Call of Duty: Black Ops
71 Achievements
1,700
48-59h
Fully Armed and Operational
In Moon, acquire 3 pack-a-punched weapons at the same time.
25
How to unlock the Fully Armed and Operational achievement in Call of Duty: Black Ops - Definitive Guide
Credit for the video goes to GAM3VIDZ
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1.At the very start, try to make sure the perk available at hangar 18 is Juggernog. If it isn't, restart (you don't have to, it just makes life a lot easier). If it is Juggernog, you're ready to start.
2. Once the zombies start spawning, don't waste any ammo, run around knifing them as quickly as possible (on a good run you can get 1500 pts, on a bad run about 1000). Once you hear the alarm for the teleporter gate lifting, go to the corner behind the PaP machine and wait for the nuke alarm. Once the nuke alarm sounds, carefully begin running a big circle around the map, getting the zombies in a straight line.
3. Once you have no more spawning and they are all chasing you, cook a grenade and wait for the crosshairs to pulse 3 times. turn and throw it at your feet, this should net you about 500-600 points. do the same with your second grenade. After you run out of grenades, continue running circles, turning to pop shot the train of zombies when you feel it's safe. continue this until you run out of ammo. you should have enough for the Juggernog. Once you can afford it, run up and buy it and head straight for the teleporter.
4. On wave one one the moon, let the zombies in and begin knifing them as you did to start at hangar 18. If you're lucky you'll get a good power-up like double points. (if you have Juggernaut, be careful of the astronaut as if he grabs you he will take it away). Once the round ends, repair the windows.
5. on wave 2, do the same, let them in and stab them all to death. Once all the zombies are dead, board up all the windows again. (if you don't feel confident, or you just wanna be safe, you can buy quick revive now as well)
6. On wave 3, open the doors and buy the m 14 off the wall. you'll now be holding the catwalk area. try to stay towards the middle of the cat walk. shoot each zombie twice in the chest and then knife them once to maximize your points.Leave one alive at the end of the round (note:you can't make crawlers yet, so don't try to). Begin opening all the doors leading from tunnel 11. make your way to the conference (or pyramid room) and turn on the power. you should have enough points to make it to at least the laboratories at this point.
7. once in the labs, look for the hacker on the desks. there are 2 possible spawns on each level of the labs. if you're lucky, it will be on one of the first 2 floors and you'll be able to hack the door to the to the top floor of the labs. if you don't have access to the hacker yet, go back and kill the last zombie of round 3 and head back to the catwalk area outside the spawn area.
8. repeat the method you used for round three. this time put 3 shots into the zombie's chest and knife them to maxmize your points. If you feel like you're getting over run, you can also just go for headshots. Once you start getting to the end of the round, make a crawler using grenades.
9. If you haven't already, open the door to the top floor of the labs and pick up the hacker device. Hack the door to your left and go outside. this is where you'll really start racking up points.
10. If you can afford it, buy the AK74 U off the wall outside. This is a great weapon to have because if you begin running low on ammo you don't have to waste 950 to get a gun from the mystery box, you can just grab ammo for 600.
11. From round 5 on, this is what you are going to do. At the start of each round, run circles around the rock outside. continue doing this until you have a train of zombies following you and you see no more zombies spawning (only sprint if you have to avoid zombies coming at you from the front, this will help line them up for you). Once you get a good train going, turn around and unload on them with the AK74.continue doing this until you notice their numbers dwindling. Once there are 4-5 left, cook a grenade (3 pulses of the cross-hairs) and make some crawlers. kill all but one. if you are confident about running circles, jump to the teleporter and do the same thing at hangar 18. continue killing until you run out of AK74 U ammo. Go back to the moon and buy more ammo for your AK. Continue doing this until you can afford the Mule Kick perk, which is outside where you have been running circles. For your guns, you should currently have the m14 and the AK74 U.
12. once you have enough points from rinsing and repeating step 11, go buy the olympia from the catwalk area, by tunnel 6 (it is the cheapest weapon). head to hangar 18 and PaP either the olympia or the m14. At this point you can grab your weapon and leave immediately and go back at the end of each of the next 2 rounds and do the same for the other 2 weapons, or, IF YOU FEEL CONFIDENT ABOUT RUNNING CIRCLES, you can actually PaP all three weapons in one go (if you can afford it of course). In order to do all three weapons in one visit to Hangar 18, put the olympia in the Pap machine, begin running a circle. once you pass the machine, hold x and grab it . Run another lap and put the m14 in the machine, take another lap and grab that on your way by the machine the next time. finally do the same for the AK74u and the achievement will pop, once you pull it out of the machine.
sorry this is such a long solution, but i wanted to be very detailed. if you are confused about any part, pm me and i will answer any questions you may have. i can also take time to show you exactly what to do if you really want me to and i can find the time.
please, if you negative vote, put the reason in the comments, so i can better make this guide and future guides.
i have also attached a video from Achievement Hunter on how to run circles at hangar 18 if you need to see what to do (don't be confused as it's for the perks in spaaaace guide). once you get the hang of it, it's not too tough to do and you will get TONS of points doing it.
[edit] the earliest i've gotten all 3 PaP'd doing this method was round 7
Use the teleport to travel back to no mans land and pack a punch one of your guns at a time throughout three seperate journeys as too many zombies arrive at once. Leaving a crawler doesn't affect the amount of zombies in no mans land.
After you have all three weapons pack a punched at the same time your achievement will unlock for 25g
Now here comes the fun part. Start kiting zombies until no more are spawning. Toss some grenades and turn around and shoot people every now and then while at the same time keep running in a circle. I upgraded both the weapons that I had and then left the area to go buy mule-kick. Make sure you have enough, (4,000) to get mule-kick before you leave the spawn area.
It's unlimited spawn for the zombies so you have plenty of them to kill. Make sure that you kill some zombies before upgrading your weapon so you get an ammo reload.
Hope this helps!
BUT my Guide is fully SOLO and i have 3 PaP Weapons in Round 5!
The Key is easy and simple, in Area 51 the Zombies unlimited....
Show the Video and you understand why i have this Achievement in Round 5, not 10, not 12, not 15.. 5!
Have Fun, if you have a Question, ask me in the Comments.
Knife until round 3 when you have 3750 go on the side of tunnel 6. Buy the door with the M16, then buy it. Use it until
you reach the power room and turn it on. If the radnom box is there use it once, if you get lucky like me and get the Galil your almost guarnetted to get the achievement.
Go to the MP5 room and hack the door to Mule Kick( crwaler). Reach 5200 points by running a train with the M16 and the gun you got out of the box. Make a crwaler and buy Mule Kick and the 74u. Eventually you'll reach 10000 pts and youll be able to upgrade twice. Upgrade youre weakest weapon. Finally keep running laps till you upgrade aagain
1) You need 15000 Points to pack a punch three weapons obv
2) You need 'Mule Kick' which is 4,000 points to buy and allows you to carry a 'third' weapon
3) The 'Gersch Device' is needed, the more players that have these the better.
4) Once you are all ready and you have a crawler on the moon head to the teleporter to take you back to Earth / Area 51
5) Whoever is going for the pack a punch sprints over to the pack a punch as soon as he/she spawns and puts one gun in.
6) The remaining players wait up on the front of the platfrom at the teleporter.
7) The players 'waiting' then take turns to throw Gersch devices, starting once they see the first zombie rise.
8) whilst the first Gersch device has been thrown out you should be on your second upgrade (pack a punch)
9) Whilst you are pack a punching, the other players will also be providing covering fire for you to protect you from getting hit.
10) the second Gersch device will be finished as you get your third gun pack a punched, the Acheivement will pop, but now you need to get back to safety sooo...
11) have the THIRD Gersch device thrown out and that will give you the time you need to get back to the teleporter safely.
Other Suggestions - Having Juggernog helps but isn't essential in this solution.
We managed to get three guns upgraded for me and the acheivement popped and one gun for my brother all in three Gersch devices..
Anyways hope i helped.
(Hacking other players GIVES them 500 points per hack, it does not take any money from them, only the hacker loses money)
Important information!
You can get this trophy only on the map Moon! I tried and managed to do this on Ascension, but the trophy didn't pop.
Also, if you get downed, your perks (as usual) will be removed, and so your Mule Kick too. There's a rumor that when you regain the Mule Kick perk that your third weapon will reappear, this is not the case! So the best this to do is to Pack-a-punch your third/Mule Kicked gun as the last of the three. This will obliterate the possibility of losing one of the Pack-a-punched guns, and having to Pack-a-punch another one.
It is 4000 points. Once you have bought that perk it will now allow you to hold three guns. After getting any three guns you will now need to pack-a-punch all of them. You could either do it at the same time by saving up 15000 points or you could save up 5000 points 3 times as you play through the game. Even if you do have 15000 points I recommend taking three different runs into no-mans land as the zombies will just swarm you if your there for too long. Every time you use the teleport a cage rises up around it so you will not be able to use it for a while. Don't forget to retake your weapon! Because of that I recommend getting at least one good gun such as the Ray gun to help you survive until the teleport re-opens, instead of just picking any random three guns. Pack-a-punch all three weapons then you will unlock the trophy. Here is a video showing how to do it. Do not buy Mule kick unless you have juggernog as a 4000 point perk is very Expensive to waste!
https://www.youtube.com/watch?v=x1hoedlDWmA
First of all to have 3 guns you must purchase the new perk Mule Kick, which is located outside the biodome and costs 4000 Points.
**It is advised not to purchase Mule Kick until you have at least 1 PaP’ed gun and Juggernog.**
Once you have mule kick, it is very straightforward. Just buy a 3rd gun after purchasing the perk and Pack-a-Punch them.
The Pack-a-Punch Machine:
To get back to the PaP, ALL players must jump on the teleporter outside the biodome. Once back in area 51 ONE player can safely PaP ONE weapon. After returning the teleporter requires time to recharge.
**To get extra time in the PaP area, have the player with the hacker hack the machine to close the gates. If you do this have 1 player throw a gersh or have everybody ready to fight your way back to the teleporter.**