Darkest Dungeon II
79 Achievements
GOG
Grand Slam
Defeat all 5 Confessions with the same four heroes without any of them dying
0.6%
How to unlock the Grand Slam achievement in Darkest Dungeon II - Definitive Guide
This guide was translated automatically.
You can play bosses in any order. I recommend decreasing difficulty (so you don't have to replay everyone after death): 3-4-5-2-1 acts.
If along the way you realize that you are not lucky with trinkets and relations - in the tavern you can pick up candles and start over (ONLY IN THE TAVERN). This will not affect the progress of the trophy, since the memory of the fighters will be preserved. Completing the campaign during the passage of the location will reset the progress.
Can be combined with the 5-memory Crusader and Duelist trophies (which are currently not working).
Seraph Vestal - Antagonist Duelist - Banneret Crusader - Wanderer (no path) Man At Arms. Almost immortal and universal party, but sometimes you need to think about how to play her and there may be problems on the bosses of Acts 3 and 4.
If you want an easy option: Alchemist - Jester (speed path) - Flagellant (no path) - Hellion (+25% damage in the first position). These guys very easily carry everything in their path, but suffer if they are mixed. So either avoid Shambler, or look for a trophy from the jungle boss to stick to the position.
If along the way you realize that you are not lucky with trinkets and relations - in the tavern you can pick up candles and start over (ONLY IN THE TAVERN). This will not affect the progress of the trophy, since the memory of the fighters will be preserved. Completing the campaign during the passage of the location will reset the progress.
Can be combined with the 5-memory Crusader and Duelist trophies (which are currently not working).
Seraph Vestal - Antagonist Duelist - Banneret Crusader - Wanderer (no path) Man At Arms. Almost immortal and universal party, but sometimes you need to think about how to play her and there may be problems on the bosses of Acts 3 and 4.
If you want an easy option: Alchemist - Jester (speed path) - Flagellant (no path) - Hellion (+25% damage in the first position). These guys very easily carry everything in their path, but suffer if they are mixed. So either avoid Shambler, or look for a trophy from the jungle boss to stick to the position.