Condemned 2 - Bloodshot

Condemned 2 - Bloodshot

38 Achievements

1,000

20-25h

Xbox 360
Log in or Register to track Condemned 2 - Bloodshot achievements progress.
Gold-Plated

Gold-Plated

Gold times Eleven

50

How to unlock the Gold-Plated achievement in Condemned 2 - Bloodshot - Definitive Guide

You will need to get a Gold rating in all 11 missions for this achievement. Ratings go across all difficulties.

To get Gold on each mission you must

1.) Initiate all responses in the level
2.) Destroy any and all Sonic Emitters
3.) Listen in to any and all Antennas
4.) Complete the optional objective if applicable
5.) Get PERFECT on all possible investigation segments.

Visit this link for a guide through each level hitting all the above objectives:

http://www.xbox360achievements.org/forum/showthread.php?t=65...

Thanks to drno for the awesome guide.

Note: If for some reason you miss a Gold ranking, you can simply use the level select and redo the level to get gold, instead of playing the entire game again. Thanks to The Globalizer for the tip,
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04 Oct 2008 04:00

9 Comments
This is noted in the link posted, but to get this, you do not have to play the whole game through with all golds; you can go back to a level and improve your rank.
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By The Globalizer on 26 Sep 2009 04:48
yes I believe even if you have gotten the emitters/ antennas before you will still need to get them again during the level to get gold, just do everything on the list and you should have no problems.
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By Crimson Drifter on 08 Apr 2011 20:41
Note that you don't always have to do everything perfect to get gold; I missed out on a couple of investigation Perfects in the Doll Factory and I still got Gold for it.
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By MAH BOI 420 on 23 Aug 2012 14:47
just used a guide to complete black lake lodge and got perfect on everything and collected everything and still only got silver. perhaps the lodge is buggy?
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By Emeryamerizone on 11 Sep 2013 13:52
hmmm not sure on that one, I don't remember having any issues with getting Gold on any of the levels. Maybe try another guide, see if that makes a difference.
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By Crimson Drifter on 11 Sep 2013 14:54
Jeez, you'd think the guy would put all of this stuff in the order you actually find it.
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By Fooga on 28 Feb 2014 01:58
I have re-arranged drno's guide into Chronological order and added it here in case anyone else wants to use it:


Gold Completion Guide
________________________________________

Rock Bottom

If you follow this guide you should do all the objectives in this order.

Response 1
Response 2
Response 3

• Near the start of the game a black bum will start rummaging through the trashcan to your right of where you start. He will engage in conversation with you and after insulting how you smell the response will show up.
• After you slide between the trash and follow the bum up the stairs he will begin to try to open a metal chain-link gate. Walk up to the gate (to the left of the bum) and the response will allow you to push him out of the way and continue.
• After opening the gate the bum begins to talk to a hooded man. Eventually he will insult you prompting the response.

Antenna 1
Antenna 2

• After you complete the fighting tutorial you will wake up in the same place except without other people. Walk forward and head through the gate that opens by itself. The antenna is located in a window on your left.
• After you head through the door after the first antenna head down the stairs and then make two left turns. It is located to the right of the first emitter.

Emitter 1

• The first sonic emitter is found after you enter the electronics shop right after Vanhorn coughs blood on you. You need head downstairs to find it. It is required to progress through the level and is found behind a few shelves in the direction you head to go back up the stairs nearby an antenna.

Antenna 3

• After grabbing the previous antenna head back up the stairs and head into the door 90 degrees to your right. Head up the stairs and it will be on your right.

Response 4

• After you fight the 2 bums (who you fight after pushing a rack over) a third breaks and come out of a window. Kill him and then climb through that window and the fourth response will trigger.

Antenna 4

• The fourth antenna is located right after you spot the three slime creatures eating a human (which is shortly after the 4th response and after you blow open the gate.) Turn right around the corner when facing the body and coming from the gate and then look slightly right. It is in a windowsill much like the first one and is nearby the second emitter.

Emitter 2

• The second emitter is located right after you spot the three slime creatures eating a human (which is shortly after the 4th response and after you blow open the gate.) Turn right around the corner when facing the body and coming from the gate and then look slightly up. You need to throw an object at the emitter with RB to get it. It is also located next to an antenna.

Response 5

• After getting the fourth antenna and second emitter you will continue through a few doors and spot Vanhorn running off triggering the fifth response.

Emitter 3

• After you hit the red fire escape with an object a ladder will drop down. Climb the ladder and fight off the slime men that will attack you. If you turn 90 degrees left from the direction you came up in you should spot a building with an air duct on it. Look on the right side of the building and you should spot the emitter in the distance.

Antenna 5

• Once you enter the clinic you should (eventually) find a level that you have to pull to release 3 bums. The antenna is in the same room and is in the direction you face when you first enter the room.

Response 6

• After going through an old clinic you will head down a spiral staircase and should spot Vanhorn on the other side of a window. The response will trigger before he is grabbed. This is right before you spot the ceiling sacks.

Ceiling Sacks - Optional Mission

The ceiling sacks mission starts shortly after the final response. You need to destroy all the brownish sacks on the roof. If you get too close an enemy will grab you so you should grab the bricks on the nearby table to take most out. There are 15 total.
• 9 in the first small area
• 1 behind a shelf in the first area (you can spot it if you stick along the left wall)
• 2 to the left at the 3-way intersection near a medicine cabinet
• 1 on the roof further along
• 1 in a small room to the left of the next 3-way intersection (turn left if you entered the room for the 3-way to spot it)
• 1 in the room after the previous on the ceiling




Preston Hotel

If you follow this guide you should do all the objectives in this order.

Response 1

• At the very start of the mission Dorland will be talking to you and will prompt the first response.

Meth-lab 1

As you go through the level you will find a few flaming home made meth labs that need to be destroyed. You can kick, shoot, or attack them to destroy them. There are 4 total.
• Before heading through the small hole in the wall that Dorland uncovers by moving a piece of wood LaRue will prop a room’s door open a small amount. If you passed it head back a little bit and head inside of the room to destroy the lab. This must be done before you “Duck Under” the small hole in the wall.

Antenna 1

• The first antenna is located in the room you have to “Duck Under” a small opening in a wall to reach (not the one Dorland reveals.) This is right after you get through the room you fight the naked bum in and should be in plain sight.

Investigation 1

The first investigation begins shortly after spotting the first antenna and before jumping into the first elevator. Rosa will contact you and begin a conversation. The answers are as follows.

Any officer's reported in the area during the time of the call??
Is there a commuter train that passes near the hotel?

Response 2
Response 3

• After the first handheld conversation with Rosa, Dorland will open an elevator shaft and start the second response.
• After the previous response you will jump to a ladder and then fall. When you hit the ground the third response will start.

Meth-lab 2

After prying open the first elevator you will fight a very strong bum with chains on his hands. If you are facing the direction he came from then turn right and look along that wall before continuing past where he came from. There should be an overturned table with the lab behind it near the back of the wall in the opposite direction he came from.

Emitter 1
Emitter 2
• After destroying the first meth lab continue on through the level. After you move through the doorway the spectrometer will go off and the emitter should be on your left behind some furniture.
• After the fire fight with the bums and before the first investigation check the outside of the building that you enter to continue. The emitter is high up in the center of the building.

Response 4

• After the fire fight with the bums and the second emitter you will enter the hotel and Dorland will start talking and the fourth response will start. This is right before you are required to do the investigation.

Investigation 2

Shortly after the second emitter you will find a body covered in blood. The answers are as follows.

(Look at face) Adult Male
(Look at clothes) Police Uniform
(Pick up badge near right hand) Police Badge # 46
(Look at back) Torso Area
(Look at back) Gunshot Wound
(Look at back) Exit Wound
*At this point take out your UV light and look near his feet for a blood trail*
(Look at blood trail) Blood Trail
(Look at blood trail) Victim Crawled

Antenna 2

• After the first investigation continue on until you find writing on the wall (only visible with the UV light) that says “gun in 106.” Look on the nearby doors for room 106 and then enter and kill the man before using the radio in the bathroom.

Emitter 3

• The third emitter is located after the first investigation and second antenna. Around room 103 you will find a destroyed wall. Head through this wall and then continue through heading right. Eventually you will open a door and spot another door across the room being opened by an enemy, kill him and turn right (when facing the direction you entered in) to spot the emitter on the wall.

Antenna 3

• After the third emitter head along and find room 101. You’ll find it’s locked so head along the nearby hallway towards the seemingly dead end. A bum with chains on his hands will destroy the wall as you walk through revealing a way into room 101 to find the third antenna.

Investigation 3

Shortly after the third antenna whip out your UV light and follow the blood trail to a closed elevator and a blood stain on the ground.

(look at blood on floor with UV) Outward pattern
(look at blood on floor) Vic dropped from above

Antenna 4

• After you exit the second elevator shaft that you scaled using a ladder follow the trail of blood and look for a room 208 (should be located on your left.) Enter the room and the final antenna should be in plain sight.

Meth-lab 3
Meth-lab 4

• After prying open the second elevator continually make left turns until you come to a lone TV. Look along the wall on the right in the next hallway to the left and you should see a hole in the wall. Look through that and you should spot a lab with a naked bum in sight. Throw something at it or shoot it to destroy it.
• The final meth lab is located nearby the investigation that asks you to identify the victim further (the one that asks you to identify the wound on the door and the cap.) Before doing this face the door and turn 90 degrees right, run to the end of the hall and then turn right again to spot a plank of wood blocking a hole in the wall. Crawl through that and then fight off the bum with the gun to spot the final meth lab.

Investigation 4

After finding the final meth-lab head to the door nearby and you should be able to spot a hat and a blood stain on the door. The answers are as follows.

(Look at door) Exit Splatter
(Look at hat on chair) Policeman’s cap

Response 5

• After destroying the final meth lab and the investigation where you study the officers hat and the blood on the door you will continue through the room and find a large hole in the ground looking down at a dead person. This will prompt the final response.

Investigation 5

After jumping down the hole shortly after the previous investigation you are asked to verify the room number.

(Look at nearby telephone OR look at the number on the outside of the door) Room 119
(Look at body) Take photo
(Look at face) Take photo



Commuter Tracks

If you follow this guide you should do all the objectives in this order.

Response 1

• At the start of the level Dorland will call you and prompt the first response.

Emitter 1

• At the start of the level head forward and across the plank of wood to your right. Make a right turn and head to the room in front of you (rather than turn left which leads you to a wall that says “clean this shit up”) to easily spot the emitter on the wall.

Antenna 1

• From the first emitter room head out to the 3-way intersection and go into the room with the wall that says “clean this shit up.” If facing the wall, turn 90 degrees left to easily spot the radio at the very end of the hallway.

Meth-lab 1
Meth-lab 2

• While facing the first antenna turn around and head through the door on your left and then head into the room on your left. Be careful, heading to the room on the right will block your path back with mannequins that will prevent you from returning to get the first meth-lab among other things.
• After knocking the chair out from the door the first time head down the hallway and enter the open door on the right, go through the door on the left of this room and you should be able to spot the final meth-lab through the open doorway on the right.

Antenna 2

• After dislodging the second chair using the bricks turn 90 degrees right (if facing the hole) and open the door in front of you to easily spot the antenna. I recommend doing this before destroying the next emitter.

Emitter 2
Emitter 3

• After destroying the second meth-lab turn around (if facing the lab) and head through the doorway on the right. You should find bricks and see a chair through a hole in the wall. Throw the bricks at the chair to dislodge it from the door. This will allow you to move through the door at the end of the hallway you entered from. After heading up the stairs go through the doorway on the right and then look through the hole in the wall on your right to spot the emitter.
• After using the zip line and killing the .44 wielding pig faced bum take the gun and aim out the doorway slightly left and a little down of the bum throwing stuff. The emitter should be in sight ready to be shot.

Response 2
Response 3

• After the train comes through the tracks and all the bums start fighting head to the left and follow the tracks to a broken train and a metal gate. You can see LaRue on the other side and this will prompt the second response.
• Head back along the tracks the way you came to see a bum cause the fence to fall down and open a new path for you. Head down that path and you will spot LaRue at the end right before climbing the ladder. This will prompt the final response.



Doll Factory

If you follow this guide you should do all the objectives in this order.

Investigation 1
Investigation 2
Investigation 3

The first investigation starts at the beginning of the mission. LaRue asks where you are. Look around yourself for a small slip of paper on the wall. The answer is as follows.

(Look at paper) Walker Doll Factory
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The second investigation starts just shortly after the previous one. You need to describe each tank as either settling or mixing. As a general rule of thumb the two in the corner (one is overturned) without extra apparatus sticking out of them are settlers and the remaining are mixers. The answers are as follows.

(Look at overturned tank) 80-7B Settling Tank
(Look at closest tank to overturned) 80-7B Settling Tank
(Look at 2 connected tanks beneath catwalk) 80-7A Mixing Tank
(Look at 2 connected tanks beneath catwalk) 80-7A Mixing Tank
(Look at 3 connected tanks beneath catwalk) 80-7A Mixing Tank
(Look at 3 connected tanks beneath catwalk) 80-7A Mixing Tank
(Look at 3 connected tanks beneath catwalk) 80-7A Mixing Tank
------------------

Shortly after the previous you head up on top of the catwalk and need to unlock a padlock. The answers are as follows.

(Look at padlock) 17
(Look at padlock) 23
(Look at padlock) 10

Response 1

• After opening the large doorway that was previously protected by a padlock you will walk past a few doll cases and then under a broken stairway. LaRue will contact you before you have a chance to head through the air vent prompting the first response.

Antenna 1

• The first antenna can be easily spotted after you crawl through the air duct. It should be on your right in the form of a radio.

Emitter 1

• After you get past the fire by using the conveyer belts head through a door on your right filled with doll cases and your spectrometer should go off. Take a 90 degree turn left and then a 90 degree turn right and you should spot the emitter on the left wall.

Antenna 2

• The final antenna is located nearby the first emitter. Take the door on the left after the conveyer belt puzzle and a bum should be patrolling. Kill him and check the far right corner for the TV.

Response 2
Response 3

• After heading through a hole in the wall created by a flaming bum you will head up a flight of stairs. Grab a doll and chuck it at the shelves blocking the nearby doorway. After heading through the now revealed doorway you will get the second response.
• After the previous response head forward and open the file cabinet in the far left corner to prompt the final response.

Emitter 2

• After you drop down to a grating below you (after getting the mask) you will have to destroy a few shelves by blowing up some explosives to reach a valve to deactivate the flames below. While facing the valve, strafe right and you should spot the emitter on the left wall nearby a raging fire.

Investigation 4

After fighting the doll chucking enemy you should eventually come to an elevator. LaRue will contact you and ask for you position. The answer is as follows.

(Look at slip of paper on wall to the right of elevator) Service elevator 3B

Emitter 3

• After finding the elevator you need to repair head up the stairs on the left. Look down the hallway and you should be able to spot an emitter in the distance. Throw something at it to destroy it.

Investigation 5

Once you get inside the elevator you will need to fix the wiring on the left side of the elevator to move it along. The answers are as follows.

(Look at top wire) Bare wire
(Look at middle wire) Thick wire
(Look at bottom wire) Stripped wire




SCU Building

If you follow this guide you should do all the objectives in this order.

Response 1

• At the very start of the mission when you are talking to Rosa.

Antenna 1

• After talking to Rosa at the start of the mission look slightly right of the cat scan machine to spot a radio. You can grab it before or after you get in the cat machine but not during your hallucination.

X-ray Photo 1

Photograph chest x-rays.
As you go through the level there will be 2 chest x-rays that you need to photograph with your camera. There are 2 total.
• The first x-ray is at the start. After talking to Rosa and before jumping into to get cat scanned turn around and photograph the x-ray on the wall. You have to study the cadaver first. This can be done after you come out of your coma as well.

Response 2
Response 3
Response 4
Response 5

• After lying down in the cat scan the response should trigger.
• While lying in the cat scan after the previous one.
• After exiting the cat scan for the first time open the door out of the office to prompt the response.
• After going into the cat scan and then coming out for the first time open the door out of the office and then head into the door on the right in the next hallway. A pan will drop prompting the response.

X-ray photo 2

While going through the weird ass place you might spot a room filled with ceiling sacks through a window that quickly disappear. Head into that room and there should be a double door that allows you to continue through the level. You should now be in a hallway with 2 doors on both sides. The x-rays are in the second door on the right.

Response 6
Response 7

• After the final x-ray photo you should be going through a hallway and quickly see your alter ego’s head spin around quickly in the center of the screen. The nearby empty and dark office is where the final response will trigger. This is the last office before meeting the SCU unit and after “trying the door” you are unable to get back to it.
• When you meet up with the SCU unit on the other side of the door for the first time.

Antenna 2

• After exiting the cat scan machine head through the level as normal until you reach the elevator (the one that mysteriously opened in the hallucination.) Before hopping in look to the right to spot a radio.

Emitter 1

• After getting out of the elevator (after the hallucination) head left down the hallway and enter the first office. The emitter is hidden behind the picture in the corner. Destroy the picture to reveal the emitter.

Antenna 3

• When entering Farrell’s office (you have a clear view of him sitting at his desk) look to your left to spot a radio on a desk.

Response 8

• Right before starting the investigation with Farrell at the end.

Investigation 1

At the very end of the level Farrell will ask you a few questions about the operation. The answers are as follows.

We carried Vanhorn's Body away from the hotel.
Yes.
Dorland shot a power transformer, causing a small explosion.
I was in an apartment complex next door.
The helicopter was taking fire.
Dorland.

Response 9
Response 10

• Mid-investigation with Farrell at the end.
• Post-investigation with Farrell at the end.





City Museum

If you follow this guide you should do all the objectives in this order.

Investigation 1

At the start of the mission you will be tasked with finding out if the body was moved. A cop will move the barrel and allow you to investigate. The answer is as follows.

*Take out UV light and look at ground*
(Look at blood stains) Tire trail to door

Response 1
Response 2
Response 3

• At the start of the mission a nearby cop will move a wheel barrow, get close enough to him to prompt the first response.
• Shortly after the previous response the same cop will walk over to a nearby wall and crouch down and offer to give you a lift up. Walk over to him and hop over the wall. Once on the other side he will talk to you prompting the next response.
• After the previous response you will walk through a few rooms and then Rosa will contact you about the situation. This is shortly before you find the first group of guards you need to sneak past

Investigation 2

After sneaking past the guards for the first time you should spot a large puddle of blood with a weapon in it and then Rosa will contact you. The answers are as follows.

Did you find any fingerprints on the paper?
Do you think Vanhorn nursed his nephew back to health?

At this point Rosa asks you to take a couple photos and then contacts you again before asking you a question. The answer is as follows.

What about the saw? You said it looked medieval?

Walk up the nearby stairs and then examine the camera. The answer is as follows.

(Look at camera) 1501

Antenna 1

• After you figure out which number the camera is (1501) you go on top of the roof and are able to drop into a few different rooms. Go along the rafters to the last hole in the roof on the left and drop down into it to spot the TV. If you drop into any other rooms simply look into the room with the cop eating Chinese food and make a 90 degree turn left to see the rooms door.

Investigation 3
Investigation 4

After investigating the camera you climb up to the roof and then fall down somewhere. When you exit whatever room you chose look down to hall to the right and enter the last door for another quick investigation. The answer is as follows.

(Look at backup drive 1501) Backup Drive 1501
------------------

After heading into the area with a lot of shelves a couple bums will knock one over and you will have to kill them. After you’re finished you will need to walk up a flight of stairs with a guard hanging above them. Look over to the right at the small sign on the wall to start. The answer is as follows.

(Look at sign) Medieval Tools

Antenna 2

• After doing the investigation where you find out which part of the museum you are in you will head up a set of stairs with a guard hanging above them. The next room has a guard patrolling inside it. Wait for the guard to pass and then look behind his neon blue circular table on the right to spot the final TV.

Emitter 1
Emitter 2

• The first emitter is located shortly after the second antenna (around the area where you spot a guard patrolling, let him patrol long enough and some random bum will kill him.) Head along the level and you should be on a small bridge looking a few out of reach bums lower down. An armored bum will attack you as well. After killing the bum look over to your left on the close wall and you might spot the emitter.
• Continue along the level after the first emitter and you will come to a scaffolding you need to drop off of. A few bums and a guard will attack you. After finishing them off look on the nearby pillars and you can spot the emitter slightly out of reach (high up) on the back of the closest pillar to the scaffolding. This is nearby the first statue you need to photograph.

Statue 1

Photograph the statues
During the mission you will run into three funny looking statues and for whatever reason need to photograph their heads. After spotting the first statue the location of the remaining two will be added to your GPS device as yellow marks. There are 3 total.
• The first is located nearby the second emitter after you drop off of some scaffolding and fight a few bums and security guards. It is in the left room (right if you’re facing the emitter) and after killing a few guards should be easy to spot.


Emitter 3

• After the previous emitter continue through the level a short amount. You will go up a set of stairs and appear outside near a pile of bricks and a wall. Take a brick and look past the wall to the building behind it. You should spot the emitter on the wall of a building if you stand far away enough. Hit it with one of the bricks.

Investigation 5

A little while later shortly after the second emitter you need to investigate a crime scene and need to make sense of the torture devices. After taking a few photos Rosa will ask a few questions and ask for samples. The answers are as follows.

(Look at blood puddle on ground) Collect blood
(Look at largest metal piece) Collect metal
Any evidence that the metal pieces came from Rachael Mars's body?

Response 4

• The final response will happen after you complete the investigation of the strange metal pieces. This is shortly before you fight the armored enemy the first time.

Statue 2
Statue 3

• After you investigate the strange metal pieces and blood stains you need to head back around to go to a previously hidden area. When you reach the table that you need to duck under (right before fighting the armor clad enemy the first time) take out your GPS and it should be easy to spot.
• After fleeing from the armor clad enemy he will fall through a bridge. There are 3 enemies in the next room of the museum with the final statue in a corner. Whip out your GPS and it should be pretty easy to spot. You have to pick this one up before climbing over the debris and fighting the armored enemy again.

Don’t kill any guards
Basically just as the name suggests, don’t kill any guards. If you spot some lounging somewhere not looking at you simply move slowly to avoid attracting their attention. If you need to fight them simply drop any weapon you have and use your fists to knock them to the ground. Once they are on their knees (similar to normal enemies when you are able to environmentally kill them) hit LT and RT to knock them out.
Enemies are allowed to kill guards but you are not. When you kill a guard the optional quest will read as failed on the mission screen.



Black Lake Lodge

If you follow this guide you should do all the objectives in this order.

Response 1
Response 2

• At the start while trudging through the snow Farrell will contact you over your phone. This will prompt the first response.
• Shortly after the last Farrell will speak again and prompt the second response.

Investigation 1
Investigation 2
Investigation 3

Near the start of the mission while going through the snow you should spot a severed arm. The answers are as follows.

(Look at arm) Arm
(Look at watch on wrist) February 24
(Look at watch) 0003
(Look at arm) Collect sample
------------------

As you continue through the level you should go up a log, if you are following your spectrometer you should be around 43 when Rosa contacts you again to tell you about the sample. The answer is as follows.

Dehydration? With all this snow?
------------------

Continue through the level until you reach the lodge. You should spot a body on the left without an arm. The answers are as follows.

(Look at face) Male
(Look at left chest) SCU
(Look at wallet near left arm) D. Payant

Response 3

• While going through the cabin after identifying the SCU soldier in investigation 3 Rosa will contact you a third time triggering another response.

Antenna 1

• While fleeing from the large bear you should eventually be hiding in a closet. Once the bear destroys the wall in the closet which allows you to pass you should be in a room with another room on the left and some stairs in front of you. Head into the kitchen on the left to find the antenna.

Response 4

• While running from the giant rabid bear you will come across a room with a dying SCU agent at the end of the hallway. You have to use a shelf to block the door to slow the bear down. After pushing the shelf into place head down towards the SCU and he will speak again prompting the third response.

Investigation 4

After you wake up from the bear attack continue through the level and enter the house. Once inside continue along until you spot a bomb on a door. The answer is as follows.

(Look at open door) DETM-12x

Response 5

• After waking up from the bear attack continue along towards the Bear Log Cabin and Rosa will contact you prompting the fifth response.

Antenna 2
Antenna 3

• When you are looking for blast points you should eventually go up some stairs to find two blast points. One of the points will require you to climb across a balcony (because the door is locked not because of a hole in the ground) before you can access the point. The antenna will be nearby this point in a small closet.
• The final antenna will be nearby the previous. From the previous go through the rooms until you reach a hole in the ground. Drop down the hole and you should be able to spot a door from your position. Head through this door and then enter the first room on the left. The antenna will be nearby inside the room.

SKX Writing

When you are looking for the blast points you should eventually come to one that has green walls and a boat nearby. If you are looking at the blast point go to the double doors behind it. Open the doors and look to your right to spot some strange symbols drawn on the wall. Photograph it for credit.

Investigation 5

When you destroy the final blast point you will have to scramble back to the bomb and disarm it quickly. The answers are as follows.

(Look at canisters) 2 Canisters
(Look at keypad) 16 Button keypad
(Look at wire) 2 long/ 1 short
(Look at blinking lights) 3 blinking lights
(Look at power box (right of the big box)) 120v/12v

Response 6

• After cutting the wire to deactivate the bomb Rosa will prompt the final response.

Investigation 6

After disarming the bomb you continue into the next room and find Vanhorn's computer. It asks you a simple enough question.

(Look at computer) Vocal Cords




Trenton District

If you follow this guide you should do all the objectives in this order.

Don’t Kill Guards

Don’t Kill any Guards
The first portion of the level involves you sneaking onto a bus holding SKX with 3 guards protecting it. Simply walk to the left and incapacitate each guard by hitting LT and RT simultaneously. Remember to move slow or else they may hear you.

Response 1
Response 2

• After releasing SKX you will go outside and find LaRue on the ground. He will trigger the first response.
• Shortly after the previous response Rosa will call you and trigger the second.

Emitter 1

• When you reach an area where you can no longer proceed without killing some bum who is in the way turn around and look behind the nearby shelves to spot the emitter. I recommend throwing a pin or bowling ball to get it.

Investigation 1

Eventually you will come a second set of bowling lanes shortly after the first emitter. Start by going to the scorecard on the last lane. The answers are as follows.

(Look at scorecard) Vanhorn
(Look at scorecard) Mays
(Look at scorecard) Farrell
(Look at scorecard) Unknown
(Look at head) Female Head
(Look at bag) Filled with blood
(Look at bag) Bowling Bag
(Look at bag) SKX
Photograph the head.

Antenna 1

• The first antenna is shortly after you crawl through the hole in the bowling alley. You should spot a couple bums run past and then slightly later a woman will come out of a room to attack you with a spray can. Kill her and enter that room to spot the first radio.

Emitter 2

• Shortly after the first antenna you should fight the second bum that ran past (he’s hiding behind a small object.) Shortly after that you will enter a room with a lot of desks and boxes. Look at the far wall to spot the second emitter.

Antenna 2

• Shortly after the second emitter you will enter a room with lots of lockers. Before climbing through the hole in the room walk past all the lockers and into the next room that has an antenna in it.

Response 3

• When you drop into the torture room that you need to photograph the third response will pop up.

Investigation 2

Eventually you drop down a hole in the ceiling after climbing up in a school area. You should be surrounded by “torture devices” that you need to photograph. They are all in plain sight and should be easily found while you continue through.
• The first one is nearby, it is a man with his head trapped in a cage.
• The second is a man trapped in a cage with a broken urinal.
• The final is a man attached to a thingy.

Antenna 3

• After passing all the torture devices you will come into a long room. Head to the end of this room and then make a left. The radio should be in plain sight.

Emitter 3

• Shortly after the final antenna you will come into a room with lots of punching bags in it. Go forward and take a right. Near the end of the hallway there will be an emitter on your right behind some trash.

Response 4

• After the room with all the punching bags you will enter a room with a couple of weird bums which will trigger the final response.

Investigation 3

Shortly after the fourth response you will come upon a very pale Farrell to report upon. Rosa wants to know Farrell’s condition. The answer is as follows.

(Look at Farrell’s face) Still alive




Magic Theatre

If you follow this guide you should do all the objectives in this order.

Investigation 1

When you go down one of the elevators in the large circular room with the spinning machine in the center Rosa will call you up and give you some info. The answer is as follows.

See anything about the Oro's purpose, their objective?

Emitter 1

• The one and only emitter can be easily spotted by going down the elevator on the right in the large circular room. Once you go down look slightly left on a pillar and there it is.

Antenna 1

• The one and only antenna can be spotted when you go down the left elevator in the large circular room. It is hidden in the back of the room near the lever hidden behind some stuff like tables and chairs.

Investigation 2

After defeating all the black sludge bums on the giant spinning wheel thing you will go into a locked room and Rosa will call you again. The answers are as follows.

Are you suggesting this organization is responsible for all that's wrong in the city?
Does he describe how Sonic Generation works?

Response 1
Response 2

• The first response occurs after the last investigation with Rosa and inside the last room. Before the magic man opens the curtains he will talk with you a little bit prompting the first response.
• Right after the previous response, the conversation continues and the response in prompted.




Junk Barge

If you follow this guide you should do all the objectives in this order.

Response 1
Response 2
Response 3

• At the very start of the mission the response wheel will begin spinning.
• After you hit the button to drop the anchor start walking back towards the beginning of the level and Rosa will phone in.
• After you reach the new hole in the boat nearby the starting position Rosa will call you again.

Emitter 1

The first emitter is located after you weigh the anchor. After weighing the anchor you can jump down a hole nearby where you started. Turn left to spot the first emitter.

Response 4

• Shortly after jumping into the hole in the barge you will fight a bum with chains on his hands. Shortly after that you will climb a ladder and the fourth response will spark.

Antenna 1

• The one antenna is located after dropping down a ladder after the fourth response you should come to an area with lots of empty metal shelves. Look in the back row against the wall and you should be able to spot the lone antenna. This is right before you open the first cargo door.

Response 5

• Shortly after the first antenna you will open a cargo door and then come across a giant super bum. This will prompt the response.

Photograph News Van Door

Photograph the News Van Door
When you fight off and kill the first super junk bum with the oro crossbow after you climb through the school bus go in the direction he came from. You should spot a blue and white door with the words “City News” written on it. Photograph it for credit.

Response 6
Response 7

• After you kill the first super bum you will walk across a catwalk high up and be able to see Rosa with a few other super bums below. This will prompt the sixth response.
• After killing one of the three super bums before saving Rosa you will get the seventh response.

Emitter 2
Emitter 3
Emitter 4
Emitter 5
Emitter 6

• The second emitter is spotted when you are nearby the magnetic controls that you use to pick up the super junk bum to save Rosa. Facing the controls, turn around and look slightly left to spot the emitter. Use the infinite store of pipe fittings to hit it.
• The third emitter is nearby the second, slightly right and slightly up.
• The fourth emitter is nearby the third, turn far right to face the other wall and then look slightly up to spot it.
• The fifth emitter is located in a thin alleyway right before Rosa’s hideout. Before entering Rosa’s hideout look near the ground for a store of pipe fittings. Look for a large cargo container and then look at the area between the cargo and the wall and look up. The emitter should be in plain sight.
• Make a 180 turn from the last emitter and look the left of the metal grating you used to get into the place. The emitter should be in very high up and very far away. Use the pipe fittings to hit it.

Response 8

• After you kill all the super bums head into the garage that Rosa is hiding in. She will speak to you and spark the final response.





The Peninsula

If you follow this guide you should do all the objectives in this order.

Antenna 1

• After using your sonic voice to blow the doors open at the start head forward to find the first antenna.

Oro Device 1

Destroy the Oro Machines
The Oro machines are large black boxes that make screeching sounds. They will physically impede your movement unless you grab their control panels and spin those (similar to antennas) until the white circle turns red. There are 5 total.
• The first oro device is found soon after you drop down from the first drop.

Antenna 2

• After destroying the first oro device head up the ladder and look straight ahead to find the second antenna.

Emitter 1

• After you find the second radio, turn around and go down the left path to find the first emitter.

Oro Device 2

• After climbing up the ladder after the first device head to the left and continue forward to spot the second oro device.

Emitter 2

• After you move through the large destroyed ship and drop down head along around to the other side. Once you get to the other side look on the back of the pillars on the left to find the final emitter.

Oro Device 3
Oro Device 4

• After taking the elevator all the way to the top of its destination you will come across a large dance hall with two oro devices and two sonic oros on it. Head down the stairs and take out the first device.
• The fourth device is right next to the previous one.

Response 1

• When you finally finish navigating the maze filled with the sonic oros who hang on the roof you will drop down into a room with a giant oro device. Dorland (as well as two sonic guys) will talk about world domination prompting the first response.

Oro Device 5

• The final oro device is found when you follow the small catwalk after Doland makes his short speech and triggers the first response.

Response 2

• After destroying the final oro device you will wake up and Rosa will prompt the final response.
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By ChaoticReign747 on 04 Nov 2014 14:58
You’re a champ, Chaotic. Never understand why people don’t do simple things like that.
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By Ethigy on 31 Jan 2020 05:48
Thank you chaotic in 2024 :)
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By DRUSSTHEDESTROY on 13 Mar 2024 22:28
View all 9 comments Show less comments
I take no credit for these videos just the posting of them on this site. Great videos and the only Condemned Gold-Plated walkthrough videos that I know of. Some comments the creator made might sound vulgar to some but I found them to be very humorous. I used these videos all the way through. They helped substantially.
http://www.youtube.com/playlist?list=PL5AFFF30E1E34E133&...
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08 Aug 2012 01:15

1 Comment
Thanks man for the videos:)
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By ElvenMage95 on 29 Aug 2013 01:29
I wrote this guide originally when the game came out in April 2008 and it was posted to a few different websites, most notably GameFAQs, but for some reason I never put it up here. It's very similar to the guide that Crimson Drifter has posted but I figure still worth uploading in case it's helpful to anybody, and you never know when those external sites might go down. Most of the other sites my guide got posted to back in 2008 are long gone now.
Original can be found here:
https://gamefaqs.gamespot.com/xbox360/939452-condemned-2-blo...
but I'm making a few changes to make it more easy to follow.

To get a Gold rating you must find all emitters and antennas (TVs and radios), activate all responses and receive a Perfect rating for everything you are rated on across the game's 11 levels. There are optional objectives on most levels which I'm pretty sure are also required. This guide lists the locations of all these things and explains what to do to receive a Perfect rating.
If you follow this you should get this achievement and these others:
Condemned 2: BloodshotTune In TokyoThe Tune In Tokyo achievement in Condemned 2: Bloodshot worth 81 pointsTune in all those TVs

Condemned 2: BloodshotCan You Hear Me Now?The Can You Hear Me Now? achievement in Condemned 2: Bloodshot worth 79 pointsEmitter Removal Service

Condemned 2: BloodshotMaster InvestigatorThe Master Investigator achievement in Condemned 2: Bloodshot worth 87 pointsPERFECTION as a sleuth all the way through

Obviously this guide is going to contain major spoilers so read ahead with caution if you're concerned about that sort of thing.

Level 1 - Rock Bottom

This level contains 6 responses, 5 antennas, 3 emitters and an optional objective to destroy 15 ceiling sacks. There is nothing on this level that you will be rated on.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.

Response 1/6: Right at the very beginning a tramp will be talking to you. He tells you that you smell bad, and because its the very first response in the game you will get a response tutorial first. Dismiss this and the icon pops up. If you get it Ethan will flip him off and say "Screw you."

Response 2/6: You follow the tramp up a flight of steps where he tries to open a gate and asks you for help. At this point the icon appears. If you get it Ethan will push him out of the way and kick the gate open.

Response 3/6: After going through the gate the tramp will run to the fence, start kicking it and shout at a guy who's lying on the floor on the other side. The guy gets up and says something about "A couple of stinking tramps" in a deep voice. The response icon will appear here and if you get it Ethan will point angrily and say "Come say that to my face."

Antenna 1/5: After the fighting tutorial in the fenced off area is finished a gate will open. In the small passage you will get the tutorial about antennas. In the window of the shop on the left is a TV.

Emitter 1/3: You will go downstairs in the TV shop into the basement. Immediately turn around and go to the back wall. The emitter is in plain view on the wall.
There is also an Antenna TV right there. As you go back up the stairs you can see both through gaps in the staircase.

Antenna 2/5: In the basement of the TV shop, right near Emitter 1. Can't miss it.

Antenna 3/5: Come back up from the TV shop basement and go up the stairs beyond the doorway. There will be another TV at the top of the stairs.

Response 4/6: You will fight a few guys in the upstairs room of the TV shop, where you will be given tutorials about chain attacks and environmental kills. A guy smashes his way in through a boarded up window. After killing him, climb through the hole he made. You will see Vanhorn at ground level and hear a helicopter hovering nearby. As soon as you've properly stood up the response icon appears. If you get it Ethan will shout "Hey, wait" at Vanhorn's retreating figure.

Emitter 2/3: After leaving the TV shop you will jump down from a balcony. Open the gate with the barrels behind it and go left down the street. You will see some goo creatures around a dead body and they will scatter. When you get to the body turn to your right. There is an emitter on the wall above a doorway.
There are dead birds on the ground underneath. You will have to throw something at the emitter to destroy it. Fortunately there is a pile of bricks at hand.
There is also an Antenna TV in a shop window right here that tells you about the birds.

Antenna 4/5: In a shop window right next to Emitter 2. Can't miss it.

Response 5/6: Continue on from the location of Emitter 2 and Antenna 4. You can either go through the garage/unloading area or around the road. Either way you will soon be forced to go into a building via a door with loads of goo on the walls around it. Inside, open the door to your left. You will see Vanhorn entering another building and the response icon will pop up. If you get it Ethan will shout "Vanhorn wait up."

Emitter 3/3: After being attacked by lots of goo creatures you will come to an area where you will be told to throw something at a cover on a ladder. Do so to release the ladder and climb up. On the roof you will be attacked by more goo creatures. When they're all gone, stand facing the wall thats covered in goo,
turn to your left and walk to the edge of the rooftop. There will be an emitter on the wall of another building just a feet feet away. Use the pile of bricks on the floor to destroy it.

Antenna 5/5: After moving the boards and jumping through the hole in the roof you will be in a hospital. Go round the shelves and you will see a wheelchair roll across the floor. When you get to its resting place take a left and navigate across the room to a set of double doors. Open them and you will be in another large room. There is a TV in plain sight here.

Response 6/6: After killing some thugs in the hospital you will come to a stairwell. As you start to descend lots of birds will fly up from below. As you come down you will see Vanhorn on the other side of a glass window. When you reach him the response icon will appear. If you get it Ethan will ask "Malcolm, what's
happening?"

Optional Objective - Destroy All Ceiling Sacks:
After Response 6 you will climb through the window into an area that has been covered with goo. Go between some shelves to the right and you will see some strange sacks hanging from the ceiling. Walk underneath one to trigger the optional objective. A goo creature will burst from the sack and attack you
while hanging upside down. Mash the left and right triggers to shake him off.
This counts as sack 1/15 destroyed. You can either destroy the other sacks in the same way or you can hit them with your weapon (if you can reach) or throw something at them. You can also destroy the first sack in this way if you wish. The sacks are easy to spot so I wont list an exact location for each of them.
There are 10 in the large area where you first see them, 2 at the left end of the hallway that the first area leads into, 1 in the middle of the hallway just past the small rooms that lead off it, 1 in a small open area at the left end of the second hallway, and a final one in the large room with lots of curtain screens.

Level 2 - Preston Hotel

This level contains 5 responses, 4 antennas, 3 emitters, 9 perfect ratings and an optional objective to destroy 4 meth-labs.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.

Response 1/5: The level will begin with Dorland talking to you. He says "You're here to help us locate and identify Malcolm Vanhorn, nothing more. Understood?" and waves his gun at you. The response icon pops up at this point. If you get it Ethan will reply "What the hell's your problem Dorland?"

Optional Objective - Destroy All Meth-labs:
When you first enter the hotel you will be in a 5th floor corridor with Dorland and LeRue. As you go along this first corridor LeRue will go into one of the rooms and make a comment that to hit a speedballer where it really hurts you have to destroy their meth-labs. On the table in this room will be the first of four meth-labs throughout the level. They look like amateur chemistry sets with lots of beakers connected together. Destroy them with gunfire or throw something at them. You can also hit them with melee weapons but I wouldn't recommend it because they explode pretty violently.

Meth-lab 1/4: In room 512, which is on the very first corridor you come to after entering the hotel. LeRue points this one out to you. There is a box of liquor bottles by the door that you can throw to destroy it.

Antenna 1/4: You will come to room 507 and pass through a hole in the wall into the next room. There is a TV in this room. It would be nearly impossible to miss because you have to take this route through the level. It's just before you jump down to the 4th floor.

Perfect Rating 1/9: When you come to the elevators on the 4th floor Rosa will start talking to you and you will have to choose a couple of questions to ask her from a list. I chose "Any officers reported in the area during the time of the call?" and "Is there a commuter train that passes near the hotel?" and it gave me a Perfect rating.

Response 2/5: When Rosa is done talking to you on the 4th floor, Dorland will try to pry open the elevator doors with his hands. As he is doing this the response icon will appear. If you get it Ethan will ask "What the hell are you planning on doing?"

Response 3/5: You will jump into the elevator shaft onto a ladder, which predictably collapses and you will fall to the bottom of the shaft. Dorland will shout down asking if you broke anything and the response icon will pop up. If you get it Ethan will reply "No, I'm fine."

Emitter 1/3: After falling down the elevator shaft follow the corridors round and you will come to an area that looks like a kitchen. The spectrometer icon will appear here after giving you a tutorial about it. If you're standing in the doorway, the emitter is on the wall just round the corner to the left of the door. You can destroy it with a punch.

Meth-lab 2/4: The very next room after the kitchen with Emitter 1 has a massive hole in the wall through which you can see a meth-lab. Use the pile of bricks in the middle of the floor to destroy it.

Emitter 2/3: You will come to an outside area with lots of enemies having a shootout. After they're all dead you will go inside again via a set of double doors. High on the wall above these doors is an emitter. Use one of the many guns lying around to destroy it before going inside.

Response 4/5: As you go through the double doors from the outside area with Emitter 2, Dorland's voice will come over the radio saying "Mr Thomas" and the response icon will pop up. If you get it Ethan will respond with "Stop worrying, I'm in the main lobby."

Perfect Rating 2/9: Inside the main lobby you will find a dead body. The first task is to identify the body. First examine his face and select "Adult Male" from the list. Next examine his clothing and select "Police Uniform." Finally examine his badge which is lying on the floor near his face. Press A to pick it up and select "Police Badge #46" from the list.

Perfect Rating 3/9: Still with the body in the lobby, the next task is to establish a cause of death. Go round to his back and examine the ragged hole. The Trauma Point is "Torso," the Wound Type is "Gunshot Wound" and the Interpretation is "Exit Wound."

Perfect Rating 4/9: Now Rosa asks you to find out if the body has been moved from the scene of the shooting and you will be prompted to use your UV light tool. Use it to see the obvious blood trail on the floor leading to the body. Examine this and select "Blood Trail" and "Victim Crawled" (the hand prints are a dead giveaway.) Submit this information.

Antenna 2/4: After collecting evidence on the dead cop in the lobby, Rosa will tell you to follow the blood trail. The trail will go left at the first junction you come to but you should go right. The first door on the right will be room 106. Enter and a guy with a .38 will burst out of the bathroom and try to kill you. Kill him instead and you will find a radio on the side of the sink.

Emitter 3/3: Just after you walk past the door to room 103 the spectrometer icon will appear. Continue down the corridor and go through the hole in the right wall into a bathroom. Go to the door in the large room and open it to reveal another similar room. The emitter is on the wall above a dirty looking yellow armchair. You can destroy it with a punch.

Antenna 3/4: Go past the door to room 101 and a guy will smash through the wall. Kill him and go into the room via the hole he made. You will find a TV in there.

Perfect Rating 5/9: As you enter the room marked "Service Elevator" on the 1st floor your Study Evidence icon appears. You will be asked to decipher the blood spatter. Examine the pool of blood on the floor and select "Outward Pattern" and "Vic Dropped From Above."

Meth-lab 3/4: Once you reach the 2nd floor make your way around the corridor to the right. You will eventually reach a door with a red exit sign. You will be attacked by a naked meth addict and a guy with a sub gun. When they are both dead go through the big hole in the wall and into the room containing a meth-lab. Destroy it however you like.

Antenna 4/4: The final TV is at the back of room 208.

Meth-lab 4/4: The final meth-lab is in room 214, which is by another door with a red exit sign. You have to move a board aside, like Dorland did near the beginning of the level, and duck into the room. The board is on the wall of the corridor, almost directly opposite the door with the exit sign. Watch out for the guy with the .38 in here. You can probably kill him by blowing up the meth-lab with a gun or thrown object.

Perfect Rating 6/9: When you come to room 212 the Study Evidence icon will appear again. Rosa will ask you to verify that the evidence here is related to the dead cop. Examine the hat on the chair and select "Policeman's Cap." Also examine the blood stain and bullet hole in the door and select "Exit Spatter."

Response 5/5: You enter room 212 and find the hole in the floor. As you look in you will see Vanhorn's body and the response icon appears. If you get it Ethan will say "Jesus!"

Perfect Rating 7/9: After jumping down into the room with Vanhorn's body, Dorland will ask you what your location is and you need to figure out the room number. Go out of the room into the corridor and examine the sign on the door. Typical, two of the numbers have fallen off. The room further down the corridor is room 121 so this must be 119. Examine the sign again and select "Room #119."

Perfect Rating 8/9: Rosa will ask you to take a photo of Vanhorn's body. To earn a Perfect rating here the photo must be properly focused, Switch to the digital camera tool and use the left analogue stick to focus. Take the photo when the quality is crystal clear.

Perfect Rating 9/9: Rosa now wants a close up of the face. Do exactly the same as before but focus on the face rather than the whole body.

Level 3 - Commuter Tracks

This level contains 3 responses, 2 antennas, 3 emitters, and a optional objective to destroy 2 more meth-labs.
There is nothing on this level that you will be rated on.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.

Response 1/3: As the level starts Dorland and LeRue are arguing about what to do. Dorland wants to leave you behind but LeRue doesn't like that idea. Dorland wins the argument and the response icon appears. If you get it Ethan swears about Dorland.

Emitter 1/3: After you escape from the train tracks over the plank that collapses you will be in a block of apartments and the spectrometer icon will appear. Go into the adjacent room and you will find an emitter on the wall.

Antenna 1/2: In the first corridor in the first building, the one with "clean this shit up" spray-painted on the wall as you enter, you will find a radio.

Optional Objective - Destroy All Meth-labs:

You start with this objective. Guess it carries on from the last level.

Meth-lab 1/2: Go into the room next to where someone's sprayed "clean this shit up" and go into the other room in the back corner. There is a meth-lab in here. Don't be distracted by the mannequin that you may spot on your way because you cant get back after they move.

Meth-lab 2/2: Just after the mannequins you will go upstairs. Go down the corridor and into some more rooms. One of them has a meth-lab in it which you first spot from a distance. This would be pretty difficult to miss.

Antenna 2/2: Pass through the room with things written on the walls such as "behind you" and "they will contact you with further instructions" (it's also the room with Meth-lab 2) and open the door to go into the next room. There will be a TV right in front of you.

Emitter 2/3: After climbing a second flight of stairs the spectrometer icon will pop up. Go into the room on the left, fend off the two attackers, and you will find the emitter on the wall of a small bathroom.

Emitter 3/3: After you see the train crash jump down onto the tracks. Ignore the enemies fighting each other and head down the tracks towards the train. Look at the buildings on right because there is an emitter on the wall just by a balcony. You will need a brick or a gun to destroy it. You can also see it from the opposite balcony where you move the board to jump onto the tracks. Use the .44 that an enemy drops to destroy it easily from here.

Response 2/3: Go down the tracks towards the crashed train. When you reach it make for the gate to the right and you will see LeRue walking away from you. The response icon will appear and if you get it Ethan will shout "LeRue open the fucking gate!"

Response 3/3: You leave the tracks via a broken section of fence and run along a plank towards a ladder. Just before you reach the ladder you see LeRue standing on the other side of the fence. The response icon pops up and if you get it Ethan will shout "LeRue, what the hell's going on?"

Level 4 - Doll Factory

This level contains 3 responses, 2 antennas, 3 emitters and 5 perfect ratings.
There is no optional objective.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.

Perfect Rating 1/5: In the room where you start LeRue asks you where you are. Examine the placard on the wall, it is marked "Walker Dolls And Toys." Choose "Walker Doll Factory" from the list.

Perfect Rating 2/5: After coming down the stairs into the large room the Study Evidence icon pops up and LeRue asks you what part of the factory you're in. The 4 large tanks with the catwalk built around them need to be marked as "80-7A Mixing Tank." The one standing alone and the one that's fallen over and broken apart are both "80-7B Settling Tanks."

Perfect Rating 3/5: You will need to find the code for the padlock to open the roll-up door. Follow the catwalk to the Managers Office. Use the UV light tool to find the code (which should read "17,23,10") written on the right hand wall next to some doll boxes. Go back to the control panel for the door and Study Evidence. Examine the padlock and you will be prompted to enter each number in turn. The "First Number" is 17, "Second Number" is 23 and "Third Number" is 10.

Response 1/3: After ducking under the roll-up door LeRue will tell you that the factory is on fire and you need to find the Safety Foreman's Office and grab a mask. This is when the response appears. If you get it Ethan should say "Where is this damn office?"

Antenna 1/2: In the Ventilation Control Room (soon after ducking under the roll-up door) you will push a shelf out of the way and crawl through a vent. In the small room where you come out there is a radio on the table.

Emitter 1/3: Just after using the boxes on the conveyor belt to pass the fire you will turn into a hallway and the spectrometer icon will appear. Go down the hall and take the door on the right. The emitter is on the left wall if you're standing in the doorway looking into the room.

Antenna 2/2: Just after using the boxes on the conveyor belt to pass the fire you will turn into a hallway. Go down the hall and take the door on the left. There is a TV at the back of the room.

Response 2/3: After climbing the stairs the Safety Foreman's Office will be at the left end of the landing but the doorway will be blocked off by some shelves and other junk. Grab a doll from the nearby box and throw it near the junk to clear the entrance. Stand back because it sets off some gas cans and propane tanks. As you walk through the door a response icon appears. If you get it Ethan will cough and say "LeRue, I'm in the Safety Foreman's Office, those stupid masks better be here."

Response 3/3: Continuing from Response 2, LeRue will tell you to look in a large cabinet marked "Masks." Go to the back of the office and there will be a filing cabinet with "Masks" written on one of the drawers. Open it, and upon seeing that the drawer is empty the response icon will pop up. If you get it Ethan will say "Great, it's fucking empty!"

Emitter 2/3: After helping the trapped man you will come to a broken staircase and have to drop down a floor. Go round the corner and through the door into a big room. The spectrometer icon will appear here. Go further into the room and throw an item at the gas cans sitting next to a shelf. They will explode, creating a way through. Go all the way to the back of the room and notice a hallway with fire at the end. A couple of burning dolls will come out of what looks like an oven. The emitter is on the wall just to the left of the oven.

Perfect Rating 4/5: After throwing dolls at the Doll/Clown girl boss and making her run away, use the broken walkway to get to the landing and go through the doors. Follow the corridors round, and you will get to the elevator. LeRue will ask you what your location is. Don't be fooled by the sign on the wall that reads "Shaft 4C." If you choose 4C you will only get a Good rating, not Perfect. Instead go round the left side of the elevator. Lying on the floor at the top of the stairs is a sign that reads "Service Elevator 3B." Use this to make the selection "3B" from the list.

Emitter 3/3: When you're coming down the corridor leading to the service elevator the spectrometer icon will appear. Go up the stairs on the right side of the elevator and you will find yourself in a hallway with fire in the middle. The emitter is on the wall at the far end of the hallway. Because of the fire, you can't get close enough to melee it. Luckily there is a pile of bricks in the corner at the bottom of the stairs which you can throw to destroy it. You can also destroy it after the elevator goes up a floor. Go round the front of the elevator and you will see it at the bottom of the stairs on the left. There is another pile of bricks in the corner you can use.

Perfect Rating 5/5: After entering the elevator and pressing the button the gate will come down but the elevator wont move. You have to correctly wire it before it will go anywhere. The solution is on the small panel on the opposite wall. The top wire is the bare one, the middle is thick and the bottom is striped. On the box when you examine it, "Connector 1" needs to be "Bare Wire," "Connector 2" needs to be "Thick Wire" and "Connector 3" needs to be "Striped Wire."
IMPORTANT!!!: Don't press the button in the elevator before you've done Perfect Rating 4 or you'll miss it out. After the elevator gate has come down you cant get back to the sign you need.

Level 5 - SCU Building

This level contains 10 responses, 3 antennas, 1 emitter, 6 perfect ratings and an optional objective to photograph 2 chest x-rays.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.

Response 1/10: At the very beginning of the level Rosa will be talking to you. She will remark "I don't know if I trust Dorland" and the response icon will pop up. If you get it Ethan will say "Dorland's a two-faced ass if you ask me."

Optional Objective - Photograph Chest X-Rays:

This objective appears as soon as you start the level. When you're in the vicinity of an x-ray the Study Evidence icon will appear. When you go into the evidence collection mode the objective in the top left corner will read "0/1 photograph chest x-ray." After you find the x-ray picture get out your camera, make sure it's in focus and take the photo. A message will appear in the top left corner saying "Photo Received."

Chest X-Ray 1/2: The study evidence icon pops up after Rosa is done talking to you next to Vanhorn's corpse. Turn around and you will see some x-ray photos on the wall. The x-ray you want is the one of your chest with the vocal chords blacked out.

Antenna 1/3: There is a radio on a small table in the room with Vanhorn's body. You can either do this before or after the part when you're in the x-ray machine.

Response 2/10: Rosa will tell you to lie down so she can x-ray you. Do so and you will be moved inside the machine. After a few seconds of lying in the dark the response icon pops up. If you get it Ethan will say "Rosa I'm ready to get the fuck out of this thing."

Response 3/10: Just after Response 2 is finished the icon will appear again. If you get it Ethan will ask "Rosa are you still there?"

Response 4/10: After coming out of the x-ray machine you will find the double doors open. As you go through them the response icon will appear. If you get it Ethan will call out "Hello!"

Response 5/10: Take the first door on the right after getting Response 4. As you go through this room the response icon will pop up. If you get it Ethan will say "Is there anybody here?"

Chest X-Ray 2/2: You will see a vision of Vanhorn's body and some ceiling sacks through two sets of double doors. Shortly afterwards you will arrive in the room where the vision was manifested. Continue on through another hallway and go into the second office on the right. As you enter this office the Study Evidence icon appears. The x-rays are on the wall next to the door. You want to focus on the top one.

Response 6/10: Shortly after taking the second chest x-ray photo you will be walking through a room and the face pops up in front of you for the second time (first time was while you were in the x-ray machine). After passing through this room enter the nearest room on the other side of the corridor. The plate next to the door suggests that this is Rosa's office. When you enter the response icon will appear. If you get it Ethan will call out "Rosa!"

Response 7/10: Just after the corridor with Rosa's office you will enter a room with an SCU box which contains a 9mm pistol. There will be an SCU guy outside the room by the closed door. Go over to him and he will introduce himself and ask if you're ok. At this point the response icon will pop up. If you get it Ethan will say "I'm fine. What the hell's going on?"

Antenna 2/3: Just after leaving the room with Vanhorn's body for the second time you will come to an elevator. There is a small table next to the elevator with a radio on it.

Emitter 1/1: You will ride the elevator and immediately as you get out the spectrometer icon will appear. Follow the corridor round to the left and enter the first office you come to, which is just after the corner. The emitter is behind a photograph on the wall by the desk. Knock the photo off and destroy the emitter with your fists.

Antenna 3/3: As you enter Farrell's outer office look to the right and you will see a radio on a chest of drawers next to a photocopier.

Response 8/10: As you walk up to Farrell he asks you if he can get you anything and the response icon pops up. If you get it Ethan will say "Yeah, five aspirins and a shot of soda water."

Response 9/10: Farrell tells you he's going to ask you questions about the recovery of Vanhorn's body and asks "Are you ready to begin?" At this point the response icon appears. If you get it Ethan says "As ready as I'll ever be."

Perfect Rating 1/6: Farrell asks you a series of questions in his office. You need to pick 6 "correct" answers from the lists it gives you to get each Perfect.
The first answer is "We carried Vanhorn's body away from the hotel."

Perfect Rating 2/6: Second answer is "Yes."

Perfect Rating 3/6: Third answer is "Dorland shot a power transformer creating a small explosion."

Response 10/10: After you answer Farrell's first three questions he says "That's when you were separated from the team, jeopardising the success of the mission." The response icon pops up here and if you get it Ethan angrily says "Jesus, that was not my fault!"

Perfect Rating 4/6: Fourth answer is "I was in an apartment complex next door."

Perfect Rating 5/6: Fifth answer is "The helicopter started taking fire."

Perfect Rating 6/6: Sixth and final answer is "Dorland."

Level 6 - City Museum

This level contains 4 responses, 2 antennas, 3 emitters, 12 perfect ratings and two separate optional objectives to not kill any guards and photograph 3 strange artifacts.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.

Perfect Rating 1/12: At the beginning of the level a cop will point out that the Mayor's body was transported in a wheelbarrow. At this point the Study Evidence icon will appear. You will need to determine where the wheelbarrow came from. Use your UV light to detect a series of tire marks leading between the wheelbarrow and a door. Examine one of the marks and select "Tire trail to door" from the list.

Response 1/4: After identifying the bloody tire trail from the wheelbarrow the cop will start talking again. He mentions that they're under orders not to enter the museum and the response icon appears. If you get it Ethan will say "Doesn't mean dick to me."

Response 2/4: The cop will give you a boost to get over a wall. Once on the other side you can hear him telling you not to kill any of the museum guards and the response icon pops up. If you get it Ethan will say "I'll take that under advisement."

Optional Objective - Don't Kill ANY Guards:

This objective appears after the cop helps you over a wall at the beginning of the level. This objective applies throughout the level. You aren't allowed to kill any museum guards, instead you must incapacitate them. You can do this by only fighting them with your fists, no weapons, and when they fall to their knees press both triggers as if to perform an environmental kill. However, in most cases it will be much easier to either avoid the guards or let the rioters kill them. The only guard I incapacitated while playing was the one in the kitchen near the Security Room.

Response 3/4: After being boosted over the wall use the UV light to continue following the tire marks until you get to a set of double doors. Before going through look to your right and there will be another door. As you step through it Rosa will start talking to you. She mentions that it's disturbing to think that SKX is still alive. At this point the response icon will appear. If you get it Ethan will comment "Last time I saw that psycho, half his face lined the inside of a trunk." Then leave and continue following the trail.

Perfect Rating 2/12: Follow the tire marks all the way to a large pool of blood. Rosa will start talking to you about the body and the note that was found with it. You will ask her a couple of questions during this conversation. Choose "Did you find any finger prints on the paper?" and "Do you think Vanhorn nursed his nephew back to health?" and you should receive a Perfect rating.

Perfect Rating 3/12: While standing by the pool of blood you will be asked to collect some evidence for Rosa. The first thing she wants is a photo of the saw that is lying in the blood. Make sure it is in good focus.

Perfect Rating 4/12: Rosa will also want a close up photo of the saw's handle so oblige her.

Perfect Rating 5/12: After taking the two photos of the saw Rosa will talk to you again and you get an opportunity to ask another question. You should choose "What about the saw? You said it looked medieval?" to receive a Perfect rating.

Perfect Rating 6/12: After collecting all the evidence relevant to the saw Rosa will tell you to find the medieval exhibit in the museum. Climb up the flight of metal steps and the Study Evidence icon will appear. It will want you to identify the important camera. You should see three security cameras in front of you. Examine the one that is facing down the steps and choose "1501" from the list.

Antenna 1/2: Navigate round the wooden catwalk and jump down into the room. You will be right next to a TV.

Perfect Rating 7/12: Jump from the wooden catwalk into a room and exit into the corridor. Go down to the right and you will find the Security Room. Once inside the Study Evidence icon will pop up. You will have to find the correct backup drive for the security camera. Examine the stack of glowing drives and choose the one that is labeled as "Backup Drive 1501." It should be second from the bottom.

Perfect Rating 8/12: You will pass through a large area with a T-Rex skeleton and some rioters before coming to a flight of stairs. Go to the pillar to the right of the staircase with a sign on it and the Study Evidence icon will appear. Examine the sign and select "Medieval Tools 13A."

Antenna 2/2: After climbing the stairs with the guards hanging body you will come to an area with a big circular desk. There is a TV behind it.

Emitter 1/3: You will come to a small walkway between two upstairs rooms. As you venture onto it, the spectrometer icon will appear. There is an emitter on the wall to the left of the doorway on the far side. Throw one of the many objects lying around (swords, axes etc) to destroy it.

Emitter 2/3: You will jump down from some scaffolding into a large room where you can instigate a fight between four or five rioters and two guards. Run around and let them kill each other then finish off any survivors. You would have seen your spectrometer icon pop up a number of times if you were running around the room. There is an emitter high up on one of the pillars in the middle of the room. Throw something at it to destroy it.

Optional Objective 2 - Photograph Strange Artifacts:

After dealing with all the enemies in the room with Emitter 2 you should explore the other large room attached to it. As you walk through here Rosa will tell you that you have a new optional objective which involves taking photos of certain statues. She adds the locations of these to your GPS, where they show up as an orange X. Look at your GPS and you will see that there is one in this room. Like the chest x-rays in the SCU Building level, the Study Evidence icon will pop up when one of these statues is nearby. The statues will be of a torso and lower part of a man's head. You should take a photo of the piece of metal over the mouth.

Artifact 1/3: In the room where Rosa first tells you about the objective, against the long wall that doesn't have spray paint on it.

Emitter 3/3: In the upstairs open air courtyard there is a small section where the spectrometer icon will appear, near a pile of bricks on the floor. If you look around you can just see the emitter on a brown brick wall outside the courtyard. Use the bricks and make a difficult throw to destroy it.

Artifact 2/3: You will come to an upstairs open air courtyard area. At one end of this courtyard (at this point it's a dead end) will be a statue with an artifact.

Perfect Rating 9/12: You will head back inside after the open air courtyard and find a table with lots of blood on it. The first thing to do is to take a photo of the metal pieces.

Perfect Rating 10/12: Rosa will want a sample of the blood on the table. Examine it and Collect.

Perfect Rating 11/12: She also wants a sample of the pieces of metal. Examine one of them and Collect.

Perfect Rating 12/12: You will have a conversation with Rosa about the blood and metal pieces. When you get to ask a question, choose "Any evidence the metal pieces come from Rachel Mars' body?"

Response 4/4: You find a bloody table with a few metal pieces and do some evidence collection. You will then talk to Rosa and choose a question to ask her. She comments that the Mayor may have had a secret and it may have gotten her killed. At this point the response icon appears and if you get it Ethan will say "What, some sort of fucked up masochistic lifestyle?"

Artifact 3/3: After the Knight falls through the walkway head on into the next large room. There is a statue in here next to a blue SCU locker in a dark corner.

Level 7 - Black Lake Lodge

This level contains 6 responses, 3 antennas and 9 perfect ratings.
There are no emitters and no optional objective.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.

Response 1/6: Farrell will talk to you while you're walking across the frozen pond. He says "Going there alone was not a good idea" and the response icon pops up. If you get it Ethan will say "It's time you level with me, no bullshit."

Response 2/6: Part of the same conversation as Response 1, Farrell mentions that "Some of us see you as a threat, as the enemy" and the response icon appears. If you get it Ethan will ask "Where do you stand?"

Perfect Rating 1/9: Shortly after the frozen pond you will cross a wooden bridge that will collapse. Walk over to the blood on the ground nearby and the Study Evidence icon will appear. Firstly you will have to identify the bloody chunk. Examine it, and seeing as it has a wristwatch, select "Arm."

Perfect Rating 2/9: Rosa will want you to see how "fresh" the arm is. Examine it and Collect the wristwatch to get a better view. Now choose "February 24" for the date and "0003" for the time.

Perfect Rating 3/9: Finally she wants a sample. Examine the arm and Collect.

Perfect Rating 4/9: You will be prompted to use the spectrometer to find the lodge. Rosa will contact you again (my spectrometer reading was 38 when she did) and tell you about the saliva on the arm. When you get to ask a question pick "Dehydration? With all this snow?"

Perfect Rating 5/9: Immediately upon entering the lodge you will see the owner of the severed arm and the Study Evidence icon will appear. You will need to make an ID on the body. Examine the head and select "Male," examine the chest area and select "SCU," examine the wallet on the floor by his thigh and select "D. Payant."

Response 3/6: Immediately after collecting evidence on the one-armed body inside the lodge Rosa will start talking to you. She comments that she's "Starting to get a bad feeling about this" and the response icon appears. If you get it Ethan will say "Hell of a time to change your mind."

Antenna 1/3: You will be chased by the bear and have to hide in a closet. Wait for it to give up and go into the next basement area. Go into the kitchen on your left and you will find a TV.

Response 4/6: As you run up to the SCU officer with a shotgun the response icon will pop up. If you get it Ethan will say "What the fuck are you guys doing up here?"

Response 5/6: After shooting at the bear you will wake up outside and hear two voices talking to each other. When they're done Rosa will ask you if you heard that and the response icon will appear. If you get it Ethan will say "What are these guys up to?"

Perfect Rating 6/9: You will re-enter the lodge after the bear, kill a guard and find a large door with a bomb on it. Rosa will want you to identify the device. Examine the bomb and select "DETM-12X."

Perfect Rating 7/9: You will go into the boathouse to find one of the blasters. It's the one just outside the room with the small boat in it. There will be a set of double doors at the end of this hallway so go through them into a small room and look at the writing carved on the wall. The Study Evidence icon will appear and Rosa will ask you to take a photo of the writing.

Antenna 2/3: You will have to destroy the 6 blast points by following lines you can see with your UV light. Two of the lines will lead you through upstairs hallways in a living area. You will be following one of the two down a hall and it will go up through a hole in the ceiling. If you're underneath the hole you should see a sign on the wall that has a symbol on it and the number 16. There is a door right next to it which you should go through. In this room you will find a TV.

Antenna 3/3: As described in Antenna 2, the line you're following goes through a hole in the ceiling. Go into the very last room on the right of the hallway. An SCU agent will jump down through a hole in the ceiling. Kill him and climb up through the hole. Cross the blocked off hallway and go into the next room. Walk through the hole in the closet into the room next door. You will see a radio in front of you, very close to the blaster.

Perfect Rating 8/9: After destroying all the blasters you will have to return to the bomb. As you reach it the Study Evidence icon will pop up. You will need to identify the device and will also be given a time limit. No pressure then. Examine the LEDs in the top left corner and select "3 Blinking Lights." Examine the keypad and select "16 Button Keypad." Examine the wires and select "2 Long, 1 Short." Examine the canisters and select "2 Canisters." Finally examine the power source just to the left of the main device and select "120V/12V."

Response 6/6: Immediately after cutting the wire on the bomb the response icon will appear. If you get it Ethan will say "Rosa, the detonator's been deactivated."

Perfect Rating 9/9: Go into Vanhorn's library, go to the computer on the desk downstairs and the Study Evidence icon will appear. You will have to figure out Vanhorn's password. Examine the monitor and select "Vocal Cords" from the list.

Level 8 - Trenton District

This level contains 4 responses, 3 antennas, 3 emitters, 4 perfect ratings and two separate optional objectives to not kill any guards and photograph 3 torture devices.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.

Optional Objective - Don't kill any guards:

This objective only applies to the very beginning of the level when you have to sneak onto the bus. There are three SCU agents here that you must incapacitate rather than kill. All three are conveniently positioned with their backs to you, making it very easy to sneak up and incapacitate them. The first two are in plain view and the third is on the bus. Just make sure to walk slowly so they don't hear your footsteps.

Response 1/4: LeRue will drive the bus to escape from the rioters. After he crashes you should leave the bus. The response icon will appear as you walk through its door and if you get it Ethan will say "Shit, LeRue!"

Response 2/4: Go across the first lot of bowling lanes to the open door and Rosa will ask you what's happened to LeRue. At this point the response icon will appear. If you get it Ethan will say "LeRue's hurt and that bastard SKX has escaped."

Emitter 1/3: After crossing the first lot of bowling lanes you will go into an area that looks like it's used for storage. As you walk through here the spectrometer icon will appear. You will find the emitter on the back wall behind some shelves. You will have to either shoot it or throw something to destroy it.

Perfect Rating 1/4: As you approach the second lot of bowling lanes look for the scoring station furthest to the right. It's easy to spot because it has a light on it and is projecting onto the wall. The Study Evidence icon will appear when you get close to it. Rosa will want you to connect the names on the list to people. Examine the scorecard and for UNCLE select "Vanhorn," for MAYOR select "Mars," for DIRECTOR select "Farrell" and for MAGICMAN select "Unknown."

Perfect Rating 2/4: After getting the evidence on the scorecard go to the nearby ball return and the Study Evidence icon will appear again. Rosa will want you to describe the evidence to her. Examine the bag and select "Bowling Bag," "Filled With Blood" and "SKX" from the corresponding lists. Then examine the head and select "Female Head." Submit all of this information.

Perfect Rating 3/4: Rosa will also want you to get a photo of the head's face. Make sure it's in focus and snap away.

Antenna 1/3: You will crawl through the back of a bowling lane into the area where the pins are reset. Go through this area and you will come to a small room on your left. Go in here and you will see a radio on a filing cabinet at the back of the room.

Emitter 2/3: As you exit the area at the back of the bowling lanes the spectrometer icon will appear. Go through the open door in the alley and you will be in a long room with lots of stacked furniture and an emitter on the back wall. There is a pile of bricks here that you can throw if you don't have a gun.

Antenna 2/3: You will find yourself in an abandoned school. Go through this first area full of lockers and you will see a radio just inside the next room.

Response 3/4: Climb up through the hole in the locker room ceiling and make your way through this area. You will come to a small hole in the floor through which you can see some sort of torture device. The response icon will pop up and if you get it Ethan will exclaim "Whoa!"

Optional Objective 2 - Photograph Torture Devices:

This objective starts when you drop down from the ceiling into what looks like a makeshift torture chamber. You have to take photos of three specific torture devices, which are identifiable by actually having victims caught in them. This objective is similar to the optional photo objectives in the SCU Building and Museum levels in that the Study Evidence icon will appear when you are near one of them.

Torture Device 1/3: The first device is very close to where you dropped into the room. There is an elevated cage with a mans head sticking up into it while his body is kneeling on the ground below. Take a photo of his head in the cage.

Torture Device 2/3: The second device is in the bathroom area. There is a man in a sealed off "cell" area with a urinal. Get a photo of the cell.

Torture Device 3/3: The third device is also in the bathroom. There is a man standing in a cage that is exactly the same size as he is. Snap a photo of his cage.

Antenna 3/3: Exit the torture chamber area into a hallway. Go all the way to the end taking care of the dog along the way. On the desk at the end will be the final radio for this level.

Emitter 3/3: Go through the hole in the wall into the laundry area and the spectrometer icon will appear. Follow the path round and you will come to an area with some rubbish sacks and laundry bins. There is an emitter on the wall here by the laundry bins. You can either throw something to destroy it or go onto the elevated path behind it and hit it with a long object (I used a regular pipe.)

Response 4/4: Shortly after the laundry area you will come to a kitchen. As you enter the response icon appears and if you get it Ethan will say "Sick!"

Perfect Rating 4/4: The Study Evidence icon will pop up when you find Farrell's body in the kitchen. Rosa asks you to determine his condition. Examine his chest and you will see slight breathing movement so select "He's still alive" from the list.

Level 9 - Magic Theater

This level contains 2 responses, 1 antenna, 1 emitter and 2 perfect ratings.
There is no optional objective.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.

Perfect Rating 1/2: You will come to a large theater room with the spinning fire wheel device in the middle. There are two small elevators in this room which you will go down. Whichever you use first, Rosa will contact you while inside. When you get to ask her a question choose "See anything about the Oro's purpose, their objective?"

Antenna 1/1: In the spinning fire wheel area take the elevator that is round to the left of where you came in. At the bottom you will find a radio behind some trunks.

Emitter 1/1: In the spinning fire wheel area take the elevator that is round to the right of where you came in. At the bottom you will see the emitter on a pillar right in front of you. It would be very hard to miss this one.

Perfect Rating 2/2: After getting through the spinning fire wheel you will be in a large hallway and Rosa will contact you again. You will get to ask two questions this time, so choose "Are you suggesting the organization is responsible for all that is wrong with the city?" and "Does he describe how Sonic Generation works?"

Response 1/2: You will enter a large theater and the Magic Man will taunt you. The response icon will appear and if you get it Ethan says "I'm not here to play your fucked up games Magic Man!"

Response 2/2: The Magic Man will reply to what you said in Response 1 and the response icon will appear again. If you get it Ethan will say "Enough babbling, come out so I can see you."

Level 10 - Junk Barge

This level contains 8 responses, 1 antenna, 6 emitters and an optional objective to photograph the news van door. There is nothing on this level that you will be rated on.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.

Response 1/8: As the level starts the response icon will appear immediately. If you get it Ethan will say "Rosa come in. Talk to me. Fuck!"

Response 2/8: Activate the anchor and it will create a path across the deck. Go across and you will hear Rosa say "Ethan" in a quiet voice. The response icon will pop up and if you get it Ethan will say "Dammit Rosa where are you?"

Response 3/8: In the same conversation as Response 2, Rosa will say "Oh god there's something down here" and the response icon will pop up again. If you get it Ethan will say "Ok find a place to hide and wait for me, no more meltdowns."

Emitter 1/6: You will see the spectrometer icon as soon as the level starts but the emitter is not accessible straight away. You have to activate the anchor first. Do this, follow the trail the anchor gouged in the deck and you will come to a large hole that it made. Jump down into the hole and you should see the emitter in a nearby corner.

Response 4/8: After jumping down the hole made by the anchor you will have to navigate through a few large rooms. Eventually you will come to a ladder so climb up and go towards the door. You will get a transmission from Rosa saying "I got a couple of the scrawny ones" and the response icon will appear. If you get it Ethan will say "Rosa what's happening? Lay low for christ's sake!"

Antenna 1/1: In the cargo decks you will climb through a window and go across some crates and then climb through another window. Continue through the corridors and you will soon come to a room with lots of shelving in it. In the back right corner of this room you will find a radio on one of the shelves.

Response 5/8: Just after the room with all the shelves you will be confronted by a big robotic creature. The response icon appears here and if you get it Ethan will exclaim "Oh fuck!"

Optional Objective - Photograph News Van Door:

After taking down the first robot creature follow the railing on the edge of the pit around and you will soon see a van door resting against the wall to your right. When you approach it the Study Evidence icon will appear. The objective here is to take a photo of it, something you should be pretty familiar with by this point in the game. Simply make sure it's in focus and snap away.

Response 6/8: After taking down the robot you will go inside the ship. Follow the corridors around and you will soon come out on a catwalk above a massive room. Down below you will see Rosa being chased by more of the robot creatures. The response icon will appear and if you get it Ethan will say "Oh fuck."

Response 7/8: You will have to destroy three robots in the massive room. You can finish one with an Oro Crossbow but the other two have to be dropped into the garbage compactor. When you kill the first one, it doesn't matter which way, the response icon will appear. If you get it Ethan will shout "One down! Come on motherfuckers!"

Emitter 2/6: After taking care of the 3 robots you will be left in peace to destroy the 5 emitters that are in the massive room. The first one is on the wall to the left of the controls for the magnet (if you were standing at them). Use the conveniently placed pile of pipe fittings to destroy it.

Emitter 3/6: The next emitter is just above some pipes on the wall behind the controls. Again use the pipe fittings to destroy it.

Emitter 4/6: The next emitter is above and to the right of Emitter 3. Throw another pipe fitting at it.

Emitter 5/6: Stand in front of the door that leads to the area where Rosa is hiding. Look to your left and you will see some pipes on the wall. Above these is another emitter. There are more pipe fittings here to destroy it.

Emitter 6/6: Stand in front of the door again but this time look to the right. High up on the wall in plain view is the final emitter. Use the pipe fittings again to destroy it.

Response 8/8: Enter the room where Rosa is hiding and she will ask "Ethan is that you?" The response icon will pop up here and if you get it Ethan will say "Yeah it's me."

Level 11 - The Peninsula

This level contains 2 responses, 2 antennas, 2 emitters and an optional objective to overload 5 Oro devices. There is nothing on this level that you will be rated on.
It's not totally guaranteed that you will find everything in this exact order but it's what I found to be most likely.

Antenna 1/2: Break the container doors open at the beginning of the level and go directly forwards. You will get to a table with a radio on it.

Optional Objective - Overload Oro Devices:

You will receive this objective when you find the first Oro device. They are big grey/black machines with an antenna and a circle of light. They also have a freestanding tower which emits the dangerous Oro waves. When you get close you will be prompted to grab the antenna. To overload the machine move the antenna round slowly until the light glows red. Keep doing this and after a short time the machine will start making unhealthy noises. Keep it up and eventually it will overload.

Oro Device 1/5: You will find this just after dropping through the floor near the beginning of the level. Go through the first room and you will see it in the second.

Antenna 2/2: Just after overloading the first Oro device you will come to a ladder. Climb up and there will be a radio on a table in front of you.

Emitter 1/2: Go round to the right of Antenna 2 and you will see an emitter on a wall in front of you. Use your assault rifle to destroy it.

Oro Device 2/5: In the large area to the left of Antenna 2 you will fight lots of SCU agents. There is an Oro device in this area, you can't miss it.

Emitter 2/2: You will be walking down a corridor when you fall through the floor into a boat. Find the hole in the bottom of the boat and drop down to the ground. The final emitter in the game is on one of the metal posts around the outside of this room. You can use the spectrometer to find it and your assault rifle
to destroy it.

Oro Device 3/5: You will come to a large room with a big glowing device hanging from the ceiling. Make your way down to the ground and you should see two Oro devices, one at each side of the staircase.

Oro Device 4/5: Very close to Oro Device 3.

Response 1/2: You will eventually come to what looks like a huge monolithic control center with hundreds of monitors. Dorland will start talking to you and he says "There's no escaping us Mr Thomas." At this point the response icon appears. If you get it Ethan will shout "You don't have the fucking right, influencing people's lives like this!"

Oro Device 5/5: The final Oro device is just after you see Dorland in the control center. Go down the walkway and you will come to it at the end of the corridor. You have to destroy this one to finish the level.

Response 2/2: Dorland's control room will begin to collapse and you will fall and get knocked out. After you wake up Rosa will contact you and tell you to forget about Dorland and escape. The final response icon in the game will pop up and if you get it Ethan says "He's unfinished business."
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02 May 2022 08:17

Single Player. At the end of every mission, you are scored on how you've done on the level. You have to score Perfect on every forensics event, find all antenna and emitters, and execute all the responses. HERE is a guide from the forums for getting “Gold” ratings on each mission.
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This video has it all:

https://www.youtube.com/playlist?list=PL5AFFF30E1E34E133&feature=plcp
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21 Aug 2012 20:57