CONSCRIPT

CONSCRIPT

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Over by Christmas

Over by Christmas

Complete the main story in under 3 hours (no ending 1A or 1B).

1.1%

How to unlock the Over by Christmas achievement in CONSCRIPT - Definitive Guide

Best to do this on new game+ with infinite ammo, max storage and max health/stamina. Purchase puttees and evasion tactics before starting. I was also able to get the no killing achievement in the same playthrough.
CONSCRIPTConscientious ObjectorThe Conscientious Objector achievement in CONSCRIPT worth 157 pointsComplete the main story without directly killing any enemies with guns, melee, grenades, or hazards.


Playthrough 1- get all weapons, try not to spend too much money, get ending 3 or 4
Playthrough 2- make sure you have all inventory, health, stamina, stash away some health items, upgrade all weapons(golden gun not needed for update/unlimited ammo.).


There is a decent window to get this done in 3 hours. Hopefully in previous saves you have stashed away enough health items and smokes. Save on a few separate slates, just in case you leave the map on too long you can go back to an earlier save and not lose an entire run


-With all dream sequences, go to sleep in bed as soon as possible.
-Map and inventory screens keep the game time running; only use pause/menu
-Do not continue at death; load save instead
-Pause to see current time
-Exit screens/use doors to reset enemies


Chapter 1 [mostly a straight forward path]
Head NW to Fort Souville. Go to Quarter Halls to trigger door>LOBBY
SAVE 3:00 Make sure puttees and evasion are in your inventory; puttees are equipped

Front line> find the two RNG passcodes-knocking the door down in the center of the map and pushing the block in the lower right> quit game
Load last save. Use the code to enter the door to skip the battle. Grab the trench key. Follow the path and end the chapter.





Chapter 2
Dump>Mess> push box> tunnel, coop key
Mess>NW Support Trench West, cutter half
>Old Transport>Pigeon coop, lockpick
SAVE 7:00

>Old Transport> Reserve Trench E> Reserve Trench W>Sleeping quarters, 1895 lighter
>Explosive Storage, dynamite
>Emergency Control>Communication Trench E> Old Artillery(optional to get torch below)> Support Trench E> Monitor Tunnel> Fuel Storage, Lighter Fluid
Mess Hall>Reserve Trench E> Emergency Control> Ruined Blockhouse, Supply Trench Key
Emergency Control> Reserve Trench E> Reserve Trench W> Supply Trench

Supply Route> Workstation Tunnels>Headquarters, Detonator Handle
>Workstation Tunnels> Arbory, artillery shell
>Workstation --- Save and buy second artillery shell
>Working artillery, bomb #3 fire trench and bomb #2 support trench west
>Supply Route> Mining Office> Mine Works, cutter half
>Supply Route> Antechamber> Support Trench

>Mess> Wire Storage(optional map grab> Fire Trench, infirmary key
>Infirmary, Souville key
>Fire Trench> Wire Storage> Mess> Support Trench W> Old Transport> Comm Trench W> Souville

>Weapons> Quarter Halls> Fort Quarters> Shooting Post> Galleries> latrines [A face, B lion, C medal, D sword order found right of door], lockpick
>Galleries> Cave Shelter> Depot A, gas mask
Galleries> Depot C> Combat Shelter
SAVE 23:00 store Souville key

>Command>> Depot C> Galleries> Cave> Galleries, Lower Stairwell> Upper Stairwell> Quarter> Weapons> Courtyard, GRAB SHELL
SAVE 23:00

>Front Line, push the box in the left side of the map and abandon post

>HEAD BACK TO FORT SOUVILLE> GRAB ROAD KEY AT FRONTLINE ACCESS

>HEAD TO SUPPORT TRENCH MAP>

>HEAD TO SUPPLY TRENCH TO ROAD (BOTTOM OF MAP)





CHAPTER 3
SAVE 26:00

>HEAD SOUTH TO THE FORT> MOAT> passcodre RNG> HEAD BACK AND TALK TO DRIVER CAR DRIVER
>Wasteland> End of Road> Homestead> Settlement, trench tool
SAVE 30:00
>> River (use trench tool and jump in river)> River Bed> Ruined Church/Crypt, pump handle
>Burnt Forest> Farm, lockpick (use handle)
>Woods> Hunting Cabin, sickle key
>Farm> River> Riverside> Shanty> Bog> Marass, chicken key
>Moor> Camp> Kitchen> Lodge> Stable, horse key
Moor> Trench Access
SAVE 41:00

>USE CAR TO FAST TRAVEL TO FORT> End of Road> Wine Cellar> Orchards> River Bed, fire extinguisher
>> Fort> Panic Fort> Officer Barracks, rest





CHAPTER 4
GRAB HELMET KEY
>FAST TRAVEL WITH THE CAR TO FRONT
SAVE 48:00 store the fire extinguisher, trench tool and pump handle
>HEAD TO SUPPLY TRENCH TO SUPPORT TRENCH

>HEAD TO MESS> SW TO HEAVY ARTILLERY GET BLOCKHOUSE KEY
>Reserve Trench E> Blockhouse, crank
>Emergency Control> Comm Trench E, Blockhouse> Old Artillery> Support Trench E> Blockhouse 2x
>>Reserve Trench E> Reserve Trench W> Supply Trench

>SUPPLY ROUTE TO BLOCKHOUSE BACK TO SUPPORT TRENCH(optional artillery round in case you missed the one earlier)

>Reserve Trench E> Blockhouse> Old Transport
SAVE 54:00

> Support Trench W> Blockhouse, Howitzer
>Mess> Heavy Artillery USE CRANK, PLACE SHELL, OPEN DOOR, LOAD SHELL, CLOSE DOOR, FIRE SHELL
> HEAD TO FORT SOUVILLE
SAVE 57:00

>HEAD TO FRONT LINE AND USE HELMET KEY ON FRONT LINE TUNNEL
SAVE 58:00

>RUN THROUGH NO MAN'S LAND> FIND THE TUNNEL IN THE GARRISON AND ABANDON YOUR POST
SAVE 1:01:00





CHAPTER 5
>AT THE BATTLEFIELD, DONT BOTHER TO GO NORTH TO FORT VAUX, HEAD WEST> HEAD TO TOWN

"Pay attention to street symbols; sun, moon, feather, lamb"

>Thoroughfare> District> Long Road> Familial House 3124, tinsmith key
> Outskirts> Long Road(left side)> Cellar, wash house key
>>Washhouse, diamond key
>>Outskirts> Farmhouse> Ruined Fountain> Medical Tent> Streets, rusted crank(alley to the left of tailor
>north streets> Tinsmith, sun slate
>>Ruined Fountain> Residential Area> Ruined Pasture, fire artillery
>>Residential Area> Backstreets> Alleys> Sewerage> Long Hall> Cemetery> Junction> Planning Room
SAVE 1:10:00 store diamond key

>Circuit> Depths> Fluid Control, use valve
SAVE 1:14:00
>>Long Hall>>> Residential Area, lamb slate
>Ruined Fountain, town hall key
>>town hall, town keys
>School, moon plate
>center streets, weaver, feather slate
>church(walk past guard to the right)
SAVE 1:25:00

Tomb, Vaux key





CHAPTER 6

>>>>Canteen
SAVE 1:33:00

>Barracks Hall> down Bowels> Connection Shaft> West Depot, barracks key
>> up Barrack Hall> Barracks 3, spark plug
> Barracks 5> outside> under bridge> left entrance> West Casement> Observation Hall, cross key(push shelf)
>Barracks Hall
SAVE 1:36:00

>>outside> under bridge> fort communications, learn RNG code
QUIT GAME, LOAD LAST SAVE

>Central Courtyard> Old Latrines, lockpick
>Generator Room, put spark plug on right side
> Crossfire>Hole> Sub-ventilation Shaft> Advanced Mining
SAVE 1:39:00

>Valley, emblem quarter
>> Chasm> Bowels>> Generator Room, switch spark plug to left side
>>Sub-ventilation Shaft> Labyrinth> East Depot, wrench
>> Canteen
Save 1:48:00

>stealth past guard to Turret Access> Turret Control, lion key
>>Observation Hall> Observation Tower, gas mask filter
>Observation Hall> Isolation(passcode from under bridge/comm room)> down Blood Well> Waste Disposal, emblem half
>>up Barracks Hall> Mass Hall, emblem quarter
SAVE
1:59:00





END

From here, take your infinite ammo and hand cannon and finish the game. You will get ending 2.
CONSCRIPTSecret AchievementThe Secret Achievement achievement in CONSCRIPT worth 98 pointsContinue playing to unlock this secret achievement

CONSCRIPTOver by ChristmasThe Over by Christmas achievement in CONSCRIPT worth 439 pointsComplete the main story in under 3 hours (no ending 1A or 1B).


If you did not kill anyone, reload your last save, you can go forward and start the final battle but then run back. Pick up the rusty pistol and kill your brother. Surprisingly, this does not count as a kill.
CONSCRIPTSecret AchievementThe Secret Achievement achievement in CONSCRIPT worth 113 pointsContinue playing to unlock this secret achievement

CONSCRIPTSecret AchievementThe Secret Achievement achievement in CONSCRIPT worth 113 pointsContinue playing to unlock this secret achievement
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30 Dec 2024 18:42