Clock Tower: Rewind
26 Achievements
Steam
ALL ENDINGS
Have all endings cleared in the ENDING LIST.
4.8%
How to unlock the ALL ENDINGS achievement in Clock Tower: Rewind - Definitive Guide
The list of requirements for each ending and some additional tips. A written guide is better for this because Clock Tower First Fear story is short and the steps are simple to finishing the game too.
S Ending - Either Laura or Anne comes to hold Jennifer hands but then falls into gears. Mary dies from crows.
-Laura or Anne dies (Other stays alive)
-Find Walter
-Save crow
-Learn about Mary
-Learn about Clock Tower
-Take the elevator to the 3rd floor
A Ending- Either Laura or Anne are laying down in gear room. Mary dies from crows.
-Laura or Anne die (Other stays alive)
-Find Simon
-Save crow
-Learn about Mary
-Learn about Clock Tower
-Take elevator to the 3rd floor
B Ending- Scissorman falls to gears, Mary strangles you but you she then gets electrocuted.
-Both Laura and Anne dies
-Learn about Mary
-Learn about Clock Tower
-Take elevator to the 3rd floor
C Ending - This will be a rooftop escape to the gear room
-Learn about Mary
-Learn about Clock Tower
-Take elevator to the 2nd floor
D Ending - Mary kills Jennifer right away on 2nd floor.
-Don't learn about Mary
-Learn about Clock Tower (Lotte will be underground so you can learn of Clock Tower there too)
-Take elevator to the 2nd floor
E Ending - Scissorman kills you in elevator as its moving to 3rd floor.
-Don't learn about Mary
-Learn about Clock Tower
-Take elevator to the 3rd floor
F Ending - You die from Scissorman just as you enter the elevator, happens when you don't learn about Clock Tower.
-Don't learn about Clock Tower
-Take the elevator
G Ending - Scissorman kills Jennifer while she is escaping in car.
-Both Laura and Anne die
-Leave in the car
H Ending- The ending is similar to G, but has Jennifer escapes successfully in car but dies in an orphanage.
-Laura or Anne dies (Other stays alive)
-Leave in the car
Additional tips for A Ending- Its abit more than the S Ending, with learning about Clock Tower in this, there's a few things you can do. In the Mural room where you open with Silver Key, there's a book on the desk that you can learn about the Clock Tower, it's much easier than when you need Lotte alive when you also get trapped in the jail cell in the shack with Simon. You could also have Lotte stay alive in that scenario where you in jail cell with Simon if you find the lantern in fireplace room in 2nd floor but you need Anne to die first from the window when you going across the hallway. Anne dying from pool in courtyard or ceiling window in West Building lobby don't grant the lantern in fireplace room. If you have the lantern then go to the library with 3 book shelves and by the left wall theres a small hole which has the Copper key that opens the jail cell so when you get trapped in the shack where Simon is you can escape before Mary gets to the shack and Lotte still being alive to learn about Clock Tower in the underground.
If you want to go with Laura dies first but Anne stays alive, make sure you don't run into Anne screaming while in the hallway at West Building, if you come across her screaming it counts as she dying, so using the rewind feature helps alot to prevent Anne from dying and she stays alive.
If you need both Laura and Anne to die for Endings B and G, Laura dying first is from bathtub in bathroom at the hallway between East and West buildings. Anne as 2nd death would be from West hallway closer to the West lobby Door. if you want Laura to die 2nd then Laura will be in the knight armor costume near left closet in phone room where the silver key would be alongside Mary would be.
S Ending - Either Laura or Anne comes to hold Jennifer hands but then falls into gears. Mary dies from crows.
-Laura or Anne dies (Other stays alive)
-Find Walter
-Save crow
-Learn about Mary
-Learn about Clock Tower
-Take the elevator to the 3rd floor
A Ending- Either Laura or Anne are laying down in gear room. Mary dies from crows.
-Laura or Anne die (Other stays alive)
-Find Simon
-Save crow
-Learn about Mary
-Learn about Clock Tower
-Take elevator to the 3rd floor
B Ending- Scissorman falls to gears, Mary strangles you but you she then gets electrocuted.
-Both Laura and Anne dies
-Learn about Mary
-Learn about Clock Tower
-Take elevator to the 3rd floor
C Ending - This will be a rooftop escape to the gear room
-Learn about Mary
-Learn about Clock Tower
-Take elevator to the 2nd floor
D Ending - Mary kills Jennifer right away on 2nd floor.
-Don't learn about Mary
-Learn about Clock Tower (Lotte will be underground so you can learn of Clock Tower there too)
-Take elevator to the 2nd floor
E Ending - Scissorman kills you in elevator as its moving to 3rd floor.
-Don't learn about Mary
-Learn about Clock Tower
-Take elevator to the 3rd floor
F Ending - You die from Scissorman just as you enter the elevator, happens when you don't learn about Clock Tower.
-Don't learn about Clock Tower
-Take the elevator
G Ending - Scissorman kills Jennifer while she is escaping in car.
-Both Laura and Anne die
-Leave in the car
H Ending- The ending is similar to G, but has Jennifer escapes successfully in car but dies in an orphanage.
-Laura or Anne dies (Other stays alive)
-Leave in the car
Additional tips for A Ending- Its abit more than the S Ending, with learning about Clock Tower in this, there's a few things you can do. In the Mural room where you open with Silver Key, there's a book on the desk that you can learn about the Clock Tower, it's much easier than when you need Lotte alive when you also get trapped in the jail cell in the shack with Simon. You could also have Lotte stay alive in that scenario where you in jail cell with Simon if you find the lantern in fireplace room in 2nd floor but you need Anne to die first from the window when you going across the hallway. Anne dying from pool in courtyard or ceiling window in West Building lobby don't grant the lantern in fireplace room. If you have the lantern then go to the library with 3 book shelves and by the left wall theres a small hole which has the Copper key that opens the jail cell so when you get trapped in the shack where Simon is you can escape before Mary gets to the shack and Lotte still being alive to learn about Clock Tower in the underground.
If you want to go with Laura dies first but Anne stays alive, make sure you don't run into Anne screaming while in the hallway at West Building, if you come across her screaming it counts as she dying, so using the rewind feature helps alot to prevent Anne from dying and she stays alive.
If you need both Laura and Anne to die for Endings B and G, Laura dying first is from bathtub in bathroom at the hallway between East and West buildings. Anne as 2nd death would be from West hallway closer to the West lobby Door. if you want Laura to die 2nd then Laura will be in the knight armor costume near left closet in phone room where the silver key would be alongside Mary would be.
This guide was translated automatically.
A detailed guide to endings.
This guide was translated automatically.
A detailed guide to endings.