Call of Duty: Black Ops

Call of Duty: Black Ops

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Ground Control

Ground Control

In Moon, prevent each excavator from breaching the base in one game.

10

How to unlock the Ground Control achievement in Call of Duty: Black Ops - Definitive Guide

The other solutions here are really good.

HOWEVER...

This will make it MUCH easier to get...

When you stop one of the excavators from breaching, for example "biodome", and the same excavator gets called in again...

LET IT BREACH!

You'll still get the achievement as long as the same person does all the hacking. If you stop an excavator one time, it's OK to let it breach the second time.

That way, you'll increase your chances of getting the other two excavators.

GOOD LUCK!

P.S. Everyone in the lobby will get the achievement as long as the same person does all the hacking.
127
17

29 Aug 2011 14:36

39 Comments
I like Turtles.
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By Derbear on 29 Aug 2011 16:23
Wow. A negative vote already? *sigh*
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By T IR E L O N on 29 Aug 2011 16:26
Thanks for the comment dj.
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By T IR E L O N on 30 Aug 2011 09:32
worked like a charm very first try best solution in my opinion thx
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By v SNAKE x on 30 Aug 2011 10:46
i don't know why you would get a negative vote for this info, it's super helpful. I wish i knew this when i was going for it. i was asking about this in one of the other solutions and no one knew. but yeah, you don't have to worry about the same one going over and over again if you do it this way. man people are morons for down voting this
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By vikingbloodlust on 01 Sep 2011 02:21
@vikingbloodlust

I know. It's pathetic, but w/e. Probably the other solution voters down vote this one on their second account. Bunch of little kids if you ask me.
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By T IR E L O N on 01 Sep 2011 09:35
I know this is probably stupid but does the achievement unlock for the entire group or only the person de-activating the escavators?
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By Apartment Wolf on 01 Sep 2011 19:42
@Apartment Wolf

It unlocks for everyone.

Not a stupid question btw. :)
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By T IR E L O N on 01 Sep 2011 22:00
Something you could add is that when the announcer says an area is going to be destroyed you go onto the teleporter because when you come back from earth your next t o the consoles and time pauses while your on earth. This is good if you want to do it mid level with out making a crawler.
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By Sku11ySn1p3r on 10 Sep 2011 12:28
@SullySniper

I didn't put that in the solution because you'll need to bring the hacking device with you to the teleporter. It's a bit tricky and get get you killed.
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By T IR E L O N on 10 Sep 2011 12:53
Also don't use and explosive weapon, such as the mustang and sally, in the area with the controls or the laboratories as the windows break and become depressurized. This happened to me earlier and I died half way through hacking the last control panel, i don't want that happening to any one else.
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By Sku11ySn1p3r on 24 Sep 2011 14:38
sorry just read the above comment and realised it does unlock for everyone. great solution trelon, thanks a lot!!!
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By MIL5Y on 18 Oct 2011 03:41
@MIL5Y

No problem! :)

I should really edit my solution to say that everyone in the lobby gets the achievement...
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By T IR E L O N on 18 Oct 2011 15:38
^^^
It's completely random. I doubt doing any of that will have any effect.
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By T IR E L O N on 27 Oct 2011 12:12
I think they changed it to where you have to be the one doing the hacking to get the acheivement. because I was in a 10 hour game where only one person done all the hacking and I did not get the acheivement. and I am %100 sure all 3 of the excavators were called several times.
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By Glassdeth on 31 Dec 2011 09:17
@Glassdeth

I'm not sure if they have, so I wouldn't know if it was changed. :(
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By T IR E L O N on 31 Dec 2011 10:55
Could someone help me with this achievement? I'm having the worst luck with this achievement :(
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By HEDELL on 01 Apr 2012 03:28
You do not need the same person to do all the hacking. I got the achievement with my group when I hacked the first two and my friend hacked the last one.
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By TheBlackDragonX on 26 Apr 2012 12:09
Well, typical my luck, I hacked all 3 excavators and no achievement. I let one get breached that I already hacked, and I didn't get it. Sorry, a negative must be left. This solution either no longer works, or I have been fucked by Microsoft's awful achievement-unlocking abilites.
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By MaurickShepherd on 05 May 2012 09:33
@gamerscorhunta

That's sad to hear. Naturally, I can only write a guide based on my own experiences. I doubt that the way to unlock it has changed. Then again, I haven't touched this game since I completed it.
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By T IR E L O N on 08 May 2012 19:44
i need help with this achievement if someone can help please?

add me on xbox

GT
xKenty95
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By xKenty95 on 26 Apr 2024 17:58
This solution worked for me when I was at my friend's house. He got the achievement.

A positive vote must be left by default. Lol.
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By Exalted Entity on 31 May 2012 01:35
If you get this achievement then go buy yourself a f**king lottery ticket. I hate treyarch beyond belief.
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By ThePaleHorseman on 01 Oct 2012 01:30
The game during which I was able to unlock this achievement I first had an excavator called in during Round 2. Immediately after turning on the power the female voice called in the excavator.
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By PJKrock on 08 Dec 2012 21:39
the terminals are facing the excavators that are on.
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By TheBlackxRanger on 31 May 2013 05:35
Just wanted to post that our group of 4 let the biodome breach after we saved it the first time, 2 different people hacked the excavators to prevent them, and we still got the achievement, so I don't think your solution is 100% correct.

On a side note, really pissed that we had our three breaches on rounds 3, 5....and 22 -____-
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By x1001x Puppys on 10 Aug 2013 18:51
Also you might want to add it is not handy to let both tunnel 6and 11 breach, you will get trapped in the power room area, unless you travel via earth to the quick revive room.
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By Itzz Sh0wt1m3 on 11 Apr 2014 14:17
Just did this solo and I can confirm that this works. I stopped the bio-dome and tunnel 11 excavators. Then 11 started again and I let it breach. Several rounds later tunnel 6 started, I stopped it and the achievement popped.
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By lll DASH lll on 08 May 2015 22:23
Thanks for the tip. It was looking like this achievement was going to take forever trying to hack the same thing over and over.
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By DefiantZero on 12 Apr 2016 19:57
Finally got it solo, I would recommend the Mp5k or Ak74u instead of M16. Once I let the tunnels breach I realized I couldn't get ammo for my pack-a-punched M16 or pack-a-punch a new gun cause I wouldn't be able to get back to the camperdome. So that was stressful.

Round 2 - M16
Round 3 - Power
Round 4 - Tunnel 11 & All doors open
Round 11 - Tunnel 6
Round 16 - Tunnel 11 - Breach Allowed
Round 18 - Tunnel 6 - Breach Allowed
Round 25 - Biodome
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By Zerstuca on 28 Jan 2017 08:41
I got the achievement on wave 26 solo. Perks used were quick revive, juggernaut, staminaup, and mule kick. Over the course of rounds I pack a punched the mp2k, ak47u, and the shotgun by the power. Letting the escalators breach was a good idea because tunnel 6 only repeated twice and I was able to get tunnel 11 activated before the second biodome.
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By SYst3M0FAd0Wnzz on 23 Feb 2019 06:57
So four of us got this today in round 11 after two of us in the group had been trying for about 10 hours overall. A few tips for a fast match.

1. Ensure you turn on the power in round 1. If you don't, restart.
2. If you don't get one Excavator moving by the beginning of round 3, restart.
3. BIG TIP: Don't kill the Zombie Astronaut! We discovered today killing the Zombie Astronaut resets the order in which the Excavators activate, meaning you may have the one of the 3 areas activate again and you may have to work until very late rounds (25+) to try and get the third unique one.

(https://callofduty.fandom.com/wiki/Astronaut_Zombie and https://callofduty.fandom.com/wiki/Excavator reference the caveat about killing the Zombie Astronaut)
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By sjpsjpsjp on 13 Apr 2019 02:21
Those wikis may be incorrect, we didn't kill the Zombie Astronaut, and it still repeated. So it's just random.

Yep, we finally got it, on wave 17, it did Tunnel 6 and Biodome twice, we didn't kill the Zombie Astronaut this time either, and it still did those repeats. So I think that's just a coincidence that not killing him seems to cause the excavators to not repeat or change.
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By EarthboundX on 13 Jul 2019 02:58
Looks like this has been patched. You can't let anyone of the excavators breach if they called again.
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By whateverken on 30 Jul 2021 01:43
Can confirm it has not been patched, You can let them breach after you have stopped them once. Make sure you keep track of which ones you stopped so you can let them breach the second time.
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By Black BIood on 17 Oct 2021 21:47
Can someone help me with this
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By asapkiller100 on 11 Feb 2024 22:11
Anyone willing to help with this one? Add me: Assass1noNERTEL
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By Assass1noNERTEL on 18 Mar 2024 15:06
@gamerscorhunta

Microsoft has awesome achievement unlocking abilities. Game developers are the ones that suck.

Think about it this way. I give you a housing "lot" to build whatever. You hire a builder to build a house for you. 3 months later the roof falls on your head. It is the builder's fault, not mine. The people giving the lot are Microsoft, the people building the house are the game developers, and the person getting owned is you. Lol.

P.S: Just because a solution failed for you does not mean a negative vote must be left by default. You should instead check and re-check how you may have made a mistake (and do this several times), and put that on a probability scale instead. Then confer with others who got the achievement.
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By Exalted Entity on 31 May 2012 01:34
I did this solo as I find it easier to keep track of where zombies are trailing me and coming from, and for this achievement, I'm guaranteed to be the same person performing all the hacks.

Letting the excavators breach is a great strategy, however you need to remember which terminal corresponds to which excavator. On my first attempt, I had to let two of the excavators through (after stopping them initially), to get the last one to begin. However, when I got to the spawn room with the terminals, all 3 terminals were lit green (2 excavators down, 1 coming down), I panicked and hacked the wrong one, then got out of my rhythm and decided to restart (round 21 or so).

Before my 2nd attempt I took my time in rounds 1 and 2 and drew a little map of the spawn room and noted which terminal corresponded to which excavator. This way when a round started and I was circling at the bio dome, I could note which excavator the announcement was made for, refer to my map, and confidently know which terminal to hack quickly after using the teleporter to get back to the spawn room near the end of the round. Turns out all 3 excavators came down in order in rounds 8, 12, and 16, but that map still saved me from moments of hesitation when needing to hack the terminals.

Good luck!
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By spxyu02 on 06 Feb 2013 16:17
View all 39 comments Show less comments
On the moon zombies map, there are 3 Excavators that can breach the map, which normally would limit players ability to freely move about the map. The 3 areas that the excavators can breach are Tunnel 11, The Biodome and Tunnel 6. The power must be turned on for any of the excavators to begin to come out.

At one point, while playing, a lady over an intercom will announce that either excavator Omicron, Epsilon, or Pi is going to cause decompression in Tunnel 11, Biodome or Tunnel 6. Omicron is to Tunnel 11, Epsilon is to The Biodome and Pi is to Tunnel 6. Listen very carefully to the lady over the intercom. The last thing that you want is to risk your life trying to hack an excavator you already have hacked.

The wave that the excavators begin to breach is kind of random. And they do not breach in any certain order. You can get the same excavator to breach 3 times in a row if you're unlucky enough. After playing for this achievement about 10 times, I found that the 1st excavator will almost always breach between rounds 3-8. If you TURN ON THE POWER on round 3, there is a chance that an excavator will breach on the same round. The faster you get the power back on, the more likely you will get excavators to breach on earlier waves.

When the lady finally does announce that an excavator is going to cause decompression, I suggest that one person go for the hacker immediately. Usually its going to be the person with the best weapon so that they can protect themselves. If you need a place to camp I would suggest setting up on the right and left sides of the pyramid, they are easy to cover and it is really close to the hacker room. In order to get the achievement, the SAME (I cant stress that enough) person has to hack all three of the consoles at the start room. The consoles are pretty obvious, when activated they are green and flashing, simply walk up to them and hold x until the hack is done. Even though the same person has to hack all 3 consoles, all present players get the achievement when the last console is hacked.

Do not shoot explosives in any of the rooms that the hacker can be found in and don't shoot any explosives in the start room, that includes grenades. If you accidentally blow out a window, the room will no longer have air in it. Since the hacker does not have a space suit, while carrying the hacker, it very hard to hack the consoles in a room where you're slowing dying due to lack of oxygen.
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GENERAL TIPS: I suggest getting the zap gun and pack a punching it, the wave gun comes in handy in a plethora of situations, it is basically like having a wunderwaffe except with 28 shots in it, not to mention the 120 something electricity bullets you have. I would also suggest that you get Juggernaut, Stamina-up, Quick revive and Sleight of Hand, they are the most helpful out of all of the perks.

The astronaut will take your most recent perk from you if you get caught by him, along with being teleported away from your teammates, so try not to get caught by him, a good way to take him out is by shotguns or quantum grenades.

Gersh devices also come in handy when you need to grab a max ammo and there are too many zombies or just when you need to revive someone who is amidst a mass of zombies. May I also say that gersh devices will transport you to a different part of the map if you walk into the black hole where all the zombies die at.

If I were to make any more suggestions it would be that if you are in the position where you need to hack the last excavator for the achievement and you don't think you'll make it due to it being a high wave like wave 20 and up, send ALL players up to the hacker and run as fast as you can to the earth teleporter. If everyone is running fast enough, the person with the hacker shouldn't go down due to lack of air and you should teleport to earth. Step back on the teleporter as soon as it will let you and go back to the moon. when you come back to the moon, there will be no zombies in the map for about 10 seconds. you will also be in the start room, meaning you can easily hack the last excavator without worrying about hordes of zombies coming behind you.

A couple of other tricks that you may not know is that you can hack 500 points at a time to other players, if they do not have many points but are in desperate need of a weapon or perk. Simply pick up the hacker and walk up to the player you wish to transfer points to and hold x until it gives your points to them, you need a minimum of 500 points or you cant transfer. Another thing you can do is hack the random box 2 times every time it moves. Simply pay for a weapon and when the roulette stops, take out the hacker and hack the weapon for 600 more points added on to the 950 you already spent, it will cycle through another roulette and give you a different gun. If you hack that second weapon it will give you 950 points back and make the current roulette weapon available for any of the current players in the game to pick up.

You can also hack the weapon outlines on the walls. Hacking weapon outlines makes regular weapon ammo round 4500 points but pack a punched ammo becomes really cheap. Although hacking a weapon on a wall costs quite a few points, its up to you to decide if its worth those points. For example the steakout pack a punched ammo would be 750 points. The pack a punched steakout is a pretty good weapon up until round 20. Since it seems to be unclear, you cannot simply hack a weapon outline and then buy pack a punched ammo. Before you can actually buy the ammo off of the wall, you have to pack a punch (in this example the steakout) first on earth. Basically, you cannot buy pack a punched ammo without having the pack a punched gun first.

If there is anything you think I forgot or anything that is unclear to you please leave a comment and I will fix it or make it more clear to you.
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28 Aug 2011 00:34

9 Comments
Make sure you upgrade the gun gun on the wall before you hack it for cheap ammo, other wise this won't work!!
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By Scott is King on 11 Sep 2011 21:36
Has anyone found a glitch in the zombie map moon?

I meet this glitch while playing in solo. After several waves (even possibly at the wave 1), all the voices disappear: the character stops talking, no wave stop and start sound, the lady stops announcing the breaching anymore, and the funniest part is that the excavators do stop breaching. It makes the achievement "Ground Control" impossible!!!

Anyone has any idea about the solution to this glitch? Can I still get this achievement?
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By sino1985 C0NAN on 14 Sep 2011 05:23
Has anyone found a glitch in the zombie map moon?

I meet this glitch while playing in solo. After several waves (even possibly at the wave 1), all the voices disappear: the character stops talking, no wave stop and start sound, the lady stops announcing the breaching anymore, and the funniest part is that the excavators do stop breaching. It makes the achievement "Ground Control" impossible!!!

Anyone has any idea about the solution to this glitch? Can I still get this achievement?
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By sino1985 C0NAN on 14 Sep 2011 05:31
@sino1985. the same thing has happened to me twice when playing solo, but the next time i loaded up the game it was fixed. just dashboard and reload the game and glitch should be cured. worked for me both times. hope this helps
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By Leonadataurgini on 15 Sep 2011 04:13
Does everyone in the game get the achievement?
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By Sku11ySn1p3r on 25 Sep 2011 05:01
yes
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By Ace Annihilates on 25 Sep 2011 20:51
this helped alot, thank you! :D
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By Unreal Japster on 09 Nov 2011 08:46
WHAT ABOUT THE MP5K,HACKING THAT FOR 3000 seemed like it must be amazing once done,then when i bought it for a 1000,nothing,just exactly the same,still a good gun,but i expected more?any ideas why the price is so high,and then why it turns upside down on the wall??
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By Adz j74 on 04 Sep 2011 13:23
Hi,

Thought this guide was full of useful information, which helped. I it upto round 30 with 1563 kills I had the power on by round 4, I was alerted to tunnel 11 by round 6, I deactivated it then by round 12 tunnel 11 I let it breach, then I was alerted to tunnel 6 by round 19, I deactivated an then from there up til round 30 no others ever came online for me to get the achievement. I was pretty pissed an just came to the conclusion I'm terribly unlucky. This was my 3rd time playing moon an I was surprised I got this far but the biodome is easily the best for circuits. If anyone has any information as why the biodome excavator didn't come online for 11 rounds or if I did something wrong can you let me know
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By Nalsarius on 09 Sep 2011 01:15
View all 9 comments Show less comments
The other guides are helpful, but there seems to be some missing and conflicting information.

There are 3 excavators - Pi, Epsilon and Omicron. The excavators will only have a chance to activate once the power is restored, and aside from the round the power is turned on, will only activate at the beginning of a round.

If an excavator does activate, a woman's voice will come over the speaker system and say "Excavator XYZ is about to breach ABC". It will say this multiple times, following by warnings that say "about to breach in 60 seconds" and "about to breach in 30 seconds".

There are three spots that can be breached:
Tunnel 6 (the purple corridors past the M14)
Tunnel 11 (the hallways past the Olympia)
Biodome (the dome near the teleporter to Area 51).

To get this achievement, you have to stop all 3 excavators, and it is random which one will activate. It is very possible that Pi will activate 3 times in a row, which means it may take several activations to actually have a chance to stop all 3. If you do this successfully, everyone in the game will get the achievement.

To actually stop an excavator prior to a breach, you must take the Hacker from the labs (the area just before the Biodome and teleporter to Area 51). There are 2 tables on each floor of the labs, and the Hacker will appear on one of them. If you drop the Hacker by picking up another PES, it will re-appear randomly at one of the 6 tables again.

Once you have the Hacker, take it to the starting area (running through the parts without oxygen like the power room and outside) and use it on the excavator terminal that has a blinking green light. There are three excavator terminals (these directions are entering from the door on Tunnel 6 side):
One is left of the door after entering
One is right of the door after entering
One is on the opposite side of the room

The key to trying for this is to turn the power on ASAP, so you will have a chance as soon as possible for the excavators to activate. Be careful to not use explosives in the Receiving Area, because it will cause decompression and the person using the Hacker will not have air while they try to stop the excavator. It is still possible to stop them without air, but you have to be quick.

The final tip I would give is to know where the Hacker is at all times if you're not carrying it. Then, when you hear the warning at the beginning of a round, you will still have plenty of time to play out the round, make a crawler and quickly grab the Hacker to run back.

I hope this is helpful and helps provide all the information necessary.

EDIT: As mentioned elsewhere by other helpful posters, as long as you stop a certain excavator from breaching once, you can allow it to breach later in the same round. In other words, if you stopped Pi from breaching and it activates again, let it breach so you have better odds of getting the other two next time an activation occurs.
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26 Aug 2011 14:23

1 Comment
M16 is in Tunnel 6..not M14
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By Scorpio3o4 on 04 Oct 2011 18:38
Just to add a little strategy to this, assuming you already know what to do regarding the excavators from the above posts. In Solo I circled the area outside where the Mule Kick perk and AK47u is until I had enough points to Pack-a-Punch the starting pistol and buy the Flopper. Just keep circling this area purchasing more AK47u ammo when required. You'll hear the warning about the excavators at the start of any given round..usually every 3 or 4 rounds after you put the power on. When you hear the warning DONT get anxious. You have plenty of time! When you hear the warning dont kill any zombies, just round them up in this area until they stop spawning then go back through the labs, picking up the hacking tool on the way with the group following you. You will easily get far enough ahead of them for you to get back to start and hack the relevant console. The reason I suggest PaP the starting pistol is that its amazing for getting you out of trouble while circling in the Mule Kick/AK47u area. Hope this helps a little =D
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Basically Play until you hear the warning of the excavators an as soon as you hear it run back to spawn where the quick revive is with the hacker which youll find on a desk in the room next to the pyramid(just go up the stairs right of the pyramid) . itll either be on the first floor 2nd floor or 3rd just check all floors until you come to it !

now your back at spawn ( where quick revive is ) theres 3 panels one of them will be flashing green this is the one you need to hack you cant miss it

an just do this until youve done all 3

tips: try not to hang around to long when you hear the warning , run straight to spawn dont forget the hacker and hack the panel whichever one is flashing green good luck :)
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24 Aug 2011 01:32

I recently got this achievement and had been trying for sometime with pretty good zombie players.

We had gotten to wave 23 or 27 you name it and we were having trouble with getting the right excavator to breach by this stage. We were letting them re breach and leaving them down but still no luck. But last night we ran a train down on earth a the beginning, we made sure no one died and we teleported to moon with enough points.

We played the first round in the spawn room and then had plenty of points to open up tunnel six and turn on the power and also the labs by the end of wave 2. For the first time ever the bio dome excavator was coming down on wave 3!! we always had the first excavator a wave 6-7.

Once this was hacked we got another at wave 6 and another at wave 12, there were all in order we didnt get any repeated excavators.

Not sure if this helps but the only things i noticed we had done differently were that everyone teleported to moon (no one died) and we had power on by wave 2 with doors open. I would suggest that if you are not getting an excavator by wave 3 to start again unless your very good at zombies as you will be looking at wave 25 upwards before the excavator you need to come down. Ps Biodome is your area to run a train!
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21 Jun 2012 09:50

Some advice that I have is this:
1. Get Gersh devices and ray gun/ MG
2. Get Juggernaug and Staminup (and whatever else)
3. HOLD IT DOWN IN THE BIO DOME!!!

Most people don't get the excavators to come quickly and if they do they repeat themselves, so stop it once then let them breach. If you want to use my method you need to keep the bio dome from being breached. You're also going to need to stay alive possibly into the round 20 somethings. What I did was to have the hacker in the bio dome and whenever something dropped like instadead, deathmachine, or whatever whoever has gersh devices needs to throw one and let whoever has the hacker hack the drop! It costs 5000$, but will turn into a max ammo every time!! This will constantly keep your gersh devices stocked and pack-a-punch weapons full! You can be pretty liberal with the gersh devices this way and kill A LOT of zombies easily. I got mine on solo. Doing this kept me alive long enough to stop them all and w/ some skill it will for you too!
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I got this by Level 11, 2 person co-op. All i did was (get lucky) but by level 2 end opened up the doors to the power room flipped it on, then next round got the excavator Biodome to come, then by level 6 PI came down, then Level 11 tunnel 11 came down!

interesting on how they came down on the lvl number they were.

My suggestion is RUSH the power room for the highest chance of getting them in the early rounds.

Hope this helps :)
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10 Sep 2011 02:01

The next video shows how to ge the acjievement. Yo must try to get the power on as soon as possible. It will make it easier for you. You can do this solo or in CO-OP.
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16 Jul 2012 15:10

So four of us got this in round 10 after two of us in the group had been trying for about 10 hours overall. A few tips for a fast match as a group (although the last tip works for Solo):

1. Ensure you turn on the power in round 1. If you don't, restart.
(If you are playing Solo, it's possible to get the power on by round 2 or 3, depending on your opening attack on Earth, and any potential power ups you get early on such as 2x.)

2. If you don't get one Excavator moving by the beginning of round 3, restart.
(If you are playing Solo, you may need another 1-2 rounds, but if you don't have the power on by round 4, restart. You need 3750 points to open the 4 doors between your starting position on the Moon and the Power switch.)

3. BIG TIP: Don't kill the Zombie Astronaut! We discovered today killing the Zombie Astronaut resets the order in which the Excavators activate, meaning you may have the one of the 3 areas activate again and you may have to work until very late rounds (25+) to try and get the third unique one.

Excavators will activate on average every 4th to 6th round, but it's entirely RNG bound. In our winning game, we got the first Excavator in round 2, the second in round 4 (exceedingly good RNG), and the last in Round 10. We didn't kill the Zombie Astronaut - just kept our distance where possible (one of us got grabbed and warped away in one round, but it wasn’t detrimental to the overall achievement run.)

(https://callofduty.fandom.com/wiki/Astronaut_Zombie and https://callofduty.fandom.com/wiki/Excavator reference the caveat about killing the Zombie Astronaut.)
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13 Apr 2019 02:48

Basically play until you hear the warning of the excavators an as soon as you hear it run back to spawn where the quick revive is with the hacker which youll find on a desk in the room next to the pyramid(just go up the stairs right of the pyramid) . itll either be on the first floor 2nd floor or 3rd just check all floors until you come to it !

Now your back at spawn ( where quick revive is ) theres 3 panels one of them will be flashing green this is the one you need to hack you cant miss it.

An just do this until you've done all 3.
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25 Jan 2015 16:41

1 Comment
If you prevented one excavator and it goea again, you can let it breach. This doesn't take harm in your trophy and actually increases the chance of you getting the excavator you haven't had yet.
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By RealBlazeStorm on 02 Jun 2016 22:23
Firstly you are going to need to turn the Power on. As each of the excavators become active you must make sure you have the hacker and bring it to the receiving room (the room you start in). In the receiving room, there are 3 consoles, which will say access denied if you move close to them. Whenever an excavator becomes active, its console will have a green flashing light on. When you have the hacking device you must hack the console to stop the excavator. Doing this will also give you 1000 points per go. Once all 3 different excavators are hacked you will get the trophy. Here is a video walkthrough to help if you prefer one. Extra Tip: You only have to hack each console once, for example if a tunnel you have already hacked is about to get drilled into again, don't worry about it as you only have to hack each console once in order for the trophy to pop. Credit to Alex. for the tip.
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Okay, so I’m very late to the party here, but I recently tried a different solo strategy that worked really well for me, so I figured I’d share it here. Read everyone else’s guide before this one if you haven’t already.

To start, I’ll say that if you’re hesitant to try going for this achievement solo, I highly recommend you give it a try. I always hated playing solo back when this game originally came out, but I learned out of necessity recently because I don’t have the time to get a group together anymore. Honestly, it’s really not that bad after a little bit of practice, and at this point I actually feel like it’s easier to go for this achievement solo than it is with a group.

If you haven’t already gotten the following achievements, I’d recommend going after them first and then coming back to this one once you’ve gotten some Moon experience under your belt. Get familiar with the map, the mechanics, and learn where everything is. If you’re getting into solo play for the first time, try to get them all on your own to build up that experience as well.

One Small Hack for a Man…
Fully Armed and Operational
Perks in Spaaaaace!
One Giant Leap
(solo possible split screen if you have a second controller)

Much of what I have to say has already been said here in one guide or another, but after 50+ tries at this I’ve cobbled together my own approach that served me really well. I’ll share a general strategy that was helpful for me, as well as a checklist of steps I followed every time. Once you work these elements into your strategy, this achievement just becomes a matter of patience and luck (the ratio on this one really is deserved, it’s one of the harder-won 10G on my account for sure).

Feel free to dive straight into my strategy if you’d like, but I’d recommend first watching this solo strategy video by GAME3VIDZ if you’re not already familiar with the map and the general survival strategy.


I don’t follow his approach entirely, but it’s a pretty good primer to the overall process of surviving on your own indefinitely. You can also see overhead diagrams of the map courtesy of IGN here.

https://www.ign.com/wikis/call-of-duty-black-ops/Moon

Strategy Steps
  1. Spawn in Area 51. If Juggernog doesn’t land by the teleporter, start over
  2. Knife as many zombies as you can in Area 51 before the siren goes off. After the siren goes off, train the zombies around until they stop spawning (in the video, GAME3VIDZ trains them through the cage past the Pack-A-Punch machine, but I preferred to train them outside of the cage so you don’t risk getting stuck in there)
  3. At this point, try to kill as many as you can with your grenades. Once you’re out of grenades, line them up periodically and unload your pistol into them. Repeat until you’re out of ammo and have at least 2,500 points. Buy Juggernog and teleport to the moon
  4. Knife zombies through rounds 1-2, staying in the starting room (the “Receiving Area”)
  5. Shoot, then knife zombies rounds 3-4. By this point, I usually opened the doors and bought the M14 off the wall outside of the starting room, but you can skip the M14 if you’re confident in your knife + pistol skills. (Some guides recommend trying to turn the power on by Round 3 because there’s a small chance the first excavator will breach on Round 3 if the power is on, HOWEVER, I specifically advise against this since it’s unlikely you’ll also have access to the Hacker by this point)
  6. Once you’ve saved up enough points to get to the power and the labs where the Hacker spawns (5,000 points if you’ve already left the Receiving Area, 5,750 if not), leave one zombie or make a crawler OUTSIDE OF THE RECEIVING AREA so you don’t blow out the windows. Buy your way to the power and turn it on, then head to the labs and look for the Hacker. If you’re lucky enough to find it in the first room, hack your way into the second room, buy the MP5 off the wall, then hack your way into the Biodome and play the next round out running circles around the Biodome. If you had to buy your way into the second room, hack your way into the Biodome and play out the next round there. Return for the MP5 afterwards (the MP5 is crucial because it provides a good weapon nearby that you can always buy ammo for without having to go outside)
  7. Once you’re in the Biodome with the MP5 and the Hacker, this is where the real strategy begins. Train the zombies around per the route in the video guide (around 10:52) or any route that works for you, then cook a grenade at the end of each round to create at least one crawler
  8. Purchase or hack the door at the back of the Biodome that leads directly to the teleporter pad. Go back to Area 51 and farm zombies to earn points, returning to the Moon to start the next round once you’re out of ammo or satisfied with the points you’ve earned. Be sure to resupply on MP5 ammo before you start the next round. (This process with Area 51 can be skipped if you’re not comfortable surviving there, but it’ll take longer to fully stock up on the tools that will keep you alive)
  9. From here on out, your goal is to survive and hope for the best, stopping the excavators as they come. Continue stocking up per my recommended purchases below as you progress. This is the process if you hear the intercom announce an excavator at the beginning of a round
    • Immediately run out the back of the Biodome outside to the teleporter pad with the hacker. You’ll get there quickly enough that you don’t need to worry about running out of oxygen
    • Stay near the teleporter pad at Area 51 until it reopens. You shouldn’t have too much trouble fending off any zombies that spawn while you wait, the gate pulls up just in time if you’re paying attention
    • Once you spawn in the Receiving Area, run to the console with the green light on it and hack it. (The locations of the excavator terminals in the Receiving Area are marked by an X in the upper left map image on the IGN guide) Once you’ve hacked a console, you’ll hear an announcement on the intercom. Run back to the Biodome as quickly as you can, only stopping to kill zombies that block your path. You should be able to sprint back before too many of them spawn (Gersch devices come in handy here if you get stuck)
    • Play out the round. Rinse and repeat
    Hack all three terminals
  • Omicron (Tunnel 11 — M14 side)
  • Epsilon (Biodome)
  • Pi (Tunnel 6 — Olympia side)
As you earn points and progress from your home in the Biodome, this is my recommended purchase priority
  • PHD Flopper — 2,000 (crucial if you get swamped and need to use one of the yellow teleporter pads in the Biodome to escape. Sometimes they miss and cause fall damage, which can kill you if you don’t have PHD Flopper)
  • A second good gun from the mystery box to replace your M14 or pistol
  • Speed Cola — 3,000
  • Mule Kick — 4,000 (I like having a third gun, but if you’re confident or get the Wave Gun early on, you can get by with just two)
  • Hit the mystery box for a good third gun, but ideally you’re ultimately looking for Gersch Devices or the Wave Gun
  • Pack-A-Punch the MP5 + hack its ammo on the wall so that Pack-A-Punched ammo is only 600
  • Pack-A-Punch all of your other guns
General Notes
  • Always be careful with explosives inside pressurized areas. If you depressurize a room, it’ll make it much more difficult to navigate with the Hacker. In particular, if you depressurize the Receiving Area or the Biodome I’d recommend restarting
  • If you ever drop the Hacker for the Spacesuit, always remember to pick it back up before starting the next round. The beauty of this strategy is that you’re always ready to stop an excavator at the start of a round, but only if you already have the Hacker in-hand
I hope this is helpful. Please let me know if you have any questions or if anything is unclear.

Last of all, GOOD LUCK!
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26 Oct 2023 05:43

This achievement may be tricky as the excavators becoming active is random.

As each of the excavators becomes active you must grab the hacker and bring it to the receiving room. In the receiving room, there are 3 consoles, which will say access denied if you move close to them.

Whenever an excavator becomes active, its console will have a green flashing light on. The player with the hacker must then hack the console to stop the excavator. This action also nets the hacking player 1000 points.

Once all 3 different excavators are hacked the achievement will unlock

Note: Do not break the glass in the receiving room, as this will hake things incredibly difficult for the hacker, as he will have no air!

Hint: If an excavator becomes active again after you have hacked it, just let it dig. It will still count toward the achievement and it will prevent it from becoming active a third time, instead of the ones you need.

See second half of the video in the One Giant Leap achievement.

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Step 1: One or more players need to take the hacker.

Step 2: Get normal weapons and perks (tip: Spin the zombies in the greenhouse)

Step 3: It is advisable to draw out black holes from the box

Step 4: Every time they say something about excavators, you must run to the spawn with a hacker and hack the dashboard that is flashing green. And so on until you hack all 3.
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22 Apr 2013 17:28