Dead by Daylight
257 Achievements
4,990
804.5-1000+h
Xbox One
Xbox Series
Adept Nurse
In a public match, achieve a merciless victory with the Nurse using only her 3 unique perks.
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How to unlock the Adept Nurse achievement in Dead by Daylight - Definitive Guide
To get this achievement you have to obtain a merciless victory using the Nurse with only her three unique perks equipped. You will have to be at least level 10 with the Nurse to unlock three perk slots.
Her three unique perks are Stridor, Thanatophobia, and A Nurse's Calling. You will start out with tier 1 versions of these perks, however, I would recommend trying to get these perks to tier 3 to make things easier for you. After level 10 the Entity will start to eat away at the bloodweb so make sure you go for these perks first when they show up.
To obtain a merciless victory you need obtain a rank progress of +2 at the end of the match. The requirements for this change depending on your Killer Rank, with it gradually becoming harder as you go up in ranks:
Rank 20-13: 14-16 emblem points
Rank 12-5: 15-16 emblem points
Rank 4-1: 16 points
Points are awarded depending on the emblem qualities you obtained during the match:
4 points for each iridescent emblem
3 points for each gold emblem
2 points for each silver emblem
1 point for each bronze emblem
0 point for no emblem
This mean that you need at least:
Rank 20-13: 2 gold and 2 iridescent emblems OR 1 silver and 3 iridescent emblems.
Rank 12-5: 1 gold and 3 iridescent emblems
Rank 4-1: 4 iridescent emblems
Gatekeeper emblem: Points for this category are earned by slowing down generator repair progress for as long as possible. You earn points each minute for the first nine minutes of the match, based on the amount of incomplete generators remaining on the map. Ending the trial with incomplete generators also grants bonus points towards the emblem. You will need at least 42,000 for a gold emblem and 55,000 for an iridescent emblem.
1 point per second is earned for having any unfinished generators on the map for the first 9
minutes of the match.
×100 point multiplier for having 5 unfinished generators at the end of the match.
×80 point multiplier for having 4 unfinished generators at the end of the match.
×60 point multiplier for having 3 unfinished generators at the end of the match.
×45 point multiplier for having 2 unfinished generators at the end of the match.
×35 point multiplier for having 1 unfinished generator at the end of the match.
If there are 0 unfinished generators at the end of the match, you do not receive a multiplier
bonus.
Devout emblem: Points for this category are earned through sacrificing and killing actions. You need at least 6 points for a gold emblem and 8 points for an iridescent emblem.
2 points for having hooked each survivor at least once.
2 points for sacrificing a survivor.
2 points for killing a survivor via mori offerings.
2 points for survivor disconnecting.
0 points for survivor bleeding out.
Malicious emblem: Points for this category are earned by applying pressure on survivors and preventing them from helping each other. You need at least 30 points for a gold emblem and 36 for an iridescent emblem.
1 point for hitting a survivor.
2 points for a survivor reaching a new hook stage.
-1 point for a survivor healing.
-1 point for a survivor escaping your grasp.
Chaser emblem: Points for this category are earned by finding and chasing survivors with short chases earning more points. Also, staying in close proximity to a hooked survivor will reduce your points over time. You need at least 1800 points for a gold emblem and 2550 points for an iridescent emblem.
5 points for finding a survivor.
55 points for hitting a survivor.
90 points for a chase lasting 15 seconds or less.
60 points for a chase lasting 30 seconds or less.
50 points for a chase lasting 45 seconds or less.
40 points for a chase lasting 60 seconds or less.
30 points for a chase lasting more than 60 seconds.
Points drain over time if you remain within a 16m radius of a hooked survivor 10 seconds after hooking them. Staying within an 8m radius drains points significantly faster. Points will not drain when:
Another survivor is within the radius as well.
You are chasing another survivor.
If it’s the last hooked survivor.
If you are on a different level than the hooked survivor (e.g., The Game)
Lastly, equipping items, add-ons, and offerings does not void the achievement.
I hope this helped make it clearer on how to obtain a merciless victory. Unfortunately the criteria has become significantly more difficult since the game originally came out. If you have any questions, do not hesitate to ask. I'll try my best to answer them.
Her three unique perks are Stridor, Thanatophobia, and A Nurse's Calling. You will start out with tier 1 versions of these perks, however, I would recommend trying to get these perks to tier 3 to make things easier for you. After level 10 the Entity will start to eat away at the bloodweb so make sure you go for these perks first when they show up.
To obtain a merciless victory you need obtain a rank progress of +2 at the end of the match. The requirements for this change depending on your Killer Rank, with it gradually becoming harder as you go up in ranks:
Rank 20-13: 14-16 emblem points
Rank 12-5: 15-16 emblem points
Rank 4-1: 16 points
Points are awarded depending on the emblem qualities you obtained during the match:
4 points for each iridescent emblem
3 points for each gold emblem
2 points for each silver emblem
1 point for each bronze emblem
0 point for no emblem
This mean that you need at least:
Rank 20-13: 2 gold and 2 iridescent emblems OR 1 silver and 3 iridescent emblems.
Rank 12-5: 1 gold and 3 iridescent emblems
Rank 4-1: 4 iridescent emblems
Gatekeeper emblem: Points for this category are earned by slowing down generator repair progress for as long as possible. You earn points each minute for the first nine minutes of the match, based on the amount of incomplete generators remaining on the map. Ending the trial with incomplete generators also grants bonus points towards the emblem. You will need at least 42,000 for a gold emblem and 55,000 for an iridescent emblem.
1 point per second is earned for having any unfinished generators on the map for the first 9
minutes of the match.
×100 point multiplier for having 5 unfinished generators at the end of the match.
×80 point multiplier for having 4 unfinished generators at the end of the match.
×60 point multiplier for having 3 unfinished generators at the end of the match.
×45 point multiplier for having 2 unfinished generators at the end of the match.
×35 point multiplier for having 1 unfinished generator at the end of the match.
If there are 0 unfinished generators at the end of the match, you do not receive a multiplier
bonus.
Devout emblem: Points for this category are earned through sacrificing and killing actions. You need at least 6 points for a gold emblem and 8 points for an iridescent emblem.
2 points for having hooked each survivor at least once.
2 points for sacrificing a survivor.
2 points for killing a survivor via mori offerings.
2 points for survivor disconnecting.
0 points for survivor bleeding out.
Malicious emblem: Points for this category are earned by applying pressure on survivors and preventing them from helping each other. You need at least 30 points for a gold emblem and 36 for an iridescent emblem.
1 point for hitting a survivor.
2 points for a survivor reaching a new hook stage.
-1 point for a survivor healing.
-1 point for a survivor escaping your grasp.
Chaser emblem: Points for this category are earned by finding and chasing survivors with short chases earning more points. Also, staying in close proximity to a hooked survivor will reduce your points over time. You need at least 1800 points for a gold emblem and 2550 points for an iridescent emblem.
5 points for finding a survivor.
55 points for hitting a survivor.
90 points for a chase lasting 15 seconds or less.
60 points for a chase lasting 30 seconds or less.
50 points for a chase lasting 45 seconds or less.
40 points for a chase lasting 60 seconds or less.
30 points for a chase lasting more than 60 seconds.
Points drain over time if you remain within a 16m radius of a hooked survivor 10 seconds after hooking them. Staying within an 8m radius drains points significantly faster. Points will not drain when:
Another survivor is within the radius as well.
You are chasing another survivor.
If it’s the last hooked survivor.
If you are on a different level than the hooked survivor (e.g., The Game)
Lastly, equipping items, add-ons, and offerings does not void the achievement.
I hope this helped make it clearer on how to obtain a merciless victory. Unfortunately the criteria has become significantly more difficult since the game originally came out. If you have any questions, do not hesitate to ask. I'll try my best to answer them.
3 Comments
PRESTIGE 3.
By kenjisugita7 on 21 Jun 2020 17:32
I got this in gold 3 with Scooby’s suggested add-ons.
The trick is to get as many hooks as possible and extending chase times. Don’t try to finish the game too early. Unfortunately you can’t control if survivors decide to give up on hooks.
The trick is to get as many hooks as possible and extending chase times. Don’t try to finish the game too early. Unfortunately you can’t control if survivors decide to give up on hooks.
By DeeSwitz TTV on 29 Dec 2022 23:49
You must reach a minimum of level 20 with the Nurse to unlock and use these 3 perks, and sacrifice all 4 survivors. Note that you can not use add-ons, or offerings when you start the match for this trophy.
Nurse's perks are:
The Nurse is a hard killer to master because her power sort of penalizes you for making mistakes but heavily rewards your successes. Her perks are geared towards keeping a survivor team weak and scrambling. If you are chasing one survivor and see a second survivor, it's actually in your benefit to hit as many of them as possible. That makes it the survivor team's priority to get away from you to heal, and it keeps them off of generators, making escape more difficult. As survivors are healing other survivors, you can continue to weaken the team as a whole, or take advantage of your aura reading abilities to hook survivors and track unhooked survivors as they're being healed. The Nurse blink, much like the Hillbilly chainsaw sprint, should be used to cross the map as quickly as you can, and close in on fleeing survivors.
Nurse's perks are:
- Stridor - Injured survivor's grunts of pain are up to 50% louder, and regular breathing is up to 25% louder.
- Thanatophobia - For every injured, dying, or hooked survivor all survivors have reduced action speed of between 3-15%
- Nurse's Calling - The aura of survivors that are healing or being healed is revealed to you up to a 28 meter range.
The Nurse is a hard killer to master because her power sort of penalizes you for making mistakes but heavily rewards your successes. Her perks are geared towards keeping a survivor team weak and scrambling. If you are chasing one survivor and see a second survivor, it's actually in your benefit to hit as many of them as possible. That makes it the survivor team's priority to get away from you to heal, and it keeps them off of generators, making escape more difficult. As survivors are healing other survivors, you can continue to weaken the team as a whole, or take advantage of your aura reading abilities to hook survivors and track unhooked survivors as they're being healed. The Nurse blink, much like the Hillbilly chainsaw sprint, should be used to cross the map as quickly as you can, and close in on fleeing survivors.
This guide was translated automatically.
To get the trophy, you need to kill all the survivors, playing as Nurse and using only her 3 unique perks. Unique Perks: Stridor (100% unlocked at level 5), Thanatophobia (100% unlocked at level 10), A nurse's Calling (100% unlocked at level 15). The third perk slot opens at level 20. Use her teleports to quickly and unexpectedly attack survivors. Also, don’t forget about the perks: Stridor increases the volume of breathing and groans; Thanatophobia slows down all actions of survivors if there are wounded; A nurse's Calling shows survivors if they are being treated near a maniac.
This guide was translated automatically.
I received this trophy yesterday. After killing only three survivors, the last one escaped through the gate, having accumulated enough points in all categories and received exactly two drops. The Saw map helped, since it is difficult for survivors to navigate there. And most importantly, run after the survivors as much as possible, beat and hang each of them three times. Don’t camp, but hang the one who took it off the hook, and so on, and everything will work out). And it’s best to upgrade all three of her perks to level three.
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