000 at once. Say if one player goes up to it and holds x with 3000 points, they will lose all their points, but the cost will now only be 2000 points.
Now, for this step, you are looking for a small rock that is visible on one of the launch pads around the map. It will always be at the back of the launch pad and looks like a triangle, it is quite small and hard to see, but you will know when you see it. You need to find whichever launch pad has this rock on it. It is here your keeper will need to perform his ritual. To set that up:
You must call in the keeper from an island that is not the one the rock is on. You now must take the appropriate launch pad so you land on the launch pad with the rock. At this point the launch pad will be red, and you temporarily won't be able to launch. During this time, you must stand on the triangular rock at the back of the launch pad. The keeeper will then start doing a ritual, which lasts about three minutes (you can get off the rock now).
While doing the ritual all zombies on the map will ignore players and try and attack the keeper, who you must defend. Since this ritual takes such a long time, it's very easy to go through 3 or 4 rounds just on this step, which you want to avoid. What I did is, had one player holding zombies on one end of the map, since it was an early round they were both walking. The other players then started the ritual on the opposite end of the map. Since the zombies were both walking they didn't even reach the keeper before the ritual was finished.
Now once the ritual finishes the keeper drops an audio tape which you can grab. You must take it to nacht and place it in an audio player which is on the top floor, there's some story here if you care, but otherwise you can move to the next step.
Step 3: Arnie the holes
For this step at least one player will need to have obtained lil arnies from the box (basically monkey bombs) now with them, you must head into the giant apothicon (where PAP is). Inside this guy there are a total of nine little breathing hole things around the perimeter. They're fairly obvious and gross. Now basically you need to throw an arnie into all 9 of these holes. It is important you keep track of which holes you had arnied all ready, because you don't want to do the same one twice.
You only have 3 arnies so throw these 3 into the first 3 holes. Once all 3 have been thrown a number of margwas will spawn inside the apothicon with you, so some decent weaponry is recommended to deal with them. Each one will drop a powerup so hopefully one is a max ammo. If not, you will need to play until either another player gets arnies or you get a max ammo. Then just rinse and repeat for the next 3 holes, causing 3 more margwas to spawn in, and same thing for the last 3. Once all nine holes have been thoroughly arnied, another audio reel will spawn, this one in the middle of the apothicon, top level. Grab it and play it on the player in Kino, across from the teleporter.
Step 4: Building a body
This step is fairly straight forward but can be a bit annoying. To start you will need an upgraded Apothicon servant.
Upgrading the Apothicon servant
The Apothicon servant can be obtained from the box but upgrading it is a bit of a challenge. It's quite frustrating because essentially you are required to hit 5 incredibly small little pieces of floating debris outside the map which are very far away from you using the Apothicon servant. I'll give you the general area of where they can be found, but you will likely need to watch a video because they are incredibly small and there's already a bunch of debris floating around.
- In shangri- la, looking straight up when in the middle of the stairs.
-Nacht, top floor looking out the window.
- Verukt: when facing the portal outside look at your 1 o'clock and up.
-In the same area as the last one look right more and up more. This one is apparently visible from origins, but I can't for the life of me see it, even so here it is barely visible. It's so far away the projectile leaves your render distance before it hits, so you can even see if you hit or not until it disappears.
-Also in verukt, stand in front of the launch pad taking you to MOTD and look straight up.
This is incredibly frustrating as the iron sights on the gun are very imprecise, so you will likely miss multiple shots. If you hit it a portal will form and the debris will be sucked into it.
Once all 5 pieces are shot you can pac- a- punch the Apothicon servant using the PAP machine for 5000 points just as normal.
For the step, you will also need any other pac-a-punched gun (preferably automatic and with range)
Now there are 6 locations around the map you must shoot with this normal upgraded gun. They don't stand out at all and are usually just specific sections of the wall (I have no idea how people found this out) once they are shot, a small bone will float out of the area (this can often be near impossible to see). Once this happens you must shoot the general area with the upgraded Apothicon to suck the bone piece away, there is a small audio que when you do this right. The 6 locations are:
-In shangri- la, above the stamin- up machine there's a kind of blue rock sticking out at the top of the wall, this one is fairly obvious.
- In spawn, if you head over to where you do the corruption generator and look left you'll see a church with a bunch of debris floating in front of it. This one is near impossible to see. On the wall of the church above some candles is a kind of yellow strip of light, shoot this.
-In nacht if you're on the top floor and facing the giant Apothicon, there will be a ramp leading down behind and to your right. Overhanging this ramp the ceiling is broken and you need to shoot a brick in this broken ceiling, just kind of shoot everyone until the thing pops out.
-In verukt, if looking at the portal, to the right there is a water fall outside the map. There's a rock overhanging the bottom of this water fall, around the tip of this large rock is where you must shoot.
- In origins if you go to where the robot would normally step and look outside the map you'll see a small fire right in front of you, about 5 feet away. There's a series of pointy rocks here as well, and a few smaller rocks placed in front of these, one of these rocks is what you must shoot.
-This one is quite annoying to hit. It is in der eisendrache and requires the 0 gravity be activated. Once activated in the top right corner of the room (when facing the portal) there is a spot in the wall you can jump over and begin a cool wall run track outside the map, if you make it to the end you can get a free perk, don't worry if you fall off the map, you'll just be teleported to safety. Now start this wall running and on the third wall you need to shoot a specific brick in the bottom right corner while mid air. It looks no different from the rest of the bricks so just spray with your upgraded gun in the general area. You will see it floating if you do get it. What's nice is the Apothicon servant can suck up the bone from the map, without needing to wall run, you should see it floating.
Once all 6 bones are collected, head to nacht and go upstairs. On the floor will be a skeleton comprised of all the bones you just retrieved, you must shoot this again with the upgraded Apothicon servant and it will form a dead body. Which you also must shoot with the Apothicon. Once this is done another audio record will drop which must be played in origins at the top of the dig site.
Step 5: Giving ghost Sophia a metal body
This is fairly straightforward. If you head to Nacht after the last audio tape finishes there will be a large robot head (Sophia) floating in the centre of the ceiling on the top floor. You need to get her out of her ghost form or something...
Anyway, at each of the corruption engines there is a corruption turret available for purchase once the corruption engine has been completed. You need to activate this turret on any of the spots and turn it around 180 degrees so you are facing the portal, then if you look to the left you will see a slightly different rock floating in the sky. It is blue in colour and has a distinct shape. If you shoot this floating rock, you will be ejected from the turret but it will continue shooting.
You must do this for all 4 turrets, the rocks are fairly easy to spot and all look the same. each one is located around your 10 o'clock when facing the portal. Each turret costs 2000 points to activate, so it will be 8000 points total. It does not need to be the same person activating each one.
Once you have used all 4 turrets, head back over to Nacht, and you will see that the rocks were actually deflecting the lasers onto ghost Sophia. Hold x on her and she will form a physical body and start moving. Follow her and she will lead you to Kino der toten, where she will land on top of the teleporter.
Step 6: Samantha's room
Once Sophia has perched on top of the teleported in kino, it can now be used to teleport. All players in the game must enter the teleported and hold x, to teleport (there is no prompt to do so however).
You will end up in Samantha's room in the Dr. Monty House overlooking the map. All you need to do while here is grab this book sitting on her bed by holding x. Wait a few seconds and you will automatically teleport back.
When you return, go to the podium on the Kino stage and hold x, which will deposit the book you just grabbed onto the podium, causing it to shoot a light toward the projector room (go check it out up there it's kind of cool, but not needed just yet)
Step 7: Egg incubation.
This step is not difficult, but incredibly annoying. Basically, once the book has been placed, 4 Apothicon eggs will spawn somewhere in the map. They are easy enough to see but relatively small (about the size of an ostrich egg) they also are noticeably orange in colour. Unlike collectibles on past Easter eggs, where there at most maybe 3 or 4 spawns, there's upwards of 20-25 spawns for these 4 eggs, so it's quite annoying trying to find them. Here are the places I personally found them (but there are many more)
-Bottom of the shangri- la stairs in some fire on the ground.
- In spawn, heading towards the shangri- la jump pad look right when going down the small stairs.
-In spawn inside a wooden barrel by the gobblegum machine
-In verrukt, on the ground on the right side when moving going across the exterior area to the corruption engine.
-In verrukt, between the two zetzubo green tank things on the top floor.
-In Kino, from the projection room head out the right side (when facing the stage) and continue towards the stage. It's sitting by some theatre seats overhanging you just as you reach the bottom.
- In der eisendrache, heading down the walkway to Kino, inside a bucket beside the wunderfizz machine
Again, this is just me and my groups locations, it's entirely possible non of your eggs spawn here, but just keep your eyes peeled and you will find all 4.
Now, once you have all 4 eggs (note each player can only have egg in their inventory at a time) you must bring them into the Apothicon. In the very center, there's a green liquid pool, and around it are 4 weird... things, they're hard to describe but fairly obvious. Holding x on one with an egg will make you put the egg inside of it (it's kind of disgusting) once it is in there, you personally must get 10 zombie kills (only zombie kills, spiders/ parasites don't count) near the incubating egg (meaning if your teammates get kills near your egg, it won't count). This must be done with all 4 eggs placed into the 4 different chamber... things. Once 10 kills have been obtained, a gateworm will be “born” where you placed your egg, grab it with x.
Now, using this gateworm, you want to search the entire map, checking every corner. You are listening for a very noticeable “ding” noise, which begins slow but gets faster the closer you get to it. It is quite clear what this noise is when you hear it, and the locations are random, ensure you are very thorough with your searching. When you find the location (where the dinging is the fastest) hold x to place the gate worm there. Wait a few seconds, and a symbol will appear for you to grab with x. This entire process (finding the egg, incubating it, and finding the dings to get a symbol) must be done with 4 separate eggs. You can only be working on one at a time, so it's best if everyone does an egg from start to finish.
Once you have done this 4 times and gotten four symbol (you can check by pressing the score button: and looking in the bottom right corner, making sure there are 4 symbols there). You can move onto the next step.
Step 8: Boss fight the first
So, needless to say, this is a boss fight, not the final boss fight but a kind of preliminary one. You won't be fighting a boss, but instead a number of margwas in dangerous and changing terrain. One player will already have an upgraded Apothicon servant, which is very useful for the fight, as well as an upgraded thunder gun, both of which will quickly kill margwas. Lil arnies are also very beneficial as they can allow you to easily revive downed team mates. So make sure you are geared up and perked up appropriately for the fight, it's not super difficult but shouldn't be taken lightly.
To begin the boss fight all players must head into the projector room in Kino and stand on the purple symbol on the floor, automatically teleporting them.
When you enter the area, the boss fight doesn't immediately begin, there's a small puzzle to solve first. Head to the opposite end of the room and you'll see the book you got from sam's room sitting there. Hold x on it and it will begin flipping trough pages. During this, zombies and furies and stuff (not margwas yet) will spawn, so it's best if one person focuses on the book and the others cover him. The book is going to flip to a page containing a picture of one of the symbols in the bottom right hand corner of the screen when you check your score. It does this 4 times for each symbol, and you need to remember the order the symbols came in. I found it easiest to just number the symbols 1,2,3,4 in order from the ones on the score screen, so instead of remembering the symbol itself you just remember its number. Once all 4 numbers have been shown, head black up to where you spawned in and you'll see a floating purple symbol cycling through symbols every 4 or 5 seconds, zombies are still spawning, so make sure the other players cover. You want to wait until the first symbol shown to you in the book is displayed, and hold x on it, if done correctly the symbol will appear in front of you in gold and the purple symbol will continue cycling. You must do this 4 times for the symbols in the correct order. Be careful because it will try and trick you, it can show you symbols very similar to ones you're looking for except certain parts are flipped, so be cautious. If you do accidentally select an incorrect symbol, your team will be teleported back to the map, and you must finish the round before teleporting back to try again.
Once all 4 symbols are selected, the boss fight begins. There are 4 stages to it, and in each stage the objective is just kill all the margwas, so it's best to not shoot zombies unless you need to, as they don't stop spawning. For each stage, the map changes to one of four things:
-The walls keep shifting, this is the worst one as you can get screwed over by an unlucky movement and get trapped.
- Certain parts of the arena become fire, which is obviously painful to you, stay to sides of the map and you'll be fine.
-Low gravity is activated (like what happens in der eisendrache), but there are areas of light which are safe and the rest of the map will slowly hurt you if you walk on it. You take damage very slowly and even so, just keep jumping and you'll be fine.
-The pillars around the center of the map glow purple and move slowly, they damage you if you touch them.
So again, once a new wave begins, kill all the margwas to move on, you are granted one max ammo at the front of the room so use it sparingly. Once the last margwa of the last wave is killed, the enemies will all die. In the center of the room is the summoning key, which someone must grab with x to teleport back.
Step 9: Throwing the Summoning key
If you've ever played the multiplayer game mode “uplink” the summoning key acts a lot like the uplink ball. The person holding it can't use any other weapons, but mêle with it is an insta- kill on zombies, as well you can throw it with to teammates or anything. If you throw it off the map don't worry it will teleport back to you.
This step is quite easy, you just need to throw the summoning key at a number of different objects around the map. If you hit the object successfully, there is a very obvious blast of white light and child's toy will float where you threw it. The locations are:
-In mob of the dead, on the catwalk with your back to the portal, there's a faint poster on the cell wall of one of the cells.
- In origins, head to the top of the dig site, and stop at the top of the ramp going down to buried. Looking out you'll see a gravestone about 20 feet away.
- In verrukt, head outside, on the left side outside the map there's a mounted machine gun atop a fountain.
- In Kino, head to the middle of the area and look straight up at the chandelier, you're aiming for a radio in the chandelier which is very hard to see, just aim a bit in front of the chandelier and you should get it.
-In der eisendrache, head to the portal and turn around. Up and to the left there is a large clock, it can be hard to see but move around the area for a better look, throw it at the clock.
-In shangri- la, while on the stairs facing the entrance to der eisendrache, look left, on top of a large wooden holder there's this silver sphere type thing (it's from the shangri- la Easter egg)
-In Nacht on the bottom floor look out the window to the right of the spawn portal, there's a red barrel obscured slightly to the right.
You can do these in any order, and when the last one is hit the summoning key will disappear. This means you're ready for the final boss fight.
Step 10: Boss fight take 2
This boss fight plays almost identically to the boss fight from shadows of evil. So if you're familiar with that, this shouldn't be too hard. Even so, this is a fairly easy boss battle all and all, it can be over very quickly if you work together. The thunder gun and Apothicon servant are necessary, as they are very good at clearing out large volumes of zombies/ margwas. Other than that, LMGs are very useful for the actual boss (the shadowman) as well, I found shotguns to be pretty good for him if you are close enough (all upgraded of course). And lil arnies are almost a necessity, because the shadow man only open up for attack briefly, and you can't be distracted with zombies while you are shooting him. For gobblegum, I found aftertaste to a be a lifesaver (you keep your perks if you down and get revived).
To start the boss fight all players must head to the kino teleporters and hold x.
All types of enemies will spawn consistently, so be careful and keep moving. As well, the map will morph into the different ones found in the first battle at random. The shadow man has a shield to start with, so you can't take him down until that is taken down. To do that, head to any one of the 4 glowing green pedestals around the map and hold x. This will place the summing key there and you must get kills (they can be anywhere in the room) to power it up. Once it is Powered up, one player grab it and throw it at the ghost Sophia sitting in the middle of the room. This will cause her to fire her laser at the shadowman, taking away his shield. As soon as this happens get lil arnies out because you have to quickly shoot the shadowman. Once he takes a certain amount of damage he teleports, and then again, and again, he keeps teleporting every time he takes enough damage. Unlike in shadows where he teleported randomly throughout the room, he will stay mostly in the same general area. Keep firing on him until he teleports right inside the giant Apothicon behind him's mouth. As soon as this happens, one player needs to be ready to hold x on the Sam's room book where it was when you did the margwa fight. If you do so properly a laser will fire out of the book and you win!
If you are not quick enough to damage the shadowman, he will regenerate his shield, and you must place the summing key again and charge it.
Once he is killed a series of cutscenes will play followed by the two achievements. As well you will get 1 million xp if you had done all the previous Easter eggs in black ops 3, which is enough to almost reach a prestige from level 1, and a pretty cool calling card. The game ends once the Easter egg is complete (this is unfortunately unavoidable)
All and all I didn't find this Easter egg to be that difficult, it's pretty hard to explain through text the locations of a number of very small things around the map you need to shoot, so you may want to look up a video.
If you have any further questions about this feel free to leave it in the comments or just message me directly. Good luck!
This was the video guide I personally used. I take 0 credit for the guide, all credit goes to MrRoflWaffles on youtube.
Requirements needed for this achievement:
1st - Activate/Override all of the Corruption Engines in order to access the Apothicon area;
2nd - Build the Summoning Keeper Protector.
3rd - Acquire Li'l Arnies;
4th - Acquire the Apothicon Servant from the mystery box and upgrade it.
"For The Good Of All" as well as "A Better Tomorrow" Trophies can be unlocked together by completing the Revelations Easter Egg in full. Listed below are each step involved in the process of the entire Easter Egg, start to finish with as much ease as I could muster. Hope this helps! :D
First thing you want to do is activate all of the Ritual Tables in order to access the Pack A Punch area.(The Apothicon).
Second, you will need to acquire the Apothicon Servant(Estulla Astoth)from the mystery box and upgrade it.
Third, you will need to acquire Lil' Arnies, also from the mystery box as well as any weapons of your choice.
Fourth, you will need to locate all pieces and build the Summoning Keeper Protector.
Lastly, I would recommend(Not required)getting the Ragnarok DG4's(Gravity Spikes)also from the mystery box as well as the Thundergun and possibly trip mines.
Step #1: Shooting the gravestones!
Step #2: 1st Audio Reel!
Step #3: 2nd Audio Reel!
Step #4: 3rd Audio Reel!
Step #5: Resurrecting S.O.P.H.I.A!
Step #6: Eggs/Worms/Runes!
Step #7: Kronorium Sequence!
Step #8: Summoning Key Uplink!
Step #9: Shadowman Boss Fight!
All videos were recorded by my own team and uploaded to my own YouTube Channel.
On the channel you will also find other tutorials such as: Zombie Shield, Keeper Protector, Pack A Punch and more!
Hope it helps, guys~ Good luck! :D
I know you posted the same thing double, but this way you can improve it
This trophy is for completing the main Easter Egg of the map. If you are playing co-op, the trophy will unlock for all players during the cutscene at the very end. Also note that the game will end as soon as the scene is done. So if you were working on any miscellaneous trophies at the same time, complete them before doing the final step.
Here are all the steps to completing the EE, and please note that steps cannot be skipped/reordered in this map. They must be done in the same order that I have written them.
Step 1: Shoot the 4 Gravestones in the order of the character’s deaths.
At the Spawn area, there are 4 gravestones outside the map on the left side of the screen. 2 of them are along a narrow alcove on the left, and the other 2 are near the Origins jump pad that you have to spend points to access.
You must shoot them in the order the characters died from the previous maps, so shoot Richtofen, Dempsey, Takeo, and finally Nikolai (The order is 2, 3, 1, 4 when reading from left to right).
When done correctly, you will hear a sound and 4 red flames will flash on the gravestones before quickly disappearing.
Step 2: Complete the Keeper ritual at the randomized jump pad and collect the audio reel.
After completing the first step, a small triangular rock will appear at the base of one of the jump pads. It will spawn on one of these pads:
- The one from Mob to Verruckt.
- The one from Verruckt to Mob.
- The one from Verruckt to Kino.
- The one from Kino to Verruckt.
- The one from Shangri-La to Spawn (Thanks gh0stface for confirming!).
The rock is tough to spot, so the best way to find it is to jump from any jump pad to a new area, then as soon as you land go onto the pad you jumped to. The cooldown will give you enough time to see if the rock is there. If it isn’t just simply repeat at another pad.
Once you find the one containing the rock, you must summon the Keeper for 5000 points from any of the summon points. Note that if you don’t have 5000 but are playing co-op with a group, you can each chip in funds until it’s paid for.
To summon the Keeper, you first need to find parts scattered around the map, then build them at any Summoning Point.
Here are the part locations: (Note that there are 3 parts, and each has 3 spawn points)
-
- Verruckt – On a chair as soon as you land from the Mob jump pad.
- Verruckt – On a shelf near Speed Cola.
- Verruckt – Near the electric trap on a chair.
-
- Der Eisendrache – Near the Primis statues on the right.
- Der Eisendrache – On the side of the Anti-Gravity Pyramid.
- Kino – On a table near the jump pad to Verruckt.
-
- Origins – On a corner of the giant footprint.
- Origins – On top of the Dig Site on the left side.
- Mob of the Dead – Next to Mule Kick.
Now you must bring the Keeper to the little rock and press on it. The Keeper will start a ritual; you can tell he’s doing it because he will make weird sounds and his energy ball will move up and down. All zombies will ignore you and will try to attack him, so you must defend him until he is done. This usually takes around 3-4 minutes (You can also keep 1 zombie behind a window at the start to guarantee that the Keeper won’t be interrupted).
Once he is done, the Keeper will disappear and an audio reel will drop where he was standing. Pick it up with . You must then bring it to Nacht Der Untoten and place it on an empty recording device upstairs (directly above the spawn portal). This completes the step once the audio plays.
Step 3: Get the audio reel in the Apothicon using Lil Arnies.
This is the most annoying step in my opinion. To do this step, at least 1 player must get the Lil Arnies weapon, which is randomized from the mystery box. It’s like the Monkey Bombs from previous maps, thrown with . You must then head into the Apothicon beast (where the Pack-a-punch machine is).
While inside the beast you will notice little round holes around the outer walls of the area that randomly spew green smoke, and zombies spawn in through these holes too. There are 9 of these holes in the Apothicon; 3 on the right, 3 on the left, and 3 near the back. You need to throw a Lil Arnie into each hole to finish this step (Easiest when lying prone ()).
You only get 3 Arnies, and every 3 holes you fill will send in a wave of 3 Margwas. Also if you miss a throw and need to leave the Apothicon to get a Max Ammo, it will reset the holes to the last multiple of 3 that you reached (i.e. If you fill 5 holes but miss the 6th one then leave, it will revert to only 3 completed). The Margwas will sometimes drop a Max Ammo when killed so you can get lucky most of the time.
This is much easier in co-op because if you miss a throw, your partner can try a Lil Arnie if they have them. Or they can leave the Apothicon to try and get a Max Ammo while you stay there.
Once all 9 holes are filled and all Margwas are dead, the audio reel will spawn on the bridge above the green pool. It will be right next to the bright yellow fleshy bulb. This reel goes to Kino, the recorder is on the stage on the right (between the Mystery Box location and the rightmost mannequin). Once the audio plays, this step is complete.
Step 4: Collect the Bones for the final audio reel.
Around the map there will 6 bones to find. They are hidden in rubble that must be shot first by a Pack-a-Punched weapon (only bullet firing weapons, so Thunder Gun and energy weapons don’t work), and then sucked up by the upgraded Apothicon Servant weapon. To upgrade the Apothicon Servant, see my Other Secrets Section HERE
The bone locations are as follows:
- Shangri-La – Directly above Stamin-Up is a rock that looks out of place. It is slightly blue/grey in colour, and when shot it will release a skull in plain sight.
- Spawn – Stand near the Corruption Turret facing away from the portal. Look to the right and slightly ahead to see the church with a broken wall. Stand near the front-right orange pillar and look into the broken church. From the stained glass window, you’ll see 2 candles next to it on the left. Directly above those is some rubble on the ceiling, shoot that to release the bone. A little bit tough to spot.
- Origins – Stand in the giant footprint near generator 3, and face to the right (towards the center of the map). You’ll see a small slope with some fire, and directly behind the fire is a large pointy rock with some debris at its base. Shoot that debris to get the bone.
- Verruckt – From the Corruption Turret and facing towards the portal, look to the left to see a greenhouse and a waterfall behind it. Near the small waterfall there are a few rocks, and one on the left has a small rectangular block sitting on it. Shoot this block to release the bone. Hard to spot at first.
- Nacht Der Untoten – From the portal leading to Der Eisendrache, head up the ramp on the left and turn around at the top. Look above the portal and slightly right to see a small patch of roof that has been destroyed. Shoot the top of this section to get the bone to appear.
- Der Eisendrache – Along the wallrun/parkour challenge is where the last bone is. On the 3rd wall you run to (it’s U shaped on the right if facing the portal), you need to get on the opposite side of the wall and fire your gun along it. This will take a few tries as the spot is very tough to hit, but when you do it right, the last bone will pop out. It is possible to shoot it from the Corruption Turret instead of while wallrunning, but it’s a tough shot either way.
After you get all 6 bones, head to Nacht Der Untoten and go to the second floor. In the middle of the room with Juggernog and the recorder where you placed the reel in Step 2, you’ll see a pile of bones sitting in the middle of the floor. If it isn’t there, you missed a bone.
Shoot the pile of bones with the Apothicon Servant and it will form the bones into a dead woman’s body. Shoot the body again, and it will drop the last audio reel. Bring this reel to the top of the Dig Site in Origins, and place it on the recorder on the table. Once the audio plays, this step is complete and large object will fly past you.
Step 5: Power up SOPHIA with the Corruption Turret lasers.
The large object that flew through the air was SOPHIA, which you may remember from the previous map, Gorod Krovi. She will be directly above where the bones were in Nacht, but she’s a hologram that needs to be powered up.
You will power her up using the laser turrets at each Corruption Engine. What you need to do is aim the turrets at the floating turquoise rocks in each area. These will deflect the lasers towards Nacht to power up SOPHIA.
Each turret costs 2000 points to use, and most of the areas have 2 floating rocks. Just aim the turret to the rock on the left (when facing the portal) and as soon as the laser starts deflecting, it will automatically lock on and kick you off the turret. This is how you know you did it right.
Repeat at all 4 turrets. Once you’re done the last one, head to Nacht and hold on SOPHIA. She will become solid and will fly towards Kino, landing at the teleporter on the stage.
Step 6: Get the Kronorium book.
Super easy step. Have every player in the game stand on the teleporter; it will warp you to Samantha’s room in the house behind the spawn.
In the room, look on the corner of the bed to see a book. Press to pick it up, and then you will be teleported back to Kino. Place the book on the podium on the stage with and you’ll see lights going to the projector room, where you’ll find a bright purple marking on the floor. Don’t head there yet, but you’re almost there!
Step 7: Find the Apothicon eggs around the map.
After placing the book, 4 eggs will spawn around the map. They are coloured bright orange and they spawn 1 at a time, meaning you must find the first one in order for the second one to appear, and so on.
The eggs tend to spawn 1 per island, but occasionally Shangri-La/Der Eisendrache/Kino get 2 eggs on the same island (this is because the Spawn area does not have enough egg locations, so Shangri-La is considered a part of Spawn in this step). The eggs have many locations where they can spawn, but here are a few that I’ve noticed in a bunch of different attempts:
- Kino – Near the map on the chalkboard.
- Kino – On the balcony overlooking the right side of the stage.
- Der Eisendrache – Near the Primis statues.
- Shangri-La – On the Fire Pits on each side of the stairs at the bottom.
- Spawn – Near the Shangri-La jump pad on a garbage can.
- Spawn – On a barrel near the Origins jump pad.
- Origins – Near the giant footprint.
- Origins – On top of the Dig Site.
- Mob of the Dead – Near the Corruption Engine on the left side.
- Verruckt – Under a chair next the Mob jump pad.
- Verruckt – Near the yellow test tubes on the second floor.
Once you find an egg, bring it to the Apothicon Beast and place it with in one of the four incubation chambers around the green pool. Then kill around 10 enemies of any type to turn the egg into a gateworm.
Note that even parasites count for this, so if you want to make things really easy but a bit slower, don’t kill the last zombie in a round and just use the infinite spawning parasites to power the egg! Update: As of the latest patch for the game, only zombie kills will power up the eggs, parasites DO NOT COUNT anymore!
Step 8: Use the Gateworms to find the runes.
Fairly easy step. Once you have a gateworm, run around the entire map until you feel your controller vibrating and you hear a sonar-like sound. Once the sound gets really fast and your controller vibrates nonstop, press . You’ll see the gateworm floating near you and it will dig into the ground to reveal a rune. Pick it up with , and repeat until you find all 4 runes. With 4 players, each person can work on a single rune, but only that person will be able to hear/feel the vibrations!
The runes always spawn with 1 on each island. If you have multiple players, once someone finds their rune they can tell the others not to check the island they were on to help lessen the search time.
Step 9: The Summoning Key, Simon Says, and the first battle!
Before starting this step, make sure everyone has upgraded weapons, and as many perks as possible. Don’t forget about the free perk above Der Eisendrache! Each player can grab one, so that’s 4 free perks for you if you’re in a 4 player game! Also any reviving Gobblegums would be great as well (Aftertaste, Self Medication, etc.).
Head to the projector room in Kino, this is where the purple marking is on the floor. Each player needs to stand on the marking, and once all 4 players are there, you will teleport to the boss arena.
IMPORTANT NOTE! DO NOT STAND RIGHT NEXT TO ANOTHER PLAYER! IF YOU ARE TOO CLOSE WHEN TELEPORTING, A NASTY GLITCH CAN MAKE YOUR ENTIRE TEAM DIE WHEN YOU SPAWN!
To avoid the glitchy death spawn, have each player stand as far apart as possible, at each end of the mural. It lessens the chances of it happening but it can still happen. I as well as many others have had this happen to us and it is a huge pain to have everyone die for no reason, especially 2+ hours into a really good run! So stand as far apart from the others as possible to avoid this. There is no way to 100% guarantee that you won't die; it's just an unfortunate glitch.
Once you arrive in the boss arena, you’ll notice the Summoning Key floating above the area. You don’t need to do anything with it until the end though, so ignore it for now. At one end of the area you’ll see a pedestal with the Kronorium book on it.
You will need to hit on the book, which will flip through pages that show the runes. You need to activate them in the same order that the pages show. The symbols will then appear at the start of the area along with some fake symbols to confuse you. You need to activate all 4 in the proper order to complete the first phase. If you mess up you will be immediately teleported back to Kino, where you will have to wait another round before going back. Have one person run a train of zombies down below while the others finish the Simon Says puzzle to keep the others safe.
With my group, we made nicknames for each rune that showed up and would shout them to our teammates that were staying by the rune’s spawn (We used the upper half of each rune as a visual clue and from left to right we called them “stache, horns, eyes, and squid”) Feel free to use those or anything else you can think of to make remembering them easier.
After the Simon Says puzzle is complete, the arena will transform and tons of enemies will spawn constantly. You need to kill all the Margwas to advance your progress. Every change in the arena brings a new type of Margwa into the fray and once they are all dead, the Summoning Key will drop for you to pick up with .
The different types of arena changes:
- Fire Arena – The arena will get covered in fire, which can kill you very fast if you stand in it. Fire zombies and Fire Margwas will spawn nonstop.
- Fast Moving Blocks Arena – Blocks will appear and randomly block you from moving around. Pretty easy phase.
- Void/Electricity Arena - Electricity will flow around the outer edges of the map. There will be pillars moving around in the middle of the map that can also hurt you. Void Margwas spawn here.
- Anti-Gravity Arena – The floor will damage you very fast, except for a few light coloured sections that can keep you safe. Hardest of the phases as the safe spots constantly move around.
Once you get the Summoning Key, you will be teleported back to Kino for just 2 more easy steps!
Step 10: Throw the Summoning Key at EE objects from older maps.
This step is really easy, especially if you have a teammate keep the last zombie alive while you run around.
Every area from the old zombie maps that were used to create this new map has an object that was related to the Easter Eggs from the older Treyarch games (World at War, Black Ops 1, and Black Ops 2). What you need to do is throw the Summoning Key into each of these objects. When done correctly a bright light will shine around the object.
The Summoning Key is thrown with , you can also switch to your guns with if needed to survive. If you throw the key accidentally, you can pick it up simply by walking on top of it. Even if it goes outside the map, it will reappear inbounds near where you threw it.
Here are the 7 objects that you need to hit with the Summoning Key:
- Shangri-La – When at the bottom of the stairs looking up, face to the left about halfway up, and you’ll see a blue orb to throw the key at.
- Der Eisendrache – Above the Corruption Turret is a clock, throw the key at it.
- Kino – There is a big chandelier above the center of the area, throw the key at it.
- Verruckt – At the Corruption Turret facing away from the portal, on the right is a greenhouse. To the left of it is a fountain with a MG42 on top of it. Throw the key at the LMG.
- Mob of the Dead – From the Corruption Turret, head straight all the way to the dead end with the prison cells. On the second floor you can see a small poster in one of the cells, throw the key at it.
- Origins – On top of the Dig Site near the exit leading into the caves is a tombstone sitting just outside the map. Throw the key at it.
- Nacht Der Untoten – Head between the Der Eisendrache portal and the one leading to Spawn and look outside. You’ll see a truck with a red barrel next to it. Throw the key at the barrel.
Once you’ve thrown the key at the last object, they key will disappear and you won’t be able to pick it up.
Now re-equip yourself with more guns/perks/gobblegums, and have all players stand inside the teleporter in Kino to teleport to the final battle!
Step 11: The Final Battle!
The final battle is almost exactly like the battle against the Shadowman from the Shadows of Evil Easter Egg. So if you’ve done that one, you’ll know exactly what to do here!
Once you enter the boss arena, you’ll see the Shadowman floating above with an impenetrable shield. During this fight, there will be enemies spawning constantly, mostly Margwas and Panzers as well as some Furies. The arena can also change like the previous fight you did here.
In each corner of the arena are 4 altars where you can place the Summoning Key. You’ll also see SOPHIA floating around the area as well. What you need to do is place the key in any altar and kill zombies near it to power it up.
Once the key is powered up, it will stop collecting souls. Pick up the key and throw it at SOPHIA. She will fire a laser at the Shadowman to break his shield.
Now all you need to do is keep firing your guns at him, he’ll teleport around slightly as you push him back towards the Apothicon beast. Once he is right in front of the beast, hold on the Kronorium book, it will fire a laser at the Shadowman and defeat him!
Note that if you fail to interact with the book in time, just fill up the Summoning Key from any altar again and repeat as necessary.
Once the Shadowman is defeated, you’ll get a cutscene. Once the scene is done, you’ll get the trophy! Congrats!
If you have completed all the other Easter Eggs or are in a lobby with someone who has, you’ll also unlock A Better Tomorrow.
To complete it, you will need the weapons of Astoth Estulla (Servant of Apotikon) and Arnie ("octopus in a jar"). They can only be obtained from a random box. You must upgrade Estulla's Astot to Estum-ot ( https://www.youtube.com/watch?v=xgcN...7pSgY&index=13 ).
Video on collecting Sophia's bones: https://www.youtube.com/watch?v=EIRLB5Neo4o . The bone, which is located in the Der Eisendrache location, can be hit with an improved Drakon (Bahamut) sniper rifle and does not require running along the walls. You need to shoot at the bones only with improved weapons, and tighten them with the help of Estum-ot.
Possible location of 4 eggs by location: https://www.youtube.com/watch?v=UHXtPrf6EwU . This way you will find them faster.