Crash Bandicoot N. Sane Trilogy
77 Achievements
3,000
PC
C3 | Penta's Revenge
Defeat Dingodile.
20
11.26%
How to unlock the C3 | Penta's Revenge achievement in Crash Bandicoot N. Sane Trilogy - Definitive Guide
Dingodile is the second boss in the Third game. Again, you must survive three rounds, each slightly more difficult than the last.
At the start of each round, Dingodile will shoot fireballs in a circle around the arena. Avoid them. Then, he'll start firing flamethrower blasts, destroying his barrier. If he destroys his barriers completely, he'll resummon them and start over. Instead, once the barriers are sufficiently destroyed, run in and spin him. Then, you'll need to escape before he explodes. Watch that enough of the barrier is destroyed that you can get in and out quickly.
Repeat three times to unlock the achievement and double jumping.
At the start of each round, Dingodile will shoot fireballs in a circle around the arena. Avoid them. Then, he'll start firing flamethrower blasts, destroying his barrier. If he destroys his barriers completely, he'll resummon them and start over. Instead, once the barriers are sufficiently destroyed, run in and spin him. Then, you'll need to escape before he explodes. Watch that enough of the barrier is destroyed that you can get in and out quickly.
Repeat three times to unlock the achievement and double jumping.
Dingodile is the second boss in Crash Bandicoot: Warped. You will fight him after completing the first ten levels. There are two ways to beat him; the traditional method, and the super-quick method.
Traditional Method
Dingodile will start shooting fireballs down from the sky. Wait for him to start firing, and move slightly to the left or right. As soon as he starts firing, the positions are set so that one will land where Crash was originally standing. Directly to the left or right are safe zones. Observe the distance between each fireball, and position yourself between two shots.
As soon as he finishes, he is going to aim his flamethrower at you and fire a blast. Keep moving around the screen, avoiding his aim. As he fires away, he is going to take out parts of his three barriers. Once you have a clear run up to him, run up and spin him. He will fall over, and his flamethrower will start counting down like a TNT crate. Get back to the outside of the barriers before it goes off; it will take out one of his hit points.
Complete this process two more times. The second time, Dingodile is a lot faster, and the third time, he shoots dual fireballs out that cover a greater distance. As long as you position yourself right in the middle, it shouldn't be too difficult. On the third hitpoint, he will collapse, unlocking the achievement. Collect the double jump token, and exit through the warp orb.
Super-Quick Method
This method involves the spin long jump. This manoeuvre was first discovered in the original Crash Bandicoot 2: Cortex Strikes Back, and used to reach places you simply weren't suppose to. They left it in, with some modifications to the game to make it less-breakable. Did you notice that the red gem in the second game is positioned higher up than it was in the original? That's to put it out of reach of a spin long jump.
Firstly, you need to know how to long jump. This can be done by sliding with , than immediately jumping with . Now do a long jump, and immediately spin as you come out of it, by adding on to the end with . Crash will perform a long jump, but spin on his way up. You will observe greater height in the jump. Practice this manoeuvre. It makes this achievement easier; but it also serves to make other achievements actually attainable.
To start the fight, just spin long jump into the centre and spin Dingodile. That's it. The spin long jump can clear the barriers - you just need to make sure you are inside the third one so that you can spin Dingodile. It can be a bit hard to tell - I personally try to spin Dingodile once or twice, and if it doesn't work, I perform another spin long jump to try to move closer to the centre.
You need to make sure you do this before he starts firing off his fireballs; if he fires them into the centre, the closer proximity means your pretty much guaranteed to get hit. You also need to immediately spin long jump back over the barriers to move outside of the blast radius, when you do spin him. Apart from that, wash and repeat this three times and he's done.
Traditional Method
Dingodile will start shooting fireballs down from the sky. Wait for him to start firing, and move slightly to the left or right. As soon as he starts firing, the positions are set so that one will land where Crash was originally standing. Directly to the left or right are safe zones. Observe the distance between each fireball, and position yourself between two shots.
As soon as he finishes, he is going to aim his flamethrower at you and fire a blast. Keep moving around the screen, avoiding his aim. As he fires away, he is going to take out parts of his three barriers. Once you have a clear run up to him, run up and spin him. He will fall over, and his flamethrower will start counting down like a TNT crate. Get back to the outside of the barriers before it goes off; it will take out one of his hit points.
Complete this process two more times. The second time, Dingodile is a lot faster, and the third time, he shoots dual fireballs out that cover a greater distance. As long as you position yourself right in the middle, it shouldn't be too difficult. On the third hitpoint, he will collapse, unlocking the achievement. Collect the double jump token, and exit through the warp orb.
Super-Quick Method
This method involves the spin long jump. This manoeuvre was first discovered in the original Crash Bandicoot 2: Cortex Strikes Back, and used to reach places you simply weren't suppose to. They left it in, with some modifications to the game to make it less-breakable. Did you notice that the red gem in the second game is positioned higher up than it was in the original? That's to put it out of reach of a spin long jump.
Firstly, you need to know how to long jump. This can be done by sliding with , than immediately jumping with . Now do a long jump, and immediately spin as you come out of it, by adding on to the end with . Crash will perform a long jump, but spin on his way up. You will observe greater height in the jump. Practice this manoeuvre. It makes this achievement easier; but it also serves to make other achievements actually attainable.
To start the fight, just spin long jump into the centre and spin Dingodile. That's it. The spin long jump can clear the barriers - you just need to make sure you are inside the third one so that you can spin Dingodile. It can be a bit hard to tell - I personally try to spin Dingodile once or twice, and if it doesn't work, I perform another spin long jump to try to move closer to the centre.
You need to make sure you do this before he starts firing off his fireballs; if he fires them into the centre, the closer proximity means your pretty much guaranteed to get hit. You also need to immediately spin long jump back over the barriers to move outside of the blast radius, when you do spin him. Apart from that, wash and repeat this three times and he's done.
Story-related; cannot be missed.
Dingodile is the second boss of the game. What you're supposed to do is run around waiting for him to destroy the crystals surrounding him so you can get in and hit him (and then run away before he explodes). However, you can entirely skip this by doing a slide spin jump to jump over the three walls of crystals and land right next to him, hit him, then do the same maneuver to get back out before he explodes.
Dingodile is the second boss of the game. What you're supposed to do is run around waiting for him to destroy the crystals surrounding him so you can get in and hit him (and then run away before he explodes). However, you can entirely skip this by doing a slide spin jump to jump over the three walls of crystals and land right next to him, hit him, then do the same maneuver to get back out before he explodes.