Call of Duty: WWII
90 Achievements
3,000
99-130h
I Have the Power
In The Tortured Path, assemble the Sword of Barbarossa. Details for this achievement will be revealed once unlocked
100
0.04%
How to unlock the I Have the Power achievement in Call of Duty: WWII - Definitive Guide
Dont want to waste your time doing the full easter egg in public on the 3 maps in a row?
Here is the best way to unlock this achievement:
YOU ONLY NEED TO COMPLETE THE 3rd MAP EASTER EGG
this method was confirmed working on Playstation Trophies and i just did it with my friends and we all unlocked the achievement.
To unlock the 3rd map you first need to complete the 1st and 2nd map in public or private ( no need to do easter egg, simply play the map and kill the boss)
Now that you have the 3rd map, simply start the map in private lobby (solo or coop) i recommend coop so your friend can keep the last zombie away while you are forcing the rune codes on the door.
Complete the steps for this map, and once you get the sword assembled, achievement will pop.
YOU CAN COMPLET IT BY WAVE 5-6
YOU DONT EVEN NEED TO KILL THE BOSS
This map's easter egg is the easiest of the 3.
Use this guide bellow on youtube for the complete steps. (Start at 24:00)
And use this perfect guide for the wall combinations which you can brute force each codes until you get the right one.
(Once you entered a code and its a wrong one, make sure to press one of the symbole few times to reset the combination)
https://www.reddit.com/r/CODZombies/comments/8upocx/the_tort...
(These video and codes guide are not from me)
Good luck!
How the map works
This zombie DLC is actually composed of 3 much smaller maps instead of 1 big one. The maps being:
1.Into the storm
2.Across the depths
3.Beneath the ice.
Each map looks unique but at their cores they are effectively the same thing. Unlike other zombies maps, these 3 maps have no doors to open. As soon as you spawn in the whole area is available, and there is also no power switch to worry about.
What's more, each map lasts only 11 rounds each, with no way to go beyond that number, the caveat being that the difficulty of these maps escalates much faster than previous maps.
Getting through these rounds is also rather unique. Most rounds behave like normal, except on each map rounds 3,6, and 9 are "challenge rounds". During these rounds you will be given a unique challenge to complete which randomizes every game. These challenges range from pitifully easy to decently hard, so there is an unfortunate amount of randomness to succeeding on this map. Failing a challenge is a game over unfortunately, but, after every completed challenge round you get a care package with a max ammo, full armor (there is no purchasable armor on the maps), and a selection of weapons which increase in power the further along you are.
The blitz machines are all accounted for in all 3 maps, but buying weapons is quite different. There is no longer a mystery box or wall buy weapons. Now, you must buy a random gun from a class of your choosing (being SMGs, shotguns, ARs, LMGs, snipers, and starting weapons). So each glass has its own little mystery box which vary in cost. The different classes unlock periodically on each map as you complete challenges. Jack in the box, AKA monkey bombs are sometimes given as a bonus when you buy a new weapon. These things are a life saver for some challenges, and this is the only way to actually earn them.
Pac-a-punch is present of course, and unlocking it is the same on every map. There are 3 battery charging stations around each map which require zombie kills near them to charge them up (shocker, right?) However, only 1 charging station is available to start, the second and third come when you beat rounds 3 and 6, so the earliest you can get PAP is round 7.
At the end of each map there is a boss fight. While potentially intimidating at first, the first 2 boss fights are basically a joke once you know how to do them. The third boss fight is a bit of a challenge, but knowing how to do it makes it much easier.
This all may sound confusing having not played the maps, but after you play a little bit, it should all make sense.
Leveling system
Now, this is where things get kind of weird. As you probably already know, WWII zombies has a pretty standard leveling system (I think its level 1-45 before prestige). However, this map itself, has its own leveling system, which you only level up when playing this DLC. Called your Bureau Rank, it ranges from 1-50. when you first play one of these maps, you are automatically given a rank based on your normal zombies rank, so the higher your normal zombies rank is when you start, the higher your bureau rank will be. A high bureau rank comes with its perks though. You get a permanent damage boost to all your weapons the higher your bureau rank is, reaching a max at 200% more damage (or 3x your normal damage) that is present only in the tortured path. But... for some God forsaken reason, this damage boost only applies when you are in a public game. If you go into a custom game you will not get any of your damage boost. Therefore, it is highly recommended you try and get as much done as possible in a public game for the extra damage. That's not to say it is impossible otherwise of course, but you might as well take any help you can get. The issue with public matches is you have to start on map 1 every time. If you die on map 3, you will be forced to play through the entirety of maps 1 and 2 before you can try map 3 again in a public match. However, once you complete maps 1 and 2 in any mode, they become permanently unlocked in custom match and you can play whichever one you like (sans the damage boost of course).
You can also get additional damage boosts in the form of engineered parts. Every time you kill a boss, you get 1 engineered part for a random gun. This part gives that specific gun 10% extra damage permanently in the tortured path.
Now that I've explained how these maps work, you can start getting the achievements.
We've only just begun, Sea sick, and I'll be home for christmas
These 3 achievements you get simply for completing the first, second, and third maps respectively. I'd suggest you complete them all first at least once before you try for any achievements to get a feel for them. Considering there are a few grindier achievements in this DLC which require you simply play the tortured path alot, there's nothing wrong with playing a few games to get acclimatized and to level up your damage percentage.
Just some general tips for some of the challenges.
-Getting a gerkocht survival round can quickly be your downfall if you're not prepared. Spamming the 500 point starting weapon buy to get jack in the boxes is essential, as well, having 1 or 2 players with a charged shellshock ability with sustain zone.
-If you get the meuchler zombies to spawn before you have upgraded guns they can be hard to deal with, so I'd suggest having at least 1 person rock a freefire ability with the mk II mod to give you an upgraded pistol to start (always run the SAP 9mm, it is a beast when upgraded) this will blow the meuchlers away nearly instantly.
-One of the hardest challenges can be the defending supplies challenge. It is basically required you have a couple of people with jacks and some sustain zones to get through it, as fire power alone is often not enough to stop the number of zombies.
-On the second map you can get a challenge called Visions. Which gives you a bunch of teleporting zombies you need to kill before the time runs out. I found the best way to do this is have everyone stand together in one lace and let the zombies come to you, spam monkeys and the like.
-On the third map there can be a challenge requiring you to prevent the gekocht from killing other zombies. The gekocht will glow red and try and kill the normal zombies, prioritize killing the gekocht here, but killing zombies is not a big deal, just kill them before the gekocht can.
-Beyond that, the challenges should be quite easy, use jacks liberally during challenges since you get a max ammo after.
Some tips for the boss fights
-The first fight requires you lead the flame boy into the path of a mortar strike to lower his shield before you damage him. The strike is indicated by a large red circle on the ground. He is attracted to jacks, so feel free to throw one in the center of the landing area. When his shield is down throw jacks to keep the zombies away and unload into him, after a few seconds his shield will regen and you need to hit another mortar onto him.
-The second fight is super simple, nothing special to it. Just shoot the guy a bunch. After he takes enough damage he will do some animations and be invulnerable for a few seconds, but just unload into him once he starts taking damage.
-The third fight is the only difficult one. The boss will chase you until he has taken enough damage before returning to the center of the map where he will heal himself. To stop this, you need to shoot the things above him pouring blood onto him, otherwise he will just regen all the health you just took.
-All 3 boss fights can be finished extremely quickly by exploiting the free fire specialist ability. If you run the mods lucky crit and marksmanship you do an absolutely insane amount of damage when you hit the bosses heads. The best weapon to use this on is an upgraded SVT, which can often be dropped out of care packages or randomly from the starting weapon box. I only ever bought guns from there really because it is so cheap so you get more chances for jacks, and the SVT is a powerhouse when upgraded. With freefire and those mods, you can literally take out the first boss in about 2-3 seconds once he loses his shield, the second boss is the same way, but of course he stops taking damage temporarily. The third boss has a ton more health but this still devastates him. If you have a few people running this, you can lead him to the back of the map and spray into his head. It is possible to kill him before he can even reach the healing in a single cycle.
Extra- tortured path
This achievement requires you beat all 3 maps without ANYONE in the game buying a single blitz (perk). If you have a team of competent zombies players this should be decently easy since the perks don't make a huge difference. You can, and really should, do this in a public game for the damage bonus, but you're probably going to want a full team of 4 to queue since randies will probably buy perks and void the achievement. Once you beat a single map, you're good for that map and don't need to worry about the no perk thing anymore. The first two maps should be pretty simple, the third map can be a challenge, just ensure you utilize the free fire strat to try and take the boss down quickly. If you fail on the third map after beating the first 2 perkless, remember you can now buy perks to your hearts content on the first 2 maps without ruining the achievement on the third one. Of course, you need to beat the first 2 maps every time you want to give the third a go with the damage boost, otherwise you can just go right to the third map in a custom match but sacrifice the damage boot (which is a mechanic that really bugs me in this DLC). Obviously, the higher level you get, the more your damage boost, and the more guns you get engineered parts on to make this easier.
There's not really much more to say with this, the key is having a group of 4 who knows what they're doing.
I have the Power
This is the only easter egg achievement for the DLC, and its mighty simple thankfully. Each of the 3 maps has their own little easter egg, and if you complete all 3 in a single private match and kill the final boss you will get this achievement and a cutscene. BUT... the only requirement to get this achievement is that you complete the third map's easter egg, which can just be done in a private match with any number of people. You don't even need to kill the boss to get the achievement. I'll detail exactly how to do this. Load into a custom match in beneath the ice with as many players as you can get (the more you have the easier).
Step 1: Melee the battery
As soon as you spawn in, you can head into the central area of the map and melee this battery thing on the right side 3 times. Doing this will allow you to enter into "drug mode" on every subsequent even numbered round (rounds 2,4,6, etc.) You enter the drug mode by simply holding on the battery during an even numbered round.
Step 2: Code 1
While in drug mode, you will be able to see very well hidden codes around the map... but don't even worry about any of that. If you head to the very back of the map, you will see a "rune door" which requires you enter the correct series of runes to pass the step. You're meant to find the rune code around the map and enter it, but you can just look at this picture (all credit to JstoneGaming):
and go through every combination, have one guy hold a zombie while another goes through all these. You will hear a distinct noise when you get the correct code. If that seems too tedious, consult the video below which shows you every rune code location (remember you must be in drug mode to see the codes). All credit to Axel Cage on youtube
If you try to find the code you will need to be on round 2 to see it, whereas you can brute force the code on round 1. When you enter the correct code, end whatever round you're on and a care package will drop in front of the door open it to grab the hilt for the sword, which you can place in the center of the map.
Step 3: flares
With the hilt placed, a box of flares will spawn on the stairs leading the central area. You can only hold 2 flares at a time, but can refill as many times as you want. Your goal is to light 7 bowls around the map using the flares in relatively quick succession.
To start, there are four bowls hanging on the walls in the central room, each underneath of the bosses healy things. The angle to hit the flare into these is tricky, but with some practice it becomes quite easy. After all 4 are lit, you need to quickly refill on flares and hit 3 more bowls sitting on the floor. 2 of them are on either side of the rune input door, and 1 is the the left of where you get regular care packages. Landing the flares in these bowls without it bouncing out is tricky. If you mess up, just try again, grab more flares. With all 7 cauldron things lit, a rune can now be picked up on a stone to the right of the care package spawn, which you can put into the rune door to progress.
Step 4: Code 2
Literally exactly the same as step 2. You need to input the correct runes. If its an even round you can go into drug mode to try and find the code, otherwise just brute force it. The code won't be the same as the first one. Also if you're in drug mode you will see both the first and second codes around the map, obviously you only need the second one.
Grab the care package on the next round and place the pommel in the center of the map.
Step 5: Stand still
Around the perimeter of the map are four pressure pads (or 1 for every player in the game if less than 4). Your goal is simply to have every player stand on a pressure pad, and get kills without getting off. As soon as one player gets off, the kills reset. This can be quite challenging if you don't have jacks and sustain zones. I would suggest all 4 players run a sustain zone and be constantly hitting the spawn gun box for jacks. The more the merrier. It doesn't matter who kills the zombies or from what distance, just that someone kills them while everyone is on a pressure plate. The jacks will attract zombies from across the whole map so you want to stagger your throws if multiple people have them to maximize the time the zombies aren't hitting you. After that, use all your sustain zones which give you a long time of invulnerability to the zombies. If after all your stuff runs out you haven't completed it yet (indicated by a distinct success noise), then its going to be pretty hard to kill the zombies fast enough with your bad weapons without moving, so hopefully it doesn't come to that. If you are successful, you can grab a rune present in the pool of blood in the center of the room (just right of center), which you can place in the rune thingy.
Step 6: Code 3
Exactly like the first 2 codes, you can brute force it or find the code, repetition sure is fun!
Get the right code, end the round and grab the blade form the care package, place it in the center, wait a few seconds. The end. That's it, the only things required of you to get the achievement. Super simple. The only slightly difficult part is the standing on the pressure pads part, but with some jacks and sustain zones that's quite simple. You can get this whole easter egg done in about 10 minutes if you know what you're doing.
Uber Lurker
This achievement requires you find and shoot Klaus. It is relatively similar to other maps, but a bit more of a challenge for this DLC. I suggest you do it solo. You must be in a game on the third map. Just like the first step in the easter egg, you want to melee the battery on the right of the the central area 3 times as soon as you spawn in. End round 1 and save a zombie at the end of round 2. Now go and activate drug mode on round 2 just like you did in the easter egg. Basically, with drug mode, walk around the map while keeping the zombie alive and wait for klaus to appear, that's it. He will randomly spawn in just in in front of you, this is signified by a kind of quick blinding white light, as if you were hit by a flashbang. As soon as this happens you need to quickly shoot him because he will be walking away and disappear really fast. As soon as you hit him the achievement is yours.
It seems like once he spawns in once, that's it for that game, so if you see him spawn in (or he just doesn't seem to want to spawn in) restart the game and try again (just do it in a private match).
David, meet Goliath
Simply put, you need to kill the boss of the third map solo. That means it has to be in a custom game I believe. This really isn't even that hard, the worst part about it is getting bad RNG on the challenges.
You need to be running free fire with marksmanship, free fire, and mk II. Run a 9mm SAP as your starting gun. You basically just want to keep hitting the starting weapon box until you get jacks, and then the SVT. Make sure you unlock pac-a-punch on your way. Once you have everything you need, go ahead and buy perks. Utilize the 3 charges of ammo you get to refill your SVT until you get a max ammo or pap. Run around the whole area, pretty basic zombies stuff.
Like I said, your biggest threat is getting bad challenges. I would encourage you to use a free fire charge for the round 3 challenge, but after that hold on to it for the boss fight. If you get gekocht it's basically game over solo. You can throw all your monkeys and all that but those guys are just too insane to deal with on your own. Other than that, the challenges are decent enough. The defending one is quite difficult solo, again, utilize monkeys as best you can, and maybe a free fire if it's that or lose. Make sure you pap your 9mm and SVT as soon as you can and be loaded up on perks.
When the boss fight starts, let him spawn in and chase you all the way to the back of the map. When you're all the way back here, get a bit of distance and throw a monkey. Now activate free fire with your SVT and just unload into his face. If you don't hit the head, you don't do a ton of damage, but hitting the head he dies insanely quick. With good enough aim you can basically take him out completely before he can even start running back to heal. When he starts running back to heal, follow him and keep peppering on the damage, aiming for the head. When he gets back, quickly shoot his healers and get another monkey out, same deal, just spray at his head with the SVT. Unless you have garbage aim, he should be more than dead by this point. This achievement pops as soon as he's dead, you don't actually need to finish the map. For me personally, I died about 3 times on some challenge before finally making it to the boss fight, where I killed him first try pretty easily.
Ride of the Century, B.A.T. Elite, and Over Engineered
At this point you will want to start working for the 3 grindy achievements in this DLC, requiring you to reach level 50 bureau rank, retrieve 25 engineered parts, and complete 100 objective waves. Obviously in going for the other achievements you will have made quite a bit of progress towards these.
There's not really much to say here, the bureau ranking could take quite a while if you had a low level to begin with. The easiest way to grind all 3 of these is just continuously playing public matches, the first map is going to be the easiest so just keep replaying it. You should get the 100 objective waves a bit before the engineered parts (considering you only get an engineered part if you kill a boss), and you can easily track your engineered parts by looking at your "bosses killed" stat under the soldier tab while in a tortured path lobby (you can see your damage boost here as well).
The engineered parts achievement is kind of glitched as it seems some people are unlocking it on as many as 28 boss kills, I personally got it after 27 boss kills, so if you don't get it after 25, don't fret, just do a few more.
The grind for this is pretty tame, hopefully you don't have much leveling up to do for your bureau ranking, because if you're a low level that can be very annoying and tedious.
Conclusion
I understand this guide is more than just the achievement listed, but this whole DLC is kind of confusing and I wanted to let people know the best way to stream line it and explain how it ultimately works. All these achievements are exceptionally easy compared to other zombies maps, which was a nice break especially considering how much will be required for black ops 4 and the final WWII DLC.
The biggest challenges will be the no perks and solo 3rd map. Both of which basically require exploiting the insane headshot damage of the SVT + freefire and headshot bonuses, once you understand how these maps work and how to complete all the challenges these will be a breeze.
If you have any questions or ways I can improve this guide feel free to comment or message me directly, and good luck!
This is the trophy for completing the Easter Egg. Just like the previous Zombie maps, there is an Easter Egg to complete, but in this DLC, there's one to complete for each map! Once you complete the EE on the first 2 maps, then you can complete the final map’s EE and get the trophy there.
However there is an exploit available where if you play a Custom Game on the 3rd map you can complete it without doing the other 2 maps beforehand! Thanks Shiinobi73 for confirming for me!
Here’s how to do each map’s Easter Egg:
Just keep in mind that because the games are only 10 waves + the escape, you’ll need to manage your time as efficiently as possible.
Into The Storm
Step 1: Find the zombie parts.
You will need to find 5 parts; Zombie Head, Torso, 2 arms, and 2 legs. Do this before Round 2 ends, preferably during Round 1.
Here are the spawns:
Head:
- On top of the fencepost just outside the windmill (Where the rope in Step 2 is).
- In the SMG house, to the left of the fireplace.
- The leftmost building with the cellar, in a sink in the back right of the top floor.
- Underneath the back of the truck near Lebenblitz (Quick Revive).
- Rightmost house on top of a shelf.
Torso:
- On the overturned cart between the Windmill and SMG house.
- In a wheelbarrow outside the rightmost house.
- In a crate to the left of the Sniper wallbuy.
- Above the PaP machine in the windmill.
- In the fireplace of the left house with the cellar.
Arms:
- Underneath the stairs leading to the cellar, behind a pallet.
- On a hanging planter on the rightmost house.
- On a crate of cans near the first battery.
- Leftmost house holding a basket near the entrance.
- The corner of the fence near the Lost & Found bag.
- Hidden behind the perk machine in the Windmill. Very well hidden.
- Rightmost house, in the debris next to the fireplace.
- Rightmost house, in the fireplace.
- Top of the log pile behind the rightmost house.
- SMG house in the fireplace.
Legs:
- To the left of the PaP machine, under a wooden panel.
- Rightmost house, hanging above the entrance.
- On top of a fence post to the right of the first battery.
- In front of a bush to the left of the Kugelblitz (Double Tap) perk machine.
- Hanging on a wine rack in the cellar.
- In a hanging planter near the rightmost house (2 locations, one on each exit to that house).
- By the driver’s door of the Truck where you buy Starting Weapons.
- SMG house, on the ground next to the perk machine.
- SMG house, inside the broken wall to the left of the perk machine.
Step 2: Shoot down the Rope.
Do this Round 1. There is a rope hanging from a tree just outside the windmill, near the first battery. Shoot it down with any gun. Advance the round to start the next step.
Step 3: Collect the Rope.
Once the next round starts, follow the fence posts to the right towards the house. Before the perk machine, on the left you’ll see a tree branch partially in the water.
After about 10 seconds of the round starting, hold and the tree will move upward toward you. Once it reaches its final position, you can grab the rope with .
Advance a round and then a drop pod will spawn near the dead cow at spawn. It will drop 2 giant metal rods next to the cow, pick them up with .
Step 4: Acquire a Wustling Blade.
You’ll need to wait until at least round 5 for this step, as you’ll need 2 Wustlings on screen at once. What you need to do is shoot 2 of them and get them to charge into each other. It’s actually very easy to do, just shoot them while they’re both next to each other and chances are they’ll kill each other, dropping the Blade. It’s highlighted in green on the ground, making it easy to spot.
Do not advance the round yet!
Step 5: Stop the Windmill and place the zombie parts on the windmill blades.
You can place the Wustling Blade in the windmill gears to stop it. The placement is a little annoying to find, but I find if you aim your cursor to the right of the rotating rectangular portion, and at the top of the gear, you can place it. You can place/remove the blade as needed, so no problem if you need to do so.
What you need to do is stop the windmill when the longest blade is at the bottom, and place the parts there. Now rotate the windmill until that zombie part is at the highest point.
Advance the round now.
Step 6: Charge the Zombie.
The zombie will get struck by lightning and fall down below. You need to get kills in front of it to charge it. Try to not run away from the zombie, as it’s been known to de-spawn and ruin your run. Keep killing until the Round ends.
Step 7: Escort the Zombie.
The zombie will come back to life, and you must escort it to the Faustblitz house (the rightmost house). Once it crawls into the debris, you can end the round.
Step 8: Charge the Battery.
The zombie will reappear with a battery in hand. You must kill zombies near it until he drops the battery.
Step 9: Pick up the Battery and obtain the Hilt!
Once the zombie drops the battery, pick it up and place it in the machine next to the door in the cellar. It will open the door and you can grab the hilt!
Across the Depths
Step 1: Melee the battery near PaP.
There’s a battery just sitting on the ledge next to the PaP machine. Hit it with melee and your vision will get all distorted like a fisheye effect.
Advance a round when done.
Step 2: Find all the Fish.
The next round, you will find a lot of fish have spawned in the interior of the ship. You just need to find all 9 of them and shoot them so they disappear.
There aren’t any fish outside the ship, all of them are inside, but some are well hidden like in the ceilings. There’s also one outside the map in the window where you melee the battery. Once you find all 9, advance the round.
Step 3: Find the hidden batteries and power up the machines.
At the front of the ship where all the trucks are, you’ll see a giant fish floating near the left side. If you follow it, it will go to a generator somewhere around the map and will just sit there.
You need to find a hidden wallbuy for a battery now. I found they tend to be outside near some metallic fishnets.
Once you get a battery, bring it to the fish and power up that generator by getting kills near it.
Once all the generators are done, you’ll be teleported.
Step 4: Kill all zombies in the new area.
You’ll have to jump down some platforms to a door from Final Reich. Straub will appear and then you must kill all the zombies.
Next you’ll jump across some platforms again to find a statue. Straub will talk and turn into a Meuchler. Kill all zombies once again.
One last set of platforms and you’ll see Straub get killed. Kill all zombies again.
Step 5: Beat the Cup & Ball game 3 times to earn the Pommel!
Jump across one final set of platforms, to where you can play Cup & Balls. Basically there’s a bunch of buckets, and only 1 contains a fish. You need to follow that one around and select it whenever you can. If you fail, it will spawn a Meuchler or Wustlings. Once the game has been completed 3 times, you’ll teleport back to the ship and there will be a box on your left containing the pommel!
Beneath the Ice
Note that only this EE is needed for the trophy. Also, you can skip half the steps by utilizing the codes located here!
Step 1: Melee the battery 3 times.
Simple step. There is a battery in the centre room on the right, just melee it 3 times to turn it on. Try to do this before round 1 starts, but it’s not a problem if not since it can’t be used until round 2 anyways.
Step 2: Find the first rune code and input it.
On every even numbered round, you can hold on the battery and it will put you in a special vision mode. You are supposed to look around the map for a set of rune codes, but if using the codes listed above, you can just input them instead.
On the farthest point north of the spawn, there’s a wall with Runic symbols on it. This is where you type in the codes. You press on each button to press it. Once you get the correct code typed in, the wall will light up red.
Advance the round and during the wait time a plane will drop a supply crate carrying the Hilt. Pick it up and place it in the glowing bowl in the centre room.
Step 3: Use the Flares to find the next rune.
In front of the spawn, along the right side of the steps to the centre is a scaffold. On top of it is a crate containing Flares. Shoot the box down and pick up the Flares (they replace Jacks as the equipment).
Head to the centre room. In each corner of the room, there is a hanging torch up above. You need to throw a flare into each torch to light them. You can get ammo back for free if you miss, so don’t worry if you can’t aim. It’s easiest to stand directly under them and throw the flare nearly straight up.
Once all the torches have been lit, head to the left of spawn. Hug the left border, and under some scaffolding is an unlit bowl on the ground (If you see the perk machine you’ve gone too far!). Throw a flare into this to ignite it, and a wall to the right will open with a rune. Grab this and place it on the Rune wall.
Step 4: Find and input the second code.
Either use the code list above, or look for the code in the special vision mode, and enter it on the rune wall.
Once done, the wall will light up red again.
Advance the round and you’ll get the Pommel during the wait time. Place it in the next lit up bowl in the centre.
Step 5: Power up the Sacrificial Stones.
Around the outer edges of the map are 4 stones (the same ones are used for a objective wave challenge). Depending on the number of players, there will be 1 stone per player to stand on, and it will sink into the ground when stepped on.
You need to stay on the stone without getting off, and kill as many zombies as you can. If you’re about to die, let yourself get downed so the stones don’t move back up. After a round ends, you might need a few more kills. You’ll hear a sound cue when you’re done.
Step 6: Find the final rune and also enter the final code.
After the previous step is complete, you can find the final rune in the blood pool in the centre of the map. It’s usually underneath one of the hanging statues.
Place it in the wall, and use the final rune code to turn the wall red again (Use the code list or wait until an even numbered round to use the special vision).
End the round and a plane will drop the Blade, the final part of the EE!
Step 7: Build the Sword!
As soon as the last part falls, grab it and place it into the centre room pedestal. It will prompt you to hold to build the sword. This usually takes around 20-30 seconds. Once the sword is built, grab it with and you’re done!
The trophy will pop once you pick up the sword.
Combinations:
A2 B5 B3 C1 A1
A2 C1 B3 B7 B5 A5
A4 B5 A1 A7 B6 B7
A4 C5 A1 A7 B6 B7 A7
A4 C5 A7 B6 B7 A7
B2 C2 A7 C4 C5
B2 C2 C3 A2 A7 A6
B2 C2 C5 A2 A7 A6
B2 C4 A2
B5 B2 B3 C7 B5
C1 A3 B2 B3 C2 B2
C5 A2 A5 A3 B6 A6
C5 A5 B6 A4
C5 B4 A6 A5
C5 C6 B3 C4 A2 C1 B5