Defiance Free to Play
75 Achievements
1,625
166-207h
Shanjifyo
Overthrew the Ruling Caste
15
How to unlock the Shanjifyo achievement in Defiance Free to Play - Definitive Guide
EDIT: To please others, here is my loadout I used:
Primary Weapon: EMC Assault Rifle
Secondary Weapon: Immunizer
EGO Power: Overcharge
Thicked Skin
Overload
Cellular Armor
Fortitude
Self-Medicated
Killing Machine
Bloodlust
Detachment
Killing Spree
NOTE: It has been mention to me apparently: It needs to be mentioned that the DLC is not required to obtain this chiev! Only the host is required to have it.
hank you RapidColt713492 for bringing that up.
The only person who is an embarrassment to the community here is you Sneaky G, going on other peoples guides and insulting them, threatening to pull your own stuff off the site - grow up. If someone else's guide needs some fine tuning then help them out, don't go on there and start flinging insults and accusations.
P.S What is a "baldy" written guide? Ha ha, talk about pot calling the kettle black with a blatant typo in your perceived insult.
+1 from me for both this guide and the other one. And I don't know either of these guys, but I do know good manners.
Defiance Yuke Liro Arena
Defiance Rizi Liro Arena
Defiance Emine Liro Arena
Defiance Valane Liro Arena
Defiance Shanje Liro Arena
The 2,000 life bonus given to you at the end of the arena if you do not use a revive will come in absolutely clutch here only forcing you to score 4,000 points through 5 rounds. In order to unlock the gold medal you need 6,000 points so ultimately this should be kept in the back of your mind as you trudge through this final arena.
Prep:
This final arena ironically is not the toughest, but it can pose problems if you find yourself falling short of the 6,000 needed to grab the gold. I yet again stuck with the invader class infector so the simple reason that there is nothing that can replace the sheer power of 10 bugs on the ground at one time. As my backup I did change things up and ran with EMC Assault Rifle to assist me on some of the Volge, but it was truly a backup as I only used it for about 15% of the arena, and mostly in round 5 as I was close to 4,000 points. At this point you want to seriously consider using decoy as your ability if you had trouble on the previous arenas. The enemies are ruthless and will come nonstop, so if you feel a bit worried, definitely grab decoy although I once again used overcharge.
Rounds:
The difficulty kicks up in no time in this final arena going from a fairly easy experience in round 1 to a difficult challenge in 2 to Defiance fun in 3-5. The best thing to do is to stick to the top as much as you can using the middle of the map as both a tool to link kills as well as an avenue for escape. Early on you won't find yourself ducking out of combat much, but by round 4 with Volge pouring in, you will be ducking in-and-out of cover often to protect yourself. Just remember to use the Dark Matter forces as the linking units between your attacks on the Volge units. Doing so will make your kills on Volge units much more efficient and worth wild.