Call of Duty: Black Ops III

Call of Duty: Black Ops III

98 Achievements

1,950

164-205h

Xbox One
Xbox Series
Log in or Register to track Call of Duty: Black Ops III achievements progress.
No One Will Believe You

No One Will Believe You

Complete the Campaign on Realistic.

50

0.16%

How to unlock the No One Will Believe You achievement in Call of Duty: Black Ops III - Definitive Guide

Here is a playlist link to a full walkthrough on Realistic difficulty from a new game. It features no inherited weapons, perks, or equipment. It also has full commentary throughout to advise and inform.

https://www.youtube.com/playlist?list=PLTaOHX8kEkD6Wwtba__lZ...

Hope this helps.
116
37

14 Nov 2015 01:38

33 Comments
Have it finished but no bloop yet roll
0
0
By oO Twanger Oo on 14 Nov 2015 18:25
Great videos as usual!
0
0
By Marketman316 on 06 Aug 2016 22:27
Need help on realistic. Anyone is welcome to add me
0
0
By Atros Atrocitus on 23 Aug 2016 01:57
anyone interested in getting this?
0
0
By Bi0nicle117 on 10 Oct 2016 05:16
does it also count if you complete nightmares on realistic?
0
0
By N3m3si5 on 15 Nov 2015 09:18
Nope. Has to be done on just campaign.
0
0
By Chaze on 15 Nov 2015 16:11
If your playing coop, you will be "reanimating" as much as shooting. So the answers to your questions, yes and yes. I have the last two levels to complete and I've got to say, this has been a fantastic experience. Love realistic with 4 player coop.
0
0
By BiGPaPaRu on 19 Nov 2015 14:50
I have never been this angry playing a video game... Why did they think people wanted this difficulty mode? Most people who played on Veteran were achievement hunters anyway as nobody gives a crap about CoD campaign.
0
0
By iPlatfoot on 28 Nov 2015 22:15
Hey now, I like the CoD campaign. Don't be mean.
0
0
By Frostcrest on 30 Nov 2015 13:28
Yeah CoD's story is pretty nice, ghosts had one of the best stories tho imo, there's a ton of story driven games that suck way more but anyways thanks for the guide, will be using it :P
0
0
By wuLF Neko on 03 Dec 2015 02:51
COD needs to go back in time. its getting more and more rubbish.
0
0
By Bootybandit1#751 on 04 Dec 2015 08:41
Getting this Christmas can you split between solo and co op?
0
0
By beets101 on 09 Dec 2015 09:52
brilliant videos dude thanks. will help alot.
0
0
By Halder on 10 Dec 2015 11:04
I didn't mind the campaign..nice and short lol. I reckon I will have to do this one co-op. I'm not the best at Cod games.
0
0
By Punknot26 on 14 Dec 2015 09:41
Can't wait to play that last level again..... as long as it's on mute.
0
0
By Aura of Heroism on 18 Dec 2015 05:47
Finally finished this last night. thanks a lot for the help.
0
0
By Halder on 18 Dec 2015 12:46
Can you do nightmare mode on realistic and get the ach?
0
0
By Fiction0713 on 27 Dec 2015 16:58
I agree with BiGPaPaRu. Playing this campaign on Realistic with friends has been lots of fun. The achievements are an added bonus to the fun!
0
0
By Woodyhno on 31 Dec 2015 05:15
Does anyone know if you can re-do missions on recruit after doing realistic or do you have to do one full play through on realistic to get he achievement. Because I'm doing realistic but I bounce back and forth after I finish realistic so I can get achievements I missed. Someone told me I won't get the achievement now because I went back and did the mission over on recruit. I don't believe that is true does anyone know for sure? No other COD did that. Has anyone done what I did?
0
0
By robertaajr on 09 Jan 2016 09:56
Well i sure hope not robertaajr i am doing the same thing, also trying to lvl up some to get better thing for later missions
0
0
By DarkVirgil89 on 11 Jan 2016 18:56
Is anyone else having problems with the campaign? Me and a buddy are playing realistic and on mission 4 and the game seems to be glitching out at the part where you cover Hendricks from getting the data. Obviously we died a few times and after 3-4 times it just glitches to where we cannot advance and theirs no enemies. Then you have to restart the whole mission just to get back to that part so it can glitch out again.. This game is one of the worst CODs imo. Very disappointing!
0
0
By oHIGHRISKo on 13 Jan 2016 15:20
oHIGHRISKo I have the same problem its just frustrating. So near to the end of the mission and the game says no. smile I hope they will fix that
0
0
By Sk1llZz K3V1N on 22 Jan 2016 05:56
oHIGHRISKo and Sk1llZz K3V1N. Me and a friend are having the same problem as well. We died a few times where you've got to defend Hendricks and it then we're stuck in the room with a different objective.

I hope this gets fixed soon. I've tried this mission 3 times and it's done it every time on Realistic. I had no problems when I played it on Veteran.
0
0
By BabyishDuck on 24 Jan 2016 11:58
Hey BabyishDuck, this exact thing happened to our group too, what we did to work around it was one person completed it solo (recruit) then we retried it on Co-op Realistic and we got through the door the very next attempt.

Worth a go if your still struggling.
0
0
By tecian on 03 Feb 2016 20:05
I've finished the camapign already 2 times on lower difficulties. I'd loke to know if I have to do this with new game or if I can just play the missions with mission select until I have each one on realistic.
0
0
By DhukkaGER on 08 Mar 2016 21:12
Anyone up for 4 player coop on realistic. I Epic Blade I
0
0
By on 04 Jun 2016 23:33
@ItsYaBoyyDyl It's simply finishing all the missions on Realistic, no trickery involved
0
0
By BrittleBOi619 on 24 Apr 2023 14:14
Anyone here in 2024?,
0
0
By Rkranl on 12 Jun 2024 17:34
^ Just finish another mission and the 3 achievements poppedclap
0
0
By oO Twanger Oo on 14 Nov 2015 19:44
is possible to play a new game at "realistic" in co-op online session?
is possible to reanimate other players at this difficulty?
thanks for answers
cn_guide
0
0
By jacooza on 17 Nov 2015 14:07
I know I'm a little late but I want to go back through and perfect this game. Message me here or on XBL to do realistic campaign or zombies easter eggs.
0
0
By DylanC on 24 Jun 2017 07:12
Decided to take on realism mode but wanted to know if anyone knows the actual unlock criteria for the achievement. I am 4 missions deep and have just now noticed the green boxes and grey crosses that appear in mission select which people seem to think indicates campaign progress, I’ve received the respective achievements for completing individual missions on realistic but am worried I’m gonna complete “Life” and not get “No one will believe you” can someone ease my concerns please.
0
0
By Dylb on 22 Dec 2022 04:43
Completed the campaign yesterday and here are my tips:

1) Use & abuse the Enhanced Sonic AP ability under the Chaos Core for human enemies.
2) Use & abuse the upgraded Servo Shortout ability under the Control Core for robotic enemies.
3) Utilize your tactical sights to make enemies visible (press cn_right)
4) Equip Emergency Reserve to your classes. THIS WAS A MAJOR KEY for myself and my coop mate. If you have Emergency Reserve equipped to your class, once you get downed & revive yourself, you can go to the nearest loadout selection crate and select the exact same loadout with Emergency Revive, you will be able to self-revive again! (My coop mate and I only discovered this later in the campaign and it was a HUGE help in taking down the mothership on Mission 10)

That is pretty much all I can say for now. If you need any help or have any questions, shoot me a message on XBL @ Agraw1O1. Good luck guys!
0
0
By Woodyhno on 28 Apr 2016 22:50
View all 33 comments Show less comments
This is not a guide so much as tip. The Drakon sniper rifle is extremely overpowered as it takes out most enemies in 2-3 shots and is semi-automatic with a 20 rounds in a magazine. It is available as soon as you can set a class as well. I did the this co-op with 1 other person and it was the only gun we used. Once its leveled up the thermal sight with the see through walls ability you pretty much see everybody.

Hope this helps!

l Archvile l said that the 48 Dredge (the 6 round burst lmg) with Thermal Scope+Grip+Rapid Fire+Fast Mags, and XM 53 DF rocket launcher as secondary works just as well.
31
3

23 Dec 2015 16:47

6 Comments
Absolutely spot on advice. If you fully upgrade the Drakon with thermal sights, FMJ, extended mag and quick reload it's a beast of a weapon for a realistic runthrough.
0
0
By Devious Jedi on 16 Jan 2016 17:16
I went solo. I used the 48 Dredge. The 6 round burst LMG.

With Thermal Scope+Grip+Rapid Fire+Fast Mags, and XM 53 DF rocket launcher as secondary.

It was like shooting fish in a barrel. Regular foot soldiers go down in 1 burst, and robots in 2-3 bursts.
0
0
By l Archvile l on 25 Jan 2016 18:03
Thanks!! I will add that into the guide as well.
0
0
By D0ubleD93 on 25 Jan 2016 22:03
Super easy with any sniper + thermal scope. Just clear all enemies before advancing.
0
0
By TwoGoals1Cup on 04 Feb 2016 15:04
Do you have to keep replaying campaign missions to level gear on story mode, or can you use weapons/attachments you unlocked in multiplayer? I guess I'm wondering if I should play the campaign on Hardened with the Drakon (for example) and upgrade it and then start a realistic playthrough?
0
0
By PraXis91x on 12 Apr 2016 13:48
PraXis91x your campaign weapons level separately than the multiplayer ones. I was able to do it on Realistic without leveling them up previously and had very few issues. It really depends on how many playthroughs you want to do and you do get more xp on higher difficulties. (Its been a LONG time since I touched this but I seem to remember unlocking most of the attachments in a few missions because of the xp bonus)
0
0
By D0ubleD93 on 12 Apr 2016 14:54
View all 6 comments Show less comments
While I wouldn't call this achievement *easy*, it's certainly doable and not nearly as hair-pulling as World at War on Veteran.

For reference, my loadout was a Drakon Thermal Scoped with Fast Mags, Extended Mags and FMJ with War Machine as a backup and an Emergency Reserve and Enhanced Traversal as perks (up until the last two missions, where I switched to Grenade Shield) and all 3 Cyber Cores active. If you haven't reached that point yet, I recommend the Martial Core, as Control Core is useless in the later levels when all the robots are controlled by either Taylor or Hendricks and it has more overall utility than Chaos Core, where the main ability you would use would be Nano-Swarms.

Mission 1: Black Ops

Honestly, this mission isn't too difficult. However, I forgot how to switch powers and so this mission was a lot harder than it needed to be. The enemies mostly comes in waves of 3-4, which isn't too difficult to handle. Additionally, the on-rails portion of the APC is *very* forgiving. You could honestly hold the RT the entire time and be fine. There were two main portions that I had some trouble with.

The first is when you are first introduced to the NRC robots, who come in unlimited waves. The reason I had trouble was I kept moving to the cover closer to the robots, but couldn't retreat back in time before they would swarm me and kill me in one shot. If you take cover on the rightmost side, farther away from the robots, it should go a lot smoother.

The second is right after your APC crashes. I was getting swarmed by NRC soldiers and robots and forgot to activate camo. My strategy was to throw one flashbang to the right and one to the left and then spring and dash behind rock cover. From there, immediately throw all your frags in each direction and then spring and dash over to the crash site. Obviously, if you have camo, it's practically a straight shot.

Mission 2: New World

Once again, I had forgotten how to switch powers, so this mission was harder than it needed to be. However, there isn't a single section that I found noteworthy in its difficulty, even with that caveat.

With Diaz's section, just don't get too aggressive and make sure to always be behind cover whenever possible. I died a couple times because I tried to push forward, only to be shot from behind, so make sure to check your corners and take out everyone.

Hall's section is a breeze. Just note that you are in *no* rush to take out the terrorist. Even then, there are very few enemies, so this mission should be a relative piece of cake.

For Maretti's section, just always be behind cover and check your corners so that you don't get any wonderful "sneak attack" deaths.

For the train section, having the Drakon is very useful as you can eliminate most NRC robots before they have a chance of shooting you. Otherwise, it's the same old be behind cover shtick that Diaz and Maretti's section should have you conditioned to be in.

Mission 3: In Darkness
The start of the mission can be rough, as the Warlord takes forever to kill and, due to his LMG, very easily kills you. Take out everyone else before engaging the Warlord, otherwise you'll be overwhelmed way too quickly. As for the Warlord, use and abuse the Camo ability and take as many pot shots to the head as you can (while still being near cover in case he starts shooting back!) and he should eventually go down.

Up until you fight a second Warlord, using cover and camo combined with a long-range weapon should make the fighting areas rather manageable, especially in the ship battle as most enemies are far away from you. However, just because they're far away doesn't mean they can't hit you! I've been downed from enemies across the map, so try and take them all out before proceeding anywhere.

As for the second Warlord, I only ever took the left-most path. Immediately after exiting the zipline, take out the enemy in the adjacent building, otherwise you will die repeatedly. From a window/vantage point, set up a campfire and take out any enemy in sight. They should have a hard time killing you, as their attention will be on Hendricks on the ground below. When the second Warlord appears, as well as with other people, focus on the Warlord (wait, what?!). The other enemies will be focused on Hendricks, but the Warlord....not so much. Again, use and abuse camo and take as many potshots as possible until he starts shooting back, then hide behind cover. Rinse and repeat until you take him out. From there, the rest of the enemies should be a walk in the park.

Mission 4: Provocation
Right as you spawn, immediately dive to prone. If you don't, you will be quickly hounded and killed by NRC robots.

Up until your contact with PAWWS, it should be standard fare: Snipe the enemies, stay in cover and use camo whenever possible.

With PAWWS, stay far back and spam it with Drakon fire. Trying to control it takes too long and leaves you vulnerable to be shot by any enemy. So just spam it with bullets and watch it explode to pieces.

Inside the building will be a Warlord as well as multiple robots. This is where the War Machine comes in handy: spam the room and only peak around a corner when you have Camo acative. There should be an Ammo Crate on the upper right area of the building as you enter in case you need more War Machine ammo.

In the area where there are two sentry turrets, I actually found hacking them and taking control to work wonders in terms of clearing the room.

Now for the fun bit: Defending Hendricks.

I didn't find this part that difficult, so long as you continually spam Nano Swarms and stay behind the consoles closest to Hendricks and occasionally peeking out to take any unsuspecting enemy. The Nano Swarms should take care of practically everyone, so long as you continually spam them every chance you get.

The Super Trees portion I actually found harder, as enemies can and do spawn behind you as you progress through this portion. Just don't rush through the level and slowly pick apart enemies as you see them, and use camo whenever possible and you will eventually clear this portion. Just be prepared to be shot in the back after you thought you cleared an area.

As for the on-rails portion, it's just as forgiving as the ATP section.

Mission 5: Hypocenter
Having the Drakon Thermal Silenced really helps the opening portion. So long as you stay by the playground, you shouldn't have any trouble sniping the enemies.

When the ASP comes alive, hammer its defense spot with the Drakon and then hit it with War Machine grenades when the prompt comes. Do that, and it should go down rather quickly. If not, note that there are ammo boxes around the camp to pick up more War Machine ammo.

As you progress through the level, you'll reach a portion where the ground is covered halfway with water and robots spawn from the ground. Note that the door behind you closes. Simply take your time and take out the robots as they spawn (having a thermal helps) and this area shouldn't be too hard.

For the portion where there are green pods everywhere, feel free to spam that sniper and take out any robot attempting to leave a pod.

For Diaz, this isn't that difficult, so long as you stay near the back, shoot the generator when instructed and then use camo before destroying each of the 3 generators with a grenade. I personally don't see much point in engaging in the robots, as they will continue to respawn so no use risking trying to shoot them, only to be shot at and restarting from checkpoint.

For the flooding, it's mostly easy, until you get to the portion where you have to wait for Hendricks to open the door. Here, the robots will continue to spawn and keep pushing and, considering the lack of cover, it's very easy to get overwhelmed. What I found was that it was easier to take the rightmost cover, facing away from Hendricks, and keep shooting until he prompts you to help him, then use camo and quickly help him open the door.

As for the drop charges, holy hell are these annoying. I've died multiple times in cover because a drop charge decided to explode below me. Right after the bridge collapses (you'll know because Hendricks will scream it), I found it easiest to hold A and maneuver as fast as possible to the point of safety, otherwise you'll find yourself dead from some drop charge exploding. However, be forewarned that there are still two drop charges as you maneuver across the map as well as robots who can and do shoot at you. I have no recommendations other than shoot as fast as possible and take them out quickly.

Mission 6:]Vengeance
Having the Drakon silenced practically makes this level easy mode. Additionally, being able to remote control Talons and turrets makes many of the fighting portions trivial to beat, as you just need to control one and wipe out all the enemies as they look around haplessly. There really isn't more that needs to be said. This is probably the easiest mission in the campaign.

Mission7: Rise & Fall
Honestly, not that difficult a mission either. Up until the last sequence, active camo works surprisingly well at getting the spike launcher ready.

For the final sequence, hide behind cover and try to take control of an ASP. You might get downed once or twice, but eventually you should be able to, and from there, the final sequence is a cake walk.

Mission 8: Demon Within
For the Hall fight, immediately take control of a Talon. She refuses to shoot it, meaning you get easy potshots on her until she goes down. Otherwise, continually run around and use camo so you can get some shots on her.

For the Bastogne fight, BE CAUTIOUS. The checkpointing in this mission is atrocious. You can clear whole areas, only to be killed in the far distance and finding yourself starting back at square 1. Camo is really helpful in this mission due to the open-nature of many of the battles as well as crap cover. My advice is to use camo, take out as many enemies that you can until camo runs out, and then hide until camo is active again. It's slow, but it beats having to restart from the beginning because you were too aggressive.

For the Dire Wolves, note that they continue to respawn until you reach Hall, meaning that you can't camp and take them out. My advice is to sprint on the rightmost path, quickly shooting uoyomplete this section without taking any damage using this method, so it's doable.

The zombie section....I'll be honest. This section sucks. The small room gets increasingly smaller due to fire, and the zombies very quickly overwhelm you, with them killing you in one-hit near the end of the mission. I don't really have any solid advice other than move around, survive and kill whatever you see. You will die, you will be frustrated, but by a stroke of luck, you will eventually complete this god-forsaken section.

Also, one quick note: I never had this problem, but I know users online have complained about this mission glitching out on them. Be forewarned.

Mission 9: Sand Castle
There are two main sections I feel the need to warn you about: the first is when you breach through the glass into a large open area, and the other is Maretti's fight. I'll go into detail about them later.

For the Bullshark sections, it's very easy and very forgiving. Damage is negligible and it's very easy to take out enemies. When you need to active the comm tower, my advice is as follows:
Up until you reach the comm tower, use camo to help take out the enemies.
When you need to help defend Kane, spam the Nano Swarms.
When you need to reach your bullshark, switch back to camo.

Do those and the two comm towers should be taken rather easily. Now for the first warning. You'll reach a section where Kane will instruct you to spring to an area for a breaching sequence. If you die without clearing the breaching area, the game will glitch out on you. By that, I mean you will respawn back in the room with a noticeable decline in texture quality, the glass you breached through will instead be a shut door and the enemies in the area will be invincible. You can progress through some of the area, but you will eventually be blocked by debris and unable to progress any further, meaning you will have to restart the level.

So for the breaching area, be as cautious as possible, and try not to die.

Now for the second portion: F***ing Maretti. For starters, don't trust his laser sight. I've had instances where I got killed by Maretti despite the laser sight STILL BEING POINTED AT THE OTHER SIDE OF THE MAP.

Trying to go through the bottom portion is suicide. I've tried 50 times and successfully made it across once.

Instead, you'll want to traverse through the upper pylons (this requires Enhanced Traversal. Note that in the far right corner is a Mobile Armory to change loadouts if need be). For whatever reason, Maretti's aim goes to crap once you are on the upper pylons. From there, it's a matter of hiding and using nano swarms to take out enemies and then blowing up the generators.

Mission 10: Lotus Towers
I'm only discussing Taylor's fight, because everything up to it is rather standard fare.

For Taylor, I'm not going to lie, this mission is difficult. His heat seeking rockets have an inexplicable ability to go through the tiniest of windows and taking you out. The R.A.P.S are a pain in the ass to deal with. His minigun can wipe you out in the span of 2 seconds.

My method is as follows: At the start, immediately start shooting at the blue of the Leviathon's turbines. The moment Taylor starts shooting at you, retreat to the building you spawned in, only taking shots when you have a good angle and aren't low on health. When he shoots his rockets, leave the building in the opposite direction of Taylor but stay near it. That (should) have the rockets blow up the building and not you. When Taylor drops his R.A.P.S., camp at the left corner from where you spawned. 90% of the time, the R.A.P.S will attack you only from the front. After dealing with the R.A.P.S., move to the building across from where you spawned. This will be your hidey-hole as you try and take all all of Taylor's turbines, with the advantage being that the building doesn't completely blow up when Taylor shoots his rockets at you, only the roof does. Try to stay close to the opposite side of Taylor when he shoots his rockets to minimize the likelihood that they hit you instead. Also, even when you take out all of his turbines (which you'll know when the target indicator is no longer on them), Taylor will still have a few seconds of shooting you with his minigun, so don't drop your guard until the cutscene occurs.

Mission 11: Life
The mission actually isn't as hard as I thought, but be warned: It's SUPER GLITCHY.

I've had my Xbox crash 7 times during this mission. Believe me, it's not fun to do the same thing 7 times.

There are two portions I want to discuss. The first is the giant battleground with two ASPs and a VTOL you need to destroy. Having the perk that reflects grenades and rockets is huge, because you will be shot at from everywhere with rockets and grenades.

There is one thing that can cheese this fight: if you go to the mobile armory at the back and select a class with Emergency Reserve, you automatically get a new one. Meaning you essentially have unlimited revives in this area. Use and abuse it to take out the first ASP and VTOL with unlimited revives and War Machine ammo.

This is important because 6 of the 7 times my Xbox crashed was after I died during this portion. So DON'T DIE.

As you progress to the second ASP, move to the left-hand side. I found it easier to maneuver than the right hand side. It also has an ammo crate for more War Machine ammo. After you take out the second ASP, this is where things can get hairy. At this point, unlimited robots will spawn. If you wait too long, they'll converge where you need to go to activate the door, effectively blocking you. I suggest you camp in a room by the door and then activate Camo and sprint to the door to active it. You may die immediately after activating it. However, you will eventually be able to slide under the door and progress to the next portion.

The second portion is right after you enter the Frozen Forest. You will spawn along with 3-4 other soldiers. Believe me, you don't have enough time to take them out, even if you have aimbot nor do you have enough time to activate Camo. Instead, immediately sprint and slide to the closest tree. From there, activate Camo and take them out.

After that, it should be a rather straightforward mission, with one caveat: Enemies you kill will respawn. So even after "clearing" an area, use active camo and scour through the map. I've had multiple instances where I thought I "cleared" an area, only to be shot in the back and killed.

Good luck, this isn't nearly as stress-inducing as World at War Veteran, except for the glitching out and having to restart the mission parts ;)
25
0

03 Nov 2017 08:28

1 Comment
Thanks for the effort on this one. Really helped in some tricky parts.
0
0
By Steakslave on 26 Apr 2022 07:10
Not a total guide but a few tips to help you through this without losing to much hair!

Make sure you don't start until you have got a Sniper rifle maxed out with a thermal scope. It will be invaluable especially in the tricky Demon Within level. Also make sure you have got the war machine too and upgraded all your cores.

I only encountered a few tricky parts but patience is the best skill you can have on this one. I had to do Demon Within 5 times up to the Church section due to it glitching with Sarah gliding around and the one time I did get it to work it then put me in a black screen swimming to the the next point at 4500m away (was not happy ) .

If your facing human opponents then use your swarm as much as you can . Also going invisible was really helpful to get through tough areas and finding good cover.

I really enjoyed this achievement as it was like a chess match. You have so many skills open to you with the cores you just have to work out which is the best one to get you through each situation .

Two good hints is when you face the wolves you can actually just run straight through that part to the next check point. Before the wolves section stay right until the after the gun nests . Then when it goes dark stay right until the wolves. After the wolves keep left all the way till you get to the panzer section. Also at the beginning of the level take over a drone and you can take out Sarah very very easy as when you controlling it as you never get attacked.

I did this on my own but I am sure on co-op it could be easier.

Also go without saying that you have the reserve tac-rig as I think it would be almost impossible to do without it.

One last tip for the mother ship. Go to the one weapon selection box there is and camp there. Even when the hounds and R.A.P.S they wont get you as they cant find you. It will take a few goes but when you do get hit just open the box up and it gives you that second life (of sorts) .

I hope some of this helps !
14
1
If you are having trouble on the last mission with the two asp's one thing you can do is go to the top left or right of the area(this will only work with 2 or more players) so one person has to disable it then the other person needs to hide in the corner so they can heal you. This helped me a lot and I hope it helps you too😊
10
1

10 Mar 2016 22:00

I HAVE FOUND THE EASIEST SOLUTION!! to completing the black ops 3 campaign WITHOUT playing through the entirety of levels on REALISTIC difficulty.

Special thanks goes to- Hex Tighnari (xbox gt) as he has explained and completed this solution with me this past weekend.

First, this solution does NOT work via mission select. You actually need to be in new game plus or just a new campaign.

SOLUTION: Start a new campaign on RECRUIT difficulty. Play through the mission as normal. BEFORE/ or DURING the last checkpoint of the level (will take some level knowledge) you need to change the difficulty to REALISTIC and then SAVE AND QUIT. Once you are back in the lobby you're going to want to click RESUME STORY. Finish the rest of the level on realistic and you should see on the score screen that you completed the level on REALISTIC. Once you load into the next level/safe house, change the difficulty back to recruit and rinse and repeat. :)

Some levels have very hard endings. Use some of the tips from the other solutions to complete them, or grab a few buddies to help you out. THIS SOLUTION DOES INFACT WORK. YOU CAN SEE IVE GAINED THE ACHIEVEMENT THIS PAST WEEKEND. (12/11/22) Please comment or message me on xbox if something is unclear. HAPPY HUNTING!
8
0

12 Dec 2022 23:08

Realistic is a new difficulty introduced in Black Ops 3, and unfortunately it doesn't really live up to the name. You will essentially die in one hit, though there are few cases where you will not die instantly (however these instances are few and far between). It will take perseverance and dedication to get through this, and we recommend you do this on a second playthrough to familiarise yourself with the game first, and so you can play with a levelled up character and have access to a greater arsenal. Co-op is highly recommended, but it is very doable solo, and in fact some sections (albeit few) are easier to do solo. Ultimately it is up to you on how you play, but below are some suggestions on how to ease the process of completing the game on Realistic.

Loadout:


(Our loadout for four player co-op on Realistic.)

  • Weaponry: We absolutely recommend that you use a Sniper Rifle with a Thermal Scope and FMJ throughout this mode, preferrably the SVG-100 or Drakon. These guns will one-hit kill most enemies, deal huge damage to those who don't die in one hit, and can penetrate through most objects with ease. In addition, the Thermal Scope will allow you to see all enemies through walls, meaning you can often sit behind cover and actually shoot all enemies without even exposing yourself. You will likely want another weapon for close encounters, in which case the Gorgon is an amazing LMG that will 2-hit everything. Alternatively you can use an XM-53 DF to take on groups or large robots.
  • Cyber Cores: First of all, being Level 20 is a massive assistance in completing Realistic, as it will allow you to change your Cyber Cores on the fly, rather than being stuck with one Core until you find a Mobile Armoury. The abilities you should make full use of are Extended Camo (Martial Core), Mass Paralysis (Control Core), Enhanced Remote Hijack (Control Core) and Firefly Swarm (Chaos Core). Extended Camo will turn you invisible for about 15 seconds, allowing you to dash through an area or move to new cover without the risk of dying. Mass Paralysis allows you to stun up to five robots at once, giving you the opportunity to kill them without risking death. Enhanced Remote Hijack lets you hack into non-bipedal robots, which can make clearing out certain sections significantly easier, and Firefly Swarm will distract human enemies and allow you to take them out.
  • Tactical Rig: If you're playing solo, you'll definitely want to use Emergency Reserve and Repulsor Armour, both upgraded. Emergency Reserve essentially grants a free revive, which is a huge assist when you can't rely on teammates to revive you. It will only revive you once, however if you change your loadout at a Mobile Armoury, even to the same loadout, that revive will be reset. Therefore in areas with a Mobile Armoury, you can go down multiple times and keep resetting the free revive (credit to MonsterMaver for discovering this exploit). Repulsor Armour will repulse the majority of grenades and rockets, saving you from many unnecessary deaths. If you're playing in co-op, you can sacrifice the Emergency Reserve for Traversal Enhancement, which will allow you to wall run and use your thrusters to boost further mid-jump, which is beneficial in some spots. You may however prefer to keep the Emergency Reserve for the abusable revives.

General Tips:

  • Level up: It's by no means necessary, but extremely beneficial to play Realistic when you're already level 20. You'll have full access to the best weapons and tac-rig abilities, and you'll be able to use Multi-Core, which lets you change between the three Cyber Cores on the fly. Normally you can only change your Cyber Core at a Mobile Armoury, so this will make certain encounters much easier to handle.
  • Cover: You'll always want to be behind cover, and with an SVG-100 or Drakon with Thermal, you'll be able to kill everything through cover. Never stay out in the open, and if you need to stick your head out only do so for short periods.
  • Co-op: Playing with friends can make doing this signficantly easier, as long as they're not horrible. You can go down as many times as you so desire and be revived by your teammates, and with Extended Camo your friends can revive you without being targeted by the enemies at all. This makes certain sections throughout the campaign significantly easier to get through, as you don't have to be nearly as cautious and can essentially dash through certain areas. You can also dedicate a player or two to being revivers, always staying back and out of the action - doing so will almost guarantee you won't die. You can find co-op partners in the Co-op Partners Thread (PS4).
  • Warlords: These guys can be a real pain, fortunately there are good ways to deal with them. You can either use Extended Camo and unload on them for the duration of your Extended Camo, or use Firefly Swarm to distract them much to the same effect.
  • Abuse your Cyber Cores: It's been said before, but your Cyber Cores will be absolute lifesavers. In particular, Firefly Swarm for solo and Extended Camo for co-op can make your experience with this mode a lot less painless.

Section Tips:

  • Mission 4: Provocation - Defending Hendricks in the server room: For this room, you'll want to head back into the room you came into this area through, where the Mobile Armoury is. This way enemies will only come from in front of you. Enemies can spawn through windows on either side of this room, but if you stay back you should be able to see them. If you're using Emergency Reserve, you can also abuse the Mobile Armoury to get unlimited revives.
  • Mission 5: Hypocenter - Destroying Diaz's chamber: When you get to this section, it is wise to stay back at the elevator where you come in. You'll be able to overlook the entire area here, and enemies will mostly come down the middle, and occasionally down the sides.
  • Mission 7: Rise & Fall - Planting the ground spikes: This part can be a great pain, especially if you're playing solo. The enemies will spawn indefinitely, and by the last spike charge you'll have RAPS spawning too. The best way to get these is to use your Extended Camo to plant the spike, then get out fast. If you're playing in co-op, your friends can revive you if you're downed after planting the spike. You'll have multiple checkpoints throughout this, and most of the spikes aren't too bad, but it is the final spike that causes most problems. Playing solo, you'll have to try clear the enemies near the spike, plant it, then use Extended Camo to stealth away from the area, relying on your free revive to save you. If you're in co-op, you can one player plant the spike in Extended Camo and blow the charge immediately, while another player is ready at the gates to interact with the tablet to move onto the next objective.
  • Mission 8: Demon Within - Sarah Hall fight: This can be a little frustrating if you don't know what you're doing, but an extremely effective way to do this is to hack the Talons flying around with Remote Hijack. They absolutely decimate her health, and you won't be able to die while piloting it.
  • Mission 9: Sand Castle - Hacking consoles to reach the sniper: As always, Extended Camo is your friend. Use it to get to each console you need to hack, then wait for it to regenerate so you can move forward. Also, beware of fire throughout this mission! Even being near it will down you, and if you're playing in co-op it will outright kill you, meaning you won't be able to be revived.
  • Mission 10: Lotus Towers - Mothership fight: This is better off solo or with two players, more than two makes it a lot harder. To the right of the spawn room is a destroyed building, the wall here cannot be destroyed by the Mothership's missiles and provides great cover. You can essentially keep the Mothership on the other side of the wall. Use either your Sniper Rifle or the provided Mini-guns to damage it while it uses its cannons, and when it fires missiles you can either stay behind the wall and rely on your Repulsor Armour or dash away into the open while the missiles crash behind you. Definitely have Emergency Reserve equipped, as there are multiple Mobile Armouries available, meaning you can constantly reset your revive count. When it spawns RAPS, stay in the corner behind the broken wall and the RAPS will only come from one direction, making them a lot easier to take out. If you're doing this with more than 2 people, it is best to split into pairs, using Extended Camo to revive when the Mothership isn't firing missiles.
  • Mission 11: Life - ASP Courtyard: This courtyard can be a pain, as once again the enemies spawn indefinitely. Focus on taking out the first ASP, as this is the only way to progress. Once the first is destroyed, move into one of the buildings on either side and take out the PAWWS that are outside, before focusing on the second ASP. With the second ASP down, you just have to hack the panel at the end and get through the door. Use Extended Camo to hack the panel, then try dash through the door - relying on Emergency Reserve if you get downed.
0
0
I advise you to use the "Firefly Swarm" ability, because it really helps in large skirmishes between enemies!
7
0

08 Nov 2015 00:14

7 Comments
I'll add a little trick.

Use the Active Kit - Emergency Reserve , it helps you get up if you are wounded.
Its big disadvantage is that it takes a long time to recharge, but if you go to the Mobile Armory and select your own kit, it will instantly recharge, so for example, you can calmly go through the battle with the boss while standing next to it.
7
0
By Chronicle on 08 Dec 2015 08:25
A very difficult trophy. It's almost impossible to beat it alone. But I used invisibility, which made the passage much easier. At a distance, enemies are generally stupid. The fastest way to penetrate gunsmiths and the defense of giant robots is with a sniper. Difficult places: Desert, where you need to blow up 6 objects; Mobile base; At the end of level 11, enemies will spawn everywhere.
1
0
By LEVELLEGEND on 07 Jan 2016 00:15
I don't recommend going through the game alone. It will be long and difficult.
Don't suffer. Find a partner, or better yet two or three, and you can beat the game on a realist without any problems.

Well, if you still want without partners, then first complete the game on a low difficulty level, due to this you will unlock and upgrade the necessary weapons and perks. It will be a little easier.
0
0
By cyrax on 10 Nov 2015 09:17
The devil is not as scary as.... Play in a co-op of 4 players and use your abilities more often and the game will go fine.
0
0
By Fallen3695 on 24 Mar 2016 17:14
I would recommend the Chaos block with pyromancy against robots and sound attack against people (unlike swarm, this ability kills).
But taking over control of robots is even better. They are not destroyed with one shot, so you can safely clear the area.
Well, you should not forget about this kind of revival, it helps a lot. You can also upgrade some weapon to the maximum (the BRM machine gun is the best in my opinion) and use a thermal imager in conjunction with the PNI, a very cheating thing - all enemies are visible through the sight through any obstacle.
Also, the beginning of level 11 can cause problems. If you use Tak-Kom revival and you are knocked out, then you can go to the equipment change box and again select the same set with Tak-Kom revival, and it will be restored.
PS It’s only difficult for the first 2 levels alone, then it’s easier
1
0
By TiR on 09 Nov 2015 22:14
Perhaps the most difficult place was at the end of the tenth chapter, where you need to destroy the mobile base. We suffered for an hour and a half until we discovered the ideal strategy for ourselves. 1 player runs away into the distance to the right, there he takes a death machine (machine gun) and shoots at the two engines closest to him. Player 2 is a doctor (we have Warlock-F in the video) - he takes the least risk and hides behind a collapsed building to the right of the start - he has a bazooka, which he also shoots. Well, two bazookas, one in the center, the other to the left. In this mission, all cards must converge on realism and the mobile base, after receiving half damage, must go into the fire zone (as in our video - it will be at the end). Only the left baseman is distracted by the balls that the base is releasing, he simply doesn’t have time to run to us to help with the base, the machine gunner, the rocket man and the doctor are hammering the base while it is reloading under the platform until victory!

Don't judge the title of the video too harshly, but I think we were pretty close to the world record

VIDEO
8
0
By Merfolk on 15 Nov 2015 01:21
Don’t be afraid of this complexity, the complexity is just a joke, it itself is terribly unbalanced, they kill with one bullet. But on the other hand, there are a lot of noobs and abilities that will help you get through the game calmly, even solo. We played together, the first playthrough was straight away on Realist and it was a little difficult, but no more, now that I had already figured out the abilities, I already understood how it was possible to get through difficult places in the game.

The first difficult place, where it was necessary to mine areas using a stud shooter, or something like that, with invisibility it would have been much easier to do, the enemies there were endless. We went right through.

The second difficult place, in the 10th mission before entering a large building, where there are two more AOPs, the main thing here is to know that the robots go endlessly, and after destroying the second AOP you need to go forward to activate the checkpoint, it is also better to open the gate in invisibility, we did not know the first ones several times they ran back and tried to shoot everyone.

The mobile base is destroyed with two miniguns in less than a minute and a half, I don’t know where they found the difficulty.

Otherwise, there is no difficulty at all, here bots often miss quite well, if they had the accuracy of WaW, then everyone would be in trouble. Therefore, ordinary firefights are easy. The only thing is that you will often die from unexpected people in front, for example, there will be some kind of script and you will be killed by robots coming out of the fire or something like that. Therefore, the complexity is complete nonsense, it doesn’t test any skill and certainly doesn’t teach anything.

Upgrade a swarm of fireflies, breaking robots, hacking turrets and robots, dodging explosions, extra revive, and invisibility. At first you can play naked, there are no difficult moments.
1
0
By HaRJIeY_DaViDsOn on 24 Jun 2016 15:39
View all 7 comments Show less comments
The most useful ability for passing on realism is "Camouflage - Mk2"
I went solo with it without any problems at all.
2
0

04 Jan 2016 15:26