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Super Sleuth
Get all secrets in the game.
3.3%
How to unlock the Super Sleuth achievement in Conarium - Definitive Guide
Thickly Settled
TrueAchievements
TrueAchievements
04 Nov 2019 17:19
Seven specific secrets are required for this achievement and they are scattered throughout the games, most are hidden or require solving a puzzle to find. Track your secrets in the menu with .
They are:
1. Self-operating machine. - Found in the living quarters of the base. This is the talking head in the Upuant expedition base. After you restore power you'll have access the base. Go to the Living Quarters and enter M.C. Blake's room. Click on the purple electrical box with the two flashing red lights, this powers the now beeping box. We'll need to dial in the signal until both lights on the face are green. Use to adjust the waves, do not use as its too easy to make the wrong adjustment. The aim of this puzzle is to match the top of the green waves to the size and pace of the red waves, do this twice to unlock the silver dome. moves the lever up and makes the waves smaller, opposite for . or rotates the dial, adjusting the speed. I found it easier to match the speed, then the size. Here's my clip.
Once that's done click on the flashing yellow light and then the face, exhaust all dialogue options to discover Secrets 1/7 (Self-Operating Machine - Conarionaut Frank).
2. Radio Office Hansen's Carvings. - Found in the crew room of the base. Leave the Living Quarters and head back to the lockers. Open the locker of N. Hansen and inspect the wooden idol. Go into the nearby Crew Rooms. There are no names on the doors. Open the first door on the left and in the middle draw find Document 6/25 Radio Officer Hansen's journal 2, which in turn unlocks Secrets 2/7 (Radio Office Hansen's carvings)
3. Notes on the dual personality problem. - Found in the locker room of the base. Enter the crew cabins and open the second door on the left. Take Johan De Witte's key out of the middle draw. Leave this room and return to the locker area, use the key we found on Johan De Witte's locker. Examine the top shelf for Secrets 3/7 (Notes on the dual personality problem).
4. Strange message from VHF radio. - Found in the Radio Room of the Base. Upon returning from the base underground.
Open the gate and follow the hallway, turn right and then left and through the door. Once through turn right and take the door to the radio room on the right. Once you arrive in front of the radio you'll hear morse code, it's -- ..-. ..--- ..... or M F 2 5. On the radio tuner push the MF button and put the top slider on 2, the lower on 5. You'll unlock Secrets 4/7 (Strange message from VHF radio) and also...
The Cryptographer achievement in Conarium worth 87 pointsSolve the radio room puzzle.
5. The dot glowing a different color. - found in The Entrance After placing the orange crystal in the contraption/projector, a star map is displayed on the ceiling. Examine it for Secret 5/7. - See the walkthrough for detailed instructions.
6. A letter about the initial polishing of the Conarium. - Found in the second trip to the mansion, in the box that appears after you play the phonograph cylinder you found under the floorboards. Pick up the crowbar at the base of the stairs, go into the second door on the left and then the room on the right. Beyond the device in the middle of the room are floorboards that will lift up. Pick up the phonograph cylinder and play it (in the room). While it's playing leave the room and walk to the base of the stairs. Now return to the room and an ornate box will have appeared on the floor. Open it for a letter which is Secret 6/7.
7. Star map projected onto the ceiling of the library room. - Found during the second trip to the mansion. In the same room that you pried up the floorboards is a device in the center of the room, you need to activate it to discover the last secret. The metallic object needed is found at the very bottom of the long ladder you climb down once you solve the door puzzle downstairs. Once you have it and place it in the device, a star map will be projected onto the ceiling. Examine it for the 7th and final secret.
Consult the walkthrough if you need additional help.