Cris Tales
46 Achievements
1,000
30-35h
Xbox One
Xbox Series
Not bad, kid
Do 500 "Parries"
50
0.29%
How to unlock the Not bad, kid achievement in Cris Tales - Definitive Guide
Once finished the game, you should have quite a bunch of parries left to do. Easiest way I found is :
Party: Cris / JRK721 / anybody
Zone: Cristallis (the first zone you visited once arrived in Cristallis, before you reached the empress, the zone where you turn on/off pillars).
Requirement: a group of Goblin soldier, (ideally 4)
Bonus: Having Crisbale with Regio Celeritas (level 35)
How to: Once attacked by the goblin, use JKR to move all the goblin on the Right Side of the screen,
Once all on the right, use the Future Crystal to make all the goblin become goblin of the future. They will now ONLY cast the fire ball, which is the easiest spell (IMO) to dodge. Cast Regio Celeritas on the goblin, and just dodge everything.
Credit from CrocsxParty: Cris / JRK721 / anybody
Zone: Cristallis (the first zone you visited once arrived in Cristallis, before you reached the empress, the zone where you turn on/off pillars).
Requirement: a group of Goblin soldier, (ideally 4)
Bonus: Having Crisbale with Regio Celeritas (level 35)
How to: Once attacked by the goblin, use JKR to move all the goblin on the Right Side of the screen,
Once all on the right, use the Future Crystal to make all the goblin become goblin of the future. They will now ONLY cast the fire ball, which is the easiest spell (IMO) to dodge. Cast Regio Celeritas on the goblin, and just dodge everything.
10 Comments
This was a pretty efficient method. Took only about an hour and a half to finish up the rest of the Parries I needed using this method. Thank you!
By Pistolvania on 18 Sep 2021 13:49
Thanks, that were awful 2 hours but at least easily done. Slight improvement - you can modify your speed by removing equipment increasing speed and using boots that reduce speed. I am not sure whether it changes much but within 2 hours it might save a few minutes.
By qwe1313 on 20 Mar 2022 19:55
Just like the critical attacks achievement, you're gonna have to time "A" presses just before you get hit by (most) enemy attacks. There will be a chime and the text "PARRY" will appear above the character. This means it counts towards the achievement. In most areas, the screen edges will also darken slightly, and for most attacks the enemy will glow orange when you should hit the button. Slightly good news, some group attacks (like the charged double monster claw slam from the ruby digger robot that pops up a few times in the story) count as 3x parries if all your team is still alive. This one definitely took me almost 3 x the time as the attack one because if you're doing the attacks right the enemy will not be getting as many chances at bat. Stick with it. moderate bummer.
CAN CONFIRM does not have to be done in one playthrough, is cummulative.
CAN CONFIRM does not have to be done in one playthrough, is cummulative.
4 Comments
To finish this up I grinded out parries on the elevator in the forge, as you can't run but it uses your turn. I also casted celeritas on the enemies to speed it up a bit. Maybe not the quickest but at least I didn't need to wait for new random battle spawns.
By DeathToRudy on 30 Jul 2021 19:18
The elevator strategy that DeathToRudy suggested worked well for me. Way I did this was keep an elder goblin as they only use the fire blast attack which is easy to parry. I also knocked out one of my party members to make it go faster.
By KindPort on 05 Aug 2021 16:15
In battle, if you press at just the right time when being attacked, you will receive a "Parry" notification and will take less damage as well as negating any status effects an attack might cause. The timing for this is different on every attack, but you can generally see the screen dim, the enemy will have a yellow glow, and your controller should shake. Even doing this perfectly in every battle will not get you to 500 during the course of normal play though, so you'll need to grind this out later. Bear in mind, parrying an AOE attack that hits all three characters still only counts as one, despite the word Parry showing up over each character.
To grind this out, equip Crisbell with an Amber Ring for auto-healing and go back to the Forge. Using the elevator forces a battle, and trying to use the Flee option skips her turn since you can't actually run away. You can also cast Cleritas on the enemies to give them more turns. Keep parrying the attacks and the achievement will pop during the battle when you do your 500th, so you'll know exactly when to end the battle.
To grind this out, equip Crisbell with an Amber Ring for auto-healing and go back to the Forge. Using the elevator forces a battle, and trying to use the Flee option skips her turn since you can't actually run away. You can also cast Cleritas on the enemies to give them more turns. Keep parrying the attacks and the achievement will pop during the battle when you do your 500th, so you'll know exactly when to end the battle.
In battle, if you press at just the right time when being attacked, you will receive a "Parry" notification and will take less damage as well as negating any status effects an attack might cause. The timing for this is different on every attack, but you can generally see the screen dim, the enemy will have a yellow glow, and your controller should shake. Even doing this perfectly in every battle will not get you to 500 during the course of normal play though, so you'll need to grind this out later. Bear in mind, parrying an AOE attack that hits all three characters still only counts as one, despite the word Parry showing up over each character.
To grind this out, equip Crisbell with an Amber Ring for auto-healing and go back to the Forge. Using the elevator forces a battle, and trying to use the Flee option skips her turn since you can't actually run away. You can also cast Cleritas on the enemies to give them more turns. Keep parrying the attacks and the achievement will pop during the battle when you do your 500th, so you'll know exactly when to end the battle.
This guide was translated automatically.
Only "Parry" counts.
You definitely won’t get it during the game, you’ll have to farm:
I did this before the final boss, the team should have JKR or Christopher with the Transfer skill, go to Crystallis, trigger the battle when there are 3 medium “Goblins” on the left side (I don’t remember what they are called correctly), and on the right one young and one old, we kill the right side and transfer three from the left to the right, for Crisbell we move them to the future.
This way you will have three old goblins who only use one attack (meteor from the sky), I think this is the easiest attack to parry.
At this point in the game I had to farm for about an hour and a half.
To speed up the process, use Crisbell's "Massive Acceleration" (which unlocks at level 35) on enemies, and you can kill two allies or use a permanent "Slowdown" on them.
You definitely won’t get it during the game, you’ll have to farm:
I did this before the final boss, the team should have JKR or Christopher with the Transfer skill, go to Crystallis, trigger the battle when there are 3 medium “Goblins” on the left side (I don’t remember what they are called correctly), and on the right one young and one old, we kill the right side and transfer three from the left to the right, for Crisbell we move them to the future.
This way you will have three old goblins who only use one attack (meteor from the sky), I think this is the easiest attack to parry.
At this point in the game I had to farm for about an hour and a half.
To speed up the process, use Crisbell's "Massive Acceleration" (which unlocks at level 35) on enemies, and you can kill two allies or use a permanent "Slowdown" on them.
1 Comment
Can be done in multiple playthroughs. I had to replay the game 3 times myself. On the third playthrough, the trophy dropped.
By Jin-Roh on 17 Mar 2024 15:17
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