Condemned 2 - Bloodshot
38 Achievements
1,000
20-25h
Xbox 360
Gold-Plated
Gold times Eleven
50
How to unlock the Gold-Plated achievement in Condemned 2 - Bloodshot - Definitive Guide
You will need to get a Gold rating in all 11 missions for this achievement. Ratings go across all difficulties.
To get Gold on each mission you must
1.) Initiate all responses in the level
2.) Destroy any and all Sonic Emitters
3.) Listen in to any and all Antennas
4.) Complete the optional objective if applicable
5.) Get PERFECT on all possible investigation segments.
Visit this link for a guide through each level hitting all the above objectives:
http://www.xbox360achievements.org/forum/showthread.php?t=65...
Thanks to drno for the awesome guide.
Note: If for some reason you miss a Gold ranking, you can simply use the level select and redo the level to get gold, instead of playing the entire game again. Thanks to The Globalizer for the tip,
To get Gold on each mission you must
1.) Initiate all responses in the level
2.) Destroy any and all Sonic Emitters
3.) Listen in to any and all Antennas
4.) Complete the optional objective if applicable
5.) Get PERFECT on all possible investigation segments.
Visit this link for a guide through each level hitting all the above objectives:
http://www.xbox360achievements.org/forum/showthread.php?t=65...
Thanks to drno for the awesome guide.
Note: If for some reason you miss a Gold ranking, you can simply use the level select and redo the level to get gold, instead of playing the entire game again. Thanks to The Globalizer for the tip,
9 Comments
This is noted in the link posted, but to get this, you do not have to play the whole game through with all golds; you can go back to a level and improve your rank.
By The Globalizer on 26 Sep 2009 04:48
yes I believe even if you have gotten the emitters/ antennas before you will still need to get them again during the level to get gold, just do everything on the list and you should have no problems.
By Crimson Drifter on 08 Apr 2011 20:41
I take no credit for these videos just the posting of them on this site. Great videos and the only Condemned Gold-Plated walkthrough videos that I know of. Some comments the creator made might sound vulgar to some but I found them to be very humorous. I used these videos all the way through. They helped substantially.
http://www.youtube.com/playlist?list=PL5AFFF30E1E34E133&...
http://www.youtube.com/playlist?list=PL5AFFF30E1E34E133&...
1 Comment
Thanks man for the videos:)
By ElvenMage95 on 29 Aug 2013 01:29
I wrote this guide originally when the game came out in April 2008 and it was posted to a few different websites, most notably GameFAQs, but for some reason I never put it up here. It's very similar to the guide that Crimson Drifter has posted but I figure still worth uploading in case it's helpful to anybody, and you never know when those external sites might go down. Most of the other sites my guide got posted to back in 2008 are long gone now.
Original can be found here:
https://gamefaqs.gamespot.com/xbox360/939452-condemned-2-blo...
but I'm making a few changes to make it more easy to follow.
To get a Gold rating you must find all emitters and antennas (TVs and radios), activate all responses and receive a Perfect rating for everything you are rated on across the game's 11 levels. There are optional objectives on most levels which I'm pretty sure are also required. This guide lists the locations of all these things and explains what to do to receive a Perfect rating.
If you follow this you should get this achievement and these others:
Obviously this guide is going to contain major spoilers so read ahead with caution if you're concerned about that sort of thing.
Level 1 - Rock Bottom
This level contains 6 responses, 5 antennas, 3 emitters and an optional objective to destroy 15 ceiling sacks. There is nothing on this level that you will be rated on.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Response 1/6: Right at the very beginning a tramp will be talking to you. He tells you that you smell bad, and because its the very first response in the game you will get a response tutorial first. Dismiss this and the icon pops up. If you get it Ethan will flip him off and say "Screw you."
Response 2/6: You follow the tramp up a flight of steps where he tries to open a gate and asks you for help. At this point the icon appears. If you get it Ethan will push him out of the way and kick the gate open.
Response 3/6: After going through the gate the tramp will run to the fence, start kicking it and shout at a guy who's lying on the floor on the other side. The guy gets up and says something about "A couple of stinking tramps" in a deep voice. The response icon will appear here and if you get it Ethan will point angrily and say "Come say that to my face."
Antenna 1/5: After the fighting tutorial in the fenced off area is finished a gate will open. In the small passage you will get the tutorial about antennas. In the window of the shop on the left is a TV.
Emitter 1/3: You will go downstairs in the TV shop into the basement. Immediately turn around and go to the back wall. The emitter is in plain view on the wall.
There is also an Antenna TV right there. As you go back up the stairs you can see both through gaps in the staircase.
Antenna 2/5: In the basement of the TV shop, right near Emitter 1. Can't miss it.
Antenna 3/5: Come back up from the TV shop basement and go up the stairs beyond the doorway. There will be another TV at the top of the stairs.
Response 4/6: You will fight a few guys in the upstairs room of the TV shop, where you will be given tutorials about chain attacks and environmental kills. A guy smashes his way in through a boarded up window. After killing him, climb through the hole he made. You will see Vanhorn at ground level and hear a helicopter hovering nearby. As soon as you've properly stood up the response icon appears. If you get it Ethan will shout "Hey, wait" at Vanhorn's retreating figure.
Emitter 2/3: After leaving the TV shop you will jump down from a balcony. Open the gate with the barrels behind it and go left down the street. You will see some goo creatures around a dead body and they will scatter. When you get to the body turn to your right. There is an emitter on the wall above a doorway.
There are dead birds on the ground underneath. You will have to throw something at the emitter to destroy it. Fortunately there is a pile of bricks at hand.
There is also an Antenna TV in a shop window right here that tells you about the birds.
Antenna 4/5: In a shop window right next to Emitter 2. Can't miss it.
Response 5/6: Continue on from the location of Emitter 2 and Antenna 4. You can either go through the garage/unloading area or around the road. Either way you will soon be forced to go into a building via a door with loads of goo on the walls around it. Inside, open the door to your left. You will see Vanhorn entering another building and the response icon will pop up. If you get it Ethan will shout "Vanhorn wait up."
Emitter 3/3: After being attacked by lots of goo creatures you will come to an area where you will be told to throw something at a cover on a ladder. Do so to release the ladder and climb up. On the roof you will be attacked by more goo creatures. When they're all gone, stand facing the wall thats covered in goo,
turn to your left and walk to the edge of the rooftop. There will be an emitter on the wall of another building just a feet feet away. Use the pile of bricks on the floor to destroy it.
Antenna 5/5: After moving the boards and jumping through the hole in the roof you will be in a hospital. Go round the shelves and you will see a wheelchair roll across the floor. When you get to its resting place take a left and navigate across the room to a set of double doors. Open them and you will be in another large room. There is a TV in plain sight here.
Response 6/6: After killing some thugs in the hospital you will come to a stairwell. As you start to descend lots of birds will fly up from below. As you come down you will see Vanhorn on the other side of a glass window. When you reach him the response icon will appear. If you get it Ethan will ask "Malcolm, what's
happening?"
Optional Objective - Destroy All Ceiling Sacks:
After Response 6 you will climb through the window into an area that has been covered with goo. Go between some shelves to the right and you will see some strange sacks hanging from the ceiling. Walk underneath one to trigger the optional objective. A goo creature will burst from the sack and attack you
while hanging upside down. Mash the left and right triggers to shake him off.
This counts as sack 1/15 destroyed. You can either destroy the other sacks in the same way or you can hit them with your weapon (if you can reach) or throw something at them. You can also destroy the first sack in this way if you wish. The sacks are easy to spot so I wont list an exact location for each of them.
There are 10 in the large area where you first see them, 2 at the left end of the hallway that the first area leads into, 1 in the middle of the hallway just past the small rooms that lead off it, 1 in a small open area at the left end of the second hallway, and a final one in the large room with lots of curtain screens.
Level 2 - Preston Hotel
This level contains 5 responses, 4 antennas, 3 emitters, 9 perfect ratings and an optional objective to destroy 4 meth-labs.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Response 1/5: The level will begin with Dorland talking to you. He says "You're here to help us locate and identify Malcolm Vanhorn, nothing more. Understood?" and waves his gun at you. The response icon pops up at this point. If you get it Ethan will reply "What the hell's your problem Dorland?"
Optional Objective - Destroy All Meth-labs:
When you first enter the hotel you will be in a 5th floor corridor with Dorland and LeRue. As you go along this first corridor LeRue will go into one of the rooms and make a comment that to hit a speedballer where it really hurts you have to destroy their meth-labs. On the table in this room will be the first of four meth-labs throughout the level. They look like amateur chemistry sets with lots of beakers connected together. Destroy them with gunfire or throw something at them. You can also hit them with melee weapons but I wouldn't recommend it because they explode pretty violently.
Meth-lab 1/4: In room 512, which is on the very first corridor you come to after entering the hotel. LeRue points this one out to you. There is a box of liquor bottles by the door that you can throw to destroy it.
Antenna 1/4: You will come to room 507 and pass through a hole in the wall into the next room. There is a TV in this room. It would be nearly impossible to miss because you have to take this route through the level. It's just before you jump down to the 4th floor.
Perfect Rating 1/9: When you come to the elevators on the 4th floor Rosa will start talking to you and you will have to choose a couple of questions to ask her from a list. I chose "Any officers reported in the area during the time of the call?" and "Is there a commuter train that passes near the hotel?" and it gave me a Perfect rating.
Response 2/5: When Rosa is done talking to you on the 4th floor, Dorland will try to pry open the elevator doors with his hands. As he is doing this the response icon will appear. If you get it Ethan will ask "What the hell are you planning on doing?"
Response 3/5: You will jump into the elevator shaft onto a ladder, which predictably collapses and you will fall to the bottom of the shaft. Dorland will shout down asking if you broke anything and the response icon will pop up. If you get it Ethan will reply "No, I'm fine."
Emitter 1/3: After falling down the elevator shaft follow the corridors round and you will come to an area that looks like a kitchen. The spectrometer icon will appear here after giving you a tutorial about it. If you're standing in the doorway, the emitter is on the wall just round the corner to the left of the door. You can destroy it with a punch.
Meth-lab 2/4: The very next room after the kitchen with Emitter 1 has a massive hole in the wall through which you can see a meth-lab. Use the pile of bricks in the middle of the floor to destroy it.
Emitter 2/3: You will come to an outside area with lots of enemies having a shootout. After they're all dead you will go inside again via a set of double doors. High on the wall above these doors is an emitter. Use one of the many guns lying around to destroy it before going inside.
Response 4/5: As you go through the double doors from the outside area with Emitter 2, Dorland's voice will come over the radio saying "Mr Thomas" and the response icon will pop up. If you get it Ethan will respond with "Stop worrying, I'm in the main lobby."
Perfect Rating 2/9: Inside the main lobby you will find a dead body. The first task is to identify the body. First examine his face and select "Adult Male" from the list. Next examine his clothing and select "Police Uniform." Finally examine his badge which is lying on the floor near his face. Press A to pick it up and select "Police Badge #46" from the list.
Perfect Rating 3/9: Still with the body in the lobby, the next task is to establish a cause of death. Go round to his back and examine the ragged hole. The Trauma Point is "Torso," the Wound Type is "Gunshot Wound" and the Interpretation is "Exit Wound."
Perfect Rating 4/9: Now Rosa asks you to find out if the body has been moved from the scene of the shooting and you will be prompted to use your UV light tool. Use it to see the obvious blood trail on the floor leading to the body. Examine this and select "Blood Trail" and "Victim Crawled" (the hand prints are a dead giveaway.) Submit this information.
Antenna 2/4: After collecting evidence on the dead cop in the lobby, Rosa will tell you to follow the blood trail. The trail will go left at the first junction you come to but you should go right. The first door on the right will be room 106. Enter and a guy with a .38 will burst out of the bathroom and try to kill you. Kill him instead and you will find a radio on the side of the sink.
Emitter 3/3: Just after you walk past the door to room 103 the spectrometer icon will appear. Continue down the corridor and go through the hole in the right wall into a bathroom. Go to the door in the large room and open it to reveal another similar room. The emitter is on the wall above a dirty looking yellow armchair. You can destroy it with a punch.
Antenna 3/4: Go past the door to room 101 and a guy will smash through the wall. Kill him and go into the room via the hole he made. You will find a TV in there.
Perfect Rating 5/9: As you enter the room marked "Service Elevator" on the 1st floor your Study Evidence icon appears. You will be asked to decipher the blood spatter. Examine the pool of blood on the floor and select "Outward Pattern" and "Vic Dropped From Above."
Meth-lab 3/4: Once you reach the 2nd floor make your way around the corridor to the right. You will eventually reach a door with a red exit sign. You will be attacked by a naked meth addict and a guy with a sub gun. When they are both dead go through the big hole in the wall and into the room containing a meth-lab. Destroy it however you like.
Antenna 4/4: The final TV is at the back of room 208.
Meth-lab 4/4: The final meth-lab is in room 214, which is by another door with a red exit sign. You have to move a board aside, like Dorland did near the beginning of the level, and duck into the room. The board is on the wall of the corridor, almost directly opposite the door with the exit sign. Watch out for the guy with the .38 in here. You can probably kill him by blowing up the meth-lab with a gun or thrown object.
Perfect Rating 6/9: When you come to room 212 the Study Evidence icon will appear again. Rosa will ask you to verify that the evidence here is related to the dead cop. Examine the hat on the chair and select "Policeman's Cap." Also examine the blood stain and bullet hole in the door and select "Exit Spatter."
Response 5/5: You enter room 212 and find the hole in the floor. As you look in you will see Vanhorn's body and the response icon appears. If you get it Ethan will say "Jesus!"
Perfect Rating 7/9: After jumping down into the room with Vanhorn's body, Dorland will ask you what your location is and you need to figure out the room number. Go out of the room into the corridor and examine the sign on the door. Typical, two of the numbers have fallen off. The room further down the corridor is room 121 so this must be 119. Examine the sign again and select "Room #119."
Perfect Rating 8/9: Rosa will ask you to take a photo of Vanhorn's body. To earn a Perfect rating here the photo must be properly focused, Switch to the digital camera tool and use the left analogue stick to focus. Take the photo when the quality is crystal clear.
Perfect Rating 9/9: Rosa now wants a close up of the face. Do exactly the same as before but focus on the face rather than the whole body.
Level 3 - Commuter Tracks
This level contains 3 responses, 2 antennas, 3 emitters, and a optional objective to destroy 2 more meth-labs.
There is nothing on this level that you will be rated on.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Response 1/3: As the level starts Dorland and LeRue are arguing about what to do. Dorland wants to leave you behind but LeRue doesn't like that idea. Dorland wins the argument and the response icon appears. If you get it Ethan swears about Dorland.
Emitter 1/3: After you escape from the train tracks over the plank that collapses you will be in a block of apartments and the spectrometer icon will appear. Go into the adjacent room and you will find an emitter on the wall.
Antenna 1/2: In the first corridor in the first building, the one with "clean this shit up" spray-painted on the wall as you enter, you will find a radio.
Optional Objective - Destroy All Meth-labs:
You start with this objective. Guess it carries on from the last level.
Meth-lab 1/2: Go into the room next to where someone's sprayed "clean this shit up" and go into the other room in the back corner. There is a meth-lab in here. Don't be distracted by the mannequin that you may spot on your way because you cant get back after they move.
Meth-lab 2/2: Just after the mannequins you will go upstairs. Go down the corridor and into some more rooms. One of them has a meth-lab in it which you first spot from a distance. This would be pretty difficult to miss.
Antenna 2/2: Pass through the room with things written on the walls such as "behind you" and "they will contact you with further instructions" (it's also the room with Meth-lab 2) and open the door to go into the next room. There will be a TV right in front of you.
Emitter 2/3: After climbing a second flight of stairs the spectrometer icon will pop up. Go into the room on the left, fend off the two attackers, and you will find the emitter on the wall of a small bathroom.
Emitter 3/3: After you see the train crash jump down onto the tracks. Ignore the enemies fighting each other and head down the tracks towards the train. Look at the buildings on right because there is an emitter on the wall just by a balcony. You will need a brick or a gun to destroy it. You can also see it from the opposite balcony where you move the board to jump onto the tracks. Use the .44 that an enemy drops to destroy it easily from here.
Response 2/3: Go down the tracks towards the crashed train. When you reach it make for the gate to the right and you will see LeRue walking away from you. The response icon will appear and if you get it Ethan will shout "LeRue open the fucking gate!"
Response 3/3: You leave the tracks via a broken section of fence and run along a plank towards a ladder. Just before you reach the ladder you see LeRue standing on the other side of the fence. The response icon pops up and if you get it Ethan will shout "LeRue, what the hell's going on?"
Level 4 - Doll Factory
This level contains 3 responses, 2 antennas, 3 emitters and 5 perfect ratings.
There is no optional objective.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Perfect Rating 1/5: In the room where you start LeRue asks you where you are. Examine the placard on the wall, it is marked "Walker Dolls And Toys." Choose "Walker Doll Factory" from the list.
Perfect Rating 2/5: After coming down the stairs into the large room the Study Evidence icon pops up and LeRue asks you what part of the factory you're in. The 4 large tanks with the catwalk built around them need to be marked as "80-7A Mixing Tank." The one standing alone and the one that's fallen over and broken apart are both "80-7B Settling Tanks."
Perfect Rating 3/5: You will need to find the code for the padlock to open the roll-up door. Follow the catwalk to the Managers Office. Use the UV light tool to find the code (which should read "17,23,10") written on the right hand wall next to some doll boxes. Go back to the control panel for the door and Study Evidence. Examine the padlock and you will be prompted to enter each number in turn. The "First Number" is 17, "Second Number" is 23 and "Third Number" is 10.
Response 1/3: After ducking under the roll-up door LeRue will tell you that the factory is on fire and you need to find the Safety Foreman's Office and grab a mask. This is when the response appears. If you get it Ethan should say "Where is this damn office?"
Antenna 1/2: In the Ventilation Control Room (soon after ducking under the roll-up door) you will push a shelf out of the way and crawl through a vent. In the small room where you come out there is a radio on the table.
Emitter 1/3: Just after using the boxes on the conveyor belt to pass the fire you will turn into a hallway and the spectrometer icon will appear. Go down the hall and take the door on the right. The emitter is on the left wall if you're standing in the doorway looking into the room.
Antenna 2/2: Just after using the boxes on the conveyor belt to pass the fire you will turn into a hallway. Go down the hall and take the door on the left. There is a TV at the back of the room.
Response 2/3: After climbing the stairs the Safety Foreman's Office will be at the left end of the landing but the doorway will be blocked off by some shelves and other junk. Grab a doll from the nearby box and throw it near the junk to clear the entrance. Stand back because it sets off some gas cans and propane tanks. As you walk through the door a response icon appears. If you get it Ethan will cough and say "LeRue, I'm in the Safety Foreman's Office, those stupid masks better be here."
Response 3/3: Continuing from Response 2, LeRue will tell you to look in a large cabinet marked "Masks." Go to the back of the office and there will be a filing cabinet with "Masks" written on one of the drawers. Open it, and upon seeing that the drawer is empty the response icon will pop up. If you get it Ethan will say "Great, it's fucking empty!"
Emitter 2/3: After helping the trapped man you will come to a broken staircase and have to drop down a floor. Go round the corner and through the door into a big room. The spectrometer icon will appear here. Go further into the room and throw an item at the gas cans sitting next to a shelf. They will explode, creating a way through. Go all the way to the back of the room and notice a hallway with fire at the end. A couple of burning dolls will come out of what looks like an oven. The emitter is on the wall just to the left of the oven.
Perfect Rating 4/5: After throwing dolls at the Doll/Clown girl boss and making her run away, use the broken walkway to get to the landing and go through the doors. Follow the corridors round, and you will get to the elevator. LeRue will ask you what your location is. Don't be fooled by the sign on the wall that reads "Shaft 4C." If you choose 4C you will only get a Good rating, not Perfect. Instead go round the left side of the elevator. Lying on the floor at the top of the stairs is a sign that reads "Service Elevator 3B." Use this to make the selection "3B" from the list.
Emitter 3/3: When you're coming down the corridor leading to the service elevator the spectrometer icon will appear. Go up the stairs on the right side of the elevator and you will find yourself in a hallway with fire in the middle. The emitter is on the wall at the far end of the hallway. Because of the fire, you can't get close enough to melee it. Luckily there is a pile of bricks in the corner at the bottom of the stairs which you can throw to destroy it. You can also destroy it after the elevator goes up a floor. Go round the front of the elevator and you will see it at the bottom of the stairs on the left. There is another pile of bricks in the corner you can use.
Perfect Rating 5/5: After entering the elevator and pressing the button the gate will come down but the elevator wont move. You have to correctly wire it before it will go anywhere. The solution is on the small panel on the opposite wall. The top wire is the bare one, the middle is thick and the bottom is striped. On the box when you examine it, "Connector 1" needs to be "Bare Wire," "Connector 2" needs to be "Thick Wire" and "Connector 3" needs to be "Striped Wire."
IMPORTANT!!!: Don't press the button in the elevator before you've done Perfect Rating 4 or you'll miss it out. After the elevator gate has come down you cant get back to the sign you need.
Level 5 - SCU Building
This level contains 10 responses, 3 antennas, 1 emitter, 6 perfect ratings and an optional objective to photograph 2 chest x-rays.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Response 1/10: At the very beginning of the level Rosa will be talking to you. She will remark "I don't know if I trust Dorland" and the response icon will pop up. If you get it Ethan will say "Dorland's a two-faced ass if you ask me."
Optional Objective - Photograph Chest X-Rays:
This objective appears as soon as you start the level. When you're in the vicinity of an x-ray the Study Evidence icon will appear. When you go into the evidence collection mode the objective in the top left corner will read "0/1 photograph chest x-ray." After you find the x-ray picture get out your camera, make sure it's in focus and take the photo. A message will appear in the top left corner saying "Photo Received."
Chest X-Ray 1/2: The study evidence icon pops up after Rosa is done talking to you next to Vanhorn's corpse. Turn around and you will see some x-ray photos on the wall. The x-ray you want is the one of your chest with the vocal chords blacked out.
Antenna 1/3: There is a radio on a small table in the room with Vanhorn's body. You can either do this before or after the part when you're in the x-ray machine.
Response 2/10: Rosa will tell you to lie down so she can x-ray you. Do so and you will be moved inside the machine. After a few seconds of lying in the dark the response icon pops up. If you get it Ethan will say "Rosa I'm ready to get the fuck out of this thing."
Response 3/10: Just after Response 2 is finished the icon will appear again. If you get it Ethan will ask "Rosa are you still there?"
Response 4/10: After coming out of the x-ray machine you will find the double doors open. As you go through them the response icon will appear. If you get it Ethan will call out "Hello!"
Response 5/10: Take the first door on the right after getting Response 4. As you go through this room the response icon will pop up. If you get it Ethan will say "Is there anybody here?"
Chest X-Ray 2/2: You will see a vision of Vanhorn's body and some ceiling sacks through two sets of double doors. Shortly afterwards you will arrive in the room where the vision was manifested. Continue on through another hallway and go into the second office on the right. As you enter this office the Study Evidence icon appears. The x-rays are on the wall next to the door. You want to focus on the top one.
Response 6/10: Shortly after taking the second chest x-ray photo you will be walking through a room and the face pops up in front of you for the second time (first time was while you were in the x-ray machine). After passing through this room enter the nearest room on the other side of the corridor. The plate next to the door suggests that this is Rosa's office. When you enter the response icon will appear. If you get it Ethan will call out "Rosa!"
Response 7/10: Just after the corridor with Rosa's office you will enter a room with an SCU box which contains a 9mm pistol. There will be an SCU guy outside the room by the closed door. Go over to him and he will introduce himself and ask if you're ok. At this point the response icon will pop up. If you get it Ethan will say "I'm fine. What the hell's going on?"
Antenna 2/3: Just after leaving the room with Vanhorn's body for the second time you will come to an elevator. There is a small table next to the elevator with a radio on it.
Emitter 1/1: You will ride the elevator and immediately as you get out the spectrometer icon will appear. Follow the corridor round to the left and enter the first office you come to, which is just after the corner. The emitter is behind a photograph on the wall by the desk. Knock the photo off and destroy the emitter with your fists.
Antenna 3/3: As you enter Farrell's outer office look to the right and you will see a radio on a chest of drawers next to a photocopier.
Response 8/10: As you walk up to Farrell he asks you if he can get you anything and the response icon pops up. If you get it Ethan will say "Yeah, five aspirins and a shot of soda water."
Response 9/10: Farrell tells you he's going to ask you questions about the recovery of Vanhorn's body and asks "Are you ready to begin?" At this point the response icon appears. If you get it Ethan says "As ready as I'll ever be."
Perfect Rating 1/6: Farrell asks you a series of questions in his office. You need to pick 6 "correct" answers from the lists it gives you to get each Perfect.
The first answer is "We carried Vanhorn's body away from the hotel."
Perfect Rating 2/6: Second answer is "Yes."
Perfect Rating 3/6: Third answer is "Dorland shot a power transformer creating a small explosion."
Response 10/10: After you answer Farrell's first three questions he says "That's when you were separated from the team, jeopardising the success of the mission." The response icon pops up here and if you get it Ethan angrily says "Jesus, that was not my fault!"
Perfect Rating 4/6: Fourth answer is "I was in an apartment complex next door."
Perfect Rating 5/6: Fifth answer is "The helicopter started taking fire."
Perfect Rating 6/6: Sixth and final answer is "Dorland."
Level 6 - City Museum
This level contains 4 responses, 2 antennas, 3 emitters, 12 perfect ratings and two separate optional objectives to not kill any guards and photograph 3 strange artifacts.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Perfect Rating 1/12: At the beginning of the level a cop will point out that the Mayor's body was transported in a wheelbarrow. At this point the Study Evidence icon will appear. You will need to determine where the wheelbarrow came from. Use your UV light to detect a series of tire marks leading between the wheelbarrow and a door. Examine one of the marks and select "Tire trail to door" from the list.
Response 1/4: After identifying the bloody tire trail from the wheelbarrow the cop will start talking again. He mentions that they're under orders not to enter the museum and the response icon appears. If you get it Ethan will say "Doesn't mean dick to me."
Response 2/4: The cop will give you a boost to get over a wall. Once on the other side you can hear him telling you not to kill any of the museum guards and the response icon pops up. If you get it Ethan will say "I'll take that under advisement."
Optional Objective - Don't Kill ANY Guards:
This objective appears after the cop helps you over a wall at the beginning of the level. This objective applies throughout the level. You aren't allowed to kill any museum guards, instead you must incapacitate them. You can do this by only fighting them with your fists, no weapons, and when they fall to their knees press both triggers as if to perform an environmental kill. However, in most cases it will be much easier to either avoid the guards or let the rioters kill them. The only guard I incapacitated while playing was the one in the kitchen near the Security Room.
Response 3/4: After being boosted over the wall use the UV light to continue following the tire marks until you get to a set of double doors. Before going through look to your right and there will be another door. As you step through it Rosa will start talking to you. She mentions that it's disturbing to think that SKX is still alive. At this point the response icon will appear. If you get it Ethan will comment "Last time I saw that psycho, half his face lined the inside of a trunk." Then leave and continue following the trail.
Perfect Rating 2/12: Follow the tire marks all the way to a large pool of blood. Rosa will start talking to you about the body and the note that was found with it. You will ask her a couple of questions during this conversation. Choose "Did you find any finger prints on the paper?" and "Do you think Vanhorn nursed his nephew back to health?" and you should receive a Perfect rating.
Perfect Rating 3/12: While standing by the pool of blood you will be asked to collect some evidence for Rosa. The first thing she wants is a photo of the saw that is lying in the blood. Make sure it is in good focus.
Perfect Rating 4/12: Rosa will also want a close up photo of the saw's handle so oblige her.
Perfect Rating 5/12: After taking the two photos of the saw Rosa will talk to you again and you get an opportunity to ask another question. You should choose "What about the saw? You said it looked medieval?" to receive a Perfect rating.
Perfect Rating 6/12: After collecting all the evidence relevant to the saw Rosa will tell you to find the medieval exhibit in the museum. Climb up the flight of metal steps and the Study Evidence icon will appear. It will want you to identify the important camera. You should see three security cameras in front of you. Examine the one that is facing down the steps and choose "1501" from the list.
Antenna 1/2: Navigate round the wooden catwalk and jump down into the room. You will be right next to a TV.
Perfect Rating 7/12: Jump from the wooden catwalk into a room and exit into the corridor. Go down to the right and you will find the Security Room. Once inside the Study Evidence icon will pop up. You will have to find the correct backup drive for the security camera. Examine the stack of glowing drives and choose the one that is labeled as "Backup Drive 1501." It should be second from the bottom.
Perfect Rating 8/12: You will pass through a large area with a T-Rex skeleton and some rioters before coming to a flight of stairs. Go to the pillar to the right of the staircase with a sign on it and the Study Evidence icon will appear. Examine the sign and select "Medieval Tools 13A."
Antenna 2/2: After climbing the stairs with the guards hanging body you will come to an area with a big circular desk. There is a TV behind it.
Emitter 1/3: You will come to a small walkway between two upstairs rooms. As you venture onto it, the spectrometer icon will appear. There is an emitter on the wall to the left of the doorway on the far side. Throw one of the many objects lying around (swords, axes etc) to destroy it.
Emitter 2/3: You will jump down from some scaffolding into a large room where you can instigate a fight between four or five rioters and two guards. Run around and let them kill each other then finish off any survivors. You would have seen your spectrometer icon pop up a number of times if you were running around the room. There is an emitter high up on one of the pillars in the middle of the room. Throw something at it to destroy it.
Optional Objective 2 - Photograph Strange Artifacts:
After dealing with all the enemies in the room with Emitter 2 you should explore the other large room attached to it. As you walk through here Rosa will tell you that you have a new optional objective which involves taking photos of certain statues. She adds the locations of these to your GPS, where they show up as an orange X. Look at your GPS and you will see that there is one in this room. Like the chest x-rays in the SCU Building level, the Study Evidence icon will pop up when one of these statues is nearby. The statues will be of a torso and lower part of a man's head. You should take a photo of the piece of metal over the mouth.
Artifact 1/3: In the room where Rosa first tells you about the objective, against the long wall that doesn't have spray paint on it.
Emitter 3/3: In the upstairs open air courtyard there is a small section where the spectrometer icon will appear, near a pile of bricks on the floor. If you look around you can just see the emitter on a brown brick wall outside the courtyard. Use the bricks and make a difficult throw to destroy it.
Artifact 2/3: You will come to an upstairs open air courtyard area. At one end of this courtyard (at this point it's a dead end) will be a statue with an artifact.
Perfect Rating 9/12: You will head back inside after the open air courtyard and find a table with lots of blood on it. The first thing to do is to take a photo of the metal pieces.
Perfect Rating 10/12: Rosa will want a sample of the blood on the table. Examine it and Collect.
Perfect Rating 11/12: She also wants a sample of the pieces of metal. Examine one of them and Collect.
Perfect Rating 12/12: You will have a conversation with Rosa about the blood and metal pieces. When you get to ask a question, choose "Any evidence the metal pieces come from Rachel Mars' body?"
Response 4/4: You find a bloody table with a few metal pieces and do some evidence collection. You will then talk to Rosa and choose a question to ask her. She comments that the Mayor may have had a secret and it may have gotten her killed. At this point the response icon appears and if you get it Ethan will say "What, some sort of fucked up masochistic lifestyle?"
Artifact 3/3: After the Knight falls through the walkway head on into the next large room. There is a statue in here next to a blue SCU locker in a dark corner.
Level 7 - Black Lake Lodge
This level contains 6 responses, 3 antennas and 9 perfect ratings.
There are no emitters and no optional objective.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Response 1/6: Farrell will talk to you while you're walking across the frozen pond. He says "Going there alone was not a good idea" and the response icon pops up. If you get it Ethan will say "It's time you level with me, no bullshit."
Response 2/6: Part of the same conversation as Response 1, Farrell mentions that "Some of us see you as a threat, as the enemy" and the response icon appears. If you get it Ethan will ask "Where do you stand?"
Perfect Rating 1/9: Shortly after the frozen pond you will cross a wooden bridge that will collapse. Walk over to the blood on the ground nearby and the Study Evidence icon will appear. Firstly you will have to identify the bloody chunk. Examine it, and seeing as it has a wristwatch, select "Arm."
Perfect Rating 2/9: Rosa will want you to see how "fresh" the arm is. Examine it and Collect the wristwatch to get a better view. Now choose "February 24" for the date and "0003" for the time.
Perfect Rating 3/9: Finally she wants a sample. Examine the arm and Collect.
Perfect Rating 4/9: You will be prompted to use the spectrometer to find the lodge. Rosa will contact you again (my spectrometer reading was 38 when she did) and tell you about the saliva on the arm. When you get to ask a question pick "Dehydration? With all this snow?"
Perfect Rating 5/9: Immediately upon entering the lodge you will see the owner of the severed arm and the Study Evidence icon will appear. You will need to make an ID on the body. Examine the head and select "Male," examine the chest area and select "SCU," examine the wallet on the floor by his thigh and select "D. Payant."
Response 3/6: Immediately after collecting evidence on the one-armed body inside the lodge Rosa will start talking to you. She comments that she's "Starting to get a bad feeling about this" and the response icon appears. If you get it Ethan will say "Hell of a time to change your mind."
Antenna 1/3: You will be chased by the bear and have to hide in a closet. Wait for it to give up and go into the next basement area. Go into the kitchen on your left and you will find a TV.
Response 4/6: As you run up to the SCU officer with a shotgun the response icon will pop up. If you get it Ethan will say "What the fuck are you guys doing up here?"
Response 5/6: After shooting at the bear you will wake up outside and hear two voices talking to each other. When they're done Rosa will ask you if you heard that and the response icon will appear. If you get it Ethan will say "What are these guys up to?"
Perfect Rating 6/9: You will re-enter the lodge after the bear, kill a guard and find a large door with a bomb on it. Rosa will want you to identify the device. Examine the bomb and select "DETM-12X."
Perfect Rating 7/9: You will go into the boathouse to find one of the blasters. It's the one just outside the room with the small boat in it. There will be a set of double doors at the end of this hallway so go through them into a small room and look at the writing carved on the wall. The Study Evidence icon will appear and Rosa will ask you to take a photo of the writing.
Antenna 2/3: You will have to destroy the 6 blast points by following lines you can see with your UV light. Two of the lines will lead you through upstairs hallways in a living area. You will be following one of the two down a hall and it will go up through a hole in the ceiling. If you're underneath the hole you should see a sign on the wall that has a symbol on it and the number 16. There is a door right next to it which you should go through. In this room you will find a TV.
Antenna 3/3: As described in Antenna 2, the line you're following goes through a hole in the ceiling. Go into the very last room on the right of the hallway. An SCU agent will jump down through a hole in the ceiling. Kill him and climb up through the hole. Cross the blocked off hallway and go into the next room. Walk through the hole in the closet into the room next door. You will see a radio in front of you, very close to the blaster.
Perfect Rating 8/9: After destroying all the blasters you will have to return to the bomb. As you reach it the Study Evidence icon will pop up. You will need to identify the device and will also be given a time limit. No pressure then. Examine the LEDs in the top left corner and select "3 Blinking Lights." Examine the keypad and select "16 Button Keypad." Examine the wires and select "2 Long, 1 Short." Examine the canisters and select "2 Canisters." Finally examine the power source just to the left of the main device and select "120V/12V."
Response 6/6: Immediately after cutting the wire on the bomb the response icon will appear. If you get it Ethan will say "Rosa, the detonator's been deactivated."
Perfect Rating 9/9: Go into Vanhorn's library, go to the computer on the desk downstairs and the Study Evidence icon will appear. You will have to figure out Vanhorn's password. Examine the monitor and select "Vocal Cords" from the list.
Level 8 - Trenton District
This level contains 4 responses, 3 antennas, 3 emitters, 4 perfect ratings and two separate optional objectives to not kill any guards and photograph 3 torture devices.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Optional Objective - Don't kill any guards:
This objective only applies to the very beginning of the level when you have to sneak onto the bus. There are three SCU agents here that you must incapacitate rather than kill. All three are conveniently positioned with their backs to you, making it very easy to sneak up and incapacitate them. The first two are in plain view and the third is on the bus. Just make sure to walk slowly so they don't hear your footsteps.
Response 1/4: LeRue will drive the bus to escape from the rioters. After he crashes you should leave the bus. The response icon will appear as you walk through its door and if you get it Ethan will say "Shit, LeRue!"
Response 2/4: Go across the first lot of bowling lanes to the open door and Rosa will ask you what's happened to LeRue. At this point the response icon will appear. If you get it Ethan will say "LeRue's hurt and that bastard SKX has escaped."
Emitter 1/3: After crossing the first lot of bowling lanes you will go into an area that looks like it's used for storage. As you walk through here the spectrometer icon will appear. You will find the emitter on the back wall behind some shelves. You will have to either shoot it or throw something to destroy it.
Perfect Rating 1/4: As you approach the second lot of bowling lanes look for the scoring station furthest to the right. It's easy to spot because it has a light on it and is projecting onto the wall. The Study Evidence icon will appear when you get close to it. Rosa will want you to connect the names on the list to people. Examine the scorecard and for UNCLE select "Vanhorn," for MAYOR select "Mars," for DIRECTOR select "Farrell" and for MAGICMAN select "Unknown."
Perfect Rating 2/4: After getting the evidence on the scorecard go to the nearby ball return and the Study Evidence icon will appear again. Rosa will want you to describe the evidence to her. Examine the bag and select "Bowling Bag," "Filled With Blood" and "SKX" from the corresponding lists. Then examine the head and select "Female Head." Submit all of this information.
Perfect Rating 3/4: Rosa will also want you to get a photo of the head's face. Make sure it's in focus and snap away.
Antenna 1/3: You will crawl through the back of a bowling lane into the area where the pins are reset. Go through this area and you will come to a small room on your left. Go in here and you will see a radio on a filing cabinet at the back of the room.
Emitter 2/3: As you exit the area at the back of the bowling lanes the spectrometer icon will appear. Go through the open door in the alley and you will be in a long room with lots of stacked furniture and an emitter on the back wall. There is a pile of bricks here that you can throw if you don't have a gun.
Antenna 2/3: You will find yourself in an abandoned school. Go through this first area full of lockers and you will see a radio just inside the next room.
Response 3/4: Climb up through the hole in the locker room ceiling and make your way through this area. You will come to a small hole in the floor through which you can see some sort of torture device. The response icon will pop up and if you get it Ethan will exclaim "Whoa!"
Optional Objective 2 - Photograph Torture Devices:
This objective starts when you drop down from the ceiling into what looks like a makeshift torture chamber. You have to take photos of three specific torture devices, which are identifiable by actually having victims caught in them. This objective is similar to the optional photo objectives in the SCU Building and Museum levels in that the Study Evidence icon will appear when you are near one of them.
Torture Device 1/3: The first device is very close to where you dropped into the room. There is an elevated cage with a mans head sticking up into it while his body is kneeling on the ground below. Take a photo of his head in the cage.
Torture Device 2/3: The second device is in the bathroom area. There is a man in a sealed off "cell" area with a urinal. Get a photo of the cell.
Torture Device 3/3: The third device is also in the bathroom. There is a man standing in a cage that is exactly the same size as he is. Snap a photo of his cage.
Antenna 3/3: Exit the torture chamber area into a hallway. Go all the way to the end taking care of the dog along the way. On the desk at the end will be the final radio for this level.
Emitter 3/3: Go through the hole in the wall into the laundry area and the spectrometer icon will appear. Follow the path round and you will come to an area with some rubbish sacks and laundry bins. There is an emitter on the wall here by the laundry bins. You can either throw something to destroy it or go onto the elevated path behind it and hit it with a long object (I used a regular pipe.)
Response 4/4: Shortly after the laundry area you will come to a kitchen. As you enter the response icon appears and if you get it Ethan will say "Sick!"
Perfect Rating 4/4: The Study Evidence icon will pop up when you find Farrell's body in the kitchen. Rosa asks you to determine his condition. Examine his chest and you will see slight breathing movement so select "He's still alive" from the list.
Level 9 - Magic Theater
This level contains 2 responses, 1 antenna, 1 emitter and 2 perfect ratings.
There is no optional objective.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Perfect Rating 1/2: You will come to a large theater room with the spinning fire wheel device in the middle. There are two small elevators in this room which you will go down. Whichever you use first, Rosa will contact you while inside. When you get to ask her a question choose "See anything about the Oro's purpose, their objective?"
Antenna 1/1: In the spinning fire wheel area take the elevator that is round to the left of where you came in. At the bottom you will find a radio behind some trunks.
Emitter 1/1: In the spinning fire wheel area take the elevator that is round to the right of where you came in. At the bottom you will see the emitter on a pillar right in front of you. It would be very hard to miss this one.
Perfect Rating 2/2: After getting through the spinning fire wheel you will be in a large hallway and Rosa will contact you again. You will get to ask two questions this time, so choose "Are you suggesting the organization is responsible for all that is wrong with the city?" and "Does he describe how Sonic Generation works?"
Response 1/2: You will enter a large theater and the Magic Man will taunt you. The response icon will appear and if you get it Ethan says "I'm not here to play your fucked up games Magic Man!"
Response 2/2: The Magic Man will reply to what you said in Response 1 and the response icon will appear again. If you get it Ethan will say "Enough babbling, come out so I can see you."
Level 10 - Junk Barge
This level contains 8 responses, 1 antenna, 6 emitters and an optional objective to photograph the news van door. There is nothing on this level that you will be rated on.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Response 1/8: As the level starts the response icon will appear immediately. If you get it Ethan will say "Rosa come in. Talk to me. Fuck!"
Response 2/8: Activate the anchor and it will create a path across the deck. Go across and you will hear Rosa say "Ethan" in a quiet voice. The response icon will pop up and if you get it Ethan will say "Dammit Rosa where are you?"
Response 3/8: In the same conversation as Response 2, Rosa will say "Oh god there's something down here" and the response icon will pop up again. If you get it Ethan will say "Ok find a place to hide and wait for me, no more meltdowns."
Emitter 1/6: You will see the spectrometer icon as soon as the level starts but the emitter is not accessible straight away. You have to activate the anchor first. Do this, follow the trail the anchor gouged in the deck and you will come to a large hole that it made. Jump down into the hole and you should see the emitter in a nearby corner.
Response 4/8: After jumping down the hole made by the anchor you will have to navigate through a few large rooms. Eventually you will come to a ladder so climb up and go towards the door. You will get a transmission from Rosa saying "I got a couple of the scrawny ones" and the response icon will appear. If you get it Ethan will say "Rosa what's happening? Lay low for christ's sake!"
Antenna 1/1: In the cargo decks you will climb through a window and go across some crates and then climb through another window. Continue through the corridors and you will soon come to a room with lots of shelving in it. In the back right corner of this room you will find a radio on one of the shelves.
Response 5/8: Just after the room with all the shelves you will be confronted by a big robotic creature. The response icon appears here and if you get it Ethan will exclaim "Oh fuck!"
Optional Objective - Photograph News Van Door:
After taking down the first robot creature follow the railing on the edge of the pit around and you will soon see a van door resting against the wall to your right. When you approach it the Study Evidence icon will appear. The objective here is to take a photo of it, something you should be pretty familiar with by this point in the game. Simply make sure it's in focus and snap away.
Response 6/8: After taking down the robot you will go inside the ship. Follow the corridors around and you will soon come out on a catwalk above a massive room. Down below you will see Rosa being chased by more of the robot creatures. The response icon will appear and if you get it Ethan will say "Oh fuck."
Response 7/8: You will have to destroy three robots in the massive room. You can finish one with an Oro Crossbow but the other two have to be dropped into the garbage compactor. When you kill the first one, it doesn't matter which way, the response icon will appear. If you get it Ethan will shout "One down! Come on motherfuckers!"
Emitter 2/6: After taking care of the 3 robots you will be left in peace to destroy the 5 emitters that are in the massive room. The first one is on the wall to the left of the controls for the magnet (if you were standing at them). Use the conveniently placed pile of pipe fittings to destroy it.
Emitter 3/6: The next emitter is just above some pipes on the wall behind the controls. Again use the pipe fittings to destroy it.
Emitter 4/6: The next emitter is above and to the right of Emitter 3. Throw another pipe fitting at it.
Emitter 5/6: Stand in front of the door that leads to the area where Rosa is hiding. Look to your left and you will see some pipes on the wall. Above these is another emitter. There are more pipe fittings here to destroy it.
Emitter 6/6: Stand in front of the door again but this time look to the right. High up on the wall in plain view is the final emitter. Use the pipe fittings again to destroy it.
Response 8/8: Enter the room where Rosa is hiding and she will ask "Ethan is that you?" The response icon will pop up here and if you get it Ethan will say "Yeah it's me."
Level 11 - The Peninsula
This level contains 2 responses, 2 antennas, 2 emitters and an optional objective to overload 5 Oro devices. There is nothing on this level that you will be rated on.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Antenna 1/2: Break the container doors open at the beginning of the level and go directly forwards. You will get to a table with a radio on it.
Optional Objective - Overload Oro Devices:
You will receive this objective when you find the first Oro device. They are big grey/black machines with an antenna and a circle of light. They also have a freestanding tower which emits the dangerous Oro waves. When you get close you will be prompted to grab the antenna. To overload the machine move the antenna round slowly until the light glows red. Keep doing this and after a short time the machine will start making unhealthy noises. Keep it up and eventually it will overload.
Oro Device 1/5: You will find this just after dropping through the floor near the beginning of the level. Go through the first room and you will see it in the second.
Antenna 2/2: Just after overloading the first Oro device you will come to a ladder. Climb up and there will be a radio on a table in front of you.
Emitter 1/2: Go round to the right of Antenna 2 and you will see an emitter on a wall in front of you. Use your assault rifle to destroy it.
Oro Device 2/5: In the large area to the left of Antenna 2 you will fight lots of SCU agents. There is an Oro device in this area, you can't miss it.
Emitter 2/2: You will be walking down a corridor when you fall through the floor into a boat. Find the hole in the bottom of the boat and drop down to the ground. The final emitter in the game is on one of the metal posts around the outside of this room. You can use the spectrometer to find it and your assault rifle
to destroy it.
Oro Device 3/5: You will come to a large room with a big glowing device hanging from the ceiling. Make your way down to the ground and you should see two Oro devices, one at each side of the staircase.
Oro Device 4/5: Very close to Oro Device 3.
Response 1/2: You will eventually come to what looks like a huge monolithic control center with hundreds of monitors. Dorland will start talking to you and he says "There's no escaping us Mr Thomas." At this point the response icon appears. If you get it Ethan will shout "You don't have the fucking right, influencing people's lives like this!"
Oro Device 5/5: The final Oro device is just after you see Dorland in the control center. Go down the walkway and you will come to it at the end of the corridor. You have to destroy this one to finish the level.
Response 2/2: Dorland's control room will begin to collapse and you will fall and get knocked out. After you wake up Rosa will contact you and tell you to forget about Dorland and escape. The final response icon in the game will pop up and if you get it Ethan says "He's unfinished business."
Original can be found here:
https://gamefaqs.gamespot.com/xbox360/939452-condemned-2-blo...
but I'm making a few changes to make it more easy to follow.
To get a Gold rating you must find all emitters and antennas (TVs and radios), activate all responses and receive a Perfect rating for everything you are rated on across the game's 11 levels. There are optional objectives on most levels which I'm pretty sure are also required. This guide lists the locations of all these things and explains what to do to receive a Perfect rating.
If you follow this you should get this achievement and these others:
The Can You Hear Me Now? achievement in Condemned 2: Bloodshot worth 79 pointsEmitter Removal Service
The Master Investigator achievement in Condemned 2: Bloodshot worth 87 pointsPERFECTION as a sleuth all the way through
Obviously this guide is going to contain major spoilers so read ahead with caution if you're concerned about that sort of thing.
Level 1 - Rock Bottom
This level contains 6 responses, 5 antennas, 3 emitters and an optional objective to destroy 15 ceiling sacks. There is nothing on this level that you will be rated on.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Response 1/6: Right at the very beginning a tramp will be talking to you. He tells you that you smell bad, and because its the very first response in the game you will get a response tutorial first. Dismiss this and the icon pops up. If you get it Ethan will flip him off and say "Screw you."
Response 2/6: You follow the tramp up a flight of steps where he tries to open a gate and asks you for help. At this point the icon appears. If you get it Ethan will push him out of the way and kick the gate open.
Response 3/6: After going through the gate the tramp will run to the fence, start kicking it and shout at a guy who's lying on the floor on the other side. The guy gets up and says something about "A couple of stinking tramps" in a deep voice. The response icon will appear here and if you get it Ethan will point angrily and say "Come say that to my face."
Antenna 1/5: After the fighting tutorial in the fenced off area is finished a gate will open. In the small passage you will get the tutorial about antennas. In the window of the shop on the left is a TV.
Emitter 1/3: You will go downstairs in the TV shop into the basement. Immediately turn around and go to the back wall. The emitter is in plain view on the wall.
There is also an Antenna TV right there. As you go back up the stairs you can see both through gaps in the staircase.
Antenna 2/5: In the basement of the TV shop, right near Emitter 1. Can't miss it.
Antenna 3/5: Come back up from the TV shop basement and go up the stairs beyond the doorway. There will be another TV at the top of the stairs.
Response 4/6: You will fight a few guys in the upstairs room of the TV shop, where you will be given tutorials about chain attacks and environmental kills. A guy smashes his way in through a boarded up window. After killing him, climb through the hole he made. You will see Vanhorn at ground level and hear a helicopter hovering nearby. As soon as you've properly stood up the response icon appears. If you get it Ethan will shout "Hey, wait" at Vanhorn's retreating figure.
Emitter 2/3: After leaving the TV shop you will jump down from a balcony. Open the gate with the barrels behind it and go left down the street. You will see some goo creatures around a dead body and they will scatter. When you get to the body turn to your right. There is an emitter on the wall above a doorway.
There are dead birds on the ground underneath. You will have to throw something at the emitter to destroy it. Fortunately there is a pile of bricks at hand.
There is also an Antenna TV in a shop window right here that tells you about the birds.
Antenna 4/5: In a shop window right next to Emitter 2. Can't miss it.
Response 5/6: Continue on from the location of Emitter 2 and Antenna 4. You can either go through the garage/unloading area or around the road. Either way you will soon be forced to go into a building via a door with loads of goo on the walls around it. Inside, open the door to your left. You will see Vanhorn entering another building and the response icon will pop up. If you get it Ethan will shout "Vanhorn wait up."
Emitter 3/3: After being attacked by lots of goo creatures you will come to an area where you will be told to throw something at a cover on a ladder. Do so to release the ladder and climb up. On the roof you will be attacked by more goo creatures. When they're all gone, stand facing the wall thats covered in goo,
turn to your left and walk to the edge of the rooftop. There will be an emitter on the wall of another building just a feet feet away. Use the pile of bricks on the floor to destroy it.
Antenna 5/5: After moving the boards and jumping through the hole in the roof you will be in a hospital. Go round the shelves and you will see a wheelchair roll across the floor. When you get to its resting place take a left and navigate across the room to a set of double doors. Open them and you will be in another large room. There is a TV in plain sight here.
Response 6/6: After killing some thugs in the hospital you will come to a stairwell. As you start to descend lots of birds will fly up from below. As you come down you will see Vanhorn on the other side of a glass window. When you reach him the response icon will appear. If you get it Ethan will ask "Malcolm, what's
happening?"
Optional Objective - Destroy All Ceiling Sacks:
After Response 6 you will climb through the window into an area that has been covered with goo. Go between some shelves to the right and you will see some strange sacks hanging from the ceiling. Walk underneath one to trigger the optional objective. A goo creature will burst from the sack and attack you
while hanging upside down. Mash the left and right triggers to shake him off.
This counts as sack 1/15 destroyed. You can either destroy the other sacks in the same way or you can hit them with your weapon (if you can reach) or throw something at them. You can also destroy the first sack in this way if you wish. The sacks are easy to spot so I wont list an exact location for each of them.
There are 10 in the large area where you first see them, 2 at the left end of the hallway that the first area leads into, 1 in the middle of the hallway just past the small rooms that lead off it, 1 in a small open area at the left end of the second hallway, and a final one in the large room with lots of curtain screens.
Level 2 - Preston Hotel
This level contains 5 responses, 4 antennas, 3 emitters, 9 perfect ratings and an optional objective to destroy 4 meth-labs.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Response 1/5: The level will begin with Dorland talking to you. He says "You're here to help us locate and identify Malcolm Vanhorn, nothing more. Understood?" and waves his gun at you. The response icon pops up at this point. If you get it Ethan will reply "What the hell's your problem Dorland?"
Optional Objective - Destroy All Meth-labs:
When you first enter the hotel you will be in a 5th floor corridor with Dorland and LeRue. As you go along this first corridor LeRue will go into one of the rooms and make a comment that to hit a speedballer where it really hurts you have to destroy their meth-labs. On the table in this room will be the first of four meth-labs throughout the level. They look like amateur chemistry sets with lots of beakers connected together. Destroy them with gunfire or throw something at them. You can also hit them with melee weapons but I wouldn't recommend it because they explode pretty violently.
Meth-lab 1/4: In room 512, which is on the very first corridor you come to after entering the hotel. LeRue points this one out to you. There is a box of liquor bottles by the door that you can throw to destroy it.
Antenna 1/4: You will come to room 507 and pass through a hole in the wall into the next room. There is a TV in this room. It would be nearly impossible to miss because you have to take this route through the level. It's just before you jump down to the 4th floor.
Perfect Rating 1/9: When you come to the elevators on the 4th floor Rosa will start talking to you and you will have to choose a couple of questions to ask her from a list. I chose "Any officers reported in the area during the time of the call?" and "Is there a commuter train that passes near the hotel?" and it gave me a Perfect rating.
Response 2/5: When Rosa is done talking to you on the 4th floor, Dorland will try to pry open the elevator doors with his hands. As he is doing this the response icon will appear. If you get it Ethan will ask "What the hell are you planning on doing?"
Response 3/5: You will jump into the elevator shaft onto a ladder, which predictably collapses and you will fall to the bottom of the shaft. Dorland will shout down asking if you broke anything and the response icon will pop up. If you get it Ethan will reply "No, I'm fine."
Emitter 1/3: After falling down the elevator shaft follow the corridors round and you will come to an area that looks like a kitchen. The spectrometer icon will appear here after giving you a tutorial about it. If you're standing in the doorway, the emitter is on the wall just round the corner to the left of the door. You can destroy it with a punch.
Meth-lab 2/4: The very next room after the kitchen with Emitter 1 has a massive hole in the wall through which you can see a meth-lab. Use the pile of bricks in the middle of the floor to destroy it.
Emitter 2/3: You will come to an outside area with lots of enemies having a shootout. After they're all dead you will go inside again via a set of double doors. High on the wall above these doors is an emitter. Use one of the many guns lying around to destroy it before going inside.
Response 4/5: As you go through the double doors from the outside area with Emitter 2, Dorland's voice will come over the radio saying "Mr Thomas" and the response icon will pop up. If you get it Ethan will respond with "Stop worrying, I'm in the main lobby."
Perfect Rating 2/9: Inside the main lobby you will find a dead body. The first task is to identify the body. First examine his face and select "Adult Male" from the list. Next examine his clothing and select "Police Uniform." Finally examine his badge which is lying on the floor near his face. Press A to pick it up and select "Police Badge #46" from the list.
Perfect Rating 3/9: Still with the body in the lobby, the next task is to establish a cause of death. Go round to his back and examine the ragged hole. The Trauma Point is "Torso," the Wound Type is "Gunshot Wound" and the Interpretation is "Exit Wound."
Perfect Rating 4/9: Now Rosa asks you to find out if the body has been moved from the scene of the shooting and you will be prompted to use your UV light tool. Use it to see the obvious blood trail on the floor leading to the body. Examine this and select "Blood Trail" and "Victim Crawled" (the hand prints are a dead giveaway.) Submit this information.
Antenna 2/4: After collecting evidence on the dead cop in the lobby, Rosa will tell you to follow the blood trail. The trail will go left at the first junction you come to but you should go right. The first door on the right will be room 106. Enter and a guy with a .38 will burst out of the bathroom and try to kill you. Kill him instead and you will find a radio on the side of the sink.
Emitter 3/3: Just after you walk past the door to room 103 the spectrometer icon will appear. Continue down the corridor and go through the hole in the right wall into a bathroom. Go to the door in the large room and open it to reveal another similar room. The emitter is on the wall above a dirty looking yellow armchair. You can destroy it with a punch.
Antenna 3/4: Go past the door to room 101 and a guy will smash through the wall. Kill him and go into the room via the hole he made. You will find a TV in there.
Perfect Rating 5/9: As you enter the room marked "Service Elevator" on the 1st floor your Study Evidence icon appears. You will be asked to decipher the blood spatter. Examine the pool of blood on the floor and select "Outward Pattern" and "Vic Dropped From Above."
Meth-lab 3/4: Once you reach the 2nd floor make your way around the corridor to the right. You will eventually reach a door with a red exit sign. You will be attacked by a naked meth addict and a guy with a sub gun. When they are both dead go through the big hole in the wall and into the room containing a meth-lab. Destroy it however you like.
Antenna 4/4: The final TV is at the back of room 208.
Meth-lab 4/4: The final meth-lab is in room 214, which is by another door with a red exit sign. You have to move a board aside, like Dorland did near the beginning of the level, and duck into the room. The board is on the wall of the corridor, almost directly opposite the door with the exit sign. Watch out for the guy with the .38 in here. You can probably kill him by blowing up the meth-lab with a gun or thrown object.
Perfect Rating 6/9: When you come to room 212 the Study Evidence icon will appear again. Rosa will ask you to verify that the evidence here is related to the dead cop. Examine the hat on the chair and select "Policeman's Cap." Also examine the blood stain and bullet hole in the door and select "Exit Spatter."
Response 5/5: You enter room 212 and find the hole in the floor. As you look in you will see Vanhorn's body and the response icon appears. If you get it Ethan will say "Jesus!"
Perfect Rating 7/9: After jumping down into the room with Vanhorn's body, Dorland will ask you what your location is and you need to figure out the room number. Go out of the room into the corridor and examine the sign on the door. Typical, two of the numbers have fallen off. The room further down the corridor is room 121 so this must be 119. Examine the sign again and select "Room #119."
Perfect Rating 8/9: Rosa will ask you to take a photo of Vanhorn's body. To earn a Perfect rating here the photo must be properly focused, Switch to the digital camera tool and use the left analogue stick to focus. Take the photo when the quality is crystal clear.
Perfect Rating 9/9: Rosa now wants a close up of the face. Do exactly the same as before but focus on the face rather than the whole body.
Level 3 - Commuter Tracks
This level contains 3 responses, 2 antennas, 3 emitters, and a optional objective to destroy 2 more meth-labs.
There is nothing on this level that you will be rated on.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Response 1/3: As the level starts Dorland and LeRue are arguing about what to do. Dorland wants to leave you behind but LeRue doesn't like that idea. Dorland wins the argument and the response icon appears. If you get it Ethan swears about Dorland.
Emitter 1/3: After you escape from the train tracks over the plank that collapses you will be in a block of apartments and the spectrometer icon will appear. Go into the adjacent room and you will find an emitter on the wall.
Antenna 1/2: In the first corridor in the first building, the one with "clean this shit up" spray-painted on the wall as you enter, you will find a radio.
Optional Objective - Destroy All Meth-labs:
You start with this objective. Guess it carries on from the last level.
Meth-lab 1/2: Go into the room next to where someone's sprayed "clean this shit up" and go into the other room in the back corner. There is a meth-lab in here. Don't be distracted by the mannequin that you may spot on your way because you cant get back after they move.
Meth-lab 2/2: Just after the mannequins you will go upstairs. Go down the corridor and into some more rooms. One of them has a meth-lab in it which you first spot from a distance. This would be pretty difficult to miss.
Antenna 2/2: Pass through the room with things written on the walls such as "behind you" and "they will contact you with further instructions" (it's also the room with Meth-lab 2) and open the door to go into the next room. There will be a TV right in front of you.
Emitter 2/3: After climbing a second flight of stairs the spectrometer icon will pop up. Go into the room on the left, fend off the two attackers, and you will find the emitter on the wall of a small bathroom.
Emitter 3/3: After you see the train crash jump down onto the tracks. Ignore the enemies fighting each other and head down the tracks towards the train. Look at the buildings on right because there is an emitter on the wall just by a balcony. You will need a brick or a gun to destroy it. You can also see it from the opposite balcony where you move the board to jump onto the tracks. Use the .44 that an enemy drops to destroy it easily from here.
Response 2/3: Go down the tracks towards the crashed train. When you reach it make for the gate to the right and you will see LeRue walking away from you. The response icon will appear and if you get it Ethan will shout "LeRue open the fucking gate!"
Response 3/3: You leave the tracks via a broken section of fence and run along a plank towards a ladder. Just before you reach the ladder you see LeRue standing on the other side of the fence. The response icon pops up and if you get it Ethan will shout "LeRue, what the hell's going on?"
Level 4 - Doll Factory
This level contains 3 responses, 2 antennas, 3 emitters and 5 perfect ratings.
There is no optional objective.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Perfect Rating 1/5: In the room where you start LeRue asks you where you are. Examine the placard on the wall, it is marked "Walker Dolls And Toys." Choose "Walker Doll Factory" from the list.
Perfect Rating 2/5: After coming down the stairs into the large room the Study Evidence icon pops up and LeRue asks you what part of the factory you're in. The 4 large tanks with the catwalk built around them need to be marked as "80-7A Mixing Tank." The one standing alone and the one that's fallen over and broken apart are both "80-7B Settling Tanks."
Perfect Rating 3/5: You will need to find the code for the padlock to open the roll-up door. Follow the catwalk to the Managers Office. Use the UV light tool to find the code (which should read "17,23,10") written on the right hand wall next to some doll boxes. Go back to the control panel for the door and Study Evidence. Examine the padlock and you will be prompted to enter each number in turn. The "First Number" is 17, "Second Number" is 23 and "Third Number" is 10.
Response 1/3: After ducking under the roll-up door LeRue will tell you that the factory is on fire and you need to find the Safety Foreman's Office and grab a mask. This is when the response appears. If you get it Ethan should say "Where is this damn office?"
Antenna 1/2: In the Ventilation Control Room (soon after ducking under the roll-up door) you will push a shelf out of the way and crawl through a vent. In the small room where you come out there is a radio on the table.
Emitter 1/3: Just after using the boxes on the conveyor belt to pass the fire you will turn into a hallway and the spectrometer icon will appear. Go down the hall and take the door on the right. The emitter is on the left wall if you're standing in the doorway looking into the room.
Antenna 2/2: Just after using the boxes on the conveyor belt to pass the fire you will turn into a hallway. Go down the hall and take the door on the left. There is a TV at the back of the room.
Response 2/3: After climbing the stairs the Safety Foreman's Office will be at the left end of the landing but the doorway will be blocked off by some shelves and other junk. Grab a doll from the nearby box and throw it near the junk to clear the entrance. Stand back because it sets off some gas cans and propane tanks. As you walk through the door a response icon appears. If you get it Ethan will cough and say "LeRue, I'm in the Safety Foreman's Office, those stupid masks better be here."
Response 3/3: Continuing from Response 2, LeRue will tell you to look in a large cabinet marked "Masks." Go to the back of the office and there will be a filing cabinet with "Masks" written on one of the drawers. Open it, and upon seeing that the drawer is empty the response icon will pop up. If you get it Ethan will say "Great, it's fucking empty!"
Emitter 2/3: After helping the trapped man you will come to a broken staircase and have to drop down a floor. Go round the corner and through the door into a big room. The spectrometer icon will appear here. Go further into the room and throw an item at the gas cans sitting next to a shelf. They will explode, creating a way through. Go all the way to the back of the room and notice a hallway with fire at the end. A couple of burning dolls will come out of what looks like an oven. The emitter is on the wall just to the left of the oven.
Perfect Rating 4/5: After throwing dolls at the Doll/Clown girl boss and making her run away, use the broken walkway to get to the landing and go through the doors. Follow the corridors round, and you will get to the elevator. LeRue will ask you what your location is. Don't be fooled by the sign on the wall that reads "Shaft 4C." If you choose 4C you will only get a Good rating, not Perfect. Instead go round the left side of the elevator. Lying on the floor at the top of the stairs is a sign that reads "Service Elevator 3B." Use this to make the selection "3B" from the list.
Emitter 3/3: When you're coming down the corridor leading to the service elevator the spectrometer icon will appear. Go up the stairs on the right side of the elevator and you will find yourself in a hallway with fire in the middle. The emitter is on the wall at the far end of the hallway. Because of the fire, you can't get close enough to melee it. Luckily there is a pile of bricks in the corner at the bottom of the stairs which you can throw to destroy it. You can also destroy it after the elevator goes up a floor. Go round the front of the elevator and you will see it at the bottom of the stairs on the left. There is another pile of bricks in the corner you can use.
Perfect Rating 5/5: After entering the elevator and pressing the button the gate will come down but the elevator wont move. You have to correctly wire it before it will go anywhere. The solution is on the small panel on the opposite wall. The top wire is the bare one, the middle is thick and the bottom is striped. On the box when you examine it, "Connector 1" needs to be "Bare Wire," "Connector 2" needs to be "Thick Wire" and "Connector 3" needs to be "Striped Wire."
IMPORTANT!!!: Don't press the button in the elevator before you've done Perfect Rating 4 or you'll miss it out. After the elevator gate has come down you cant get back to the sign you need.
Level 5 - SCU Building
This level contains 10 responses, 3 antennas, 1 emitter, 6 perfect ratings and an optional objective to photograph 2 chest x-rays.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Response 1/10: At the very beginning of the level Rosa will be talking to you. She will remark "I don't know if I trust Dorland" and the response icon will pop up. If you get it Ethan will say "Dorland's a two-faced ass if you ask me."
Optional Objective - Photograph Chest X-Rays:
This objective appears as soon as you start the level. When you're in the vicinity of an x-ray the Study Evidence icon will appear. When you go into the evidence collection mode the objective in the top left corner will read "0/1 photograph chest x-ray." After you find the x-ray picture get out your camera, make sure it's in focus and take the photo. A message will appear in the top left corner saying "Photo Received."
Chest X-Ray 1/2: The study evidence icon pops up after Rosa is done talking to you next to Vanhorn's corpse. Turn around and you will see some x-ray photos on the wall. The x-ray you want is the one of your chest with the vocal chords blacked out.
Antenna 1/3: There is a radio on a small table in the room with Vanhorn's body. You can either do this before or after the part when you're in the x-ray machine.
Response 2/10: Rosa will tell you to lie down so she can x-ray you. Do so and you will be moved inside the machine. After a few seconds of lying in the dark the response icon pops up. If you get it Ethan will say "Rosa I'm ready to get the fuck out of this thing."
Response 3/10: Just after Response 2 is finished the icon will appear again. If you get it Ethan will ask "Rosa are you still there?"
Response 4/10: After coming out of the x-ray machine you will find the double doors open. As you go through them the response icon will appear. If you get it Ethan will call out "Hello!"
Response 5/10: Take the first door on the right after getting Response 4. As you go through this room the response icon will pop up. If you get it Ethan will say "Is there anybody here?"
Chest X-Ray 2/2: You will see a vision of Vanhorn's body and some ceiling sacks through two sets of double doors. Shortly afterwards you will arrive in the room where the vision was manifested. Continue on through another hallway and go into the second office on the right. As you enter this office the Study Evidence icon appears. The x-rays are on the wall next to the door. You want to focus on the top one.
Response 6/10: Shortly after taking the second chest x-ray photo you will be walking through a room and the face pops up in front of you for the second time (first time was while you were in the x-ray machine). After passing through this room enter the nearest room on the other side of the corridor. The plate next to the door suggests that this is Rosa's office. When you enter the response icon will appear. If you get it Ethan will call out "Rosa!"
Response 7/10: Just after the corridor with Rosa's office you will enter a room with an SCU box which contains a 9mm pistol. There will be an SCU guy outside the room by the closed door. Go over to him and he will introduce himself and ask if you're ok. At this point the response icon will pop up. If you get it Ethan will say "I'm fine. What the hell's going on?"
Antenna 2/3: Just after leaving the room with Vanhorn's body for the second time you will come to an elevator. There is a small table next to the elevator with a radio on it.
Emitter 1/1: You will ride the elevator and immediately as you get out the spectrometer icon will appear. Follow the corridor round to the left and enter the first office you come to, which is just after the corner. The emitter is behind a photograph on the wall by the desk. Knock the photo off and destroy the emitter with your fists.
Antenna 3/3: As you enter Farrell's outer office look to the right and you will see a radio on a chest of drawers next to a photocopier.
Response 8/10: As you walk up to Farrell he asks you if he can get you anything and the response icon pops up. If you get it Ethan will say "Yeah, five aspirins and a shot of soda water."
Response 9/10: Farrell tells you he's going to ask you questions about the recovery of Vanhorn's body and asks "Are you ready to begin?" At this point the response icon appears. If you get it Ethan says "As ready as I'll ever be."
Perfect Rating 1/6: Farrell asks you a series of questions in his office. You need to pick 6 "correct" answers from the lists it gives you to get each Perfect.
The first answer is "We carried Vanhorn's body away from the hotel."
Perfect Rating 2/6: Second answer is "Yes."
Perfect Rating 3/6: Third answer is "Dorland shot a power transformer creating a small explosion."
Response 10/10: After you answer Farrell's first three questions he says "That's when you were separated from the team, jeopardising the success of the mission." The response icon pops up here and if you get it Ethan angrily says "Jesus, that was not my fault!"
Perfect Rating 4/6: Fourth answer is "I was in an apartment complex next door."
Perfect Rating 5/6: Fifth answer is "The helicopter started taking fire."
Perfect Rating 6/6: Sixth and final answer is "Dorland."
Level 6 - City Museum
This level contains 4 responses, 2 antennas, 3 emitters, 12 perfect ratings and two separate optional objectives to not kill any guards and photograph 3 strange artifacts.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Perfect Rating 1/12: At the beginning of the level a cop will point out that the Mayor's body was transported in a wheelbarrow. At this point the Study Evidence icon will appear. You will need to determine where the wheelbarrow came from. Use your UV light to detect a series of tire marks leading between the wheelbarrow and a door. Examine one of the marks and select "Tire trail to door" from the list.
Response 1/4: After identifying the bloody tire trail from the wheelbarrow the cop will start talking again. He mentions that they're under orders not to enter the museum and the response icon appears. If you get it Ethan will say "Doesn't mean dick to me."
Response 2/4: The cop will give you a boost to get over a wall. Once on the other side you can hear him telling you not to kill any of the museum guards and the response icon pops up. If you get it Ethan will say "I'll take that under advisement."
Optional Objective - Don't Kill ANY Guards:
This objective appears after the cop helps you over a wall at the beginning of the level. This objective applies throughout the level. You aren't allowed to kill any museum guards, instead you must incapacitate them. You can do this by only fighting them with your fists, no weapons, and when they fall to their knees press both triggers as if to perform an environmental kill. However, in most cases it will be much easier to either avoid the guards or let the rioters kill them. The only guard I incapacitated while playing was the one in the kitchen near the Security Room.
Response 3/4: After being boosted over the wall use the UV light to continue following the tire marks until you get to a set of double doors. Before going through look to your right and there will be another door. As you step through it Rosa will start talking to you. She mentions that it's disturbing to think that SKX is still alive. At this point the response icon will appear. If you get it Ethan will comment "Last time I saw that psycho, half his face lined the inside of a trunk." Then leave and continue following the trail.
Perfect Rating 2/12: Follow the tire marks all the way to a large pool of blood. Rosa will start talking to you about the body and the note that was found with it. You will ask her a couple of questions during this conversation. Choose "Did you find any finger prints on the paper?" and "Do you think Vanhorn nursed his nephew back to health?" and you should receive a Perfect rating.
Perfect Rating 3/12: While standing by the pool of blood you will be asked to collect some evidence for Rosa. The first thing she wants is a photo of the saw that is lying in the blood. Make sure it is in good focus.
Perfect Rating 4/12: Rosa will also want a close up photo of the saw's handle so oblige her.
Perfect Rating 5/12: After taking the two photos of the saw Rosa will talk to you again and you get an opportunity to ask another question. You should choose "What about the saw? You said it looked medieval?" to receive a Perfect rating.
Perfect Rating 6/12: After collecting all the evidence relevant to the saw Rosa will tell you to find the medieval exhibit in the museum. Climb up the flight of metal steps and the Study Evidence icon will appear. It will want you to identify the important camera. You should see three security cameras in front of you. Examine the one that is facing down the steps and choose "1501" from the list.
Antenna 1/2: Navigate round the wooden catwalk and jump down into the room. You will be right next to a TV.
Perfect Rating 7/12: Jump from the wooden catwalk into a room and exit into the corridor. Go down to the right and you will find the Security Room. Once inside the Study Evidence icon will pop up. You will have to find the correct backup drive for the security camera. Examine the stack of glowing drives and choose the one that is labeled as "Backup Drive 1501." It should be second from the bottom.
Perfect Rating 8/12: You will pass through a large area with a T-Rex skeleton and some rioters before coming to a flight of stairs. Go to the pillar to the right of the staircase with a sign on it and the Study Evidence icon will appear. Examine the sign and select "Medieval Tools 13A."
Antenna 2/2: After climbing the stairs with the guards hanging body you will come to an area with a big circular desk. There is a TV behind it.
Emitter 1/3: You will come to a small walkway between two upstairs rooms. As you venture onto it, the spectrometer icon will appear. There is an emitter on the wall to the left of the doorway on the far side. Throw one of the many objects lying around (swords, axes etc) to destroy it.
Emitter 2/3: You will jump down from some scaffolding into a large room where you can instigate a fight between four or five rioters and two guards. Run around and let them kill each other then finish off any survivors. You would have seen your spectrometer icon pop up a number of times if you were running around the room. There is an emitter high up on one of the pillars in the middle of the room. Throw something at it to destroy it.
Optional Objective 2 - Photograph Strange Artifacts:
After dealing with all the enemies in the room with Emitter 2 you should explore the other large room attached to it. As you walk through here Rosa will tell you that you have a new optional objective which involves taking photos of certain statues. She adds the locations of these to your GPS, where they show up as an orange X. Look at your GPS and you will see that there is one in this room. Like the chest x-rays in the SCU Building level, the Study Evidence icon will pop up when one of these statues is nearby. The statues will be of a torso and lower part of a man's head. You should take a photo of the piece of metal over the mouth.
Artifact 1/3: In the room where Rosa first tells you about the objective, against the long wall that doesn't have spray paint on it.
Emitter 3/3: In the upstairs open air courtyard there is a small section where the spectrometer icon will appear, near a pile of bricks on the floor. If you look around you can just see the emitter on a brown brick wall outside the courtyard. Use the bricks and make a difficult throw to destroy it.
Artifact 2/3: You will come to an upstairs open air courtyard area. At one end of this courtyard (at this point it's a dead end) will be a statue with an artifact.
Perfect Rating 9/12: You will head back inside after the open air courtyard and find a table with lots of blood on it. The first thing to do is to take a photo of the metal pieces.
Perfect Rating 10/12: Rosa will want a sample of the blood on the table. Examine it and Collect.
Perfect Rating 11/12: She also wants a sample of the pieces of metal. Examine one of them and Collect.
Perfect Rating 12/12: You will have a conversation with Rosa about the blood and metal pieces. When you get to ask a question, choose "Any evidence the metal pieces come from Rachel Mars' body?"
Response 4/4: You find a bloody table with a few metal pieces and do some evidence collection. You will then talk to Rosa and choose a question to ask her. She comments that the Mayor may have had a secret and it may have gotten her killed. At this point the response icon appears and if you get it Ethan will say "What, some sort of fucked up masochistic lifestyle?"
Artifact 3/3: After the Knight falls through the walkway head on into the next large room. There is a statue in here next to a blue SCU locker in a dark corner.
Level 7 - Black Lake Lodge
This level contains 6 responses, 3 antennas and 9 perfect ratings.
There are no emitters and no optional objective.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Response 1/6: Farrell will talk to you while you're walking across the frozen pond. He says "Going there alone was not a good idea" and the response icon pops up. If you get it Ethan will say "It's time you level with me, no bullshit."
Response 2/6: Part of the same conversation as Response 1, Farrell mentions that "Some of us see you as a threat, as the enemy" and the response icon appears. If you get it Ethan will ask "Where do you stand?"
Perfect Rating 1/9: Shortly after the frozen pond you will cross a wooden bridge that will collapse. Walk over to the blood on the ground nearby and the Study Evidence icon will appear. Firstly you will have to identify the bloody chunk. Examine it, and seeing as it has a wristwatch, select "Arm."
Perfect Rating 2/9: Rosa will want you to see how "fresh" the arm is. Examine it and Collect the wristwatch to get a better view. Now choose "February 24" for the date and "0003" for the time.
Perfect Rating 3/9: Finally she wants a sample. Examine the arm and Collect.
Perfect Rating 4/9: You will be prompted to use the spectrometer to find the lodge. Rosa will contact you again (my spectrometer reading was 38 when she did) and tell you about the saliva on the arm. When you get to ask a question pick "Dehydration? With all this snow?"
Perfect Rating 5/9: Immediately upon entering the lodge you will see the owner of the severed arm and the Study Evidence icon will appear. You will need to make an ID on the body. Examine the head and select "Male," examine the chest area and select "SCU," examine the wallet on the floor by his thigh and select "D. Payant."
Response 3/6: Immediately after collecting evidence on the one-armed body inside the lodge Rosa will start talking to you. She comments that she's "Starting to get a bad feeling about this" and the response icon appears. If you get it Ethan will say "Hell of a time to change your mind."
Antenna 1/3: You will be chased by the bear and have to hide in a closet. Wait for it to give up and go into the next basement area. Go into the kitchen on your left and you will find a TV.
Response 4/6: As you run up to the SCU officer with a shotgun the response icon will pop up. If you get it Ethan will say "What the fuck are you guys doing up here?"
Response 5/6: After shooting at the bear you will wake up outside and hear two voices talking to each other. When they're done Rosa will ask you if you heard that and the response icon will appear. If you get it Ethan will say "What are these guys up to?"
Perfect Rating 6/9: You will re-enter the lodge after the bear, kill a guard and find a large door with a bomb on it. Rosa will want you to identify the device. Examine the bomb and select "DETM-12X."
Perfect Rating 7/9: You will go into the boathouse to find one of the blasters. It's the one just outside the room with the small boat in it. There will be a set of double doors at the end of this hallway so go through them into a small room and look at the writing carved on the wall. The Study Evidence icon will appear and Rosa will ask you to take a photo of the writing.
Antenna 2/3: You will have to destroy the 6 blast points by following lines you can see with your UV light. Two of the lines will lead you through upstairs hallways in a living area. You will be following one of the two down a hall and it will go up through a hole in the ceiling. If you're underneath the hole you should see a sign on the wall that has a symbol on it and the number 16. There is a door right next to it which you should go through. In this room you will find a TV.
Antenna 3/3: As described in Antenna 2, the line you're following goes through a hole in the ceiling. Go into the very last room on the right of the hallway. An SCU agent will jump down through a hole in the ceiling. Kill him and climb up through the hole. Cross the blocked off hallway and go into the next room. Walk through the hole in the closet into the room next door. You will see a radio in front of you, very close to the blaster.
Perfect Rating 8/9: After destroying all the blasters you will have to return to the bomb. As you reach it the Study Evidence icon will pop up. You will need to identify the device and will also be given a time limit. No pressure then. Examine the LEDs in the top left corner and select "3 Blinking Lights." Examine the keypad and select "16 Button Keypad." Examine the wires and select "2 Long, 1 Short." Examine the canisters and select "2 Canisters." Finally examine the power source just to the left of the main device and select "120V/12V."
Response 6/6: Immediately after cutting the wire on the bomb the response icon will appear. If you get it Ethan will say "Rosa, the detonator's been deactivated."
Perfect Rating 9/9: Go into Vanhorn's library, go to the computer on the desk downstairs and the Study Evidence icon will appear. You will have to figure out Vanhorn's password. Examine the monitor and select "Vocal Cords" from the list.
Level 8 - Trenton District
This level contains 4 responses, 3 antennas, 3 emitters, 4 perfect ratings and two separate optional objectives to not kill any guards and photograph 3 torture devices.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Optional Objective - Don't kill any guards:
This objective only applies to the very beginning of the level when you have to sneak onto the bus. There are three SCU agents here that you must incapacitate rather than kill. All three are conveniently positioned with their backs to you, making it very easy to sneak up and incapacitate them. The first two are in plain view and the third is on the bus. Just make sure to walk slowly so they don't hear your footsteps.
Response 1/4: LeRue will drive the bus to escape from the rioters. After he crashes you should leave the bus. The response icon will appear as you walk through its door and if you get it Ethan will say "Shit, LeRue!"
Response 2/4: Go across the first lot of bowling lanes to the open door and Rosa will ask you what's happened to LeRue. At this point the response icon will appear. If you get it Ethan will say "LeRue's hurt and that bastard SKX has escaped."
Emitter 1/3: After crossing the first lot of bowling lanes you will go into an area that looks like it's used for storage. As you walk through here the spectrometer icon will appear. You will find the emitter on the back wall behind some shelves. You will have to either shoot it or throw something to destroy it.
Perfect Rating 1/4: As you approach the second lot of bowling lanes look for the scoring station furthest to the right. It's easy to spot because it has a light on it and is projecting onto the wall. The Study Evidence icon will appear when you get close to it. Rosa will want you to connect the names on the list to people. Examine the scorecard and for UNCLE select "Vanhorn," for MAYOR select "Mars," for DIRECTOR select "Farrell" and for MAGICMAN select "Unknown."
Perfect Rating 2/4: After getting the evidence on the scorecard go to the nearby ball return and the Study Evidence icon will appear again. Rosa will want you to describe the evidence to her. Examine the bag and select "Bowling Bag," "Filled With Blood" and "SKX" from the corresponding lists. Then examine the head and select "Female Head." Submit all of this information.
Perfect Rating 3/4: Rosa will also want you to get a photo of the head's face. Make sure it's in focus and snap away.
Antenna 1/3: You will crawl through the back of a bowling lane into the area where the pins are reset. Go through this area and you will come to a small room on your left. Go in here and you will see a radio on a filing cabinet at the back of the room.
Emitter 2/3: As you exit the area at the back of the bowling lanes the spectrometer icon will appear. Go through the open door in the alley and you will be in a long room with lots of stacked furniture and an emitter on the back wall. There is a pile of bricks here that you can throw if you don't have a gun.
Antenna 2/3: You will find yourself in an abandoned school. Go through this first area full of lockers and you will see a radio just inside the next room.
Response 3/4: Climb up through the hole in the locker room ceiling and make your way through this area. You will come to a small hole in the floor through which you can see some sort of torture device. The response icon will pop up and if you get it Ethan will exclaim "Whoa!"
Optional Objective 2 - Photograph Torture Devices:
This objective starts when you drop down from the ceiling into what looks like a makeshift torture chamber. You have to take photos of three specific torture devices, which are identifiable by actually having victims caught in them. This objective is similar to the optional photo objectives in the SCU Building and Museum levels in that the Study Evidence icon will appear when you are near one of them.
Torture Device 1/3: The first device is very close to where you dropped into the room. There is an elevated cage with a mans head sticking up into it while his body is kneeling on the ground below. Take a photo of his head in the cage.
Torture Device 2/3: The second device is in the bathroom area. There is a man in a sealed off "cell" area with a urinal. Get a photo of the cell.
Torture Device 3/3: The third device is also in the bathroom. There is a man standing in a cage that is exactly the same size as he is. Snap a photo of his cage.
Antenna 3/3: Exit the torture chamber area into a hallway. Go all the way to the end taking care of the dog along the way. On the desk at the end will be the final radio for this level.
Emitter 3/3: Go through the hole in the wall into the laundry area and the spectrometer icon will appear. Follow the path round and you will come to an area with some rubbish sacks and laundry bins. There is an emitter on the wall here by the laundry bins. You can either throw something to destroy it or go onto the elevated path behind it and hit it with a long object (I used a regular pipe.)
Response 4/4: Shortly after the laundry area you will come to a kitchen. As you enter the response icon appears and if you get it Ethan will say "Sick!"
Perfect Rating 4/4: The Study Evidence icon will pop up when you find Farrell's body in the kitchen. Rosa asks you to determine his condition. Examine his chest and you will see slight breathing movement so select "He's still alive" from the list.
Level 9 - Magic Theater
This level contains 2 responses, 1 antenna, 1 emitter and 2 perfect ratings.
There is no optional objective.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Perfect Rating 1/2: You will come to a large theater room with the spinning fire wheel device in the middle. There are two small elevators in this room which you will go down. Whichever you use first, Rosa will contact you while inside. When you get to ask her a question choose "See anything about the Oro's purpose, their objective?"
Antenna 1/1: In the spinning fire wheel area take the elevator that is round to the left of where you came in. At the bottom you will find a radio behind some trunks.
Emitter 1/1: In the spinning fire wheel area take the elevator that is round to the right of where you came in. At the bottom you will see the emitter on a pillar right in front of you. It would be very hard to miss this one.
Perfect Rating 2/2: After getting through the spinning fire wheel you will be in a large hallway and Rosa will contact you again. You will get to ask two questions this time, so choose "Are you suggesting the organization is responsible for all that is wrong with the city?" and "Does he describe how Sonic Generation works?"
Response 1/2: You will enter a large theater and the Magic Man will taunt you. The response icon will appear and if you get it Ethan says "I'm not here to play your fucked up games Magic Man!"
Response 2/2: The Magic Man will reply to what you said in Response 1 and the response icon will appear again. If you get it Ethan will say "Enough babbling, come out so I can see you."
Level 10 - Junk Barge
This level contains 8 responses, 1 antenna, 6 emitters and an optional objective to photograph the news van door. There is nothing on this level that you will be rated on.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Response 1/8: As the level starts the response icon will appear immediately. If you get it Ethan will say "Rosa come in. Talk to me. Fuck!"
Response 2/8: Activate the anchor and it will create a path across the deck. Go across and you will hear Rosa say "Ethan" in a quiet voice. The response icon will pop up and if you get it Ethan will say "Dammit Rosa where are you?"
Response 3/8: In the same conversation as Response 2, Rosa will say "Oh god there's something down here" and the response icon will pop up again. If you get it Ethan will say "Ok find a place to hide and wait for me, no more meltdowns."
Emitter 1/6: You will see the spectrometer icon as soon as the level starts but the emitter is not accessible straight away. You have to activate the anchor first. Do this, follow the trail the anchor gouged in the deck and you will come to a large hole that it made. Jump down into the hole and you should see the emitter in a nearby corner.
Response 4/8: After jumping down the hole made by the anchor you will have to navigate through a few large rooms. Eventually you will come to a ladder so climb up and go towards the door. You will get a transmission from Rosa saying "I got a couple of the scrawny ones" and the response icon will appear. If you get it Ethan will say "Rosa what's happening? Lay low for christ's sake!"
Antenna 1/1: In the cargo decks you will climb through a window and go across some crates and then climb through another window. Continue through the corridors and you will soon come to a room with lots of shelving in it. In the back right corner of this room you will find a radio on one of the shelves.
Response 5/8: Just after the room with all the shelves you will be confronted by a big robotic creature. The response icon appears here and if you get it Ethan will exclaim "Oh fuck!"
Optional Objective - Photograph News Van Door:
After taking down the first robot creature follow the railing on the edge of the pit around and you will soon see a van door resting against the wall to your right. When you approach it the Study Evidence icon will appear. The objective here is to take a photo of it, something you should be pretty familiar with by this point in the game. Simply make sure it's in focus and snap away.
Response 6/8: After taking down the robot you will go inside the ship. Follow the corridors around and you will soon come out on a catwalk above a massive room. Down below you will see Rosa being chased by more of the robot creatures. The response icon will appear and if you get it Ethan will say "Oh fuck."
Response 7/8: You will have to destroy three robots in the massive room. You can finish one with an Oro Crossbow but the other two have to be dropped into the garbage compactor. When you kill the first one, it doesn't matter which way, the response icon will appear. If you get it Ethan will shout "One down! Come on motherfuckers!"
Emitter 2/6: After taking care of the 3 robots you will be left in peace to destroy the 5 emitters that are in the massive room. The first one is on the wall to the left of the controls for the magnet (if you were standing at them). Use the conveniently placed pile of pipe fittings to destroy it.
Emitter 3/6: The next emitter is just above some pipes on the wall behind the controls. Again use the pipe fittings to destroy it.
Emitter 4/6: The next emitter is above and to the right of Emitter 3. Throw another pipe fitting at it.
Emitter 5/6: Stand in front of the door that leads to the area where Rosa is hiding. Look to your left and you will see some pipes on the wall. Above these is another emitter. There are more pipe fittings here to destroy it.
Emitter 6/6: Stand in front of the door again but this time look to the right. High up on the wall in plain view is the final emitter. Use the pipe fittings again to destroy it.
Response 8/8: Enter the room where Rosa is hiding and she will ask "Ethan is that you?" The response icon will pop up here and if you get it Ethan will say "Yeah it's me."
Level 11 - The Peninsula
This level contains 2 responses, 2 antennas, 2 emitters and an optional objective to overload 5 Oro devices. There is nothing on this level that you will be rated on.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.
Antenna 1/2: Break the container doors open at the beginning of the level and go directly forwards. You will get to a table with a radio on it.
Optional Objective - Overload Oro Devices:
You will receive this objective when you find the first Oro device. They are big grey/black machines with an antenna and a circle of light. They also have a freestanding tower which emits the dangerous Oro waves. When you get close you will be prompted to grab the antenna. To overload the machine move the antenna round slowly until the light glows red. Keep doing this and after a short time the machine will start making unhealthy noises. Keep it up and eventually it will overload.
Oro Device 1/5: You will find this just after dropping through the floor near the beginning of the level. Go through the first room and you will see it in the second.
Antenna 2/2: Just after overloading the first Oro device you will come to a ladder. Climb up and there will be a radio on a table in front of you.
Emitter 1/2: Go round to the right of Antenna 2 and you will see an emitter on a wall in front of you. Use your assault rifle to destroy it.
Oro Device 2/5: In the large area to the left of Antenna 2 you will fight lots of SCU agents. There is an Oro device in this area, you can't miss it.
Emitter 2/2: You will be walking down a corridor when you fall through the floor into a boat. Find the hole in the bottom of the boat and drop down to the ground. The final emitter in the game is on one of the metal posts around the outside of this room. You can use the spectrometer to find it and your assault rifle
to destroy it.
Oro Device 3/5: You will come to a large room with a big glowing device hanging from the ceiling. Make your way down to the ground and you should see two Oro devices, one at each side of the staircase.
Oro Device 4/5: Very close to Oro Device 3.
Response 1/2: You will eventually come to what looks like a huge monolithic control center with hundreds of monitors. Dorland will start talking to you and he says "There's no escaping us Mr Thomas." At this point the response icon appears. If you get it Ethan will shout "You don't have the fucking right, influencing people's lives like this!"
Oro Device 5/5: The final Oro device is just after you see Dorland in the control center. Go down the walkway and you will come to it at the end of the corridor. You have to destroy this one to finish the level.
Response 2/2: Dorland's control room will begin to collapse and you will fall and get knocked out. After you wake up Rosa will contact you and tell you to forget about Dorland and escape. The final response icon in the game will pop up and if you get it Ethan says "He's unfinished business."
Single Player. At the end of every mission, you are scored on how you've done on the level. You have to score Perfect on every forensics event, find all antenna and emitters, and execute all the responses. HERE is a guide from the forums for getting “Gold” ratings on each mission.
This guide was translated automatically.
This video has it all:
https://www.youtube.com/playlist?list=PL5AFFF30E1E34E133&feature=plcp
https://www.youtube.com/playlist?list=PL5AFFF30E1E34E133&feature=plcp